Gilliamtherogue wrote: »Don't forget Pierce armor overriding Elemental drain, making Mag DK's magicka sustain even harder than it already is!
These are all really annoying bugs. Very surprised they're all still around.
I thought the Burning Embers bug was fixed though
Gilliamtherogue wrote: »Don't forget Pierce armor overriding Elemental drain, making Mag DK's magicka sustain even harder than it already is!
Shad0wfire99 wrote: »Gilliamtherogue wrote: »Don't forget Pierce armor overriding Elemental drain, making Mag DK's magicka sustain even harder than it already is!
Wait. What? I hadn't noticed this.
Hello Guys,
I'm a member of WellFitted, an EU PvE Progress Guild. While raiding and testing stuff we realized a few bugs that make it basically impossible/ not worth it to take more than 1 MagDK in for a competitive trial run, as some skills are insanely bugged.
I am aware that this post actually should be posted in the Bug-Section, but i want a broad audience to it, which is why I decided to post it here.
Also the most whining classes always get fixes/buffs
First, there is Burning Embers. The skill is the classes most powerful DoT. Problem is, that with 2 MagDKs in the group, you have 2 casting it. Therefore the DoT the first MagDK casted gets overwritten by the DoT the second one applies, which leads to a huge personal dps loss, as the DoT of the first MagDK no longer does any damage even tough its being monitored by AddOns like Srendarr.
The second Problem is a Second Class DoT, Engulfing Flames, not the most powerful DoT itself but it buffs the whole (mag) groups dps because everyone uses some kind of flame damage. Problem tough, with a second MagDK in the Raid, the 10% are lost, as him also casting Engulfing overwrites the Debuff, which is logical, but doesn't reapply it, which is why all mag classes do less dmg the second there are several MagDKs.
That's the big Problem. Balancing didn't work out, the Meta shifted from Stamina to Magicka builds, but Magicka Builds are bugged.
The third Problem is that sometimes while medium weaving you get stuck in the animation and can't use any skills/ let go of the staff attack.
The fourth Problem is well known and now exists for more than 1 year, the Major Prophecy bug that takes away your buff. Great work there, really.
Fifth is a visual Bug, also regarding Major Prophecy, this time the one you get by Flames of Oblivion, it stacks up in the UI, at least it doesn't stack up for real.
Please fix that stuff in your balancing Patch in January.
We realize that the Progress Community is slowly but surely dying, also because of stuff like this.
Yours sincerely
Coco
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_KaiSchober @ZOS_Finn @Wrobel
Sugaroverdose wrote: »
hedna123b14_ESO wrote: »Gilliamtherogue wrote: »Don't forget Pierce armor overriding Elemental drain, making Mag DK's magicka sustain even harder than it already is!Shad0wfire99 wrote: »Gilliamtherogue wrote: »Don't forget Pierce armor overriding Elemental drain, making Mag DK's magicka sustain even harder than it already is!
Wait. What? I hadn't noticed this.
Pierce Armor does not overwrite elemental drain. That is a pyrely visual bug, we tested this and the magicka return is still there...
Sugaroverdose wrote: »
bottleofsyrup wrote: »This explains a LOT. I just started doing pledges with my mag DK recently and noticed my DPS being a lot lower if another mag DK was in the group...Now I know why. Unrelenting Grip is pretty buggy too. It won't let you pull some enemies to you, saying "Too high or too low" even though they are on the same level as you, yet I can pull mobs off of structures and such.Sugaroverdose wrote: »
Mag DK is actually getting buffed in Update 13.hedna123b14_ESO wrote: »Gilliamtherogue wrote: »Don't forget Pierce armor overriding Elemental drain, making Mag DK's magicka sustain even harder than it already is!Shad0wfire99 wrote: »Gilliamtherogue wrote: »Don't forget Pierce armor overriding Elemental drain, making Mag DK's magicka sustain even harder than it already is!
Wait. What? I hadn't noticed this.
Pierce Armor does not overwrite elemental drain. That is a pyrely visual bug, we tested this and the magicka return is still there...
Is the magicka it gives back supposed to show up on combat text like other forms of magicka return?
Didn't seen any announcements with such info, can you share?bottleofsyrup wrote: »Sugaroverdose wrote: »
Mag DK is actually getting buffed in Update 13.
hedna123b14_ESO wrote: »bottleofsyrup wrote: »This explains a LOT. I just started doing pledges with my mag DK recently and noticed my DPS being a lot lower if another mag DK was in the group...Now I know why. Unrelenting Grip is pretty buggy too. It won't let you pull some enemies to you, saying "Too high or too low" even though they are on the same level as you, yet I can pull mobs off of structures and such.Sugaroverdose wrote: »
Mag DK is actually getting buffed in Update 13.hedna123b14_ESO wrote: »Gilliamtherogue wrote: »Don't forget Pierce armor overriding Elemental drain, making Mag DK's magicka sustain even harder than it already is!Shad0wfire99 wrote: »Gilliamtherogue wrote: »Don't forget Pierce armor overriding Elemental drain, making Mag DK's magicka sustain even harder than it already is!
Wait. What? I hadn't noticed this.
Pierce Armor does not overwrite elemental drain. That is a pyrely visual bug, we tested this and the magicka return is still there...
Is the magicka it gives back supposed to show up on combat text like other forms of magicka return?
If you have combat metrics you can take a look at magicka return in one of the windows it offers you to see exactly when and how magicka is restored l.
Sugaroverdose wrote: »Didn't seen any announcements with such info, can you share?bottleofsyrup wrote: »Sugaroverdose wrote: »
Mag DK is actually getting buffed in Update 13.
All we know so far hereSugaroverdose wrote: »Didn't seen any announcements with such info, can you share?bottleofsyrup wrote: »Sugaroverdose wrote: »
Mag DK is actually getting buffed in Update 13.
bottleofsyrup wrote: »hedna123b14_ESO wrote: »bottleofsyrup wrote: »This explains a LOT. I just started doing pledges with my mag DK recently and noticed my DPS being a lot lower if another mag DK was in the group...Now I know why. Unrelenting Grip is pretty buggy too. It won't let you pull some enemies to you, saying "Too high or too low" even though they are on the same level as you, yet I can pull mobs off of structures and such.Sugaroverdose wrote: »
Mag DK is actually getting buffed in Update 13.hedna123b14_ESO wrote: »Gilliamtherogue wrote: »Don't forget Pierce armor overriding Elemental drain, making Mag DK's magicka sustain even harder than it already is!Shad0wfire99 wrote: »Gilliamtherogue wrote: »Don't forget Pierce armor overriding Elemental drain, making Mag DK's magicka sustain even harder than it already is!
Wait. What? I hadn't noticed this.
Pierce Armor does not overwrite elemental drain. That is a pyrely visual bug, we tested this and the magicka return is still there...
Is the magicka it gives back supposed to show up on combat text like other forms of magicka return?
If you have combat metrics you can take a look at magicka return in one of the windows it offers you to see exactly when and how magicka is restored l.
Sweet, thanks. Just tried it on a wasp. Would this be under Healing>Drain/s?
Sugaroverdose wrote: »Didn't seen any announcements with such info, can you share?bottleofsyrup wrote: »Sugaroverdose wrote: »
Mag DK is actually getting buffed in Update 13.
oh...bottleofsyrup wrote: »Sugaroverdose wrote: »Didn't seen any announcements with such info, can you share?bottleofsyrup wrote: »Sugaroverdose wrote: »
Mag DK is actually getting buffed in Update 13.
Wrobel mentioned it in the Reddit AMA.
Hello Guys,
I'm a member of WellFitted, an EU PvE Progress Guild. While raiding and testing stuff we realized a few bugs that make it basically impossible/ not worth it to take more than 1 MagDK in for a competitive trial run, as some skills are insanely bugged.
I am aware that this post actually should be posted in the Bug-Section, but i want a broad audience to it, which is why I decided to post it here.
Also the most whining classes always get fixes/buffs
First, there is Burning Embers. The skill is the classes most powerful DoT. Problem is, that with 2 MagDKs in the group, you have 2 casting it. Therefore the DoT the first MagDK casted gets overwritten by the DoT the second one applies, which leads to a huge personal dps loss, as the DoT of the first MagDK no longer does any damage even tough its being monitored by AddOns like Srendarr.
The second Problem is a Second Class DoT, Engulfing Flames, not the most powerful DoT itself but it buffs the whole (mag) groups dps because everyone uses some kind of flame damage. Problem tough, with a second MagDK in the Raid, the 10% are lost, as him also casting Engulfing overwrites the Debuff, which is logical, but doesn't reapply it, which is why all mag classes do less dmg the second there are several MagDKs.
That's the big Problem. Balancing didn't work out, the Meta shifted from Stamina to Magicka builds, but Magicka Builds are bugged.
The third Problem is that sometimes while medium weaving you get stuck in the animation and can't use any skills/ let go of the staff attack.
The fourth Problem is well known and now exists for more than 1 year, the Major Prophecy bug that takes away your buff. Great work there, really.
Fifth is a visual Bug, also regarding Major Prophecy, this time the one you get by Flames of Oblivion, it stacks up in the UI, at least it doesn't stack up for real.
Please fix that stuff in your balancing Patch in January.
We realize that the Progress Community is slowly but surely dying, also because of stuff like this.
Yours sincerely
Coco
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_KaiSchober @ZOS_Finn @Wrobel
@Gilliamtherogue
A guildmember tested the magicka return bug, seems to works fine, fortunately