Daggerfall_Bones wrote: »Removing cross faction communication and locking your account to a campaign cycle would help with bringing in low levels. My guild invites low levels to join our guild to experience raiding but they are a liability with Vicious Death/Steath det bombs when you have players messaging the other faction with location and group composition. Take the recent 50,000k TV grief in IC. A group member cross faction messaging a streamer to setup a bomb to his own group/faction to score good boy points. That should be a permaban for both of them.
The PvP mechanics for Cyrodil have such potential but the factions in current form are meaningless. A guild reputation system that rewarded faction loyalty would help but we're instead jumping the shark with housing and dank duels. /yawn. At least spellcrafting is still not completely dead.
Last week a DR 10 man group ran into a baby level 14 outside of Alessia.
We surrounded it and said "dance or die"
They danced. We danced back and a couple people did a bow.
We proceeded on our merry way, leaving it alive, never saw it again.
However if it had attacked us or been part of a group attacking us, id have shown it no mercy.
Daggerfall_Bones wrote: »Removing cross faction communication and locking your account to a campaign cycle would help with bringing in low levels. My guild invites low levels to join our guild to experience raiding but they are a liability with Vicious Death/Steath det bombs when you have players messaging the other faction with location and group composition. Take the recent 50,000k TV grief in IC. A group member cross faction messaging a streamer to setup a bomb to his own group/faction to score good boy points. That should be a permaban for both of them.
The PvP mechanics for Cyrodil have such potential but the factions in current form are meaningless. A guild reputation system that rewarded faction loyalty would help but we're instead jumping the shark with housing and dank duels. /yawn. At least spellcrafting is still not completely dead.
You talk like people don't do that kind of stuff during war. Open your eyes and toughen up man.
God_flakes wrote: »Daggerfall_Bones wrote: »Removing cross faction communication and locking your account to a campaign cycle would help with bringing in low levels. My guild invites low levels to join our guild to experience raiding but they are a liability with Vicious Death/Steath det bombs when you have players messaging the other faction with location and group composition. Take the recent 50,000k TV grief in IC. A group member cross faction messaging a streamer to setup a bomb to his own group/faction to score good boy points. That should be a permaban for both of them.
The PvP mechanics for Cyrodil have such potential but the factions in current form are meaningless. A guild reputation system that rewarded faction loyalty would help but we're instead jumping the shark with housing and dank duels. /yawn. At least spellcrafting is still not completely dead.
You talk like people don't do that kind of stuff during war. Open your eyes and toughen up man.
We can start comparing this to real war when certain players can be court martialed for their behavior. Until then, this is still just a game and it's "ok" to suggest ways to make it more difficult for people to carry out that behavior.
I leave lowbies alone, but they always seem to attack anyway. My favorite so far was stumbling across three level 15 sorcs. I stopped, waved at them, and mounted to ride away. They attacked. With just their scamps and lightning staffs. I killed them... then got rage tells that I was a bully.God_flakes wrote: »Or my personal favorite: let's cap this far northern keep of this underpopulated faction and lure ones and twos and unorganized groups of noobs up there and farm them and hee hee and haw haw in ts and then slap eachother on the backs cuz wersogud! We haz so much farming!
I dunno, I usually see that as a "come fight me" sign hung on the map. Sometimes you get zerged down, but often I just find someone looking for a good fight.
God_flakes wrote: »Daggerfall_Bones wrote: »Removing cross faction communication and locking your account to a campaign cycle would help with bringing in low levels. My guild invites low levels to join our guild to experience raiding but they are a liability with Vicious Death/Steath det bombs when you have players messaging the other faction with location and group composition. Take the recent 50,000k TV grief in IC. A group member cross faction messaging a streamer to setup a bomb to his own group/faction to score good boy points. That should be a permaban for both of them.
The PvP mechanics for Cyrodil have such potential but the factions in current form are meaningless. A guild reputation system that rewarded faction loyalty would help but we're instead jumping the shark with housing and dank duels. /yawn. At least spellcrafting is still not completely dead.
You talk like people don't do that kind of stuff during war. Open your eyes and toughen up man.
We can start comparing this to real war when certain players can be court martialed for their behavior. Until then, this is still just a game and it's "ok" to suggest ways to make it more difficult for people to carry out that behavior.
That's not how it works, Jariel.
This is an open war simulator, plain and simple. This war just happens to have a weak court martial system. It has fewer rules than you or I would like, and WAY fewer than that guy would like. You need to open your eyes as well.
Also, "that behavior," as you call it, referring to his comment regarding cross faction cooperation, isn't cheating in any way shape or form and is not related to CE. Don't try to draw a similarity between the two. One is fair play, albeit shady, and one is outright cheating and hacking the game.
wolfninja101b14_ESO wrote: »