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Vampirism -- oddity or worthwhile as part of a build?

EternallyMithril
I'm new to ESO, just started about a month ago. I have a level 38 stamina NB, using dual wield as my main weapons, second bar just for leveling up other weapons' skills. Doing a lot of soloing, just learning and experiencing the game.

I'm intrigued by the Vampire thing... some of the passives seem like they would be useful, and I was reading a guide (though dated...from 2014, I think) that said the healing version of the bat swarm ultimate is one of the best ultimates in the game. But I'm always wary when a guide is 2+ years old.

If anyone has any thoughts, or if there is any reassonably updated guide to Vampirism, I would love to hear.

Thanks!
  • Doctordarkspawn
    Doctordarkspawn
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    Hi.

    Vampirism is mostly usefull in PVP. But before that if you want it lemme lay down a few things for you.

    1. If your running a stam build, then werewolf is far more worth puting points into as it's specifically designed for it.

    2. Vampirism shines in PVP and precisely nowhere else. If you PVP alot then vampirism is well worth it, but if you hate setting foot in Cyro this is precisely worth bugger all to you.

    3. There's a few powers that are mildly usefull, the vamp ultimate is still somewhat usefull but has been nerfed to all buggery. The drain attack is actually buffed to the point where it's useable on anything but there are better heals. Mist form is basicly broken.

    Bottom line. Vampirism is situational. Do not expect to use it in PVE, as everything in the game does fire damage basicly. Plus, in order to get these passives now you have to eat alot more fire damage and a really, really low health recov, which while being a kinda useless stat, having little outside your own self heals to get you on your feet IS gonna hurt you if you dont kill everything in seconds. I reccomend you stay away from it. If your looking for something nice to go for, werewolf is a great thing for stam builds, but the debate on whether you'll do more damage with your regular rotation or werewolf form rages on. Personally I think werewolf is also far too high matinence.

    Thems my two cents.
    Edited by Doctordarkspawn on September 6, 2016 7:02PM
  • Mortehl
    Mortehl
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    My Dragonknight stamina dk pve tank would disagree about the lack of usefulness of vampirism. Wrap your mind around that lol.

    It has its uses, and you can wipe away the negatives where fire is an issue.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    As a squishy Magplar I often wonder how anyone like me would even begin to PVP without being a vampire.

    Mist Form is life.
  • Doctordarkspawn
    Doctordarkspawn
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    Mortehl wrote: »
    My Dragonknight stamina dk pve tank would disagree about the lack of usefulness of vampirism. Wrap your mind around that lol.

    It has its uses, and you can wipe away the negatives where fire is an issue.

    I have to ask, how?
  • sekhem
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    Ive been playing a Khajiit Stamblade and I really love batswarm and the running in sneak passive. I think the downsides to the vampire line are acceptable if you are just doing casual pve, ie not trials, endgame stuff. The health regen hit and fire vulnerability suck but if you pay attention, stay out of the red and use your NB and vamp skills to get back health its fine.

    I can solo most pve except the obvious four man dungeons, etc. Delves and group bosses are pretty easy and I am lazy and forget to feed to help with the fire damage and health regen. I do put fire resist on my jewelry.

    At the stage you are at I'd say go for it. Learn to watch out for fire damage attacks and use your dual wield, NB and vamp skills to get back health.

    As for pve npcs all doing fire damage that is true and as a result you will learn to avoid the hits. I think vampire will help you learn to play well. Just my 2 cents.
    Edited by sekhem on September 6, 2016 7:20PM
    The Dr found that his stars had decayed. Why didn't he keep them in the fridge? lol

    PS4 NA dobby_of_doom
    now also PC NA...I have no idea what I'm doing...
  • sekhem
    sekhem
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    Hi.

    Vampirism is mostly usefull in PVP. But before that if you want it lemme lay down a few things for you.

    1. If your running a stam build, then werewolf is far more worth puting points into as it's specifically designed for it.

    2. Vampirism shines in PVP and precisely nowhere else. If you PVP alot then vampirism is well worth it, but if you hate setting foot in Cyro this is precisely worth bugger all to you.

    3. There's a few powers that are mildly usefull, the vamp ultimate is still somewhat usefull but has been nerfed to all buggery. The drain attack is actually buffed to the point where it's useable on anything but there are better heals. Mist form is basicly broken.

    Bottom line. Vampirism is situational. Do not expect to use it in PVE, as everything in the game does fire damage basicly. Plus, in order to get these passives now you have to eat alot more fire damage and a really, really low health recov, which while being a kinda useless stat, having little outside your own self heals to get you on your feet IS gonna hurt you if you dont kill everything in seconds. I reccomend you stay away from it. If your looking for something nice to go for, werewolf is a great thing for stam builds, but the debate on whether you'll do more damage with your regular rotation or werewolf form rages on. Personally I think werewolf is also far too high matinence.

    Thems my two cents.

    I'm not disagreeing with you but in what way does it shine in pvp? How could I improve my Khajiit stamblade in pvp, I feel squishy.
    The Dr found that his stars had decayed. Why didn't he keep them in the fridge? lol

    PS4 NA dobby_of_doom
    now also PC NA...I have no idea what I'm doing...
  • idk
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    I disagree with @Doctordarkspawn Actually, I do agree it's great in PvP, but I see a great place for it in PvE.

    Recently Zos needed the passives that increased magika and stam regen. Many have gone to vampire to correct this. When I say many I'm speaking of tanks, magika dps ans stamina dps.

    Plus side to Vampirism

    1. 10% increased mag/stam regen (stage 2)
    2. Reduced damage taken when belles 50% health increasing further at 30% (stage 3)
    3. Zero negated affects at stage 1
    4. Easy to control the stages by feeding and using vamp skills.

    Down side is extra fire damage taken at in stage 2-4. I can attest, not a big deal though one does get better at avoiding avoidable damage.
  • Mortehl
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    When you're tanking trials you can't drop block for even a moment or you're instagibbed, and while you block you can't regen stamina. Your magicka regen becomes your stamina regen basically thanks to Dragonknight passives. I spam igneous shield to regen stamina while never dropping block.

    No need for shards, I can keep going forever plus I'm getting a damage shield.
  • Doctordarkspawn
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    I disagree with @Doctordarkspawn Actually, I do agree it's great in PvP, but I see a great place for it in PvE.

    Recently Zos needed the passives that increased magika and stam regen. Many have gone to vampire to correct this. When I say many I'm speaking of tanks, magika dps ans stamina dps.

    Plus side to Vampirism

    1. 10% increased mag/stam regen (stage 2)
    2. Reduced damage taken when belles 50% health increasing further at 30% (stage 3)
    3. Zero negated affects at stage 1
    4. Easy to control the stages by feeding and using vamp skills.

    Down side is extra fire damage taken at in stage 2-4. I can attest, not a big deal though one does get better at avoiding avoidable damage.

    The problem is most of these can be got through conventional means. So the question becomes, is it worth the penalty for the specific bonus?

    10% increased Stam/mag regen can be got from CP passives for not that much if you have the points to spare. Personally if your going DPS then you allready need a high stam/magicka regen anyway, so you likely allready -have- that. Is the drop in health regen worth that? You decide, I personally wouldn't take that deal. If a DK tank, see my next point.

    The reduced damage can be got from armor and PC passives. If your the tank, you should allready be the walking wall, and I find doing anything to take a disadvantage to a widely used damage type, is just a bad deal. If it were something less used like say, frost, then I could see it. Personally still think it's a bad deal. Yes you can cover it with racial passives. I personally still think this is a bad deal.

    The one thing I could see you taking vampirism for, is the massive speed boost, aaaand that can be got from a gearset if your just using it for heists, so.

    All and all for pve I think there are better deals. Up to the OP and all reading whether or not it's worth the downsides, but I've personally said and will say many times that vampirism ain' been worth it for a looooong time.
    Edited by Doctordarkspawn on September 6, 2016 7:30PM
  • Doctordarkspawn
    Doctordarkspawn
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    sekhem wrote: »
    Hi.

    Vampirism is mostly usefull in PVP. But before that if you want it lemme lay down a few things for you.

    1. If your running a stam build, then werewolf is far more worth puting points into as it's specifically designed for it.

    2. Vampirism shines in PVP and precisely nowhere else. If you PVP alot then vampirism is well worth it, but if you hate setting foot in Cyro this is precisely worth bugger all to you.

    3. There's a few powers that are mildly usefull, the vamp ultimate is still somewhat usefull but has been nerfed to all buggery. The drain attack is actually buffed to the point where it's useable on anything but there are better heals. Mist form is basicly broken.

    Bottom line. Vampirism is situational. Do not expect to use it in PVE, as everything in the game does fire damage basicly. Plus, in order to get these passives now you have to eat alot more fire damage and a really, really low health recov, which while being a kinda useless stat, having little outside your own self heals to get you on your feet IS gonna hurt you if you dont kill everything in seconds. I reccomend you stay away from it. If your looking for something nice to go for, werewolf is a great thing for stam builds, but the debate on whether you'll do more damage with your regular rotation or werewolf form rages on. Personally I think werewolf is also far too high matinence.

    Thems my two cents.

    I'm not disagreeing with you but in what way does it shine in pvp? How could I improve my Khajiit stamblade in pvp, I feel squishy.

    The single target drain that CC's, vamp swarm, basicly alot of clutch healing. I dont PVP like....ever, so someone else can help you. I'm sure you'll get a response eventually.
  • idk
    idk
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    I disagree with @Doctordarkspawn Actually, I do agree it's great in PvP, but I see a great place for it in PvE.

    Recently Zos needed the passives that increased magika and stam regen. Many have gone to vampire to correct this. When I say many I'm speaking of tanks, magika dps ans stamina dps.

    Plus side to Vampirism

    1. 10% increased mag/stam regen (stage 2)
    2. Reduced damage taken when belles 50% health increasing further at 30% (stage 3)
    3. Zero negated affects at stage 1
    4. Easy to control the stages by feeding and using vamp skills.

    Down side is extra fire damage taken at in stage 2-4. I can attest, not a big deal though one does get better at avoiding avoidable damage.

    The problem is most of these can be got through conventional means.

    10% increased Stam/mag regen can be got from CP passives for not that much if you have the points to spare.

    The reduced damage can be got from armor and PC passives.

    The one thing I could see you taking vampirism for, is the massive speed boost, aaaand that can be got from a gearset if your just using it for heists, so.

    All and all for pve I think there are better deals.

    @Doctordarkspawn

    Your entitled to your oppinion but i have not seen any suggestions of better means for the same objectives. Additionally, my points made previously are still very valid, very valid, though not for everyone for various reasons.

    CP is already maxed. Cannot spend another point and therefore cannot get 10% more mag/stam regen or more of anything else than I have already, from CP that is.

    Read the post above. It's from a tank talking about PvE. In other words, my point is not rogue either.
  • SolarCat02
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    Vampirism basically has to be an integral part of your build, as it never actually goes away unless you cure it. You can make the negatives less by feeding, of course! But you also trade in many of the passives to do this.

    It's easier to build vampirism into a magicka character than a stamina one. That said, as mentioned, the regeneration bonus to all three stats is enough of a perk to make it worth considering.

    Just be aware that if you want to stay at a lower vampire level, you will be micromanaging your feeding, especially if you actually use vampire abilities.

    My dragonknight healer lives in stage four and has finished everything up to all the normal Trials, plus veteran dungeons like City of Ash and periodically heal-tanking normal dungeons for PUGs. (I believe she is capable of doing well in veteran Trials, but I want a full well-traited set of Spell Power Cure before stepping through the door, and the new helmet that gives stamina would be awesome too). But she is a shield-based healer, so I am used to shielding up the team, watching health bars, and topping them off. She does usually have the lowest health in the group... But she is also usually in the middle of the mess, too, except on melee bosses. :D
    Why be normal when you can be better?

    Elissandra Ravenwing, Magicka Dragonknight Healer
    Lady Kalila, Stamina Templar DPS
    Stands-in-Danger, Nightblade Saptank
    Zalarah, Stamina Dragonknight DPS
  • Doctordarkspawn
    Doctordarkspawn
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    I disagree with @Doctordarkspawn Actually, I do agree it's great in PvP, but I see a great place for it in PvE.

    Recently Zos needed the passives that increased magika and stam regen. Many have gone to vampire to correct this. When I say many I'm speaking of tanks, magika dps ans stamina dps.

    Plus side to Vampirism

    1. 10% increased mag/stam regen (stage 2)
    2. Reduced damage taken when belles 50% health increasing further at 30% (stage 3)
    3. Zero negated affects at stage 1
    4. Easy to control the stages by feeding and using vamp skills.

    Down side is extra fire damage taken at in stage 2-4. I can attest, not a big deal though one does get better at avoiding avoidable damage.

    The problem is most of these can be got through conventional means.

    10% increased Stam/mag regen can be got from CP passives for not that much if you have the points to spare.

    The reduced damage can be got from armor and PC passives.

    The one thing I could see you taking vampirism for, is the massive speed boost, aaaand that can be got from a gearset if your just using it for heists, so.

    All and all for pve I think there are better deals.

    @Doctordarkspawn

    Your entitled to your oppinion but i have not seen any suggestions of better means for the same objectives. Additionally, my points made previously are still very valid, very valid, though not for everyone for various reasons.

    CP is already maxed. Cannot spend another point and therefore cannot get 10% more mag/stam regen or more of anything else than I have already, from CP that is.

    Read the post above. It's from a tank talking about PvE. In other words, my point is not rogue either.

    I did read it. I just disagree with it massivley and your points simply dont asuage the problems I had and still have with vampirism, but agree to disagree I suppose.

    Also, I edited my post heavily to explain my reasonings, so thats there if you care. But personally I still say no sale to vampirism, and probably will as a tank main unless it's seriously overhauled. But my suggestions were, basicly, "10% regen isn't gonna make a difference if your a DPS" and "If you dont allready have high consistant resistances and counters to spike damage, you may need to rework some things."
    Edited by Doctordarkspawn on September 6, 2016 7:37PM
  • Mortehl
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    Vampirism is a massive sustain boost while tanking. Better to be a walking wall that is very self sufficient at the same time. Better to choose a race that gives you massive stats, a personal health on hit, and use your class passives to compensate for situational issues. Any time you're at a disadvantage due to fire, simply feed away to stage 1, and it's like you're not a vampire any way.

    You may personally say vampirism isn't worth it and it's your right to. I however disagree and will continue to disagree. You should try being a vampire while tanking hard mode trials. It really helps. It can be done without it of course if you have lore issues or whatever, but otherwise you're just overlooking a huge advantage for no reason.
  • sekhem
    sekhem
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    sekhem wrote: »
    Hi.

    Vampirism is mostly usefull in PVP. But before that if you want it lemme lay down a few things for you.

    1. If your running a stam build, then werewolf is far more worth puting points into as it's specifically designed for it.

    2. Vampirism shines in PVP and precisely nowhere else. If you PVP alot then vampirism is well worth it, but if you hate setting foot in Cyro this is precisely worth bugger all to you.

    3. There's a few powers that are mildly usefull, the vamp ultimate is still somewhat usefull but has been nerfed to all buggery. The drain attack is actually buffed to the point where it's useable on anything but there are better heals. Mist form is basicly broken.

    Bottom line. Vampirism is situational. Do not expect to use it in PVE, as everything in the game does fire damage basicly. Plus, in order to get these passives now you have to eat alot more fire damage and a really, really low health recov, which while being a kinda useless stat, having little outside your own self heals to get you on your feet IS gonna hurt you if you dont kill everything in seconds. I reccomend you stay away from it. If your looking for something nice to go for, werewolf is a great thing for stam builds, but the debate on whether you'll do more damage with your regular rotation or werewolf form rages on. Personally I think werewolf is also far too high matinence.

    Thems my two cents.

    I'm not disagreeing with you but in what way does it shine in pvp? How could I improve my Khajiit stamblade in pvp, I feel squishy.

    The single target drain that CC's, vamp swarm, basicly alot of clutch healing. I dont PVP like....ever, so someone else can help you. I'm sure you'll get a response eventually.

    Ah well I do use those so maybe its just a L2P issue, haha. Thanks
    The Dr found that his stars had decayed. Why didn't he keep them in the fridge? lol

    PS4 NA dobby_of_doom
    now also PC NA...I have no idea what I'm doing...
  • Doctordarkspawn
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    My final post on the subject as this is pretty much the same debate I alllways find myself in, with stalemate.

    OP, play around with it. If you find the bonuses are worth it and you learn to dodge (You should learn to do that anyway but this is a great training weight for it) then go ahed and keep it. Just be warned, like one of the posters in the thread said, it should be -integral- to your build. Afterthoughts do not a good build make.

    If you dont like it, that's fine too. Hit up WW and see how you like that, you might like it better given it's entirely stam centric.

    Theorycraft, my friend. Come up with a theory, test, repeat.
  • THEDKEXPERIENCE
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    Undeath is arguably the best passive in the entire game and no one talks about it. I spend all day watching my health go from 100% to 5% to 100% with Breath of Life. If not for Undeath that 5% would be 0% and I'd be dead roughly 50 times more often than now.

    People often ask me why I run a PVP build with almost no crit resistance, well there you go. If I see something coming I mist form. If I don't usually Undeath saves my bacon long enough for Breath of Life to fix my mistake.
  • STEVIL
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    Speaking primarily for PVE it is useful depending on your build and playstyle.

    if your stamina is low and you want to hold it for critical uses, elusive mist is a great magica-burning dodge substitute that helps with cc cases. 75% damage red is not shabby and the cc resist and cleanse is bonus. keep in mind you dont have to stay in kist form for 3sec. block and you are out instantly. So thinking of it as a magica fed block that can last for up to 3secs per use... maybe after you used up your stamina to feed blocks - sweet.

    Drain finally is up to at least noticable healing. its stun comes in handly. BUT for the most part, i put it on back bar at best. i have elusive mist on front bar for all four of my vamps right now.

    but the passives shine - and yeah most of them can be gotten elsewhere depending on what else you want to give up... but why give up that other stuff when you can vamp and keep going?

    Fire and health regen are the real downsides but IMO most of the time your health regen isn't keeping you alive (plus damage gets reduced at lower levels of health due to vpassive) and fire is for the most part really dangerous in its area tyopes and you can stay out of those if you play well and if you get caught mist and run out until you get out of the red.

    its not a game winner on its on. play it if it interests you not for OP GAME BREAKER.

    but for me, it gives at least as good as it gets and so its in the IF YOU LIKE IT DO IT.

    WARNING: You can get rid of vamp easily at mages guild. Costs very little cash. But respec BEFORE to get the skill point out of the vamp line. They dont refund otherwise.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • EternallyMithril
    I want to thank everyone for their input. It was all very helpful, and the fact that there was a lot of disagreement was a great thing, as it brought to light a lot of different viewpoints on the topic.

    I ended up going last night and finding some bloodfiends to bite me, so I have begun my life as a Vampire. I'm not wedded to it, so I'll try it out a while and see, and if I don't like it, I will respec my skill points (thanks for that tip!) and then get cured. But for now, I decided to give it a try.
  • raglau
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    I had vamp for quite a while, really enjoyed it from a RP perspective. But as a PvE player it didn't really add anything mechanically, not to my rather crude eye anyway, as it was nerfed to nothingness over the time I had it. Main issue was constant fire damage in vet dungeons. But the Vamp line needs a weakness of course.

    I respecced at the weekend and got the cure. I definitely think you've done the right thing to try it out, as you say, you can always respec. I'm probably going to try werewolf now, just really to try the experience out and have a bit of fun.
    I want to thank everyone for their input. It was all very helpful, and the fact that there was a lot of disagreement was a great thing, as it brought to light a lot of different viewpoints on the topic.

    I ended up going last night and finding some bloodfiends to bite me, so I have begun my life as a Vampire. I'm not wedded to it, so I'll try it out a while and see, and if I don't like it, I will respec my skill points (thanks for that tip!) and then get cured. But for now, I decided to give it a try.

  • serenity_painted
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    The stam/mag regen and Undeath(damage reduction) aren't must have's by any means but they are boons and are usefull. The skills themselves situational in PvE at best, most usefull being Devouring Swarm since it heals you but these skills see little use since PvE given how easy it is these days. They won't be on your bar much at all but once in awhile you're glad that you have them.
    THe lack of speed reduction in stealth, this has no use during dungons but if you like doing Dark Brotherhood and Thieves Guild quests it's very useful, easpecially the timed daily missions. And it's ofc fantastic in PvP

    Not a game changer for PvE but i like having it on my stam char. It's useful every now and again, especially when tanking.
    Edited by serenity_painted on September 7, 2016 10:11PM
  • KingYogi415
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    Batswarm>
  • Lexxypwns
    Lexxypwns
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    At this point, I'm not sure there's a reason to not run vamp on magika builds, even taking the bonus damage from Dawnbreaker isn't close to a deterent. Mist form is crucial for mobility and has no peers available for magika builds and bats is ridiculous strong and the best ultimate option for Magplar and mDK and arguably the best for sorc and magblade too.
  • idk
    idk
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    I want to thank everyone for their input. It was all very helpful, and the fact that there was a lot of disagreement was a great thing, as it brought to light a lot of different viewpoints on the topic.

    I ended up going last night and finding some bloodfiends to bite me, so I have begun my life as a Vampire. I'm not wedded to it, so I'll try it out a while and see, and if I don't like it, I will respec my skill points (thanks for that tip!) and then get cured. But for now, I decided to give it a try.

    Welcome to the club. i sugges until you have the passives to reduce damage when low health to feed. Also, until you feel comfortable playing around fire you can always feed to control your level.

    Enjoy.
  • old_mufasa
    old_mufasa
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    Hi.

    Vampirism is mostly usefull in PVP. But before that if you want it lemme lay down a few things for you.

    1. If your running a stam build, then werewolf is far more worth puting points into as it's specifically designed for it.

    2. Vampirism shines in PVP and precisely nowhere else. If you PVP alot then vampirism is well worth it, but if you hate setting foot in Cyro this is precisely worth bugger all to you.

    3. There's a few powers that are mildly usefull, the vamp ultimate is still somewhat usefull but has been nerfed to all buggery. The drain attack is actually buffed to the point where it's useable on anything but there are better heals. Mist form is basicly broken.

    Bottom line. Vampirism is situational. Do not expect to use it in PVE, as everything in the game does fire damage basicly. Plus, in order to get these passives now you have to eat alot more fire damage and a really, really low health recov, which while being a kinda useless stat, having little outside your own self heals to get you on your feet IS gonna hurt you if you dont kill everything in seconds. I reccomend you stay away from it. If your looking for something nice to go for, werewolf is a great thing for stam builds, but the debate on whether you'll do more damage with your regular rotation or werewolf form rages on. Personally I think werewolf is also far too high matinence.

    Thems my two cents.

    This is incorrect....totally wrong on many points..

    You gain 10% stam and magic regen... you only have to be in stage 2 and that last hours. Something at is a boon in pve no matter what the build

    You can totally mitigate the increased fire damage through champion points

    Do to the last set of changes you do not need any of the skills on your bars if you do not need or want them to get the +10% to regen.

    Bat swarm is effect in pve as well as pvp.. not sure why you are claiming that..

    Mist form is also good in both pvp and pve..

    If you are totally paranoid of fire damage you can just go to stage 1 vampire and suffer no ill effects..
  • FriedEggSandwich
    FriedEggSandwich
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    Hi.

    Vampirism is mostly usefull in PVP. But before that if you want it lemme lay down a few things for you.

    1. If your running a stam build, then werewolf is far more worth puting points into as it's specifically designed for it.

    2. Vampirism shines in PVP and precisely nowhere else. If you PVP alot then vampirism is well worth it, but if you hate setting foot in Cyro this is precisely worth bugger all to you.

    3. There's a few powers that are mildly usefull, the vamp ultimate is still somewhat usefull but has been nerfed to all buggery. The drain attack is actually buffed to the point where it's useable on anything but there are better heals. Mist form is basicly broken.

    Bottom line. Vampirism is situational. Do not expect to use it in PVE, as everything in the game does fire damage basicly. Plus, in order to get these passives now you have to eat alot more fire damage and a really, really low health recov, which while being a kinda useless stat, having little outside your own self heals to get you on your feet IS gonna hurt you if you dont kill everything in seconds. I reccomend you stay away from it. If your looking for something nice to go for, werewolf is a great thing for stam builds, but the debate on whether you'll do more damage with your regular rotation or werewolf form rages on. Personally I think werewolf is also far too high matinence.

    Thems my two cents.

    I agree with you're first point, just not the bolded part. Vamp has proved more useful than not in vMA on my sorc, for the regen and reduced damage below 50% hp. I have 2 identical (apart from vamp) sorcs that I run vMA with and it's easier to get a higher score on the vamp than the non-vamp. I believe vamp is a no-brainer for any magica sorc unless you exclusively run endgame group content. What makes it a no-brainer imo is that the extra fire damage can easily be mitigated by a ward. I'm not even sure if the ward takes the extra fire damage, even if they do elemental defender applies to wards so you can toughen your ward to it. The health recovery is a non-issue when you have healing ward or a self heal like surge or syphoning. Magblades also tend to use a ward, esp in pvp, so this can apply to them too. I agree that ww is a better choice for stam builds though.
    Edited by FriedEggSandwich on September 8, 2016 4:28AM
    PC | EU
  • Burning_Talons
    Burning_Talons
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    Hi.

    Vampirism is mostly usefull in PVP. But before that if you want it lemme lay down a few things for you.

    1. If your running a stam build, then werewolf is far more worth puting points into as it's specifically designed for it.

    2. Vampirism shines in PVP and precisely nowhere else. If you PVP alot then vampirism is well worth it, but if you hate setting foot in Cyro this is precisely worth bugger all to you.

    3. There's a few powers that are mildly usefull, the vamp ultimate is still somewhat usefull but has been nerfed to all buggery. The drain attack is actually buffed to the point where it's useable on anything but there are better heals. Mist form is basicly broken.

    Bottom line. Vampirism is situational. Do not expect to use it in PVE, as everything in the game does fire damage basicly. Plus, in order to get these passives now you have to eat alot more fire damage and a really, really low health recov, which while being a kinda useless stat, having little outside your own self heals to get you on your feet IS gonna hurt you if you dont kill everything in seconds. I reccomend you stay away from it. If your looking for something nice to go for, werewolf is a great thing for stam builds, but the debate on whether you'll do more damage with your regular rotation or werewolf form rages on. Personally I think werewolf is also far too high matinence.

    Thems my two cents.

    What are you talking abiut mistform broken? Besides the gapclose snares id say its pretty amazing
  • Knootewoot
    Knootewoot
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    I want to thank everyone for their input. It was all very helpful, and the fact that there was a lot of disagreement was a great thing, as it brought to light a lot of different viewpoints on the topic.

    I ended up going last night and finding some bloodfiends to bite me, so I have begun my life as a Vampire. I'm not wedded to it, so I'll try it out a while and see, and if I don't like it, I will respec my skill points (thanks for that tip!) and then get cured. But for now, I decided to give it a try.

    Vampirism is not a mere skilltree. It's a way of live. Welcome to the family.

    *Hisssss*
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • EternallyMithril
    Sorry, double post.
    Edited by EternallyMithril on September 8, 2016 2:57PM
  • Waffennacht
    Waffennacht
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    Was a vamp, only problem in PvP is:

    DKs, they like fire, they also like really big heavy fire staff attacks, +21% on that HURTS

    Sorcs, they like fire staffs too, they also hurt.

    They are in the minority but I did not like giving any of these builds an advantage.

    I didn't really see too much of a difference in either direction though
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
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