Waffennacht wrote: »What exactly are you thinking of?
Example: Shuffle has no counter - there is no way to force a hit
Same with proc sets - theoretically you can "dodge" Selene but thanks to animation cancelling, no you cannot, so bring down the dmg.
What changes are you specifically thinking of?
Well, because reasons.
They could rework and return soft caps, but that's too simple for them. Also, forums won't generate enough rage and forum trolls will go extinct.
Damn, "extinct" is word of the week.
fastolfv_ESO wrote: »power creep, they already tryed that and people are pulling 80-90k freakin dps in trials. At this point to make content even a half challenge they should be reducing skills way more than current changes
fastolfv_ESO wrote: »power creep, they already tryed that and people are pulling 80-90k freakin dps in trials. At this point to make content even a half challenge they should be reducing skills way more than current changes
fastolfv_ESO wrote: »power creep, they already tryed that and people are pulling 80-90k freakin dps in trials. At this point to make content even a half challenge they should be reducing skills way more than current changes
Waffennacht wrote: »What exactly are you thinking of?
Example: Shuffle has no counter - there is no way to force a hit
Same with proc sets - theoretically you can "dodge" Selene but thanks to animation cancelling, no you cannot, so bring down the dmg.
What changes are you specifically thinking of?
fastolfv_ESO wrote: »power creep, they already tryed that and people are pulling 80-90k freakin dps in trials. At this point to make content even a half challenge they should be reducing skills way more than current changes
Waffennacht wrote: »I thought OP actually had some specifics in mind and I was wondering what they were thinking is all.
My assumption as why nerf instead of buff is because of, "returns to scale" or basically you if you make abilities better (let's say do more damage) equally (amongst all classes etc equally) you still have an effect on the game because the scale (in this case health/resistance ) was not increased proportionally as well. In this game it would mean an even shorter Time to Kill ratio.
A smaller Time to Kill ratio means a harder environment for less skilled/newer players, aka mistakes are more costly and influential. A longer Time to Kill ratio makes a more "forgiving" atmosphere. This falls in line with the "bring bottom up" mentality.
Now tell me someone, what logic is behind the nerfing of skills, instead of buffing the skills, that can be used to counter those skills?
I mean, nerfing annoys, why not buffing instead and leave everyone happy?
fastolfv_ESO wrote: »power creep, they already tryed that and people are pulling 80-90k freakin dps in trials. At this point to make content even a half challenge they should be reducing skills way more than current changes
Now tell me someone, what logic is behind the nerfing of skills, instead of buffing the skills, that can be used to counter those skills?
I mean, nerfing annoys, why not buffing instead and leave everyone happy?
Don't both have the same result?
I have $10. You have $5
I nerf myself $5. So now I have $5 and you have $5
or
I buff you $5. So now I have $10 and you have $10