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One Tamriel Faction Barrier Removal

  • ArchMikem
    ArchMikem
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    Agree
    I think the game would have been better if everyone was placed in the same Alliance, and kept PvP to a very niche and separate aspect outside of the main story and exploration, ala Dueling. But maybe that's just me getting all biased and butthurt over being Ganked whenever I'm trying to go about my business in the Imperial City or in overland Cyrodiil.

    To be fair though having everyone in the same Alliance would put more emphasis on Player vs Environment gameplay, which would drive the Devs to create even harder PvE challenges when there'd many more players working together instead of off in Cyrodiil ganking each other. And there's no short supply of people complaining over a lack of challenge.
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  • Gilvoth
    Gilvoth
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    Agree
    i am ALL for open world PvP but,
    what really bothers me is that people make friends with other alliance, THEN when we are killing people in cryodiil we see in chat some one YELL
    "STOP HURTING HIM! DONT KILL HIM HE'S MY FRIEND!"
    this is beyond annoying and totaly uncalled for.

    everyone is spose to stop hurting britney?
  • Egonieser
    Egonieser
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    Disagree
    For any of this to make sense IMO, we should all start off as Mercenaries - we do quests FOR an alliance but without any allegiance or obligation - we do it for fame and money - then One Tamriel would make sense. Nothing in gameplay should have to change bar a few ways NPC's talk up to us. That would also work in Cyrodiil as we would be like hands for hire for a specific faction. Again - nothing changes gameplay wise but it would make much more sense from a lore and story perspective.
    By forcing us into a faction and acting as loyal soldiers and even leader's right hands - One Tamriel would totally void that part of the story, yet if they address us something like "You've been a great help to us in the dire times, but I presume your journey with us ends here" and that's where we could frolick away doing the same for other factions without any lore and story contradiction, because that's what mercs do, they are not tied or bound to the alliance, they just do it for the money and fame.
    Everyone wins - diehard roleplayers and faction loyalists can still remain with the faction of their choosing, but the rest can explore the world as free spirits - fight for whomever and whatever cause may be.

    Remember though, I'm speaking strictly from a lore/story point of view not gameplay as for those that simply don't care - nothing would change to begin with, but would offer some consistency for those of us who like it.

    TL;DR
    Start off as factionless Mercenaries/adventurers or whatever - decide who to aid or not, in the end have an option to stay loyal to the alliance or remain factionless. Upon entering Cyrodiil - option to choose your faction to fight for as a hired hand or if you chose a faction loyalty - you are already locked to your faction the same way we are now.

    This would be my ideal way of doing it, but alas - the decisions have already been made, so oh well...
    Edited by Egonieser on September 30, 2016 1:35AM
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  • Nihilos
    Nihilos
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    Disagree
    Grinding is going to be so annoying. All the spots will always be taken.
  • phairdon
    phairdon
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    Daraugh wrote: »
    I'd prefer not choosing a pvp faction until I went in to Cyro for the first time.


    Totally agree.
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  • Perwulf
    Perwulf
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    Agree
    No keep forced PvP in the PvP zones or add a seperate server I bet your "Patriotism" stands for killing people level 20 or lower while they are questing and minding there own business.

    Noi don't kill people who's lower level than mine, it's kind of my moral code that if unless they attacked first but i always give them a warning and drop their health below critical and stop for a sec, if they don't stop well they leave me no choice.

    TLDR: I don't mind lower level unless it's group fight in keeps
    Getting killed 5 vs 1 and then Teabagged and me going... really .... really what did you expect ? me to kill all of you ? congrats for been dushebags

    Wuut?? teabag is still a thing in Cyrodiil? thought that practice was abandoned long ago tbh i don't see teabagging these days.

    Edit:
    i am ALL for open world PvP but,
    what really bothers me is that people make friends with other alliance, THEN when we are killing people in cryodiil we see in chat some one YELL
    "STOP HURTING HIM! DONT KILL HIM HE'S MY FRIEND!"
    this is beyond annoying and totaly uncalled for.

    everyone is spose to stop hurting britney?

    I second this, we already have those in Cyrodiil but it's seldom. With one tamriel i expect more of those coming up.
    Edited by Perwulf on September 30, 2016 9:27AM
    "Monsters doesn't exist, we create them"
  • White wabbit
    White wabbit
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    PvPers have their area and now they want to take over Tamriel ! A step towards the demise of the game
  • AlienSlof
    AlienSlof
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    Disagree
    Typhoios wrote: »
    Open world PvP. It is the only thing that makes sense.

    Nope. I love PvP, but I don't want it all over the world when I'm not in the mood for it. I like that I can go to Cyrodiil when I want to kill other players and explore quietly at other times.
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  • Zenzuki
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    Open world PVP in PVE areas should begin and end with Duels!

    Auto-declinable Duels!
    Can Open...
    Worms EVERYWHERE!
  • Junipus
    Junipus
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    i am ALL for open world PvP but,
    what really bothers me is that people make friends with other alliance, THEN when we are killing people in cryodiil we see in chat some one YELL
    "STOP HURTING HIM! DONT KILL HIM HE'S MY FRIEND!"
    this is beyond annoying and totaly uncalled for.

    everyone is spose to stop hurting britney?

    uYpCWic.png
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  • Enodoc
    Enodoc
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    Lorewise, any "enemy" player you encounter in "enemy" territory sees you as a friend, because certain forces are hiding your true identity from them. Therefore, open world faction-based PvP would be lore-breaking, as you wouldn't know they were from an enemy faction.
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  • Perwulf
    Perwulf
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    Agree
    Enodoc wrote: »
    Lorewise, any "enemy" player you encounter in "enemy" territory sees you as a friend, because certain forces are hiding your true identity from them. Therefore, open world faction-based PvP would be lore-breaking, as you wouldn't know they were from an enemy faction.

    Well to have this many vestiges that saved Nirn is already lore breaking, it's like Nirn has been is being ravaged by Molag Bal for a million times in a single timeline.
    Edited by Perwulf on September 30, 2016 11:30AM
    "Monsters doesn't exist, we create them"
  • Luigi_Vampa
    Luigi_Vampa
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    Agree
    Enodoc wrote: »
    Lorewise, any "enemy" player you encounter in "enemy" territory sees you as a friend, because certain forces are hiding your true identity from them. Therefore, open world faction-based PvP would be lore-breaking, as you wouldn't know they were from an enemy faction.

    Isn't one tamriel changing this? Without having Meridia and Cadwell send you to other alliances you aren't disguised in an alternate reality anymore. You'll be able to travel anywhere as yourself.
    PC/EU DC
  • Dubhliam
    Dubhliam
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    Agree
    I don't understand the frustration this change brings to some players.

    It's just like in real world:
    Just because there is a war going on somewhere in the world where X fighting Y, that does not mean that Y citizens living in X's country should automatically be killed on sight.

    Choosing a faction does not make you an active participant in the Cyrodiil war.

    If however, you ARE a high ranking soldier for your faction, and you do happen to run across a high ranking enemy, you are free to challenge him/her to a duel.

    Wars are always constricted to an area, peaceful areas remain somewhat peaceful even during war times.
    I mean, I can't remember when USA didn't wage some war somewhere in the world. Does that mean every person in the States that is from that area should be automatically be banished or killed? NO!
    (sorry if this is digressing to a bit of a political discussion)
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  • altemriel
    altemriel
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    Agree
    I do not like the idea of PVP in PVE zones, but ZOS could broaden the idea of Dueling, so that there would be not only 1v1 duels option, but also XvX "dueling"

  • Dubhliam
    Dubhliam
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    Agree
    Mic1007 wrote: »
    They should make it that faction is only chosen once you enter Cyrodiil for the first time.

    This would actually be quite reasonable.
    >>>Detailed Justice System Concept thread<<<
  • Enodoc
    Enodoc
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    ravenarc wrote: »
    Enodoc wrote: »
    Lorewise, any "enemy" player you encounter in "enemy" territory sees you as a friend, because certain forces are hiding your true identity from them. Therefore, open world faction-based PvP would be lore-breaking, as you wouldn't know they were from an enemy faction.
    Well to have this many vestiges that saved Nirn is already lore breaking, it's like Nirn has been is being ravaged by Molag Bal for a million times in a single timeline.
    Not so. There's only one Vestige, and they only fight Molag Bal once. From the perspective of that Souless One, everyone else is just another Adventurer. This is why the main quest is Solo only.
    Typhoios wrote: »
    Enodoc wrote: »
    Lorewise, any "enemy" player you encounter in "enemy" territory sees you as a friend, because certain forces are hiding your true identity from them. Therefore, open world faction-based PvP would be lore-breaking, as you wouldn't know they were from an enemy faction.
    Isn't one tamriel changing this? Without having Meridia and Cadwell send you to other alliances you aren't disguised in an alternate reality anymore. You'll be able to travel anywhere as yourself.
    Technically no. ZOS confirmed at PAX that this facet of the story still holds, even if they don't explain how it works until later. As such, we are trying to convince them to implement an 'early explanation' for players who take advantage of One Tamriel's open borders. Rich Lambert said this was an "interesting solution".
    Enodoc wrote: »
    Update from the floors of PAX (direct from the stream, and second-hand via @Jeancey, who can correct me if I get any of this wrong):

    Cadwell's explanation of "Meridia is hiding your true identity" is still the official explanation, as they haven't changed the story and this is still the explanation given by the story. Apparently @ZOS_RichLambert has seen the concerns that this explanation is not communicated to players who travel there via boat/wayshrine before Cadwell explains it to you, and is "considering it". I'm not sure if he was referencing this thread or something like it, but I also mentioned to Jeancey the idea of a Mysterious Light and apparently Rich called it an "interesting solution".

    So there you have it. Cadwell's explanation is still canon, and they are considering an early explanation for those who travel to those areas before the story takes you there.
    Edited by Enodoc on September 30, 2016 12:00PM
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  • Rosveen
    Rosveen
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    I didn't have any faction pride to begin with. If I could, I'd play as neutral. I don't have a stake in this war and I'm not going to attack people just because they happen to live in a different country.
  • VaniTealeaf
    VaniTealeaf
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    Disagree
    Why can't everyone just get along :'(
    Make friends not war <3;)
  • Perwulf
    Perwulf
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    Agree
    altemriel wrote: »
    I do not like the idea of PVP in PVE zones, but ZOS could broaden the idea of Dueling, so that there would be not only 1v1 duels option, but also XvX "dueling"

    Well what if they add a justice system for those who forcibly kills an opposing players from other faction or perhaps their own? like 25k/head so it'll be like risk vs satisfaction situation but ofc opposing players can defend themselves and by killing the attacker would not be counted as crime, however if the defender was killed by the attacker, the attack will have a bounty in their head and the only way to clear their name is to have the opposing player they've killed to avenged their own death. Just to make it clear, 25k would not be redeemable for players thus avenging your death will not earn you money only satisfaction.
    "Monsters doesn't exist, we create them"
  • idk
    idk
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    Typhoios wrote: »
    Open world PvP. It is the only thing that makes sense.

    Outside of dueling this will not happen. Major reason is any new PvP will be locked behind a DLC just as IC is. PvPers will be required to purchase a DLC or sub to have access to anything new just as PvE players must.
  • NewBlacksmurf
    NewBlacksmurf
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    Disagree
    By default people in this game don't automatically go to war just because they are of different factions and consider someone like myself who 75% of the time I'm in Cyrodil or IC, it was just to quest. I only killed those who attacked me

    I've done a few PvP runs for fun but ultimately, I don't play this for PvP so it makes perfect sense that in PvE situations we play together. Heck, we've been together n mixed guilds since PC release
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  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Agree
    I don't mind the Pact or Covenant coming over to Queen Ayrenn's realm for a vacation. They can wear their alliance badges around town all they want, and show off their prowess in duels.

    All I ask is that they be on their best behavior. Likewise, goes for myself when I travel to their lands on business trips.
  • Khenarthi
    Khenarthi
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    Disagree
    I'm not sure what the question was exactly but I disagree with bringing pvp to pve zones in ESO.

    Faction loyalty is well and good but many people do not care for it.

    You get to challenge people to a duel if you are that interesting in fighting others, and they will either consent to fight you, or not.
    PC-EU
  • LaiTash
    LaiTash
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    Agree
    Would be nice, but i want to be able to kill a fellow altmer as well if i want to :|
    Not going to happen tho, and it's probably better this way. I just don't know what will i do after i'm done with all the PvE. If there's no open world pvp one can only hope for the next dlc.
  • Luigi_Vampa
    Luigi_Vampa
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    Agree
    Typhoios wrote: »
    Open world PvP. It is the only thing that makes sense.

    Outside of dueling this will not happen. Major reason is any new PvP will be locked behind a DLC just as IC is. PvPers will be required to purchase a DLC or sub to have access to anything new just as PvE players must.

    I know it isn't going to happen, but that is the stupidest explanation I've ever heard. Are you going to have to pay to do all the updated dungeons in One Tamriel? I know it isn't new content exactly but tons of new gear sets and monster helms are being added to the base game. Let us not pretend that we don't get any base game changes.

    It doesn't make sense to say "outside of the new PvP that is being added to the base game, no new PvP will ever be added to the base game."
    PC/EU DC
  • White wabbit
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    If it ends up being free for all PvP I think we would lose too much player base , so this is why I can't and hope it never happens , their needs to be clear and defined areas for PvE and PvP
  • DMuehlhausen
    DMuehlhausen
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    Disagree
    What is the point of factions if there is no point of having factions?

    Just make it like LotR where it's "good" vs "evil"
  • Rosveen
    Rosveen
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    Just make it like LotR where it's "good" vs "evil"
    And which side are we on? Saving the world one day, murdering half the Gold Coast population the next, fighting one Daedric Prince while serving another...
  • MasterSpatula
    MasterSpatula
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    Enodoc wrote: »
    Not so. There's only one Vestige, and they only fight Molag Bal once. From the perspective of that Souless One, everyone else is just another Adventurer. This is why the main quest is Solo only.
    ]

    @Endoc, I could swear I remember someone, maybe Abner Tharn, making a reference to "all the other vestiges" right before the Molag Bal encounter.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
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