I actually find the "pure" summoner build to be more viable now then before.
The ward is still very much essential to keep them alive and yes, they still die fast, but if one keeps that ward up, they'll survive most encounters (and so will you).
TheDarkShadow wrote: »Long story short: they are still stupid, and feel like a waste of skill slots.
If ZOS want to encourage pets playstyle, you need to give us more control on the pets.
1. They standing in red and get 1 shot, or almost 1 shot, and then we have to waste magicka to heal them or time AND magicka to resummon them. In pvp the enemy can pull them away from us so we can't heal them and kill the pet within seconds (they are quite squishy). We're force to follow them, which mean we have to play THEIR game, and fight where they want. Why can't we tell the pet to stop attack and come back to us?
Their control is a bit bad yes but they don't die in AOE's, they take 99% dmg reduction from aoe's..
3. Their path finder AI is horrible. Instead jumping down with us, they pick a looooong way around, looking for stairs/slope. Pls allow them to follow our move.
really really a minor point, their movement only matters in combat.
4. We can't see their health bar, unless target them. And in dungeon's trash pull mess, or the chaotic of pvp, we can't keep targeting them all the time. And again, they're too squishy, so just a couple seconds without heal/shield, they're dead.
I think you are wrong here, they familiar or better yet the clanfear can tank veteran dungeon bosses, not squishy.
5. You still have to put them in all skill bars to keep them on. This, and the fact that they die too easy and take too long to summon, you would rather have something else on those slots. Suggest: you only need to put them on 1 bar, when you swap bar the pets disappear just like when you swimming and show up again next to you when you swap back. This could also help solving #1 problem.
I do like this but wouldn't this be a super easy and potentially free way to re-summon the pet, seems exploitable. Refinement is needed.
TheDarkShadow wrote: »Long story short: they are still stupid, and feel like a waste of skill slots.
If ZOS want to encourage pets playstyle, you need to give us more control on the pets.
1. They standing in red and get 1 shot, or almost 1 shot, and then we have to waste magicka to heal them or time AND magicka to resummon them. In pvp the enemy can pull them away from us so we can't heal them and kill the pet within seconds (they are quite squishy). We're force to follow them, which mean we have to play THEIR game, and fight where they want. Why can't we tell the pet to stop attack and come back to us?
2. Their path finder AI is horrible. Instead jumping down with us, they pick a looooong way around, looking for stairs/slope. Pls allow them to follow our move.
3. We can't see their health bar, unless target them. And in dungeon's trash pull mess, or the chaotic of pvp, we can't keep targeting them all the time. And again, they're too squishy, so just a couple seconds without heal/shield, they're dead.
4. You still have to put them in all skill bars to keep them on. This, and the fact that they die too easy and take too long to summon, you would rather have something else on those slots. Suggest: you only need to put them on 1 bar, when you swap bar the pets disappear just like when you swimming and show up again next to you when you swap back. This could also help solving #1 problem.
TheDarkShadow wrote: »Long story short: they are still stupid, and feel like a waste of skill slots.
If ZOS want to encourage pets playstyle, you need to give us more control on the pets.
1. They standing in red and get 1 shot, or almost 1 shot, and then we have to waste magicka to heal them or time AND magicka to resummon them. In pvp the enemy can pull them away from us so we can't heal them and kill the pet within seconds (they are quite squishy). We're force to follow them, which mean we have to play THEIR game, and fight where they want. Why can't we tell the pet to stop attack and come back to us?
Their control is a bit bad yes but they don't die in AOE's, they take 99% dmg reduction from aoe's..
3. Their path finder AI is horrible. Instead jumping down with us, they pick a looooong way around, looking for stairs/slope. Pls allow them to follow our move.
really really a minor point, their movement only matters in combat.
4. We can't see their health bar, unless target them. And in dungeon's trash pull mess, or the chaotic of pvp, we can't keep targeting them all the time. And again, they're too squishy, so just a couple seconds without heal/shield, they're dead.
I think you are wrong here, they familiar or better yet the clanfear can tank veteran dungeon bosses, not squishy.
5. You still have to put them in all skill bars to keep them on. This, and the fact that they die too easy and take too long to summon, you would rather have something else on those slots. Suggest: you only need to put them on 1 bar, when you swap bar the pets disappear just like when you swimming and show up again next to you when you swap back. This could also help solving #1 problem.
I do like this but wouldn't this be a super easy and potentially free way to re-summon the pet, seems exploitable. Refinement is needed.
SEE bolded responses above..
The main issue I have with my pet (Twilight) is they pull the Boss too far away and the boss resets.
Pretty annoying when a Boss is almost dead and they decide to target your pet and get pulled so far they reset to full health:(
Someone already said it, but we need Summoned Pet health bars added --especially when grouped--to know when to heal them.
As of now, pets are only useful for soloing, dont see it viable on any other scenario
Thanks, will check my settings:)As of now, pets are only useful for soloing, dont see it viable on any other scenario
Ever see a pet tank a Boss--frees everyone else up to focus on damage and healing:) Not to mention the Twilight does some pretty substantial burst healing for the group.
I have run with a few groups that have commented that my summoned pet was actually a huge help in completing a vet dungeon, Vet Direfrost Keep being the most recent.