Both systems are just bad fist - infinite zero AP pug destroying, second - zerg friendly. To fix both ZoS may need to invest too much time into it, it's better if they'll release arenas and battlegrounds.I know I miss the fights that we use to have in IC zones where you could just respawn and be right back in the fight. It was some of the best PVP when all you wanted to do was get in a fight and not have to worry about any objectives, running back after dieing, etc.. I have also seen many other people wish for this type of PVP to come back.
I am not even saying we have to get rid of the flags. Just let us respawn in zone even if my faction doesn't own the zone.
@ZOS_BrianWheeler please pay attention to these results. I am sure this would be an easy change.
Each zone should have 3 flags. If your alliance controls at least one of them, you can respawn in the district. If your alliance controls all of them, the other alliances can't even use the direct access ladders.
Why which?Why?Each zone should have 3 flags. If your alliance controls at least one of them, you can respawn in the district. If your alliance controls all of them, the other alliances can't even use the direct access ladders.
Honest question i don't understand why it has to have any flags at all and since you seem quite knowledgeable i'm wondering if i got it wrong.
Ah, okay. Well I think it makes it more interesting when you have to earn something, as opposed to it just being given to you. The fact that you can freely and forever go straight into any district is too convenient; what's the point in controlling a district if you can't cut the other factions off from it? In Cyrodiil, controlling keeps cuts off the Transitus Network, meaning you can't travel directly to somewhere, and you have to work to reestablish that connection. Similarly, I think controlling districts should cut off the direct access. It would make district control more engaging and increase competitiveness, and would spread PvP out around the city as certain routes are closed to players while others are opened. This would direct players into other battles, providing a more dynamically-evolving PvP system.Oh i meant why it needs flags as going back to how it was meaning no flags at all.
Ah, okay. Well I think it makes it more interesting when you have to earn something, as opposed to it just being given to you. The fact that you can freely and forever go straight into any district is too convenient; what's the point in controlling a district if you can't cut the other factions off from it? In Cyrodiil, controlling keeps cuts off the Transitus Network, meaning you can't travel directly to somewhere, and you have to work to reestablish that connection. Similarly, I think controlling districts should cut off the direct access. It would make district control more engaging and increase competitiveness, and would spread PvP out around the city as certain routes are closed to players while others are opened. This would direct players into other battles, providing a more dynamically-evolving PvP system.Oh i meant why it needs flags as going back to how it was meaning no flags at all.
Ah, okay. Well I think it makes it more interesting when you have to earn something, as opposed to it just being given to you. The fact that you can freely and forever go straight into any district is too convenient; what's the point in controlling a district if you can't cut the other factions off from it? In Cyrodiil, controlling keeps cuts off the Transitus Network, meaning you can't travel directly to somewhere, and you have to work to reestablish that connection. Similarly, I think controlling districts should cut off the direct access. It would make district control more engaging and increase competitiveness, and would spread PvP out around the city as certain routes are closed to players while others are opened. This would direct players into other battles, providing a more dynamically-evolving PvP system.Oh i meant why it needs flags as going back to how it was meaning no flags at all.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Each zone should have 3 flags. If your alliance controls at least one of them, you can respawn in the district. If your alliance controls all of them, the other alliances can't even use the direct access ladders.
Then you guys want battlegrounds, right? Structured AvA objectives don't seem to be your thing. Maybe when battlegrounds come out, they can put more structure into the AvA stuff.Looking at IC now I would say that people don't want to earn the control of the zones. They really don't care about control of the zones. The last few times I was in IC there was hardly anyone in there. This is very much unlike it was before the change when a lot of people were in there just for the fight.Ah, okay. Well I think it makes it more interesting when you have to earn something, as opposed to it just being given to you. The fact that you can freely and forever go straight into any district is too convenient; what's the point in controlling a district if you can't cut the other factions off from it? In Cyrodiil, controlling keeps cuts off the Transitus Network, meaning you can't travel directly to somewhere, and you have to work to reestablish that connection. Similarly, I think controlling districts should cut off the direct access. It would make district control more engaging and increase competitiveness, and would spread PvP out around the city as certain routes are closed to players while others are opened. This would direct players into other battles, providing a more dynamically-evolving PvP system.Oh i meant why it needs flags as going back to how it was meaning no flags at all.
There is a good portion of the PVP population that just wants to get into a fight. We don't need any insentive or reward. We just want a place with mass chaos of people trying to kill each other. Just a regular team death match type of system. And, who doesn't like team death match.