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The balance of Classes.Cheats in PvP. Difficulty of the single PvE.

Nord_Templar
Nord_Templar
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I think that everyone who plays every day for several hours, has already noticed some changes in the game.
1. Balance of Classes, in PvP.

In this game, the most important point is balance, equality of classes.
However, according to my observation, now you can see this.
Mages and Thieves are stronger than DK and Healers. Namely, armor and treatment (that is, basic defense) - do not work at all, namely in PvP.
Usually, it looks like this. You are attacked by 2 people.
You can have the maximum armor, and be a templar, that is, be able to be treated.
But. The first beats out of invisibility, and you are paralyzed for 3 seconds.
The second finishes you with a weapon in both hands (each weapon deals a maximum of critical damage, plus the maximum critical strike in the other abilities).
And, the level of the armor is easily removed by the enemy spell.
To anticipate such an attack in a mass brawl, in the field, in a sudden skirmish - is not possible.
You will not be cured, & You will perish. And the enemy will gain experience and points.
2. Cheats. PvP.
A couple of days ago, my Guild did a raid on Cyrodiil. We started a fight, with 2 soldiers of the Dominion.
We beat them all together, we were 15 people, but the enemy did not practically drop his level of health.
They, double, killed us all. In turn, one by one.
I want to say that this is not possible without fraud in the game settings, and cheating.
3. Difficulty of the game. PvE.

I believe that all Classes should be able to invoke a creatures, to help themselves.
Why? Because, the game has become too hard.
Here, one player, having a health level of 25,000, has little real chance of winning, against the Bosses in a single quest with a Health level of 175,000 - 250,000.
For example, if I play in the Healer class, I have a thin armor, and I'm armed with a healing staff, then my victory in such a battle is absolutely not real.
... The player must have the right to be able to play alone.
For this, each Class must be able to summon certain creatures, in accordance with the class's class and its specifics.
It would be very interesting and would improve the game...
This does not change the balance of PvP, because in PvP no one uses the called pets - they are weak and useless, in real combat.

As you know, a player in the ESO independently reaches level 50, usually.
Guilds accept players, but include them in a joint game, help each other, only at the level of the Veteran.
When they are equal. There are no charities in the Guilds. These are the Unions of the Strong, to achieve real results in the Guild Wars in PvP, the rating in the game.
  Here no one will nurse with you.
  And this means, there should be a variant of single passage in the game. Maybe even offline.
Edited by Nord_Templar on April 2, 2017 11:50AM
  • sadownik
    sadownik
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    Mate, you are so wrong on so many levels, that i dont feel strong enough to even start explaing, hope someone else will bear the burden and good luck to that person.
  • Leandor
    Leandor
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    I have honestly speaking no idea at all which game OP is talking about. I wouldn't play it by the sound of it, but I wonder why this text was posted in the ESO forum... wouldn't it be better to do that on the game's home forum?
  • Xvorg
    Xvorg
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    1. Mages? Thieves? Healers? No class is associated to those archetipes. Is a Stam sorc a mage with a 2h axe? Is a NB a thieve with a staff? Is a Templar a Healer with a bow?
    2vX is a playing style commonly used in PvP and I see no problem with that. In this game you DIE a lot and that's itended. What's not intended is not DYING a lot.

    2. Were they players or you were fighting a guard? TBH you explain little to none in that sentence. They didn't received dmg? Well, that might be cheat, but, were they using shields, or roll dodging a lot? Did they heal themeselves? What weapon did they use?

    3. Yesterday I was bored so I took my argonian mageblade to Arx Corinium ALONE (4 people dungeon in shadowfen)since I'm farming undaunted infiltrator. I killed all the bosses in normal mode, including Sellistrix.

    What did I do? Just build the char around one idea: Survaibility

    1. I needed something hard to do AoE Dmg, so I used a Charged lit staff
    2. I needed a way to survive without using skills, so I choose heavy armor (7 pieces)
    3. I needed a way to recover stam, mag and heath, so I used one of the less used skills in this game, Leching strikes.
    4. Since leeching strikes reduced my spell dmg, I put 3 spell dmg glyph in my jewelry. I got around 1.3K spell dmg
    5. To increase the dmg, I slotted elemental blockade, because it applies the concussed status AND sets the enemy off balance
    6. I put 75 cp points into Thaum to get an extra 10% dmg against off balance enemies, 30 points into staff mastery, and the rest in elemental expert, and spell erosion.
    7. I slotted swallow soul to get a decent HoT, besides it grants 2 extra ulti each 4 secs
    8. To help elemental blockade, I slotted twisting path too. Besides the passives given by HA to the shadow tree are very nice to what I intended
    9. As ulti, slotted Elemental rage.
    10. The sets I used were 5 pieces Orgnums scales and 5 pieces permafrost.
    11. Since I had Permafrost on me, I slotted Harness Magicka to get the extra health regen while using a shield

    So, the playing style was quite simple:

    1. Elemental blockade and twisting path n the enemies
    2. full heavy attack
    3. Dodgeroll the enemies to a safe position a couple meters behind them
    4. Harness magicka + swallow soul to keep health up
    5. full heavy + reapply blockade
    6. harness + swallow soul + reapply twisting
    7. Dodgeroll
    8. Before throwing elemenatl rage, reapply twisting and blockade
    9. Rinse and repeat.

    The trick was the dodgeroll. Snce I'm using full heavy, my stam was up most of the time. Not using it is a huge mistake in those conditions.

    And we are talking about a dungeon boss with more than 1 million HP... and you are complaining about 250K bosses?
    Edited by Xvorg on April 2, 2017 3:54PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • STEVIL
    STEVIL
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    ✭✭✭
    I think that everyone who plays every day for several hours, has already noticed some changes in the game.
    1. Balance of Classes, in PvP.

    In this game, the most important point is balance, equality of classes.
    However, according to my observation, now you can see this.
    Mages and Thieves are stronger than DK and Healers. Namely, armor and treatment (that is, basic defense) - do not work at all, namely in PvP.
    Usually, it looks like this. You are attacked by 2 people.
    You can have the maximum armor, and be a templar, that is, be able to be treated.
    But. The first beats out of invisibility, and you are paralyzed for 3 seconds.
    The second finishes you with a weapon in both hands (each weapon deals a maximum of critical damage, plus the maximum critical strike in the other abilities).
    And, the level of the armor is easily removed by the enemy spell.
    To anticipate such an attack in a mass brawl, in the field, in a sudden skirmish - is not possible.
    You will not be cured, & You will perish. And the enemy will gain experience and points.
    2. Cheats. PvP.
    A couple of days ago, my Guild did a raid on Cyrodiil. We started a fight, with 2 soldiers of the Dominion.
    We beat them all together, we were 15 people, but the enemy did not practically drop his level of health.
    They, double, killed us all. In turn, one by one.
    I want to say that this is not possible without fraud in the game settings, and cheating.
    3. Difficulty of the game. PvE.

    I believe that all Classes should be able to invoke a creatures, to help themselves.
    Why? Because, the game has become too hard.
    Here, one player, having a health level of 25,000, has little real chance of winning, against the Bosses in a single quest with a Health level of 175,000 - 250,000.
    For example, if I play in the Healer class, I have a thin armor, and I'm armed with a healing staff, then my victory in such a battle is absolutely not real.
    ... The player must have the right to be able to play alone.
    For this, each Class must be able to summon certain creatures, in accordance with the class's class and its specifics.
    It would be very interesting and would improve the game...
    This does not change the balance of PvP, because in PvP no one uses the called pets - they are weak and useless, in real combat.

    As you know, a player in the ESO independently reaches level 50, usually.
    Guilds accept players, but include them in a joint game, help each other, only at the level of the Veteran.
    When they are equal. There are no charities in the Guilds. These are the Unions of the Strong, to achieve real results in the Guild Wars in PvP, the rating in the game.
      Here no one will nurse with you.
      And this means, there should be a variant of single passage in the game. Maybe even offline.

    Was it still april 1 in your locale when you made this post?

    I routinely solo dungeon pledges from undaunted guild and pub-runs from the mage's guild.

    I am by far not the strongest or even top 10% maybe not 25% strongest player in the game.

    As for your PVP "example" - two on one with the two having surprise and setup for ambush kills - you dont expect that to be a quick win for the two?

    Most of the rest - no idea without more specifics as to how to advise.



    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • br0steen
    br0steen
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    I think that everyone who plays every day for several hours, has already noticed some changes in the game.
    1. Balance of Classes, in PvP.

    Mages and Thieves are stronger than DK and Healers. Namely, armor and treatment (that is, basic defense) - do not work at all, namely in PvP.
    Usually, it looks like this. You are attacked by 2 people.
    You can have the maximum armor, and be a templar, that is, be able to be treated.
    But. The first beats out of invisibility, and you are paralyzed for 3 seconds.
    The second finishes you with a weapon in both hands (each weapon deals a maximum of critical damage, plus the maximum critical strike in the other abilities).
    And, the level of the armor is easily removed by the enemy spell.
    To anticipate such an attack in a mass brawl, in the field, in a sudden skirmish - is not possible.

    You are clearly new to this game and don't understand mechanics well. And that's ok, just don't make a thread about it.
    Edited by br0steen on April 2, 2017 6:17PM
  • Everstorm
    Everstorm
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    @Xvorg. You really like to make things difficult for yourself... Magblade has two AE skills that deal damage and give health back. That's plenty on my Dunmer, should be overkill with Argonian passives. Refreshing path, sap essence and elemental blockade should be enough to kill groups and keep you alive. Use sets that compliment this. I use Bahrara's Curse (5 heavy) and Withered Hand.
  • Xvorg
    Xvorg
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    Everstorm wrote: »
    @Xvorg. You really like to make things difficult for yourself... Magblade has two AE skills that deal damage and give health back. That's plenty on my Dunmer, should be overkill with Argonian passives. Refreshing path, sap essence and elemental blockade should be enough to kill groups and keep you alive. Use sets that compliment this. I use Bahrara's Curse (5 heavy) and Withered Hand.

    Can you solo undaunted pledges with that set up? Because I wanted to try something diferent and not the cookie cutter style
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Xvorg wrote: »
    Everstorm wrote: »
    @Xvorg. You really like to make things difficult for yourself... Magblade has two AE skills that deal damage and give health back. That's plenty on my Dunmer, should be overkill with Argonian passives. Refreshing path, sap essence and elemental blockade should be enough to kill groups and keep you alive. Use sets that compliment this. I use Bahrara's Curse (5 heavy) and Withered Hand.

    Can you solo undaunted pledges with that set up? Because I wanted to try something diferent and not the cookie cutter style

    i would solo un-pledges in that setup no problem. I have used either at various times though not together. The key to soloing, as someone else pointed out, is to make a more survivable build with moderate DPS.

    honestly, for soloing most of the metas dont apply. Thge metas for the most part are focused on group play and minmax optimize a single role counting on others to do other things but for soloing content like un-pledges and pub-runs you need more broadly functional builds and solutions.

    obviously VMA focused metas are an exception but vMA is mostly about knowing mechanics.
    Edited by STEVIL on April 2, 2017 9:25PM
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Waffennacht
    Waffennacht
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    I doubt OP will ever post in this thread again
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Trinity_Is_My_Name
    Trinity_Is_My_Name
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    Wow...what game are you talking about? Just WOW!! So wrong on so many levels....
  • Trinity_Is_My_Name
    Trinity_Is_My_Name
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    I soloed Banished Cells 1 yesterday on my level 27 Magicka Sorc. Completed it with 5 deaths. Not that hard to do. I routinely solo Undaunted dungeons and have done them all in Normal that have mechanics that allow it.
  • Rohamad_Ali
    Rohamad_Ali
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    It's April 2nd right ?
  • Nord_Templar
    Nord_Templar
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    Only 2 comments containing some useful information. It will be necessary to study these spells once more.

    I'm not really good keyboard warrior, I agree.
    All the same, there should be 2 games - classic single player, and MMO. I have no desire to meet in life, or in the MMORPG, with so many notorious thugs. In principle, I understand - such games as this, are useful. Thanks to them, dangerous people are sitting at home with a computer, and do not go out into the streets. .

    People! Have you forgotten why games are created? Not for murders. A game is a book. You read it. This is a journey.
    And this game turns You into a Daedra. Look at yourself - rage, anger and destruction.
  • Everstorm
    Everstorm
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    Xvorg wrote: »
    Everstorm wrote: »
    @Xvorg. You really like to make things difficult for yourself... Magblade has two AE skills that deal damage and give health back. That's plenty on my Dunmer, should be overkill with Argonian passives. Refreshing path, sap essence and elemental blockade should be enough to kill groups and keep you alive. Use sets that compliment this. I use Bahrara's Curse (5 heavy) and Withered Hand.

    Can you solo undaunted pledges with that set up? Because I wanted to try something diferent and not the cookie cutter style

    That is my setup voor private dungeons. I have done most on normal difficulty. Haven't tried vma yet though, will try that someday soon.
    Hardest fights that I cleared were Zalgaz's Den in Craglorn and Roost Mother in Blackheart Haven.
    Edited by Everstorm on April 3, 2017 5:29AM
  • AllPlayAndNoWork
    AllPlayAndNoWork
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    Single player PvE is so easy its laughable, its become boring beyond belief. Doshia anyone ?
  • Lylith
    Lylith
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    Single player PvE is so easy its laughable, its become boring beyond belief. Doshia anyone ?

    solo the wb's, crag, and the (solable) vet dungeons.

    you should find something challenging here and there.
  • Everstorm
    Everstorm
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    ✭✭
    Xvorg wrote: »
    Everstorm wrote: »
    @Xvorg. You really like to make things difficult for yourself... Magblade has two AE skills that deal damage and give health back. That's plenty on my Dunmer, should be overkill with Argonian passives. Refreshing path, sap essence and elemental blockade should be enough to kill groups and keep you alive. Use sets that compliment this. I use Bahrara's Curse (5 heavy) and Withered Hand.

    Can you solo undaunted pledges with that set up? Because I wanted to try something diferent and not the cookie cutter style

    Oh, and kudos on trying out different stuff, didn't mean to be critical about that. I'm always broke from trying out new sets myself. ;)
  • Magdalina
    Magdalina
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    You're obviously new, so let's try to be helpful here ;) Although you are uh...making some false assumptions here.
    I think that everyone who plays every day for several hours, has already noticed some changes in the game.
    1. Balance of Classes, in PvP.

    In this game, the most important point is balance, equality of classes.
    However, according to my observation, now you can see this.
    Mages and Thieves are stronger than DK and Healers. Namely, armor and treatment (that is, basic defense) - do not work at all, namely in PvP.
    Usually, it looks like this. You are attacked by 2 people.
    You can have the maximum armor, and be a templar, that is, be able to be treated.
    But. The first beats out of invisibility, and you are paralyzed for 3 seconds.
    The second finishes you with a weapon in both hands (each weapon deals a maximum of critical damage, plus the maximum critical strike in the other abilities).
    And, the level of the armor is easily removed by the enemy spell.
    To anticipate such an attack in a mass brawl, in the field, in a sudden skirmish - is not possible.
    You will not be cured, & You will perish. And the enemy will gain experience and points.
    Who exactly is mages? I assume thieves is NBs(which are pretty weak atm except for ganking and bombing), but mages? All the classes do well as magicka builds.
    DKs and templars are very strong in pvp if played right.
    "you are paralyzed for 3 seconds" - don't be. Break free. Always try to have stamina to break free, it's vital in pvp. Use purple food if you're magicka user or even a stamina enchant or two maybe, you should never be paralyzed for 3 seconds.
    "the second strikes you" - I'm assuming you're a magicka build since you're talking about healers. Use Annulment, it's a great shield. With high enough max magicka(and cp in Bastion) it's like 10k shield even in pvp. Without cp I was getting ~6k I think which is still decent; if you're low on cp I'd suggest no cp campaigns though. You can also use dodge(careful with that on magicka though, remember about breakfree) or vampire's Mistform to get away. If you're a sorc, just streak away.
    If you're a templar, you can just BoL(Breath of Life) back up to full health. BoL can crit for 15-20k in pvp too with the right build, it's literally back to full health.

    Oh yeah far as cures go - never forget to purify(Purifying Ritual, whichever morph) , templars got this really easy. You get poisoned? Purify. You get cursed(sorc skill, dark glow around you, explodes after 3, then 8 seconds)? Purify. You get rooted/snared in place? Purify. Jesus beam? Purify.

    2. Cheats. PvP.
    A couple of days ago, my Guild did a raid on Cyrodiil. We started a fight, with 2 soldiers of the Dominion.
    We beat them all together, we were 15 people, but the enemy did not practically drop his level of health.
    They, double, killed us all. In turn, one by one.
    I want to say that this is not possible without fraud in the game settings, and cheating.
    No offence but it doesn't seem like you have enough experience with the game at this point to judge what is possible and what is not. It is possible to cheat yes, but it is also possible to 2v15(and I'm sure you're probably exaggerating that number too) if they're all newbies and the 2 are pros.

    3. Difficulty of the game. PvE.

    I believe that all Classes should be able to invoke a creatures, to help themselves.
    Why? Because, the game has become too hard.
    Here, one player, having a health level of 25,000, has little real chance of winning, against the Bosses in a single quest with a Health level of 175,000 - 250,000.
    For example, if I play in the Healer class, I have a thin armor, and I'm armed with a healing staff, then my victory in such a battle is absolutely not real.
    ... The player must have the right to be able to play alone.
    For this, each Class must be able to summon certain creatures, in accordance with the class's class and its specifics.
    It would be very interesting and would improve the game...
    This does not change the balance of PvP, because in PvP no one uses the called pets - they are weak and useless, in real combat.
    Single player PvE is laughably easy now. Endgame dps pull like 40k single target and melts those "200k" bosses in like 5 seconds, but even in crafted gear and picked up jewelry you are perfectly able to pull 15-20k and melt them in 10, because bosses' damage sucks, is extremely easy to avoid/interrupt, and you have your own adaptive mind against a dumb AI for that. Also, you're a magplar? Nevermind that, just spam Sweeps(first skill in Aedric spear skill tree, magicka morph). It's an aoe, it's a heal, it's got decent damage. You can sweep through most of this game and never drop below 50% health, including half of WB even. If something actually manages to get you low, BoL back to full. If something one shots you, get more health(~20k should be plenty for pve) and/or use Annulment. If you're having sustain issues, use a sustain oriented set like Seducer or/and Atronach Mundus and don't forget your Channeled Focus. Oh and don't forget your food.
    As you know, a player in the ESO independently reaches level 50, usually.
    Guilds accept players, but include them in a joint game, help each other, only at the level of the Veteran.
    When they are equal. There are no charities in the Guilds. These are the Unions of the Strong, to achieve real results in the Guild Wars in PvP, the rating in the game.
      Here no one will nurse with you.
      And this means, there should be a variant of single passage in the game. Maybe even offline.
    ...I have no idea what you're talking about here, honestly.

    Edited by Magdalina on April 3, 2017 8:18AM
  • Magdalina
    Magdalina
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    o.O Naming and shaming is against the TOS. It's also just generally not a very nice thing to do. If you want to share death recaps, blurr out their names at least.

    Also if you don't like killing, pve or pvp wise, maybe it's not a game for you. If you think it is, you may want to refrain from going to Cyrodiil(why were you there if pvp is evil anyway?) and make a nightblade or something, NBs can cloak(op invisibility-like sneak skill) past most everything without having to kill it.
  • ImNotKevinBacon
    "2. Cheats. PvP.
    A couple of days ago, my Guild did a raid on Cyrodiil. We started a fight, with 2 soldiers of the Dominion.
    We beat them all together, we were 15 people, but the enemy did not practically drop his level of health.
    They, double, killed us all. In turn, one by one.
    I want to say that this is not possible without fraud in the game settings, and cheating."



    This made me LMAO, Sounds like you may be rather new to the game and haven't quite figured this Beast out yet.
  • Everstorm
    Everstorm
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    Much gets lost in translation here...
  • ZOS_Bill
    ZOS_Bill
    admin
    We have closed this thread as it turned into mostly baiting, flaming, and also contained naming & shaming. Baiting and trolling are against the community rules and as this thread has both it's seem to have run its course.
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