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Preposterous and Training Wheels on Monster Helms

magnusthorek
magnusthorek
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ZOS, seriously, why don't you remove them?

Give one justifiable reason (a good one, not something like "to look cool while questing") for any player to have a Monster Helmet that, theoretically, is supposed to enhance the game experience, be it helping in dishing more damage, debuffing more or sustaining better on longer fights, to have it in Preposterous or Training Wheels traits?

I know, I know, it's only the first 1/3 of the day but, for example, I ran Fungal Grotto I countless times (since it's pretty quick) trying to get the Kra’gh Dreugh helmet and, although I would prefer it Medium or Heavy I would be OK with Light at east for a start, but not with literally useless traits.

Now imagine Magicka users that will want the ("un-dyeable" >.<) Valkyn Skoria or that other one that looks like a condom face (sorry, it's true) that have to run a loooooooong dungeon just to face an RNG trolling.

I would go further to remove those traits from ALL sets, specially now that World Bosses got much harder (and fun), we have A LOT more players farming everything increasing the respawn timers and we can't sell the loot anymore (which, IMHO, was another bad idea)

You're keeping them, fine, but you could spare like 10 minutes to defend, even if briefly, your decision because, honestly, I can't see any reason other then keep players running the same content over and over again. I thought this was a game, to be fun, not preachy.
I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • Thelon
    Thelon
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    1btzi6.jpg
  • Waffennacht
    Waffennacht
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    So you don't auto get BiS and may have more than 1 hours worth of gameplay per dungeon?

    Just spit ballin here
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Wrobel thinks RNG is fun. He is clueless and doesnt understand his play base. I already posted about this and its infuriating. To make matter worse, they trolled us a few months back by making a feedback post that suggested Impen would be added, but the other crap loot (training and prosperous) would be removed.

    Welcome to the SUCK that is ESO loot. They have no intention of defending it, ever. There have been hundreds of threads (dont think thats an exaggeration) about the crap traits on VMA weapons. They only response to any of these threads was when the moderators where trying to keep the discussion on topic. Not once has there been a decent response (unless you count Wrobel saying RNG is fun). He should be fired IMO. He is turning a great game into a casino.
    Edited by Oreyn_Bearclaw on October 5, 2016 9:32PM
  • Sigtric
    Sigtric
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    I think training and prosperous should be removed from all looted CP160 gear myself. If for some reason someone wants those traits they can be had in crafted sets.

    That said, I would also be happy with some sort of way for crafters to retrait these things. i know that would take away from the grind intended that people keep running these dungeons for BIS, so my thoughts are such:

    Introduce a new material that needs to be collect for crafters to retrait things. It is only available as a chance to drop from pledge boxes. 10 pieces of this material can be refined into 1 retrait mat.

    Introduce a new window that a crafter can initiate with another player at a crafting bench that allows the crafter to see (not take) a bound piece of armor, click on it, retrait it (and add improvement) here. It could also support the ability for the person getting their armor retraited to drop their retrait mats (and payment) in for the crafter to use.
    Edited by Sigtric on October 5, 2016 9:32PM

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

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  • Nestor
    Nestor
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    We got part of this, but not the other.

    https://forums.elderscrollsonline.com/en/discussion/279298/the-impenetrable-trait-item-sets/p1

    Prosperous and Training has no place in End Game Gear Drops. Just over world mob loot drops.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • SirAndy
    SirAndy
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    People actually play with their monster helmets showing?
    confused24.gifbarf.gif
  • magnusthorek
    magnusthorek
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    SirAndy wrote: »
    People actually play with their monster helmets showing?
    confused24.gifbarf.gif
    I do. Molag Kena helmet is beautiful
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • ZOS_GregoryV
    Greetings all,

    While we understand the frustration that is occurring with looting weapons with the Prosperous and Training traits, we would like to let you all know that we have decided to close this thread. We are closing this thread so that we can gather all the information within the same thread. The most active thread about this issue is the ZOS ignores feedback they specifically asked for... (Monster Sets) thread. Thank you for your understanding.
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This discussion has been closed.