joe.smith21b14_ESO wrote: »
joe.smith21b14_ESO wrote: »
You sound like one of the gankers that can't kill me. Oh wait, that's 100% of them.
BruhItsOver9000 wrote: »People will always hate gankers. Role playing an assassin in this game is so much fun, killing a 24 man group silently is fun asf, I've seen it happen. Not all people want to become knights or mages. The fun part of ganking is killing players instantly and being unseen by enemy players. And there're many ways to counter ganking, buffing yourself up and keeping an eye on your horses stamina.
Ganking can help your faction out by alot, from stopping reinforcements coming to a keep and ganking the healers or snipe spamming players from a zerg, when you have a ganker in your faction, you should be happy.
But these are the gankers that i hate, the ones who camps delves or towns or the ones who wait till you go afk then proceed to kill you. Gankers are annoying, i agree, but you have to remember that it's just a game and not real life.
Nah the last paragraph just sums up the low-life wannabe gankers .Forestd16b14_ESO wrote: »BruhItsOver9000 wrote: »People will always hate gankers. Role playing an assassin in this game is so much fun, killing a 24 man group silently is fun asf, I've seen it happen. Not all people want to become knights or mages. The fun part of ganking is killing players instantly and being unseen by enemy players. And there're many ways to counter ganking, buffing yourself up and keeping an eye on your horses stamina.
Ganking can help your faction out by alot, from stopping reinforcements coming to a keep and ganking the healers or snipe spamming players from a zerg, when you have a ganker in your faction, you should be happy.
But these are the gankers that i hate, the ones who camps delves or towns or the ones who wait till you go afk then proceed to kill you. Gankers are annoying, i agree, but you have to remember that it's just a game and not real life.
First 2 paragraphs are actual assassin style players last one are what gankers are. No skilled players killing simple PvE players questing or trying to finish dolems up.
PeggymoeXD wrote: »When it comes down to it, play the way you find most enjoyable. I judge gankers but only when I'm salty. And no, not because they've killed me, but because when they fail to destroy me with 1 or 2 hits, they disappear. I acknowledge this is a legitimate playstyle. It's just boring to me. If you're going to attempt to pick me off and fail, you deserve punishment. So fight me. Don't run away. You might even win. But because you disappeared, we'll never know. Like I said, if playing like that makes you happy, do it regardless of what others think, including me.
Assuming two players are of equal skill and the game is appropriately balanced, if a ganker fails to kill a build designed to 1v1 within 7 seconds, the 1v1 build wins 100 percent of the time. Why? Because their build, if good, is literally designed for sustained dps and resource management to excel in extended fights. Meanwhile the gank build is designed for short windows of extremely high burst forgoing the ability to sustain both dps and resources. This mentality you and most others in this thread have displayed is extraordinarily arrogant because it confuses your resource management stats(and ability to wear heavy armor with impent thanks to recent buffs) with skill. I completely understand being proud to survive a gank(assuming the ganker is using a full gank build and is of equal skil level), but there is no reason to be proud of killing a ganker when their only window of opportunity they should have had to kill you was missed. If they get any more opportunities, it is yourself that you should be mad at as either your build is inefficient or you misplayed.
It's not impressive to win a duel against a ganker using a gank build in the same way it's not impressive to gank someone using a 1v1 build. These are just things that are expected to happen if either the dueler or the ganker finds themselves in the appropriate scenario. We need to stop pretending stats aren't an important part of this game. This is an MMO. You are only as good as the armor you are wearing.If you don't believe that go into Cyrodiil with no gear. Good luck
That sounds cool tbh. And people just hate gankers because their feelings get hurt when they melt instantly. I think a lot of them have the mindset of "but but my build is so perfect and I'm the best PVPer ever, it's not possible for me to die" and there are also the people that are like "oh, you're a ganker, well then the kill didn't count" I usually just respond with killing them a few more times and taking even more tel-var (if it happens in IC).On a slightly different note. It looks like at least half the players won't have gankers as much if they were not other players, even if the loss is similar: https://forums.elderscrollsonline.com/en/discussion/290410/npc-highwaymen-in-pve-areas
Lol so true. And you can tell when it's an ultra-zombified zerg by how often you can get in the middle of them, take out one or two people and get out while watching the zerg move on. They don't even notice 90% of the time and the guys you took out never get a res .Master_Kas wrote: »Because they like to hold block, spam heals and wait for their allies to zerg you down while they start to cycle jesusbeams and snares on you.
Ganking is the way to avoid that, atleast more so than any other playstyle besides zerging (PS a zerg is a zerg, the swarm of pugs mixed with raids alike running towards the next objective like zombies)
@DeanTheCat I'm pretty serious
Stoopid_Nwah wrote: »Lol so true. And you can tell when it's an ultra-zombified zerg by how often you can get in the middle of them, take out one or two people and get out while watching the zerg move on. They don't even notice 90% of the time and the guys you took out never get a res .Master_Kas wrote: »Because they like to hold block, spam heals and wait for their allies to zerg you down while they start to cycle jesusbeams and snares on you.
Ganking is the way to avoid that, atleast more so than any other playstyle besides zerging (PS a zerg is a zerg, the swarm of pugs mixed with raids alike running towards the next objective like zombies)
@DeanTheCat I'm pretty serious
Honestly, I think I can fall into all three depending on my mood and what I want to get done. If I'm in need of hakeijo, I will go out to blue's farm zone in the sewers and just start ganking everyone to get quick stones. If I'm up top, I tend to go to places where battles are to thin out numbers (as you mentioned in category 1). I rarely tbag, and if I die then I just respawn and find someone else unless it's someone I want to try to gank again to better my timing/combo/escape.I think there are three types of gankers:
1) The tactical ganker waits in a strategic location interfering with the flow of players to a battle or slowly reducing the size of an enemy force... very similar to a sniper. This ganker might be found somewhere on route to a battle or maybe moving along the edges of a seige line.
2) The practical ganker is trying to earn quick AP/Telvar to use to buy seige, repair kits, forward camps, gear, etc... These gankers may not see other players much differently than NPCs. I think a large majority of gankers fall into this category.
3) The bully ganker knows the players being ganked are real people and simply enjoys killing them. The bully ganker probably imagines that their victims are crying about the gank and laughs about it... and probably gets upset and rages after a failed gank. Most victims think gankers are bullies, but in reality I think only a small minority of gankers fall into this category.
Stoopid_Nwah wrote: »This one has been ganked.Lucius_Aelius wrote: »It's a legitimate strategy in warfare so there's nothing wrong with it per se, it's just the most cowardly way to fight even though it's effective, and some people get inflated egos and think they're hot stuff for getting kills against people that don't stand a chance. In this game the burst is so strong that most people simply cannot survive the opening salvo, especially since on horseback if you get knocked off you can't break free of the animation and you're usually dead before you can stand even on tankier builds like mine.
I think the animation of being knocked off your horse needs to be able to be broken free of like any stun, and gankers need to remember they're nothing special for fighting in the least challenging way possible (at least if they want any respect), but ganking is and will remain a legitimate and effective strategy and there's nothing inherently wrong with doing it, mainly it's just obnoxious to be on the receiving end and (especially when being ganked by multiple people at once) not standing a chance or even having the opportunity to fight back.
The reasons it's annoying are also the reasons why it works though, so it is what it is, Guerilla warfare always sucks whenever you're not the guerilla fighter (and sometimes even when you are, it's not always fun to be outmatched and not be able to do anything besides gank and hope your enemy dies before they have a chance to fight back, otherwise it can end very badly for the ganker).
Lol but on a serious note, what isn't considered cowardly in this game? Sorcs that streak away and minecamp? Templars that stand at the back of a zerg beaming anything they see? The Templars and dks that rely on malubeth being broken? The stam builds dodge rolling like monkeys with shuffle up so they seemingly never get hit?
I never understood the hate tells of "yeah well you're just a stupid coward using invisibility". Pretty sure people just have big egos, and when a decent ganker comes their way and melts them they feel some sort of injustice has been done to them lol.
Stoopid_Nwah wrote: »Lol so true. And you can tell when it's an ultra-zombified zerg by how often you can get in the middle of them, take out one or two people and get out while watching the zerg move on. They don't even notice 90% of the time and the guys you took out never get a res .Master_Kas wrote: »Because they like to hold block, spam heals and wait for their allies to zerg you down while they start to cycle jesusbeams and snares on you.
Ganking is the way to avoid that, atleast more so than any other playstyle besides zerging (PS a zerg is a zerg, the swarm of pugs mixed with raids alike running towards the next objective like zombies)
@DeanTheCat I'm pretty serious
Was*, I haven't played in weeks, but ganking was by far the most entertaining part of PVP. More so than the zerg v zerg lag, the small group battles, and the drama of being emp.Stoopid_Nwah wrote: »This one has been ganked.Lucius_Aelius wrote: »It's a legitimate strategy in warfare so there's nothing wrong with it per se, it's just the most cowardly way to fight even though it's effective, and some people get inflated egos and think they're hot stuff for getting kills against people that don't stand a chance. In this game the burst is so strong that most people simply cannot survive the opening salvo, especially since on horseback if you get knocked off you can't break free of the animation and you're usually dead before you can stand even on tankier builds like mine.
I think the animation of being knocked off your horse needs to be able to be broken free of like any stun, and gankers need to remember they're nothing special for fighting in the least challenging way possible (at least if they want any respect), but ganking is and will remain a legitimate and effective strategy and there's nothing inherently wrong with doing it, mainly it's just obnoxious to be on the receiving end and (especially when being ganked by multiple people at once) not standing a chance or even having the opportunity to fight back.
The reasons it's annoying are also the reasons why it works though, so it is what it is, Guerilla warfare always sucks whenever you're not the guerilla fighter (and sometimes even when you are, it's not always fun to be outmatched and not be able to do anything besides gank and hope your enemy dies before they have a chance to fight back, otherwise it can end very badly for the ganker).
Lol but on a serious note, what isn't considered cowardly in this game? Sorcs that streak away and minecamp? Templars that stand at the back of a zerg beaming anything they see? The Templars and dks that rely on malubeth being broken? The stam builds dodge rolling like monkeys with shuffle up so they seemingly never get hit?
I never understood the hate tells of "yeah well you're just a stupid coward using invisibility". Pretty sure people just have big egos, and when a decent ganker comes their way and melts them they feel some sort of injustice has been done to them lol.
This one is a ganker