Maintenance for the week of June 8:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – June 8, 1:00AM EDT (5:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)

Has anyone else noticed?

  • Mauz
    Mauz
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    Even on sunday primetime there are all together not enough ppl in pvp to fill a single map for 2000 players. Wtf should ZoS care? Wasted money.
  • Minno
    Minno
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    Minno wrote: »
    Manoekin wrote: »
    Aerin wrote: »
    I'd like to understand, if zenimax know exactly wich patch cause these issues in cyrodiil, why they don't delete it instead of let pvp and cyrodiil dying ?

    Because they don't believe the lighting patch is the issue. ZOS believes there was a single eureka moment where a good portion of players became aware of how to play the game in an effective way and this put a lot of strain on the servers that wasn't anticipated. It surely couldn't be that god awful patch that made cyro unplayable for around 2 weeks, and which we still haven't recovered the levels of fps/ping we had just before the patch.

    It's scary to think that all the changes up to now we're all bandaids fixes just to avoid touching/rerolling that lighting patch. It's even scarier to think of what got attached to that lighting patch that they can't simply reverse from.

    Minno wrote: »
    Manoekin wrote: »
    Aerin wrote: »
    I'd like to understand, if zenimax know exactly wich patch cause these issues in cyrodiil, why they don't delete it instead of let pvp and cyrodiil dying ?

    Because they don't believe the lighting patch is the issue. ZOS believes there was a single eureka moment where a good portion of players became aware of how to play the game in an effective way and this put a lot of strain on the servers that wasn't anticipated. It surely couldn't be that god awful patch that made cyro unplayable for around 2 weeks, and which we still haven't recovered the levels of fps/ping we had just before the patch.

    It's scary to think that all the changes up to now we're all bandaids fixes just to avoid touching/rerolling that lighting patch. It's even scarier to think of what got attached to that lighting patch that they can't simply reverse from.

    i believe thats exactly what happened....zos implemented that anti-bot with the Lightning patch and are to this day still trying to cover it up because if they actually wanted to fix the game, it would bring back the botters, PvE would be a mess, and PvE economy would be ruined. Any way you look at it, that cheat engine fiasco still showed how weak zos systems are

    Which @RinaldoGandolphi had a few ideas on how to deal with that from a network standpoint.

    Though it required employee billable hours, to rethink the system, and for the game to be more than filler lore in between major TES game releases.

    We are stuck realizing this game will be closed and it's servers by the time the new elder scrolls game comes out.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
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