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Do you want to see respawn back in Imperial City Zones?

Sheuib
Sheuib
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I know I miss the fights that we use to have in IC zones where you could just respawn and be right back in the fight. It was some of the best PVP when all you wanted to do was get in a fight and not have to worry about any objectives, running back after dieing, etc.. I have also seen many other people wish for this type of PVP to come back.

I am not even saying we have to get rid of the flags. Just let us respawn in zone even if my faction doesn't own the zone.

@ZOS_BrianWheeler please pay attention to these results. I am sure this would be an easy change.
Edited by Sheuib on December 13, 2016 10:17AM

Do you want to see respawn back in Imperial City Zones? 20 votes

Yes, allow respawn in Imperial City zones regardless of who owns the zone.
40%
Vurian97SheuibThe_DukeDk_needs_a_buffTheDominionAlpheu5QbikenpattyLtd 8 votes
No, if you lose the zone you should have to spawn somewhere else.
60%
kevlarto_ESOIruil_ESOEtanielleandro.800ub17_ESOGhost-ShotRohausStreegaDisgracefulMindSpliffoAstanphaeusbubbyginkFaithlessGames 12 votes
  • Sugaroverdose
    Sugaroverdose
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    Sheuib wrote: »
    I know I miss the fights that we use to have in IC zones where you could just respawn and be right back in the fight. It was some of the best PVP when all you wanted to do was get in a fight and not have to worry about any objectives, running back after dieing, etc.. I have also seen many other people wish for this type of PVP to come back.

    I am not even saying we have to get rid of the flags. Just let us respawn in zone even if my faction doesn't own the zone.

    @ZOS_BrianWheeler please pay attention to these results. I am sure this would be an easy change.
    Both systems are just bad fist - infinite zero AP pug destroying, second - zerg friendly. To fix both ZoS may need to invest too much time into it, it's better if they'll release arenas and battlegrounds.
  • Enodoc
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    Each zone should have 3 flags. If your alliance controls at least one of them, you can respawn in the district. If your alliance controls all of them, the other alliances can't even use the direct access ladders.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • pattyLtd
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    Yes, allow respawn in Imperial City zones regardless of who owns the zone.
    Enodoc wrote: »
    Each zone should have 3 flags. If your alliance controls at least one of them, you can respawn in the district. If your alliance controls all of them, the other alliances can't even use the direct access ladders.

    @Enodoc

    Why?
    Honest question i don't understand why it has to have any flags at all and since you seem quite knowledgeable i'm wondering if i got it wrong.

    Edit: coz of mad typo skillz :D
    Edited by pattyLtd on December 13, 2016 12:46PM
    English is not my native language, no grammar police please, tyvm
  • Enodoc
    Enodoc
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    pattyLtd wrote: »
    Enodoc wrote: »
    Each zone should have 3 flags. If your alliance controls at least one of them, you can respawn in the district. If your alliance controls all of them, the other alliances can't even use the direct access ladders.
    Why?
    Honest question i don't understand why it has to have any flags at all and since you seem quite knowledgeable i'm wondering if i got it wrong.
    Why which?

    More flags would make the district control gameplay more interesting, as it would spread people out and be more of an investment to gain control, rather than just rolling a zerg over a single flag. It would also give the currently-controlling alliance a chance to defend, which a single flag does not give them.

    Tying the respawn to the flags at all is an incentive to partake in the system. Locking off the direct access ladders gives a larger incentive to controlling districts as a whole.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • pattyLtd
    pattyLtd
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    Yes, allow respawn in Imperial City zones regardless of who owns the zone.
    Oh i meant why it needs flags as going back to how it was meaning no flags at all. :)
    English is not my native language, no grammar police please, tyvm
  • Enodoc
    Enodoc
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    pattyLtd wrote: »
    Oh i meant why it needs flags as going back to how it was meaning no flags at all. :)
    Ah, okay. Well I think it makes it more interesting when you have to earn something, as opposed to it just being given to you. The fact that you can freely and forever go straight into any district is too convenient; what's the point in controlling a district if you can't cut the other factions off from it? In Cyrodiil, controlling keeps cuts off the Transitus Network, meaning you can't travel directly to somewhere, and you have to work to reestablish that connection. Similarly, I think controlling districts should cut off the direct access. It would make district control more engaging and increase competitiveness, and would spread PvP out around the city as certain routes are closed to players while others are opened. This would direct players into other battles, providing a more dynamically-evolving PvP system.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Sheuib
    Sheuib
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    Yes, allow respawn in Imperial City zones regardless of who owns the zone.
    Enodoc wrote: »
    pattyLtd wrote: »
    Oh i meant why it needs flags as going back to how it was meaning no flags at all. :)
    Ah, okay. Well I think it makes it more interesting when you have to earn something, as opposed to it just being given to you. The fact that you can freely and forever go straight into any district is too convenient; what's the point in controlling a district if you can't cut the other factions off from it? In Cyrodiil, controlling keeps cuts off the Transitus Network, meaning you can't travel directly to somewhere, and you have to work to reestablish that connection. Similarly, I think controlling districts should cut off the direct access. It would make district control more engaging and increase competitiveness, and would spread PvP out around the city as certain routes are closed to players while others are opened. This would direct players into other battles, providing a more dynamically-evolving PvP system.

    Looking at IC now I would say that people don't want to earn the control of the zones. They really don't care about control of the zones. The last few times I was in IC there was hardly anyone in there. This is very much unlike it was before the change when a lot of people were in there just for the fight.

    There is a good portion of the PVP population that just wants to get into a fight. We don't need any insentive or reward. We just want a place with mass chaos of people trying to kill each other. Just a regular team death match type of system. And, who doesn't like team death match.
  • Alpheu5
    Alpheu5
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    Yes, allow respawn in Imperial City zones regardless of who owns the zone.
    Enodoc wrote: »
    pattyLtd wrote: »
    Oh i meant why it needs flags as going back to how it was meaning no flags at all. :)
    Ah, okay. Well I think it makes it more interesting when you have to earn something, as opposed to it just being given to you. The fact that you can freely and forever go straight into any district is too convenient; what's the point in controlling a district if you can't cut the other factions off from it? In Cyrodiil, controlling keeps cuts off the Transitus Network, meaning you can't travel directly to somewhere, and you have to work to reestablish that connection. Similarly, I think controlling districts should cut off the direct access. It would make district control more engaging and increase competitiveness, and would spread PvP out around the city as certain routes are closed to players while others are opened. This would direct players into other battles, providing a more dynamically-evolving PvP system.

    It would certainly make for interesting fights assuming the populations were adequate and things were actually active. If the populations were completely lopsided, and an alliance owned the entire city, the other factions would then be forced to leave through their sewer base to get anywhere. It'll just be an underground version of gate-camping because of the bottlenecking nature.

    Look at how well Axe turned out with its "earn your access" gameplay.
    Edited by Alpheu5 on December 13, 2016 2:14PM
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  • Manoekin
    Manoekin
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    You already have to deal with people who respawn spam just to annoy you. Maybe if I was a nightblade and wasn't forced to deal with each of those annoying *** I wouldn't care as much about empowering them. Respawn spam was only fun when there were enough players that the districts felt like battlegrounds, different versions of the bridges/gates in cyro.
  • Solariken
    Solariken
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    Enodoc wrote: »
    Each zone should have 3 flags. If your alliance controls at least one of them, you can respawn in the district. If your alliance controls all of them, the other alliances can't even use the direct access ladders.

    They should do this for just one district, preferably Arena, which would be fitting for its name.

    I definitely miss the Arboretum battle royal though! Man, I used to spend hours some nights just flinging myself into the fray over and over.

    If we had this feature back I bet the Alessia bridge would stop being such a drain on the actual campaign in TF.
  • Enodoc
    Enodoc
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    Sheuib wrote: »
    Enodoc wrote: »
    pattyLtd wrote: »
    Oh i meant why it needs flags as going back to how it was meaning no flags at all. :)
    Ah, okay. Well I think it makes it more interesting when you have to earn something, as opposed to it just being given to you. The fact that you can freely and forever go straight into any district is too convenient; what's the point in controlling a district if you can't cut the other factions off from it? In Cyrodiil, controlling keeps cuts off the Transitus Network, meaning you can't travel directly to somewhere, and you have to work to reestablish that connection. Similarly, I think controlling districts should cut off the direct access. It would make district control more engaging and increase competitiveness, and would spread PvP out around the city as certain routes are closed to players while others are opened. This would direct players into other battles, providing a more dynamically-evolving PvP system.
    Looking at IC now I would say that people don't want to earn the control of the zones. They really don't care about control of the zones. The last few times I was in IC there was hardly anyone in there. This is very much unlike it was before the change when a lot of people were in there just for the fight.

    There is a good portion of the PVP population that just wants to get into a fight. We don't need any insentive or reward. We just want a place with mass chaos of people trying to kill each other. Just a regular team death match type of system. And, who doesn't like team death match.
    Then you guys want battlegrounds, right? Structured AvA objectives don't seem to be your thing. Maybe when battlegrounds come out, they can put more structure into the AvA stuff.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
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