https://youtu.be/VYekBW0ER3E
Doctordarkspawn wrote: »
NyPetiwowp wrote: »
One rapid strike takes 0.6s, you were killed in that long time! If you are an experienced player in vMSA you should have known that this boss will do this attack!
You also start this miniboss-fight with 80% HP! Buff your vigor always when you are not on 100%! And sometime even that is not enough, when you start hearing the sound of the enemy rapid strikes dodge or block! Use your caltrops, endless hail and trap before the boss is in front of you, not after; and then use your dps rotation dots on your stam dk!
https://youtu.be/VYekBW0ER3E
I don't like being animation cancel killed by NPC's, ZOS. Fix it.
Long Story:
I was testing out my StamDK's new build, and figured I'd do a quick run of VMA with him. And this little oddity came about. Lmao.Either ZOS implemented an "aura mechanic" to NPC's similar to "spiritual pressure" from the Bleach fictional anime and manga franchise. Or, I just totally got animation cancel killed by an NPC. Cheat engine confirmed. Please ban them immediately. I got GG'd, and no rematch.
The difficulty comes entirely from how buggy it is in there. The double CC's are especially fun, or the fears that take too long to break out of. I do not do VMA because I cannot tolerate this kind of gameplay. It has been like this since it came out and it disgusts me that they continue to allow such low quality gameplay through with no intent to fix or improve it.
NyPetiwowp wrote: »The difficulty comes entirely from how buggy it is in there. The double CC's are especially fun, or the fears that take too long to break out of. I do not do VMA because I cannot tolerate this kind of gameplay. It has been like this since it came out and it disgusts me that they continue to allow such low quality gameplay through with no intent to fix or improve it.
I've run 100s of vMSAs without any noticeable bugs, imo it's all about l2p.
In this video it's not a bug, this is how fast rapid strikes work!
NyPetiwowp wrote: »The difficulty comes entirely from how buggy it is in there. The double CC's are especially fun, or the fears that take too long to break out of. I do not do VMA because I cannot tolerate this kind of gameplay. It has been like this since it came out and it disgusts me that they continue to allow such low quality gameplay through with no intent to fix or improve it.
I've run 100s of vMSAs without any noticeable bugs, imo it's all about l2p.
In this video it's not a bug, this is how fast rapid strikes work!
NyPetiwowp wrote: »
One rapid strike takes 0.6s, you were killed in that long time! If you are an experienced player in vMSA you should have known that this boss will do this attack!
You also start this miniboss-fight with 80% HP! Buff your vigor always when you are not on 100%! And sometime even that is not enough, when you start hearing the sound of the enemy rapid strikes dodge or block! Use your caltrops, endless hail and trap before the boss is in front of you, not after; and then use your dps rotation dots on your stam dk!
...? O_O
NyPetiwowp wrote: »The difficulty comes entirely from how buggy it is in there. The double CC's are especially fun, or the fears that take too long to break out of. I do not do VMA because I cannot tolerate this kind of gameplay. It has been like this since it came out and it disgusts me that they continue to allow such low quality gameplay through with no intent to fix or improve it.
I've run 100s of vMSAs without any noticeable bugs, imo it's all about l2p.
In this video it's not a bug, this is how fast rapid strikes work!
Change name to VERY Rapid Strikes. Fixed.
.... ZOS implemented an "aura mechanic" to NPC's similar to "spiritual pressure" from the Bleach fictional anime and manga franchise....

NyPetiwowp wrote: »NyPetiwowp wrote: »
One rapid strike takes 0.6s, you were killed in that long time! If you are an experienced player in vMSA you should have known that this boss will do this attack!
You also start this miniboss-fight with 80% HP! Buff your vigor always when you are not on 100%! And sometime even that is not enough, when you start hearing the sound of the enemy rapid strikes dodge or block! Use your caltrops, endless hail and trap before the boss is in front of you, not after; and then use your dps rotation dots on your stam dk!
...? O_O
What don't you understand? I know my english isn't always 100% grammatically correct, but I think it's very understandable!
This is pretty common. A lot of the NPC attacks in VMA appear to do their damage the moment the enemy performs their attack. There's a few enemies, especially on that stage and on stage 9, that kill me without ever performing an attack. It's not lag, it's just that the damage is applied before the animation.
And it sucks.
Yeah. I started to rage long ago. I've done VMA a ridiculous amount of times (80+ at least) and I started noticing on some really questionable deaths that, time and time again, I'd just take a crapload of damage instantly and die. I started recording runs to try to figure out what was killing me, and each time the enemy flinched... and I just died. And that's what I started to realize that the damage was being applied before the animation was finished.You know, I think you may be onto something with that. Because honest to goodness, I've had weird deaths both in VMA and outside of VMA alike. And it just seemed as though I got melted, while the enemy appeared to do nothing but spawn or walk in my direction. As I said previously, people in a VAA run earlier got merked from axes that just managed to appear and float by. They made no swinging motions or any of that, and bodies just dropped. Lmao.
https://youtu.be/VYekBW0ER3E
I don't like being animation cancel killed by NPC's, ZOS. Fix it.
Long Story:
I was testing out my StamDK's new build, and figured I'd do a quick run of VMA with him. And this little oddity came about. Lmao.Either ZOS implemented an "aura mechanic" to NPC's similar to "spiritual pressure" from the Bleach fictional anime and manga franchise. Or, I just totally got animation cancel killed by an NPC. Cheat engine confirmed. Please ban them immediately. I got GG'd, and no rematch.
https://youtu.be/VYekBW0ER3E
I don't like being animation cancel killed by NPC's, ZOS. Fix it.
Long Story:
I was testing out my StamDK's new build, and figured I'd do a quick run of VMA with him. And this little oddity came about. Lmao.Either ZOS implemented an "aura mechanic" to NPC's similar to "spiritual pressure" from the Bleach fictional anime and manga franchise. Or, I just totally got animation cancel killed by an NPC. Cheat engine confirmed. Please ban them immediately. I got GG'd, and no rematch.
Oh yeah this is the dungeon where I realized that there is no longer a negative feed back section within the game. There are 2 positive feedback sections though. Here is the list.
- Crash/Blocks Progress
- Exploit
- Impairs Functionality
- Delays Progress
- Cosmetic
- Pleasant Surprise
- That's Awesome!