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TRADE GUILD DLC WITH CUSTOM SHOPS FOR SOLO PLAYERS

esometric
esometric
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I think trading is must be one of the biggest part of any mmo market is big and all whant use it how they whant, so i try to imaginate a DLC who can bring to game world more realistic and more hardcore trading.
  1. People with DLC get new quest line and skill tree for trading.
  2. After finish quest they get oportunity to buy a trading kiosk/caravan For very high price like 5 mil of gold.
  3. Trade kiosk have own lvl and get experense from trades. First you get limit of the place to sell and only low rank items and other stuff. with leveling up the kiosk you can sell more important items and go to other zones, so its help for world starting traders will be in low lvl zones with stuff what need for people in this zone.
  4. Every time then you add new items to your kiosk people in town can go to trade market hause and see the all list off all players kiosk in one place with fillters and zone there is trader. then can buy not a item direct but ticet who lets you take this item from trader and shows hes cordinates in compas. This gives auto reservation of item in kiosk and other will not able to buy that only owner of this ticet who can be expare after some time. After buyer come and with this ticet take a product seller get money from global market to hes mail.
  5. shop can work then you self close and work like seller or you can rent for gold per haur. your trader who will sell products then you work araund and collecting stuff for your kiosk. And ofcourse you can add skins in crown market for this traders.
  6. You must give THIEF GUILD members oportunity to steal from kiosk like this and for kiosk owners to rent security guard for trading haurs for more fun.
  7. Or give for guilds to fight for teritory in real pvp and take control of secure traders in hes guild teritory and make for this money it will be realistic.
dbf8d7d120f41c549367dbe4e58df02d.jpg
Edited by esometric on August 6, 2016 8:48PM
  • Cazzy
    Cazzy
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    This seems a little complicated and a waste of DLC, in my opinion :smile: It also kinda sounds like a partial Auction House, haha. Probably just me! :tongue:
  • Wow
    Wow
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    Just add a woodworking recipe
    - Chair
    - Chest

    Then we can set up stall like this
    35305-1-1367636930.jpg
    Edited by Wow on August 6, 2016 9:20PM
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  • GarnetFire17
    GarnetFire17
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    I like the idea. except for the stealing part lol. You are going to make this the only way your stuff can be stole from you, no one would do it.
    Edited by GarnetFire17 on August 6, 2016 9:19PM
  • esometric
    esometric
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    Wow wrote: »
    Just add a woodworking recipe
    - Chair
    - Chest

    Then we can set up stall like this
    35305-1-1367636930.jpg

    place for trade guild store
    ewaste_bin.gif
  • jedtb16_ESO
    jedtb16_ESO
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    here we go again....

    answer this one question....

    given that there are four ways that all player can buy and sell things why should zos divert resources to create a fifth?

    please, if you are going to answer it, try to do it in a coherent manner..... so we all can understand.
  • esometric
    esometric
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    here we go again....

    answer this one question....

    given that there are four ways that all player can buy and sell things why should zos divert resources to create a fifth?

    please, if you are going to answer it, try to do it in a coherent manner..... so we all can understand.

    becouse solo players pay money like and fanatics of crap guild system. there is fair that people who dont like join guild dont have oportunity open own shop and trade and there is oportunity to global search items with normal filters ??? or run like idiot araund is very fun ? and stop speak trash that chat is solo trading.
  • phaseadept
    phaseadept
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    here we go again....

    answer this one question....

    given that there are four ways that all player can buy and sell things why should zos divert resources to create a fifth?

    please, if you are going to answer it, try to do it in a coherent manner..... so we all can understand.

    Without text chat with a trading channel on consoles it can be frustrating competing with crying children and dub step music playing in the background with all the other conversations trying to sell wax for 3k.
    Edited by phaseadept on August 6, 2016 10:03PM
  • jedtb16_ESO
    jedtb16_ESO
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    phaseadept wrote: »
    here we go again....

    answer this one question....

    given that there are four ways that all player can buy and sell things why should zos divert resources to create a fifth?

    please, if you are going to answer it, try to do it in a coherent manner..... so we all can understand.

    Without text chat with a trading channel on consoles it can be frustrating competing with crying children and dub step music playing in the background with all the other conversations trying to sell wax for 3k.

    i take you point and i have some sympathy with console players.... but hey, you get what you pay for. text chat is, allegedly, coming to consoles in 10 days time i think... 16th isn't it?
  • phaseadept
    phaseadept
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    phaseadept wrote: »
    here we go again....

    answer this one question....

    given that there are four ways that all player can buy and sell things why should zos divert resources to create a fifth?

    please, if you are going to answer it, try to do it in a coherent manner..... so we all can understand.

    Without text chat with a trading channel on consoles it can be frustrating competing with crying children and dub step music playing in the background with all the other conversations trying to sell wax for 3k.

    i take you point and i have some sympathy with console players.... but hey, you get what you pay for. text chat is, allegedly, coming to consoles in 10 days time i think... 16th isn't it?

    Allegedly :smile:.

    I don't have an issue with trade guilds, other than the upkeep costs of joining most of them, and the secrecy of the bids, and the trade guild leaders colluding on prices.

    I don't sell much, and when I do it's for the benefit of other players. I can understand those who want access to the market though.
  • Unsent.Soul
    Unsent.Soul
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    I thought all CAPS titles usually get locked out?
  • jedtb16_ESO
    jedtb16_ESO
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    esometric wrote: »
    here we go again....

    answer this one question....

    given that there are four ways that all player can buy and sell things why should zos divert resources to create a fifth?

    please, if you are going to answer it, try to do it in a coherent manner..... so we all can understand.

    becouse solo players pay money like and fanatics of crap guild system. there is fair that people who dont like join guild dont have oportunity open own shop and trade and there is oportunity to global search items with normal filters ??? or run like idiot araund is very fun ? and stop speak trash that chat is solo trading.

    nope, can't extract any meaning from that...

    sorry.... perhaps you should google the word 'coherent'. and use the translate function?
  • phaseadept
    phaseadept
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    I think what people miss, is that every guild with 50+ people has a guild store. . . And items can be sold within it. . . Which means if you maintain a large enough group of active members, there is still a body of people to sell to.
  • jedtb16_ESO
    jedtb16_ESO
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    phaseadept wrote: »
    I think what people miss, is that every guild with 50+ people has a guild store. . . And items can be sold within it. . . Which means if you maintain a large enough group of active members, there is still a body of people to sell to.

    absolutely.... four ways to trade why divert resources for a fifth?
  • Rayya_Blackheart
    Rayya_Blackheart
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    Actually, I kinda like the idea of trade guilds being able to rent one of those traveling merchants. Adds more stalls at least, and gives opportunities the smaller guilds to have somewhere to sell their wares while building up.
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  • WacArnold
    WacArnold
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    Somebody just needs to make a website for eso trading like d2jsp for diablo 2.
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  • phaseadept
    phaseadept
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    Actually, I kinda like the idea of trade guilds being able to rent one of those traveling merchants. Adds more stalls at least, and gives opportunities the smaller guilds to have somewhere to sell their wares while building up.

    I like this, multiple guilds can use it, and their wares are placed for a nominal fee with a much higher cut that doesn't go back to the guild.
  • Lucius_Aelius
    Lucius_Aelius
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    Damn dude, still going on about this nonsense? What you're asking for doesn't make any kind of sense realistically, and what's more this system is perfectly good as it is and is in need of only minor tweaks at the most.

    The two things you complain about most are paying taxes/dues to trade guilds and having to hoof it all over looking for what you want, but you fail to understand economics at all by complaining about taxes and dues, and not having a global search function is a feature that should absolutely stay as it is. You're not supposed to find what you want easily (it devalues loot if it's too easy to find and buy it when you're supposed to actually be playing the game to acquire most of your loot), and you're supposed to have to be at the trader in person to know what he has or what prices he has things at.

    I have suggested before that I'm happy with Guild Leaders setting minimum prices for everything that can be sold across the board and then allowing non-members to post items at a significantly higher cut to the Guild, like 33% or some such. So anyone who wants to make use of the Traders could sell all they want and not even need to be members, allowing them to make use of the prime selling locations (while at the same time being unable to undercut actual members because of the price minimum set by the Guild Leader).

    You just want everything to be cheap and easy to buy, and what's more you want to sell without having any regard for how economics actually work, so of course your suggestions are all gibberish.

    Also just FYI, I'm a Guild Leader technically but it's a tiny guild with just me and a friend as active members and we don't have a trader or anything like that, the only guilds I have traders in are guilds in which I'm a member but not in any position of authority that makes decisions about things like raffles or dues or anything like that. I pay 10,000 a month to be a Senator in Imperium (don't need to be a Senator to sell but I like supporting the guild, they're good people and not annoying kids as you seem to think), 3000 per week in Coldharbour Trading Co (+a couple raffle tickets for another 1000 each just for good measure), 5000 per week in Secret Sauce, and 10,000 per week in XpTheGuildxp (that last one is struggling to get a trader, it's my PvP guild and we mostly just PvP, amd anyone that can afford it contributes towards a trader, myself included), and I more than make back my money in sales, a LOT more.

    I'm also 28 by the way, so not a kid, and neither are most people who run Trading Guilds, they don't just pocket the money either. They use the money as giveaways for raffles to keep people buying tickets, but mainly they use it to buy a Trader in a good location (and you can't afford the good locations if people are stingy and don't contribute)

    So you're being antisocial and are vehemently against Trading Guilds all for absolutely no good reason whatsoever, the Guilds and the people who lead them/inhabit them are not the villains you make them out to be, and you're just being lazy like so many others when you ask for things like a global search function and centralized selling. It's not supposed to be easy to find anything you want at a consistently cheap price, the game is not trying to be like Walmart and it never will be or should be.

    Of course the current system is the only system anyone has been able to come up with that is any good at all and that also doesn't completely violate lore and shatter immersion, and as long as you keep complaining about things that aren't actually problems you have no ground to stand on when arguing against this system.

    You are just being whiny for no good reason and should grow up already and get over it (LMFAO at you complaining about these "kids" and their trading guilds when you're the only one acting like a petulant child), I've responded to your posts with multiple rebuttals that have entirely shot down everything you suggest, and all you've done is ignore me because you know I'm right and that you would fail miserably at trying to argue against me, and right you are about that much at least, even if nothing else.

    Just grow up dude and let it go, it's not going to happen, seeing all these threads and now your signature devoted to this is just sad. And what's with all the caps? Seriously dude, capitalize one or two words for emphasis, entire sentences capped just makes you look childish and foolish even more than your arguments do on their own (which is plenty to be getting on with I can assure you).
    Edited by Lucius_Aelius on August 7, 2016 3:35AM
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  • Unsent.Soul
    Unsent.Soul
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    @Lucius_Aelius extremely well thought out stated. I agree but, the OP will still just bash you, call you a stupid kid, and to stick with your trade guild because you are a stupid kid.

    Some people just can't be helped.
  • NewBlacksmurf
    NewBlacksmurf
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    No
    If anything...the crafting system should instead of writs for junk, be player requests

    Problem solved partially
    This would be mats and items in these writs instead of random things gathered and crafted only to go into the NPC void.
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  • bebynnag
    bebynnag
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    easier suggestion would be to complete the thieves guild queastline, obtain dodgy wonderful merchant costume, travel to a busy town and shout over the awful music thats blasts plays in area chat!
  • Articulemort
    Articulemort
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    @Lucius_Aelius You are officially my ESO hero.

    I loved your argument just one small issue you left out....
    This kid, @esometric wants these solo stalls to sell for, in a different thread it was 10 mil now he's dropped it to 5 mil! How exactly are players used to come up with such large amount of gold without using the current guild trading system you violently hate so much?

    And since I have you attention, or so I hope, maybe you will answer my question I ask you a thousand times. Please present a logical coherent argument against the current system.
  • Lucius_Aelius
    Lucius_Aelius
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    @Lucius_Aelius You are officially my ESO hero.

    I loved your argument just one small issue you left out....
    This kid, @esometric wants these solo stalls to sell for, in a different thread it was 10 mil now he's dropped it to 5 mil! How exactly are players used to come up with such large amount of gold without using the current guild trading system you violently hate so much?

    And since I have you attention, or so I hope, maybe you will answer my question I ask you a thousand times. Please present a logical coherent argument against the current system.

    Quite right I missed that part in my comments on this thread. As I said in another thread my issue with stalls is that either everyone would be selling from the same ones and it would basically be an AH, especially with the global search function, or that everyone would have different stalls and there'd be a million of them all over. The former would be a horrible change for reasons I've stated, and the latter is just utterly impractical quite apart from any price that the stalls would cost. Also it's easy enough to adjust the cost without changing his idea at it's core, and it's the core of his suggestion that I have an issue with, which is why I never bothered arguing that point about stall costs specifically.
    Edited by Lucius_Aelius on August 7, 2016 5:54AM
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  • Articulemort
    Articulemort
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    @Lucius_Aelius You are officially my ESO hero.

    I loved your argument just one small issue you left out....
    This kid, @esometric wants these solo stalls to sell for, in a different thread it was 10 mil now he's dropped it to 5 mil! How exactly are players used to come up with such large amount of gold without using the current guild trading system you violently hate so much?

    And since I have you attention, or so I hope, maybe you will answer my question I ask you a thousand times. Please present a logical coherent argument against the current system.

    Quite right I missed that part in my comments on this thread. As I said in another thread my issue with stalls is that either everyone would be selling from the same ones and it would basically be an AH, especially with the global search function, or that everyone would have different stalls and there'd be a million of them all over. The former would be a horrible change for reasons I've stated, and the latter is just utterly impractical quite apart from any price that the stalls would cost. Also it's easy enough to adjust the cost without changing his idea at it's core, and it's the core of his suggestion that I have an issue with, which is why I never bothered arguing that point about stall costs specifically.

    I personally just find the cost to be quite funny.

    And frankly, his idea would just completely crash the servers. This game can't handle a busy area with people spamming skills, how can he expect it to handle a bunch of solo stores? That's a lot of info the server would have to be able to pull.
  • Refuse2GrowUp
    Refuse2GrowUp
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    Didn't read thru all the replies...

    I think individual trading stalls is a horrible idea honestly. There are already wayyyyy too many complaints from lazy people about how hard it is to find an item searching the various traders since they are all spread out. Giving everyone an individual trading stall could add hundreds, thousands, or more, traders to the game and make it nearly impossible to find something you want.

    About the only way for such an idea to work is if they give you, via the DLC and some sort of earned skill set, the ability to search for an item across all of tamriel, via some sort of search UI. In other words, you can run a search from your own kiosk or a DLC specific earned trader (pet similar to merchant or banker) for an item and it would tell you where the item is located so that you can go straight to it and buy it or your trader pet will go and buy it for you. This would obviously require an advanced search feature and overhaul to the trading system. And of course, there are several issues that may be reason enough for the devs to never implement such a feature, such as the negative impact individual kiosks would have on the guild trader system, and simply allocating enough space in cities and across maps to fit the requisite kiosks.

    And while I agree something along these lines might be interesting and welcomed, I think there are too many other, bigger issues that require fixing long before the devs devote the time to this. But that is just my opinion based upon my playstyle and gaming priorities of course.
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  • Brrrofski
    Brrrofski
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    Just join a guild.

    If you don't want to make friends or ever talk to anyone, plenty of trading guilds let you do that.

    People need to realise it's not the game stopping them sell things at guild traders, it's them themselves.
    Edited by Brrrofski on August 7, 2016 7:43AM
  • notimetocare
    notimetocare
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    A creative new way to beat the dead horse that is the auction house?

  • Mettaricana
    Mettaricana
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    Wow wrote: »
    Just add a woodworking recipe
    - Chair
    - Chest

    Then we can set up stall like this
    35305-1-1367636930.jpg

    Honestly most mmorlg games have this and eso should or maybe pic one of those islands like at the end of the storyline and make a neutral trade island has all traders from around the game featured in little shops heck it could be a daedric plane for clavicus vile as he loves to make deals!!!
  • BlackEar
    BlackEar
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    WacArnold wrote: »
    Somebody just needs to make a website for eso trading like d2jsp for diablo 2.


    There are websites like that.
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  • ZOS_DaryaK
    ZOS_DaryaK
    admin
    We've removed a series of posts that were not directly relevant to the topic. We've also closed this thread because the constructive discussion appears to have run it's course.
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