Nord_Templar wrote: »I think that everyone who plays every day for several hours, has already noticed some changes in the game.
1. Balance of Classes, in PvP.
In this game, the most important point is balance, equality of classes.
However, according to my observation, now you can see this.
Mages and Thieves are stronger than DK and Healers. Namely, armor and treatment (that is, basic defense) - do not work at all, namely in PvP.
Usually, it looks like this. You are attacked by 2 people.
You can have the maximum armor, and be a templar, that is, be able to be treated.
But. The first beats out of invisibility, and you are paralyzed for 3 seconds.
The second finishes you with a weapon in both hands (each weapon deals a maximum of critical damage, plus the maximum critical strike in the other abilities).
And, the level of the armor is easily removed by the enemy spell.
To anticipate such an attack in a mass brawl, in the field, in a sudden skirmish - is not possible.
You will not be cured, & You will perish. And the enemy will gain experience and points.
2. Cheats. PvP.
A couple of days ago, my Guild did a raid on Cyrodiil. We started a fight, with 2 soldiers of the Dominion.
We beat them all together, we were 15 people, but the enemy did not practically drop his level of health.
They, double, killed us all. In turn, one by one.
I want to say that this is not possible without fraud in the game settings, and cheating.
3. Difficulty of the game. PvE.
I believe that all Classes should be able to invoke a creatures, to help themselves.
Why? Because, the game has become too hard.
Here, one player, having a health level of 25,000, has little real chance of winning, against the Bosses in a single quest with a Health level of 175,000 - 250,000.
For example, if I play in the Healer class, I have a thin armor, and I'm armed with a healing staff, then my victory in such a battle is absolutely not real.
... The player must have the right to be able to play alone.
For this, each Class must be able to summon certain creatures, in accordance with the class's class and its specifics.
It would be very interesting and would improve the game...
This does not change the balance of PvP, because in PvP no one uses the called pets - they are weak and useless, in real combat.
As you know, a player in the ESO independently reaches level 50, usually.
Guilds accept players, but include them in a joint game, help each other, only at the level of the Veteran.
When they are equal. There are no charities in the Guilds. These are the Unions of the Strong, to achieve real results in the Guild Wars in PvP, the rating in the game.
Here no one will nurse with you.
And this means, there should be a variant of single passage in the game. Maybe even offline.
Nord_Templar wrote: »I think that everyone who plays every day for several hours, has already noticed some changes in the game.
1. Balance of Classes, in PvP.
Mages and Thieves are stronger than DK and Healers. Namely, armor and treatment (that is, basic defense) - do not work at all, namely in PvP.
Usually, it looks like this. You are attacked by 2 people.
You can have the maximum armor, and be a templar, that is, be able to be treated.
But. The first beats out of invisibility, and you are paralyzed for 3 seconds.
The second finishes you with a weapon in both hands (each weapon deals a maximum of critical damage, plus the maximum critical strike in the other abilities).
And, the level of the armor is easily removed by the enemy spell.
To anticipate such an attack in a mass brawl, in the field, in a sudden skirmish - is not possible.
@Xvorg. You really like to make things difficult for yourself... Magblade has two AE skills that deal damage and give health back. That's plenty on my Dunmer, should be overkill with Argonian passives. Refreshing path, sap essence and elemental blockade should be enough to kill groups and keep you alive. Use sets that compliment this. I use Bahrara's Curse (5 heavy) and Withered Hand.
@Xvorg. You really like to make things difficult for yourself... Magblade has two AE skills that deal damage and give health back. That's plenty on my Dunmer, should be overkill with Argonian passives. Refreshing path, sap essence and elemental blockade should be enough to kill groups and keep you alive. Use sets that compliment this. I use Bahrara's Curse (5 heavy) and Withered Hand.
Can you solo undaunted pledges with that set up? Because I wanted to try something diferent and not the cookie cutter style
@Xvorg. You really like to make things difficult for yourself... Magblade has two AE skills that deal damage and give health back. That's plenty on my Dunmer, should be overkill with Argonian passives. Refreshing path, sap essence and elemental blockade should be enough to kill groups and keep you alive. Use sets that compliment this. I use Bahrara's Curse (5 heavy) and Withered Hand.
Can you solo undaunted pledges with that set up? Because I wanted to try something diferent and not the cookie cutter style
AllPlayAndNoWork wrote: »Single player PvE is so easy its laughable, its become boring beyond belief. Doshia anyone ?
@Xvorg. You really like to make things difficult for yourself... Magblade has two AE skills that deal damage and give health back. That's plenty on my Dunmer, should be overkill with Argonian passives. Refreshing path, sap essence and elemental blockade should be enough to kill groups and keep you alive. Use sets that compliment this. I use Bahrara's Curse (5 heavy) and Withered Hand.
Can you solo undaunted pledges with that set up? Because I wanted to try something diferent and not the cookie cutter style
Who exactly is mages? I assume thieves is NBs(which are pretty weak atm except for ganking and bombing), but mages? All the classes do well as magicka builds.Nord_Templar wrote: »I think that everyone who plays every day for several hours, has already noticed some changes in the game.
1. Balance of Classes, in PvP.
In this game, the most important point is balance, equality of classes.
However, according to my observation, now you can see this.
Mages and Thieves are stronger than DK and Healers. Namely, armor and treatment (that is, basic defense) - do not work at all, namely in PvP.
Usually, it looks like this. You are attacked by 2 people.
You can have the maximum armor, and be a templar, that is, be able to be treated.
But. The first beats out of invisibility, and you are paralyzed for 3 seconds.
The second finishes you with a weapon in both hands (each weapon deals a maximum of critical damage, plus the maximum critical strike in the other abilities).
And, the level of the armor is easily removed by the enemy spell.
To anticipate such an attack in a mass brawl, in the field, in a sudden skirmish - is not possible.
You will not be cured, & You will perish. And the enemy will gain experience and points.
No offence but it doesn't seem like you have enough experience with the game at this point to judge what is possible and what is not. It is possible to cheat yes, but it is also possible to 2v15(and I'm sure you're probably exaggerating that number too) if they're all newbies and the 2 are pros.
2. Cheats. PvP.
A couple of days ago, my Guild did a raid on Cyrodiil. We started a fight, with 2 soldiers of the Dominion.
We beat them all together, we were 15 people, but the enemy did not practically drop his level of health.
They, double, killed us all. In turn, one by one.
I want to say that this is not possible without fraud in the game settings, and cheating.
Single player PvE is laughably easy now. Endgame dps pull like 40k single target and melts those "200k" bosses in like 5 seconds, but even in crafted gear and picked up jewelry you are perfectly able to pull 15-20k and melt them in 10, because bosses' damage sucks, is extremely easy to avoid/interrupt, and you have your own adaptive mind against a dumb AI for that. Also, you're a magplar? Nevermind that, just spam Sweeps(first skill in Aedric spear skill tree, magicka morph). It's an aoe, it's a heal, it's got decent damage. You can sweep through most of this game and never drop below 50% health, including half of WB even. If something actually manages to get you low, BoL back to full. If something one shots you, get more health(~20k should be plenty for pve) and/or use Annulment. If you're having sustain issues, use a sustain oriented set like Seducer or/and Atronach Mundus and don't forget your Channeled Focus. Oh and don't forget your food.
3. Difficulty of the game. PvE.
I believe that all Classes should be able to invoke a creatures, to help themselves.
Why? Because, the game has become too hard.
Here, one player, having a health level of 25,000, has little real chance of winning, against the Bosses in a single quest with a Health level of 175,000 - 250,000.
For example, if I play in the Healer class, I have a thin armor, and I'm armed with a healing staff, then my victory in such a battle is absolutely not real.
... The player must have the right to be able to play alone.
For this, each Class must be able to summon certain creatures, in accordance with the class's class and its specifics.
It would be very interesting and would improve the game...
This does not change the balance of PvP, because in PvP no one uses the called pets - they are weak and useless, in real combat.
...I have no idea what you're talking about here, honestly.As you know, a player in the ESO independently reaches level 50, usually.
Guilds accept players, but include them in a joint game, help each other, only at the level of the Veteran.
When they are equal. There are no charities in the Guilds. These are the Unions of the Strong, to achieve real results in the Guild Wars in PvP, the rating in the game.
Here no one will nurse with you.
And this means, there should be a variant of single passage in the game. Maybe even offline.