Strider_Roshin wrote: »Can you imagine if the greatsword did 8% extra single target damage AND ignored 10% of your opponent's armor? If only stamina were so lucky.
Strider_Roshin wrote: »Can you imagine if the greatsword did 8% extra single target damage AND ignored 10% of your opponent's armor? If only stamina were so lucky.
austinwalter87ub17_ESO wrote: »You can 1 shot tanks with 2h Ulti.
Secret builds
leepalmer95 wrote: »2h has pretty nice passives themselves.
Mace - Ignore 20% of armor on all skills not just 2h.
Axe - Massive dot bleed
Sword - 5% dmg increase on all skills.
Straight 20% cost reduction on skills
10% dmg boost on heavy attacks.
30% stam recovery boost for 10s after killing an enemy.
2h isn't exactly lacking for very strong skills.
Strider_Roshin wrote: »leepalmer95 wrote: »2h has pretty nice passives themselves.
Mace - Ignore 20% of armor on all skills not just 2h.
Axe - Massive dot bleed
Sword - 5% dmg increase on all skills.
Straight 20% cost reduction on skills
10% dmg boost on heavy attacks.
30% stam recovery boost for 10s after killing an enemy.
2h isn't exactly lacking for very strong skills.
Yeah but let's be honest. No one goes through Cyrodiil spamming cleave so the 5% additional damage to AoEs is not utilized.
thankyourat wrote: »Strider_Roshin wrote: »Can you imagine if the greatsword did 8% extra single target damage AND ignored 10% of your opponent's armor? If only stamina were so lucky.
Destro has better passives but 2hand has better abilities at least PvP wise. Destro has the better ultimate. It seems pretty balanced
leepalmer95 wrote: »Strider_Roshin wrote: »leepalmer95 wrote: »2h has pretty nice passives themselves.
Mace - Ignore 20% of armor on all skills not just 2h.
Axe - Massive dot bleed
Sword - 5% dmg increase on all skills.
Straight 20% cost reduction on skills
10% dmg boost on heavy attacks.
30% stam recovery boost for 10s after killing an enemy.
2h isn't exactly lacking for very strong skills.
Yeah but let's be honest. No one goes through Cyrodiil spamming cleave so the 5% additional damage to AoEs is not utilized.
But it does buff all aoe's including dawnbreaker
Strider_Roshin wrote: »leepalmer95 wrote: »Strider_Roshin wrote: »leepalmer95 wrote: »2h has pretty nice passives themselves.
Mace - Ignore 20% of armor on all skills not just 2h.
Axe - Massive dot bleed
Sword - 5% dmg increase on all skills.
Straight 20% cost reduction on skills
10% dmg boost on heavy attacks.
30% stam recovery boost for 10s after killing an enemy.
2h isn't exactly lacking for very strong skills.
Yeah but let's be honest. No one goes through Cyrodiil spamming cleave so the 5% additional damage to AoEs is not utilized.
But it does buff all aoe's including dawnbreaker
So one attack? I'm just saying that the additional 8% for ST would be more utilized by far.
thankyourat wrote: »Force pulse is very weak though. Even with uppercut being hard to land it will eventually land and when it does hit hurts. wall is better than cleave by a large margin. Crit rush hits way too hard for a gap closer. Reverse slice is also beast. Clench is OK I guess I use it in duels sometimes. 2hand is such a complete weapon skill line. Gap closer, burst damage, burst heal, execute. You really can't beat it for PvP. It's complete garbage in PvE though. Destro is more of a support weapon for magicka builds who use mostly class skills. It's not as complete as 2hand but it doesn't need to be cause magicka builds have plenty of utility from class skills
leepalmer95 wrote: »Strider_Roshin wrote: »leepalmer95 wrote: »Strider_Roshin wrote: »leepalmer95 wrote: »2h has pretty nice passives themselves.
Mace - Ignore 20% of armor on all skills not just 2h.
Axe - Massive dot bleed
Sword - 5% dmg increase on all skills.
Straight 20% cost reduction on skills
10% dmg boost on heavy attacks.
30% stam recovery boost for 10s after killing an enemy.
2h isn't exactly lacking for very strong skills.
Yeah but let's be honest. No one goes through Cyrodiil spamming cleave so the 5% additional damage to AoEs is not utilized.
But it does buff all aoe's including dawnbreaker
So one attack? I'm just saying that the additional 8% for ST would be more utilized by far.
Yeah so it's 3% more on single target, but 2h have higher base dmg than staffs anyway.
Strider_Roshin wrote: »leepalmer95 wrote: »Strider_Roshin wrote: »leepalmer95 wrote: »Strider_Roshin wrote: »leepalmer95 wrote: »2h has pretty nice passives themselves.
Mace - Ignore 20% of armor on all skills not just 2h.
Axe - Massive dot bleed
Sword - 5% dmg increase on all skills.
Straight 20% cost reduction on skills
10% dmg boost on heavy attacks.
30% stam recovery boost for 10s after killing an enemy.
2h isn't exactly lacking for very strong skills.
Yeah but let's be honest. No one goes through Cyrodiil spamming cleave so the 5% additional damage to AoEs is not utilized.
But it does buff all aoe's including dawnbreaker
So one attack? I'm just saying that the additional 8% for ST would be more utilized by far.
Yeah so it's 3% more on single target, but 2h have higher base dmg than staffs anyway.
How much more are we talking? I'm at the gym, otherwise I'd check myself.
austinwalter87ub17_ESO wrote: »You can 1 shot tanks with 2h Ulti.
Secret builds
thankyourat wrote: »Strider_Roshin wrote: »leepalmer95 wrote: »Strider_Roshin wrote: »leepalmer95 wrote: »Strider_Roshin wrote: »leepalmer95 wrote: »2h has pretty nice passives themselves.
Mace - Ignore 20% of armor on all skills not just 2h.
Axe - Massive dot bleed
Sword - 5% dmg increase on all skills.
Straight 20% cost reduction on skills
10% dmg boost on heavy attacks.
30% stam recovery boost for 10s after killing an enemy.
2h isn't exactly lacking for very strong skills.
Yeah but let's be honest. No one goes through Cyrodiil spamming cleave so the 5% additional damage to AoEs is not utilized.
But it does buff all aoe's including dawnbreaker
So one attack? I'm just saying that the additional 8% for ST would be more utilized by far.
Yeah so it's 3% more on single target, but 2h have higher base dmg than staffs anyway.
How much more are we talking? I'm at the gym, otherwise I'd check myself.
2hand sword gold weapon damage is 1571 and staff is 1335
Strider_Roshin wrote: »thankyourat wrote: »Force pulse is very weak though. Even with uppercut being hard to land it will eventually land and when it does hit hurts. wall is better than cleave by a large margin. Crit rush hits way too hard for a gap closer. Reverse slice is also beast. Clench is OK I guess I use it in duels sometimes. 2hand is such a complete weapon skill line. Gap closer, burst damage, burst heal, execute. You really can't beat it for PvP. It's complete garbage in PvE though. Destro is more of a support weapon for magicka builds who use mostly class skills. It's not as complete as 2hand but it doesn't need to be cause magicka builds have plenty of utility from class skills
Crit Rush is very OP I agree (it cost less stamina, and deals way more damage than Ambush). I still prefer Force Pulse over Uppercut, but that's personal preference. Essentially what I'm saying is that I find the two weapons comparable in terms of abilities, but the destro is definitely superior in terms of passives (damage-wise).
Strider_Roshin wrote: »leepalmer95 wrote: »Strider_Roshin wrote: »leepalmer95 wrote: »Strider_Roshin wrote: »leepalmer95 wrote: »2h has pretty nice passives themselves.
Mace - Ignore 20% of armor on all skills not just 2h.
Axe - Massive dot bleed
Sword - 5% dmg increase on all skills.
Straight 20% cost reduction on skills
10% dmg boost on heavy attacks.
30% stam recovery boost for 10s after killing an enemy.
2h isn't exactly lacking for very strong skills.
Yeah but let's be honest. No one goes through Cyrodiil spamming cleave so the 5% additional damage to AoEs is not utilized.
But it does buff all aoe's including dawnbreaker
So one attack? I'm just saying that the additional 8% for ST would be more utilized by far.
Yeah so it's 3% more on single target, but 2h have higher base dmg than staffs anyway.
How much more are we talking? I'm at the gym, otherwise I'd check myself.
Strider_Roshin wrote: »thankyourat wrote: »Strider_Roshin wrote: »Can you imagine if the greatsword did 8% extra single target damage AND ignored 10% of your opponent's armor? If only stamina were so lucky.
Destro has better passives but 2hand has better abilities at least PvP wise. Destro has the better ultimate. It seems pretty balanced
Rally is fantastic I agree, but Force Pulse is way better than Uppercut. Wall of Elements is also Superior to Cleave, and Flame Reach is an excellent CC.
I would say that the 2H has 3 good moves; whereas the Destro has 4. Not a significant difference, but I wouldn't say that the 2H has the superior moveset.
leepalmer95 wrote: »thankyourat wrote: »Strider_Roshin wrote: »leepalmer95 wrote: »Strider_Roshin wrote: »leepalmer95 wrote: »Strider_Roshin wrote: »leepalmer95 wrote: »2h has pretty nice passives themselves.
Mace - Ignore 20% of armor on all skills not just 2h.
Axe - Massive dot bleed
Sword - 5% dmg increase on all skills.
Straight 20% cost reduction on skills
10% dmg boost on heavy attacks.
30% stam recovery boost for 10s after killing an enemy.
2h isn't exactly lacking for very strong skills.
Yeah but let's be honest. No one goes through Cyrodiil spamming cleave so the 5% additional damage to AoEs is not utilized.
But it does buff all aoe's including dawnbreaker
So one attack? I'm just saying that the additional 8% for ST would be more utilized by far.
Yeah so it's 3% more on single target, but 2h have higher base dmg than staffs anyway.
How much more are we talking? I'm at the gym, otherwise I'd check myself.
2hand sword gold weapon damage is 1571 and staff is 1335
So thats 236 unbuffed extra dmg.
If we add brutality its 283 extra wpn dmg. We'll ignore other class passives and fighters guild for now.
The actual % this increases depends on the users stats, the higher they are the lower actual % dps increase this is.
Lets take a normal build of like 35k stamina and 3500 weapon dmg.
Convert the stamina to weapon dmg in a 10:1 ratio e.g. 1000 stamina = 100 wpn dmg (it's actually 1050 or something but for simplicity sake)
So this build would have the equivilant of 7000 weapon dmg.
283 extra weapon dmg would equal 283/7000 x 100 = 4.04% damage increase (e.g. boosts tooltips by 4.04%) so just 4%
So the dmg is roughly the same even with the inferno buff, a 2h sword (if we add the 5% passive) will have the same or more increased dmg to everything while a inferno will only increase single target by 8%.
Strider_Roshin wrote: »thankyourat wrote: »Strider_Roshin wrote: »Can you imagine if the greatsword did 8% extra single target damage AND ignored 10% of your opponent's armor? If only stamina were so lucky.
Destro has better passives but 2hand has better abilities at least PvP wise. Destro has the better ultimate. It seems pretty balanced
Rally is fantastic I agree, but Force Pulse is way better than Uppercut. Wall of Elements is also Superior to Cleave, and Flame Reach is an excellent CC.
I would say that the 2H has 3 good moves; whereas the Destro has 4. Not a significant difference, but I wouldn't say that the 2H has the superior moveset.
2 handers moveset is more appealing for pvp though, it offers exactly what you need. Burst and an execute and a strong gap closer. Dps is not that helpfull in pvp, which destruction staff is entirely made of.
It's really nothing more than an addition to your class skills, destruction staff abilities are not independant. While 2 hander abilities definately are, you can rely soloely on them.
Please keep in mind, that elemental storm is excluded from all the points that I have made.
But people should stop acting like 8% more damage is going to make such a huge difference (where you have to decide between Aoe and single target, so not an overall 8%)
It's a good feeling for sure, but it will not increase their damage by an amount you're going to notice. Destruction staff really needed this in my opinion, staves should empower magic, not dual wield.
Strider_Roshin wrote: »Strider_Roshin wrote: »thankyourat wrote: »Strider_Roshin wrote: »Can you imagine if the greatsword did 8% extra single target damage AND ignored 10% of your opponent's armor? If only stamina were so lucky.
Destro has better passives but 2hand has better abilities at least PvP wise. Destro has the better ultimate. It seems pretty balanced
Rally is fantastic I agree, but Force Pulse is way better than Uppercut. Wall of Elements is also Superior to Cleave, and Flame Reach is an excellent CC.
I would say that the 2H has 3 good moves; whereas the Destro has 4. Not a significant difference, but I wouldn't say that the 2H has the superior moveset.
2 handers moveset is more appealing for pvp though, it offers exactly what you need. Burst and an execute and a strong gap closer. Dps is not that helpfull in pvp, which destruction staff is entirely made of.
It's really nothing more than an addition to your class skills, destruction staff abilities are not independant. While 2 hander abilities definately are, you can rely soloely on them.
Please keep in mind, that elemental storm is excluded from all the points that I have made.
But people should stop acting like 8% more damage is going to make such a huge difference (where you have to decide between Aoe and single target, so not an overall 8%)
It's a good feeling for sure, but it will not increase their damage by an amount you're going to notice. Destruction staff really needed this in my opinion, staves should empower magic, not dual wield.
Though I do not disagree with your point about staves vs DW. Where should stamina excel? Because as it stands if you succeed while being stam you deserve an applause. Stam used to have the ST niche, but now that's gone. We have crap AoE, and crap survivability.
How is that remotely balanced? Is the game balanced in the magicka community's eyes when stam is feces in comparison? Because it sure does look that way.
thankyourat wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »thankyourat wrote: »Strider_Roshin wrote: »Can you imagine if the greatsword did 8% extra single target damage AND ignored 10% of your opponent's armor? If only stamina were so lucky.
Destro has better passives but 2hand has better abilities at least PvP wise. Destro has the better ultimate. It seems pretty balanced
Rally is fantastic I agree, but Force Pulse is way better than Uppercut. Wall of Elements is also Superior to Cleave, and Flame Reach is an excellent CC.
I would say that the 2H has 3 good moves; whereas the Destro has 4. Not a significant difference, but I wouldn't say that the 2H has the superior moveset.
2 handers moveset is more appealing for pvp though, it offers exactly what you need. Burst and an execute and a strong gap closer. Dps is not that helpfull in pvp, which destruction staff is entirely made of.
It's really nothing more than an addition to your class skills, destruction staff abilities are not independant. While 2 hander abilities definately are, you can rely soloely on them.
Please keep in mind, that elemental storm is excluded from all the points that I have made.
But people should stop acting like 8% more damage is going to make such a huge difference (where you have to decide between Aoe and single target, so not an overall 8%)
It's a good feeling for sure, but it will not increase their damage by an amount you're going to notice. Destruction staff really needed this in my opinion, staves should empower magic, not dual wield.
Though I do not disagree with your point about staves vs DW. Where should stamina excel? Because as it stands if you succeed while being stam you deserve an applause. Stam used to have the ST niche, but now that's gone. We have crap AoE, and crap survivability.
How is that remotely balanced? Is the game balanced in the magicka community's eyes when stam is feces in comparison? Because it sure does look that way.
I don't think stamina survivability is crap in PvP. PvE mainly trials stamina is in a bad place, but it's still top dog for open world small scale pvp. Because of mobility which is the best survival tool in small scale pvp and easily accessible burst damage which magicka doesn't have because they have to set up their burst. Magicka builds (excluding magsorc) are just beginning too slow for solo/small scale pvp. Mag is better for large group play and AP farming, stam is better for small open field group play
thankyourat wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »thankyourat wrote: »Strider_Roshin wrote: »Can you imagine if the greatsword did 8% extra single target damage AND ignored 10% of your opponent's armor? If only stamina were so lucky.
Destro has better passives but 2hand has better abilities at least PvP wise. Destro has the better ultimate. It seems pretty balanced
Rally is fantastic I agree, but Force Pulse is way better than Uppercut. Wall of Elements is also Superior to Cleave, and Flame Reach is an excellent CC.
I would say that the 2H has 3 good moves; whereas the Destro has 4. Not a significant difference, but I wouldn't say that the 2H has the superior moveset.
2 handers moveset is more appealing for pvp though, it offers exactly what you need. Burst and an execute and a strong gap closer. Dps is not that helpfull in pvp, which destruction staff is entirely made of.
It's really nothing more than an addition to your class skills, destruction staff abilities are not independant. While 2 hander abilities definately are, you can rely soloely on them.
Please keep in mind, that elemental storm is excluded from all the points that I have made.
But people should stop acting like 8% more damage is going to make such a huge difference (where you have to decide between Aoe and single target, so not an overall 8%)
It's a good feeling for sure, but it will not increase their damage by an amount you're going to notice. Destruction staff really needed this in my opinion, staves should empower magic, not dual wield.
Though I do not disagree with your point about staves vs DW. Where should stamina excel? Because as it stands if you succeed while being stam you deserve an applause. Stam used to have the ST niche, but now that's gone. We have crap AoE, and crap survivability.
How is that remotely balanced? Is the game balanced in the magicka community's eyes when stam is feces in comparison? Because it sure does look that way.
I don't think stamina survivability is crap in PvP. PvE mainly trials stamina is in a bad place, but it's still top dog for open world small scale pvp. Because of mobility which is the best survival tool in small scale pvp and easily accessible burst damage which magicka doesn't have because they have to set up their burst. Magicka builds (excluding magsorc) are just beginning too slow for solo/small scale pvp. Mag is better for large group play and AP farming, stam is better for small open field group play
Strider_Roshin wrote: »leepalmer95 wrote: »thankyourat wrote: »Strider_Roshin wrote: »leepalmer95 wrote: »Strider_Roshin wrote: »leepalmer95 wrote: »Strider_Roshin wrote: »leepalmer95 wrote: »2h has pretty nice passives themselves.
Mace - Ignore 20% of armor on all skills not just 2h.
Axe - Massive dot bleed
Sword - 5% dmg increase on all skills.
Straight 20% cost reduction on skills
10% dmg boost on heavy attacks.
30% stam recovery boost for 10s after killing an enemy.
2h isn't exactly lacking for very strong skills.
Yeah but let's be honest. No one goes through Cyrodiil spamming cleave so the 5% additional damage to AoEs is not utilized.
But it does buff all aoe's including dawnbreaker
So one attack? I'm just saying that the additional 8% for ST would be more utilized by far.
Yeah so it's 3% more on single target, but 2h have higher base dmg than staffs anyway.
How much more are we talking? I'm at the gym, otherwise I'd check myself.
2hand sword gold weapon damage is 1571 and staff is 1335
So thats 236 unbuffed extra dmg.
If we add brutality its 283 extra wpn dmg. We'll ignore other class passives and fighters guild for now.
The actual % this increases depends on the users stats, the higher they are the lower actual % dps increase this is.
Lets take a normal build of like 35k stamina and 3500 weapon dmg.
Convert the stamina to weapon dmg in a 10:1 ratio e.g. 1000 stamina = 100 wpn dmg (it's actually 1050 or something but for simplicity sake)
So this build would have the equivilant of 7000 weapon dmg.
283 extra weapon dmg would equal 283/7000 x 100 = 4.04% damage increase (e.g. boosts tooltips by 4.04%) so just 4%
So the dmg is roughly the same even with the inferno buff, a 2h sword (if we add the 5% passive) will have the same or more increased dmg to everything while a inferno will only increase single target by 8%.
True, but keep this in mind: 10% of 18.5k is 1,850 spell resistance which equates to a 3% damage increase. With this in mind, destro outperforms the 2H ST damage by 4%. And considering the fact that magicka already outperforms stamina drastically in terms of AoE, and Survivability; this is not remotely balanced.
Strider_Roshin wrote: »leepalmer95 wrote: »thankyourat wrote: »Strider_Roshin wrote: »leepalmer95 wrote: »Strider_Roshin wrote: »leepalmer95 wrote: »Strider_Roshin wrote: »leepalmer95 wrote: »2h has pretty nice passives themselves.
Mace - Ignore 20% of armor on all skills not just 2h.
Axe - Massive dot bleed
Sword - 5% dmg increase on all skills.
Straight 20% cost reduction on skills
10% dmg boost on heavy attacks.
30% stam recovery boost for 10s after killing an enemy.
2h isn't exactly lacking for very strong skills.
Yeah but let's be honest. No one goes through Cyrodiil spamming cleave so the 5% additional damage to AoEs is not utilized.
But it does buff all aoe's including dawnbreaker
So one attack? I'm just saying that the additional 8% for ST would be more utilized by far.
Yeah so it's 3% more on single target, but 2h have higher base dmg than staffs anyway.
How much more are we talking? I'm at the gym, otherwise I'd check myself.
2hand sword gold weapon damage is 1571 and staff is 1335
So thats 236 unbuffed extra dmg.
If we add brutality its 283 extra wpn dmg. We'll ignore other class passives and fighters guild for now.
The actual % this increases depends on the users stats, the higher they are the lower actual % dps increase this is.
Lets take a normal build of like 35k stamina and 3500 weapon dmg.
Convert the stamina to weapon dmg in a 10:1 ratio e.g. 1000 stamina = 100 wpn dmg (it's actually 1050 or something but for simplicity sake)
So this build would have the equivilant of 7000 weapon dmg.
283 extra weapon dmg would equal 283/7000 x 100 = 4.04% damage increase (e.g. boosts tooltips by 4.04%) so just 4%
So the dmg is roughly the same even with the inferno buff, a 2h sword (if we add the 5% passive) will have the same or more increased dmg to everything while a inferno will only increase single target by 8%.
True, but keep this in mind: 10% of 18.5k is 1,850 spell resistance which equates to a 3% damage increase. With this in mind, destro outperforms the 2H ST damage by 4%. And considering the fact that magicka already outperforms stamina drastically in terms of AoE, and Survivability; this is not remotely balanced.
2h is simply a utility pvp weaponline where pve dmg comparisons have no place.
Also destro passives (apart from 8% dmg increase) are still tied to destro abilities (resource return and pierce).
2h offers a burstheal. 2h offers the best gapcloser (apart from ambush). 2h offers a decent spammable attack that also ccs. 2h offers the best finisher.
Strider_Roshin wrote: »thankyourat wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »thankyourat wrote: »Strider_Roshin wrote: »Can you imagine if the greatsword did 8% extra single target damage AND ignored 10% of your opponent's armor? If only stamina were so lucky.
Destro has better passives but 2hand has better abilities at least PvP wise. Destro has the better ultimate. It seems pretty balanced
Rally is fantastic I agree, but Force Pulse is way better than Uppercut. Wall of Elements is also Superior to Cleave, and Flame Reach is an excellent CC.
I would say that the 2H has 3 good moves; whereas the Destro has 4. Not a significant difference, but I wouldn't say that the 2H has the superior moveset.
2 handers moveset is more appealing for pvp though, it offers exactly what you need. Burst and an execute and a strong gap closer. Dps is not that helpfull in pvp, which destruction staff is entirely made of.
It's really nothing more than an addition to your class skills, destruction staff abilities are not independant. While 2 hander abilities definately are, you can rely soloely on them.
Please keep in mind, that elemental storm is excluded from all the points that I have made.
But people should stop acting like 8% more damage is going to make such a huge difference (where you have to decide between Aoe and single target, so not an overall 8%)
It's a good feeling for sure, but it will not increase their damage by an amount you're going to notice. Destruction staff really needed this in my opinion, staves should empower magic, not dual wield.
Though I do not disagree with your point about staves vs DW. Where should stamina excel? Because as it stands if you succeed while being stam you deserve an applause. Stam used to have the ST niche, but now that's gone. We have crap AoE, and crap survivability.
How is that remotely balanced? Is the game balanced in the magicka community's eyes when stam is feces in comparison? Because it sure does look that way.
I don't think stamina survivability is crap in PvP. PvE mainly trials stamina is in a bad place, but it's still top dog for open world small scale pvp. Because of mobility which is the best survival tool in small scale pvp and easily accessible burst damage which magicka doesn't have because they have to set up their burst. Magicka builds (excluding magsorc) are just beginning too slow for solo/small scale pvp. Mag is better for large group play and AP farming, stam is better for small open field group play
I would disagree. I find magicka completely superior in PvP. Solo play is best as a mag sorc. Dueling is completely dominated by MagDK, and group PvP is the most efficient when you have a magplar with you. Magicka will always be Superior as long as their shields can mitigate everything in the game. If your stam your survivability is garbage since ZOS has made a ridiculous amount of abilities undodgeable in this game.
Strider_Roshin wrote: »Strider_Roshin wrote: »thankyourat wrote: »Strider_Roshin wrote: »Can you imagine if the greatsword did 8% extra single target damage AND ignored 10% of your opponent's armor? If only stamina were so lucky.
Destro has better passives but 2hand has better abilities at least PvP wise. Destro has the better ultimate. It seems pretty balanced
Rally is fantastic I agree, but Force Pulse is way better than Uppercut. Wall of Elements is also Superior to Cleave, and Flame Reach is an excellent CC.
I would say that the 2H has 3 good moves; whereas the Destro has 4. Not a significant difference, but I wouldn't say that the 2H has the superior moveset.
2 handers moveset is more appealing for pvp though, it offers exactly what you need. Burst and an execute and a strong gap closer. Dps is not that helpfull in pvp, which destruction staff is entirely made of.
It's really nothing more than an addition to your class skills, destruction staff abilities are not independant. While 2 hander abilities definately are, you can rely soloely on them.
Please keep in mind, that elemental storm is excluded from all the points that I have made.
But people should stop acting like 8% more damage is going to make such a huge difference (where you have to decide between Aoe and single target, so not an overall 8%)
It's a good feeling for sure, but it will not increase their damage by an amount you're going to notice. Destruction staff really needed this in my opinion, staves should empower magic, not dual wield.
Though I do not disagree with your point about staves vs DW. Where should stamina excel? Because as it stands if you succeed while being stam you deserve an applause. Stam used to have the ST niche, but now that's gone. We have crap AoE, and crap survivability.
How is that remotely balanced? Is the game balanced in the magicka community's eyes when stam is feces in comparison? Because it sure does look that way.