kumatab14_ESO wrote: »The data from the testers is showing that this is a really bad idea for the consumer while it is a win for the company. I have been supporting this game since the beginning with subscribing and purchasing random cosmetics in the store, but this is overkill.
It is starting to look like they want to make the crates the only way to get new items, and there is no way that should be acceptable. That type of gambling should be left to the weaker games. Allow users to continue to purchase the items out right or make the RNG really less painful on the wallet.
This type of change will end up driving away some of the current supporters and it might end up not being worth it. There is no way I'll be buying any crates, and if that is the only way to get new items...I guess that I won't need to spend any more money on the game.
Doctordarkspawn wrote: »kumatab14_ESO wrote: »The data from the testers is showing that this is a really bad idea for the consumer while it is a win for the company. I have been supporting this game since the beginning with subscribing and purchasing random cosmetics in the store, but this is overkill.
It is starting to look like they want to make the crates the only way to get new items, and there is no way that should be acceptable. That type of gambling should be left to the weaker games. Allow users to continue to purchase the items out right or make the RNG really less painful on the wallet.
This type of change will end up driving away some of the current supporters and it might end up not being worth it. There is no way I'll be buying any crates, and if that is the only way to get new items...I guess that I won't need to spend any more money on the game.
Might not end up being worth it? It's allready not worth it.
The game design is actively working against the system that is allready there. There is no win here. If the designers force the game to make these crates seem appealing it'll just end in pain and lost sales.
This idea needs to die.
Doctordarkspawn wrote: »kumatab14_ESO wrote: »The data from the testers is showing that this is a really bad idea for the consumer while it is a win for the company. I have been supporting this game since the beginning with subscribing and purchasing random cosmetics in the store, but this is overkill.
It is starting to look like they want to make the crates the only way to get new items, and there is no way that should be acceptable. That type of gambling should be left to the weaker games. Allow users to continue to purchase the items out right or make the RNG really less painful on the wallet.
This type of change will end up driving away some of the current supporters and it might end up not being worth it. There is no way I'll be buying any crates, and if that is the only way to get new items...I guess that I won't need to spend any more money on the game.
Might not end up being worth it? It's allready not worth it.
The game design is actively working against the system that is allready there. There is no win here. If the designers force the game to make these crates seem appealing it'll just end in pain and lost sales.
This idea needs to die.
I do not think this idea needs to die
And like somebody already mentioned, too much at stake with ZOS playing this card
ZOS only needs to redo running the numbers with classic min-maxing
If they stick to the current returns from drop chance and Crown Gem refunds: little sales, but steadily dripping in for a very long time
If they increase the returns on the drop chances and Crown Gem refunds: much higher sales but not for an indefinite time.
And money made in the first quarter after launch is much more valuable as money made in the next quarter or next year, all the more in an already profitable company.
So
It is very easy to turn this Crown Crate project in a success at the expense of an earlier drying up of the well.
So what.
No marketing suit will notice it because that would be inconvenient
No beancounter will notice it in the multitude of other Crown Store initiatives yet to come like Housing.
And.
If you look carefully to the Crown Crate tab
You see there is enough room to expand the Storm Atronach line with a Fire Atronach line, a Frost Atronach line, etc.
The bottom line:
ZOS has to make the right move with the right size of effect.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »kumatab14_ESO wrote: »The data from the testers is showing that this is a really bad idea for the consumer while it is a win for the company. I have been supporting this game since the beginning with subscribing and purchasing random cosmetics in the store, but this is overkill.
It is starting to look like they want to make the crates the only way to get new items, and there is no way that should be acceptable. That type of gambling should be left to the weaker games. Allow users to continue to purchase the items out right or make the RNG really less painful on the wallet.
This type of change will end up driving away some of the current supporters and it might end up not being worth it. There is no way I'll be buying any crates, and if that is the only way to get new items...I guess that I won't need to spend any more money on the game.
Might not end up being worth it? It's allready not worth it.
The game design is actively working against the system that is allready there. There is no win here. If the designers force the game to make these crates seem appealing it'll just end in pain and lost sales.
This idea needs to die.
I do not think this idea needs to die
And like somebody already mentioned, too much at stake with ZOS playing this card
ZOS only needs to redo running the numbers with classic min-maxing
If they stick to the current returns from drop chance and Crown Gem refunds: little sales, but steadily dripping in for a very long time
If they increase the returns on the drop chances and Crown Gem refunds: much higher sales but not for an indefinite time.
And money made in the first quarter after launch is much more valuable as money made in the next quarter or next year, all the more in an already profitable company.
So
It is very easy to turn this Crown Crate project in a success at the expense of an earlier drying up of the well.
So what.
No marketing suit will notice it because that would be inconvenient
No beancounter will notice it in the multitude of other Crown Store initiatives yet to come like Housing.
And.
If you look carefully to the Crown Crate tab
You see there is enough room to expand the Storm Atronach line with a Fire Atronach line, a Frost Atronach line, etc.
The bottom line:
ZOS has to make the right move with the right size of effect.
If this is what it takes for the game to keep going, I would rather it die with dignity.
I HIGHLY doubt this is being played more to cover some loss.
The parrent company of Zenimax online and Bethesda's lawsuit against the Oculus Rift might have more to do with it.
If their in serious financial trouble, than one of two things is happening. People are leaving because of ballance issues, monitization disagreements, and other things. In which case, Only replacement of dev staff will fix those issues. This will just put the game on life support.
But this is as much concious effort as I'm going to spend on this. I'm going to pretend it does not exist, it's very likely not going to make money in it's current form.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »kumatab14_ESO wrote: »The data from the testers is showing that this is a really bad idea for the consumer while it is a win for the company. I have been supporting this game since the beginning with subscribing and purchasing random cosmetics in the store, but this is overkill.
It is starting to look like they want to make the crates the only way to get new items, and there is no way that should be acceptable. That type of gambling should be left to the weaker games. Allow users to continue to purchase the items out right or make the RNG really less painful on the wallet.
This type of change will end up driving away some of the current supporters and it might end up not being worth it. There is no way I'll be buying any crates, and if that is the only way to get new items...I guess that I won't need to spend any more money on the game.
Might not end up being worth it? It's allready not worth it.
The game design is actively working against the system that is allready there. There is no win here. If the designers force the game to make these crates seem appealing it'll just end in pain and lost sales.
This idea needs to die.
I do not think this idea needs to die
And like somebody already mentioned, too much at stake with ZOS playing this card
ZOS only needs to redo running the numbers with classic min-maxing
If they stick to the current returns from drop chance and Crown Gem refunds: little sales, but steadily dripping in for a very long time
If they increase the returns on the drop chances and Crown Gem refunds: much higher sales but not for an indefinite time.
And money made in the first quarter after launch is much more valuable as money made in the next quarter or next year, all the more in an already profitable company.
So
It is very easy to turn this Crown Crate project in a success at the expense of an earlier drying up of the well.
So what.
No marketing suit will notice it because that would be inconvenient
No beancounter will notice it in the multitude of other Crown Store initiatives yet to come like Housing.
And.
If you look carefully to the Crown Crate tab
You see there is enough room to expand the Storm Atronach line with a Fire Atronach line, a Frost Atronach line, etc.
The bottom line:
ZOS has to make the right move with the right size of effect.
If this is what it takes for the game to keep going, I would rather it die with dignity.
I HIGHLY doubt this is being played more to cover some loss.
The parrent company of Zenimax online and Bethesda's lawsuit against the Oculus Rift might have more to do with it.
If their in serious financial trouble, than one of two things is happening. People are leaving because of ballance issues, monitization disagreements, and other things. In which case, Only replacement of dev staff will fix those issues. This will just put the game on life support.
But this is as much concious effort as I'm going to spend on this. I'm going to pretend it does not exist, it's very likely not going to make money in it's current form.
IDK in how far this law suit influences OPS decisions of ZOS re a project started long time ago,
and regarding that balancing... it seems most people have firm points of view on that, but that has imo little to with a new project for the Crown store, the subject of this thread.
You say: "If this is what it takes for the game to keep going, I would rather it die with dignity".
The Crown Store is like the merchandising in sport: it is reality and it is huge
And it is not done to rescue a company, but done because it can be done and it works.
And to each his own to buy stuff or not.
Just look at the figures of the footbalclub Manchester United:
25% direct Revenue, 25% from Broadcasting and 50% (!) from Commercial, mainly merchandising.
Agreed. I can't believe they wasted their animators' time on this when a UI box is all that was needed.phreatophile wrote: »Looking at the videos, I am amazed at just how polished this mini-game appears in comparison to just about everything else.
I'd bet the contents of a few crown crates or about $1 that they outsourced this. If not, I'd love to know why our crafting, banking, dyeing, grouping, store, and guild interfaces are so incredibly Duplo in comparison.
I like to look at the positive side though, if my current expectations are true then the money that I spend in this game is going to drop a few hundred euros compared to last year. This means I can save up for something really cool, like a real life senche, or in this case a kitten. It had been on my mind for a while, but I think I might actually go for it. The lifespan will probably be much better than this game and I can get a kitten from the shelter for €90,- GUARANTEED, and then I don't have to worry about a turtle or ferret coming out of the box either. I know this to be true as I've got one already, and they don't have gamble crates at the shelter just yet.
So if all if this is ends up as I expect right now: Thank you. This might save me some good money, yet still get me a really cool pet.
I'm in the same boat - extra plants and beetles for my crested gecko's tank...
Sketchy AF to make the crates full price on PTS instead of 1 crown so you're limited in seeing what a larger and more accurate sample size yields.
Where did we see that type of publicity management? Oh, right. Back in beta.
I guess you don't learn from past mistakes. You just try to Stonetear them.
fr33r4ng3r wrote: »Here are my constructive suggestions for how I think crown crates might be improved to the point where I would buy them:
First let me say it hurts my soul right in the gems to see how much polish this feature got when compared with the barber shop. So, since the initial investment in this feature is already disproportionately high, I want to try to constrain my suggestions to things that could be implemented within the current framework for marginal additional cost. I have 3 incremental levels of suggestions (bronze, silver and gold - in order of imagined implementation cost).
Also, I don’t have enough information on drop rates to make suggestions in that regard, so none of my suggestions include adjusting the RnG.
Bronze:
- Minimum pack of 4 crates sold for 400 crowns. (With only 1, the mini-game is over so fast you can’t help but feel cheated if you weren’t very, very lucky. At least with 4 crates you get to enjoy the mini-game a little, and around 100 crowns per crate is closer to reasonable with crates that contain a majority of consumables.)
- Duplicate collectables return at least 50% of the gems purchase value.
- The only crown crate exclusives are the crown crate themed items (storm atro in this case). The others will be, or have been, available for direct crown purchase at some point.
- Failure to get a single collectable in 16 cards automatically triggers an additional (“5th”) card which is guaranteed to be a collectable (of any tier).
Silver:
(In addition to the bronze suggestions above)
- Make a “Crown Collector’s Crate” available for 600 crowns. This crate ONLY contains collectable items (no consumables) and works as follows: 4 cards are presented but you can only choose 1 of them to keep.
- If the card you choose is a duplicate of a collectable you already own, you get crown gems instead (at the adjusted ratio).
- If you already have all 4 cards in your collection, the NPC apologizes for the bad hand and deals you 3 replacement cards (the highest gem value duplicate is retained). This only happens once. If the new hand also only has dups then you have to choose a card and receive the gems.
Gold:
(In addition to the silver suggestions above)
- New cards are added that reward gems directly. These are only available in “consumables crates”. (Getting a 400 gem card would be the royal straight flush of the mini-game). (Also, lower value gem cards could be included fairly liberally - e.g. 5 gems - and would be a good filler to offset the quantity of consumables).
- A new type of crate bundle is added - e.g. “Storm Atronach Senche Mount Create Bundle”. This bundle contains 9 “consumable crates”, 6 “collector’s crates” and the Storm Atronach Senche Mount itself”. (This should be priced around 10,000 crowns which places the cost of the mount at 5200 crowns.) (This last is actually a cool choice for die hard collectors because, although the price is extreme, once you’ve paid it the interaction with the crates is all upside. This could help sweeten the bitter taste of the crates for those that strongly prefer direct purchases).
- You should be able to vendor crown consumables for a small amount of gold. If I’m sitting with 200 crown store potions I don’t want I would prefer to get 1200gp instead of destroying them. This needs to be a very small amount of gold obviously, but destroying them feelsbadman.
Well, that’s it. Hopefully it all makes sense.
[edit]: removed blank lines