No need to be so defensive, I'm not trying to attack you or anything like that, I'm just disagreeing. And yes, indeed, it looks like there was a misunderstanding. I was talking about the back bar this whole time because you mentioned that dual inferno would be the best. There's no point in arguing about front bar - of course you want a fire staff there if you have your single target spammable and execute spammable there.
The first video was just to get some numbers from the combat metrics log. It does not matter what staff he uses on the backbar since he has no destro ability there, for whatever reason.
Maybe there was missunderstanding concerning my statements regarding the staff types. I was always talking about the front bar, which has to be inferno on a NB. The backbar is not soo relevant because the difference is small as showed above (numbers taken are actualy more in favor of lightning since I assumed there was a destro ability on the backbar, which was not the case). Yes lightning backbar will be stronger but the difference is in the order of 3 missed light attacks. But with lightning backbar you have to run blockade and force pulse on your frontbar, therefore you need an additional destro ability on the backbar, that is usually not part of the rotation.
One could argue if destro ultimate is really stronger than meteor. For a single cast it surely is, but if you consider the much lower cost of meteor and especially shooting star when hitting some adds, meteor will pull ahead in terms of single target dmg in longer fights. Since the adds usually die to the cleave dmg anyways you want to go for the highest single target dmg possible in order to kill the boss as fast as possible.
I think we can agree on the conclusion, that NB needs to have an inferno staff on the front bar. What staff has to be on the backbar depends mostly on the prefered skill layout and content, while lightning staffs are slightly better in terms of pure DPS.
Are you fine with that?
The reason why I don't test all this stuff is, that i simply don't have the time to do it and the difference is so small that you probably won't even see it due to the deviations in critical hits, minor vulnerability uptimes, etc. The theoretical difference is equivalent to 3 missed light attacks or 3 more crits on light attacks. One would have to do like 50 tests each in order to derive the mean DPS from the resulting normal (Gaussian) distributions.
Alternatively we could kindly ask @Asayre if he wants to simulate the same setups with Dual Inferno and Inferno/lightning (BSW, Grothdarr, Moondancer, MSA Front). Just the standard rotation with blockade, cripple, trap, path, meteor, Force Pulse, Impale and assasins will (not shot if too complicated to implement, the difference between 2 Force Pulse and 1 assasins will is really small anyways). Destructive touch will lead to bigger differences in minor vulnerability uptimes, therefore we should exclude it from the test, since it is 100% up in raids anyways. Assume there is a syphoning and destruction staff ability on each bar.
No need to be so defensive, I'm not trying to attack you or anything like that, I'm just disagreeing. And yes, indeed, it looks like there was a misunderstanding. I was talking about the back bar this whole time because you mentioned that dual inferno would be the best. There's no point in arguing about front bar - of course you want a fire staff there if you have your single target spammable and execute spammable there.
The first video was just to get some numbers from the combat metrics log. It does not matter what staff he uses on the backbar since he has no destro ability there, for whatever reason.
Maybe there was missunderstanding concerning my statements regarding the staff types. I was always talking about the front bar, which has to be inferno on a NB. The backbar is not soo relevant because the difference is small as showed above (numbers taken are actualy more in favor of lightning since I assumed there was a destro ability on the backbar, which was not the case). Yes lightning backbar will be stronger but the difference is in the order of 3 missed light attacks. But with lightning backbar you have to run blockade and force pulse on your frontbar, therefore you need an additional destro ability on the backbar, that is usually not part of the rotation.
One could argue if destro ultimate is really stronger than meteor. For a single cast it surely is, but if you consider the much lower cost of meteor and especially shooting star when hitting some adds, meteor will pull ahead in terms of single target dmg in longer fights. Since the adds usually die to the cleave dmg anyways you want to go for the highest single target dmg possible in order to kill the boss as fast as possible.
I think we can agree on the conclusion, that NB needs to have an inferno staff on the front bar. What staff has to be on the backbar depends mostly on the prefered skill layout and content, while lightning staffs are slightly better in terms of pure DPS.
Are you fine with that?
The reason why I don't test all this stuff is, that i simply don't have the time to do it and the difference is so small that you probably won't even see it due to the deviations in critical hits, minor vulnerability uptimes, etc. The theoretical difference is equivalent to 3 missed light attacks or 3 more crits on light attacks. One would have to do like 50 tests each in order to derive the mean DPS from the resulting normal (Gaussian) distributions.
Alternatively we could kindly ask @Asayre if he wants to simulate the same setups with Dual Inferno and Inferno/lightning (BSW, Grothdarr, Moondancer, MSA Front). Just the standard rotation with blockade, cripple, trap, path, meteor, Force Pulse, Impale and assasins will (not shot if too complicated to implement, the difference between 2 Force Pulse and 1 assasins will is really small anyways). Destructive touch will lead to bigger differences in minor vulnerability uptimes, therefore we should exclude it from the test, since it is 100% up in raids anyways. Assume there is a syphoning and destruction staff ability on each bar.
The back bar is not irrelevant, it procs Illambris and gives more uptime to concussion + when you are on your back bar most of the DOT damage is aoe. Not so sure about Shooting star vs destro ulti. In my experience destro ulti is better in most cases. I will keep trying to switch them every now and then if I get a chance, but yeah so far looks like destro is better. And that destro ulti on the lightning back bar gives you a destro ability on that bar.
And again, let' me remind you - when you are on the back bar, most damage that is ticking during that time is AOE damage. So by having a lightning staff there you are increasing your damage (including the damage that a boss takes).
There's no point in asking anyone to simulate it. It's much better to check it experimentally. And ideally - in the group setting as well. And yeah probably the difference won't be as large, who knows.
p.s. It is interesting to see how many casts it takes for meteor to pull ahead of destro ulti, if it's possible at all.
p.p.s Yes, adds die in cleave BUT for most groups it's better if they die faster. You really don't want them up on twins, for example, where adds cast things and black add usually aren't stacked all that tight and on the boss. And the radius of destro ulti is much better, too, btw.
Ding ding! Both is the correct answer.I'm far from any expert on builds but from my understanding people use both.
Main bar as a single target bar with Inferno Staff, slotting something from destro there (harder if your spam isn't Force Shock).
Second bar is AoE spells with a lightning staff.