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Are there too many quests/people?

Farmerr
Farmerr
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I would like to hear other opinions on this. I can't travel two feet without there being a monster, town, cave, damsel in distress, our world is ending quest, etc. in all of the ESO world. I know part of that is MMO mechanics, but I've played Elder Scrolls since Morrowind and always enjoyed a nice, open area to just stroll through. You could just come up on a town and everything be fine and dandy so you just meet and greet, buy and sell, then go on. With ESO, every single nook and cranny has an army or plethora of monsters inside it. It's a wonder the alliances even exist. They couldn't clean up there own back yard much less fight an all out war in Cyrodiil. I love hacking and slashing as much as the next guy but it kind of feels like busy work. Does anybody else think there should be just an open space with sparse quests or enemies to casually explore without being the knight in shining armor? Maybe open up a section like the Imperial Reserve, Badlands, or Helkari Plains with mostly scenic sights, a couple bandit camps to raid - not the Bastille in a cave/tent, a few more unique achievements like racing an npc from one sight to the next, or opening up like a circus maximus or hippodrome somewhere for players to race their mounts, or just a believable wilderness to explore without having to kill something every other step.
  • subtlezeroub17_ESO
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    I like it. I'm on my 2nd character and apart from the main quest and the select side quests that you pretty much cant avoid, my leveling experiences are different.
  • UltimaJoe777
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    Tamriel is currently involved in 2 major conflicts: The Alliance War and the Planemeld. As a result you will see a LOT of Daedric incidents and legions taking towns. Beyond that it's petty quarrels among certain regions. Collectively it does make it seem like a bit much but individually it all makes sense.
    Edited by UltimaJoe777 on July 27, 2016 8:40PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Daemons_Bane
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    Well, I don't think there's too many at all :smile: There's a few quest for each area, which seem realistic enough, since every community has it's small issues that needs to be solved.. Then there's the npcs with the random gather tasks, which is also fine since some peasants would be too scared or busy to do said task, due to x reason
  • Shadesofkin
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    plenty of room on the Gold Coast, Hews Bane, and Wrothgar. The Events of the Planemeld and the Alliance War are far away in those zones.

    Honestly, I just turn off markers when a toon hits 50.
    Edited by Shadesofkin on July 27, 2016 8:57PM
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • dodgehopper_ESO
    dodgehopper_ESO
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    I'm starting to not like this on new characters. Its annoying to have Stuga harass me, Quen, the crazy assassin woman, the dog, etc on a brand new character. The other day I was feeding a horse in Glenumbra on an alt and Stuga and that stupid dog kept getting in the way. It wouldn't bother me too much now, but I'm concerned after a few years of this my new alts are going to be chased down by 50 people. How annoying is THAT going to be? I do not mind the way regular quests are handled, but I wonder if there's a way to stop from having an army of people demanding my attention in the future? I realize I'm famous and kind of a big deal, but am I really that famous and a big deal that I have lines of npc's begging me to save them?
    Edited by dodgehopper_ESO on July 27, 2016 9:09PM
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Danksta
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    The problem is you're comparing two different genres of games. Expecting a RPG to be the same
    BawKinTackWarDs PS4/NA

  • Nestor
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    Farmerr wrote: »
    I've played Elder Scrolls since Morrowind and always enjoyed a nice, open area to just stroll through. You could just come up on a town and everything be fine and dandy so you just meet and greet, buy and sell, then go on.


    Once you clear a town, then it is nice and peaceful in that area. So, you have to work the zone before you can peacefully explore the zone.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Bouldercleave
    Bouldercleave
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    I'm starting to not like this on new characters. Its annoying to have Stuga harass me, Quen, the crazy assassin woman, the dog, etc on a brand new character. The other day I was feeding a horse in Glenumbra on an alt and Stuga and that stupid dog kept getting in the way. It wouldn't bother me too much now, but I'm concerned after a few years of this my new alts are going to be chased down by 50 people. How annoying is THAT going to be? I do not mind the way regular quests are handled, but I wonder if there's a way to stop from having an army of people demanding my attention in the future? I realize I'm famous and kind of a big deal, but am I really that famous and a big deal that I have lines of npc's begging me to save them?

    All you have to do is accept the quest and they stop pestering you. You don't have to COMPLETE it, just accept it.

    The things people *** about is staggering.
  • greylox
    greylox
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    .....Is there too much to do?...like it's a bad thing ;)

    I want it more alive
    PC EU

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    *{Smokes-in-the-Shade }* (Mag pet Sorc Argonian, prolific thief, willing participant of the dark arts, gardener of exotic...herbs)
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    {*}Mains
    { CP 900+ }

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  • dodgehopper_ESO
    dodgehopper_ESO
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    I'm starting to not like this on new characters. Its annoying to have Stuga harass me, Quen, the crazy assassin woman, the dog, etc on a brand new character. The other day I was feeding a horse in Glenumbra on an alt and Stuga and that stupid dog kept getting in the way. It wouldn't bother me too much now, but I'm concerned after a few years of this my new alts are going to be chased down by 50 people. How annoying is THAT going to be? I do not mind the way regular quests are handled, but I wonder if there's a way to stop from having an army of people demanding my attention in the future? I realize I'm famous and kind of a big deal, but am I really that famous and a big deal that I have lines of npc's begging me to save them?

    All you have to do is accept the quest and they stop pestering you. You don't have to COMPLETE it, just accept it.

    The things people *** about is staggering.

    Do I really want to accept every quest that comes up to my face and chases me down? No. We have a definite limit of 25 quests at one time. I can fill that limit up in Cyrodiil alone if I want to. Throw in Main quests, or Silver/Gold quests and you can stuff up your quest list fast. You are missing the point entirely. It is an annoyance and a nuisance, and I foresee it being problematic as they keep adding stories with armies of people approaching us. I think an alternative might be worthwhile for their consideration. I don't really feel the same way as the OP, but I do to an extent understand his concerns. I think from a gameplay standpoint ZoS needs to reconsider how they will bring in other dlc. I really don't want to have 25 stugas chasing me down. Your suggestion to 'accept all' is pretty bad, even at face value, and I'm sure a lot of people will feel the same way if they continue on this path.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • UltimaJoe777
    UltimaJoe777
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    I'm starting to not like this on new characters. Its annoying to have Stuga harass me, Quen, the crazy assassin woman, the dog, etc on a brand new character. The other day I was feeding a horse in Glenumbra on an alt and Stuga and that stupid dog kept getting in the way. It wouldn't bother me too much now, but I'm concerned after a few years of this my new alts are going to be chased down by 50 people. How annoying is THAT going to be? I do not mind the way regular quests are handled, but I wonder if there's a way to stop from having an army of people demanding my attention in the future? I realize I'm famous and kind of a big deal, but am I really that famous and a big deal that I have lines of npc's begging me to save them?

    I do mount lessons on my new alts in Hew's Bane, Stuga is nowhere to be found :)
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • bebynnag
    bebynnag
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    I'm starting to not like this on new characters. Its annoying to have Stuga harass me, Quen, the crazy assassin woman, the dog, etc on a brand new character. The other day I was feeding a horse in Glenumbra on an alt and Stuga and that stupid dog kept getting in the way. It wouldn't bother me too much now, but I'm concerned after a few years of this my new alts are going to be chased down by 50 people. How annoying is THAT going to be? I do not mind the way regular quests are handled, but I wonder if there's a way to stop from having an army of people demanding my attention in the future? I realize I'm famous and kind of a big deal, but am I really that famous and a big deal that I have lines of npc's begging me to save them?

    All you have to do is accept the quest and they stop pestering you. You don't have to COMPLETE it, just accept it.

    The things people *** about is staggering.

    im loling & agreeing with your comment....

    theres just one thing though...

    console players have been kindly asked to abandon all quests as a hotfix untill a more permenat solution to the the lag/crash loop issues can be implemented....
    which means the stalking the OP mentions is a very real issue for me every time i go to train my hoarse!
  • Bouldercleave
    Bouldercleave
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    I'm starting to not like this on new characters. Its annoying to have Stuga harass me, Quen, the crazy assassin woman, the dog, etc on a brand new character. The other day I was feeding a horse in Glenumbra on an alt and Stuga and that stupid dog kept getting in the way. It wouldn't bother me too much now, but I'm concerned after a few years of this my new alts are going to be chased down by 50 people. How annoying is THAT going to be? I do not mind the way regular quests are handled, but I wonder if there's a way to stop from having an army of people demanding my attention in the future? I realize I'm famous and kind of a big deal, but am I really that famous and a big deal that I have lines of npc's begging me to save them?

    All you have to do is accept the quest and they stop pestering you. You don't have to COMPLETE it, just accept it.

    The things people *** about is staggering.

    im loling & agreeing with your comment....

    theres just one thing though...

    console players have been kindly asked to abandon all quests as a hotfix untill a more permenat solution to the the lag/crash loop issues can be implemented....
    which means the stalking the OP mentions is a very real issue for me every time i go to train my hoarse!

    I had no idea that they asked you guys to abandon all quests - that stinks.
  • bebynnag
    bebynnag
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    I'm starting to not like this on new characters. Its annoying to have Stuga harass me, Quen, the crazy assassin woman, the dog, etc on a brand new character. The other day I was feeding a horse in Glenumbra on an alt and Stuga and that stupid dog kept getting in the way. It wouldn't bother me too much now, but I'm concerned after a few years of this my new alts are going to be chased down by 50 people. How annoying is THAT going to be? I do not mind the way regular quests are handled, but I wonder if there's a way to stop from having an army of people demanding my attention in the future? I realize I'm famous and kind of a big deal, but am I really that famous and a big deal that I have lines of npc's begging me to save them?

    All you have to do is accept the quest and they stop pestering you. You don't have to COMPLETE it, just accept it.

    The things people *** about is staggering.

    im loling & agreeing with your comment....

    theres just one thing though...

    console players have been kindly asked to abandon all quests as a hotfix untill a more permenat solution to the the lag/crash loop issues can be implemented....
    which means the stalking the OP mentions is a very real issue for me every time i go to train my hoarse!

    I had no idea that they asked you guys to abandon all quests - that stinks.

    well the official advice was abandon 1 quest at a time until you see an improvment... i had to abandon ALL!
  • Nestor
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    There are only a few NPCs that chase you down, most just stand there calling out to you. But, that is mostly in the first two zones. So, I park my characters either in Zone 3, or some place quiet. For example, I have 3 mules doing L2 Provisioning Writs for the rare recipes (picked up the super rare Highland Rabbit Stew this morning and another rare Blue Drink) but they go no where near all the quest givers.

    For Quest givers like Stuga, it is easy to handle her and never have to deal with her again. Take her quest, go to the unlocked wayshrine Wrothgar and talk to the person you are supposed to talk to. This completes that quest stage. What you don't want to do is talk to NPC about anything else as that starts another quest. Then, no Stuga, and no quest in your Journal taking up space.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • BlackguardBob
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    I am overwhelmed with all manner of stuff in the Glenumbra area atm with an alt I have.

    I am trying to open up this DC area by looking for skyshards, lore books, overland bosses etc, while killing all the trash mobs that get in the way. I am not doing any quests whatsoever and staying entirely out of doors, so no dungeon crawling either.

    Everything here is CP 160 so I can get on with burning up 12 days of enlightenment that I have gathered to get some more CP points.

    Once that is done I will do the quests here and move on to the next CP 160 area.

    As I say, I find this overwhelming and at times I just have to stop (hence the 12 days of enlightenment) playing just to regain a sense of normality.
  • AzraelKrieg
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    If anything, there should be more NPCs and quests. I love questing far too much and when I've done them all, I get bored and start a new alt. Though with some alts I'm now only doing the main quest lines in each faction and leaving the side quests and it's kind of frustrating because I really like quests and skipping them is annoying me to no end.
    Gold Dragons Guildmaster PC-NACR2000+
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  • Iluvrien
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    The quests are ok, I think. There should be more NPCs in settlements, some are supposed to be bustling cities but feel very sparse.

    Now, the world mobs. I really do think these could be thinned out. The grinders would have conniptions I am sure, but to be walking across the landscape and encountering group-after-group of the same of monsters that are just outside of each other's aggro range is... well... boring.

    I would much prefer it if there were fewer of them but each one was slightly tougher and slightly more rewarding.
  • disintegr8
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    I think I found the number of quests to be done when levelling new characters was a bit overwhelming but it was all for XP and gold so I didn't have a real issue with it. Now that I am levelling my 6th character through the normal story line, I have stopped picking up a lot of the side quests as I do not need them (with over 500CP and a full set of training gear on I level fast enough). When taking my CP160 characters into silver/gold areas looking for skyshards I simply ignore all quest givers.

    The one thing I don't like, which is part of what the OP was saying, is that when you get to places like Craglorn and Wrothgar, every time you turn a corner there is something or someone wanting to kill you. Why are these mobs not fighting each other when they are so close together - wasps 10 yards away from welwa 10 yards away from bandits etc.

    You cannot venture 10 yards away from a road or track without something attacking you and this takes the fun away from adventuring and exploring. I would like to just explore everywhere looking for places of interest, chests, nodes, fishing spots, etc., but with a mob around every corner that keeps re-spawning every few minutes, it can be too much like hard work sometimes.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • bedlom
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    There is definitely way too many enemies and not enough npc's.
    It's actually one of the few things that make ESO seem abit basic to me.
    And the predictable enemy placements (literally everywhere!) Definitely kill my immersion.
  • Kalifas
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    Farmerr wrote: »
    I would like to hear other opinions on this. I can't travel two feet without there being a monster, town, cave, damsel in distress, our world is ending quest, etc. in all of the ESO world. I know part of that is MMO mechanics, but I've played Elder Scrolls since Morrowind and always enjoyed a nice, open area to just stroll through. You could just come up on a town and everything be fine and dandy so you just meet and greet, buy and sell, then go on. With ESO, every single nook and cranny has an army or plethora of monsters inside it. It's a wonder the alliances even exist. They couldn't clean up there own back yard much less fight an all out war in Cyrodiil. I love hacking and slashing as much as the next guy but it kind of feels like busy work. Does anybody else think there should be just an open space with sparse quests or enemies to casually explore without being the knight in shining armor? Maybe open up a section like the Imperial Reserve, Badlands, or Helkari Plains with mostly scenic sights, a couple bandit camps to raid - not the Bastille in a cave/tent, a few more unique achievements like racing an npc from one sight to the next, or opening up like a circus maximus or hippodrome somewhere for players to race their mounts, or just a believable wilderness to explore without having to kill something every other step.
    Enter the fed-ex man the world strikes back

    I like story as much as the next fellow. But not every 20 paces. This is one of the few things I like about guild wars 2. You just happen upon dynamic events(quest without speaking) and they chain whether you act or not.

    I think enemies should have traits that govern how they become aggressive, so with skillful play you can avoid them if that is not your fancy. On a group dungeon that might not be good but in the open world it would be a godsend.

    Game where enemies had aggressive tendencies and quotes about different aggressive tendencies.

    http://ffxiclopedia.wikia.com/wiki/Aggro

    Aggro is a shortening of "Aggressive (behavior)." This term refers to the behavior of an enemy approaching and attacking, as opposed to your attacking first.
    Only enemies high enough in level, relative to your main job level, can be aggressive towards you (with the exception of Elite enemies or world bosses)

    Methods of Detection
    Enemies that aggro rely on one or several "senses" of detection, depending on enemy and type of enemy. What each enemy aggros to is typically noted within each Bestiary.

    Possible methods of detection are as follows:
    • Sight: The enemy will detect you if you are within 15 meters, inside the enemy's "field of vision," and not Invisible.
      This "field of vision" is approximately 60-75 degrees from the direct front of the enemy, and can be avoided by walking around or behind the field (and the enemy itself).
      The faint inner circle on the radar is at about 15 meters.
    • Sound: The enemy will detect you if you are within 8 meters of it and not Sneaked.
      Sound aggro is detected in a circular radius from the center of the enemy's model. As such, walking behind the enemy will not avoid aggro to sound.
      The Stealth Trait Alertness can occasionally reduce detection to sound-aggroing or sight enemies.
    • Magic: The enemy will detect you if magic is cast within 20 meters of it (counted from where you are standing; the position of the target does not matter).
      Magic aggro is detected in a circular radius from the center of the enemy's model.
      Spells that do not cost MP will not cause magic aggro.
    • Ability: The enemy will detect you if you use a Job Ability or Weapon Skill within 20 meters of it.
      Ability aggro is detected in a circular radius from the center of the enemy's model.
    • Low HP/"Blood": The enemy will detect you if your HP color is yellow, orange, or red while within 20 meters of it.
      Blood aggro is detected in a circular radius from the center of the enemy's model.
    • True Sight: A version of Sight aggro that ignores Invisible status. (All other conditions of Sight aggro will apply.)
    • True Sound: A version of Sound aggro that ignores Sneak status. (All other conditions of Sound aggro will apply.)
    • Sleeping Non-Aggro: Some enemies in Treasures of areas are Diurnal or Nocturnal, and will therefore occasionally be sleeping. The "Zzz"s floating from their heads indicate that they will not aggro until they are awoken (either because they are attacked or because the clock changes to their "awake" time). Unlike normal Sleep, any type of aggressive action will cause them to awaken from this type of sleep, even if it does not deal any damage.
    • Spawned enemies: Many spawned enemies will immediately attack the person who caused the enemy to spawn. In some cases, it may be possible to spawn the enemies(s) with a Sneak effect up and cause the enemies(s) to spawn passive (not aggressive). (Spawning enemies with an Invisible effect up is generally impossible because it prevents you from examining/trading to ???s or similar points.)

    It adds another dynamic to gameplay and allows you to evade or confront most enemies on your terms.
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • MasterSpatula
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    I don't know which TES series you've been playing, because not being able to go two steps without was definitely an issue in Morrowind. (Shall I hotlink to the Cliff Racer sound effect?) And it was even worse in Oblivion.

    Skyrim had some genuinely open spaces, however.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Farmerr
    Farmerr
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    I don't know which TES series you've been playing, because not being able to go two steps without was definitely an issue in Morrowind. (Shall I hotlink to the Cliff Racer sound effect?) And it was even worse in Oblivion.

    Skyrim had some genuinely open spaces, however.

    In TES games it seemed enemies were a little more spaced out but randomly placed. I'm also glad they did that with Skyrim since it's suppose to be that way.

    Another aspect of ESO I like is I can run or shadow a relatively short distance or jump off a cliff and enemies stop chasing, but I feel I'm doing this too often. It sure beats waiting to fast travel but the rat from 2 mountains over is still following me though.
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