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Suggestion:Alliance specific justice system & revisit the "innocent npc" label

Tipsy
Tipsy
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I do enjoy the addition of justice sytem a lot.
But i'd love to see the justice systems separated for each alliance.
During my own alliance campaign I tried to make all the good choices for the alliance,never killed someone or plundered something.
But during cadwell silver and gold I plunder and steal non-stop in the enemy alliance,attempting to sabotage them with quest choices too.. xD
At a time,while I was trespassing in an enemy alliance, one of the home owners attacked me after discovering I was plundering their home.
They attacked me first,yet they remain "innocent"?and since i switched " prevent attacking innocent" on,I couldn't defend myself.
In my opionion,it would only be logical if they attack first the label of innocent should be disabled on that npc.

So in Cadwell's silver & gold,npc's could have badges (the quality of badge increasing with the difficulty to kill the target)
IF you are able to bring home these badges to your own alliance ,you get rewarded as your own faction will consider these badges to be proof of your service to the alliance.
(there could be new faction specific sets which use badges as currency)
It is not that easy to return the badges to your own alliance though;
once you have a bounty + badges of other alliance kills,you can only escape with the boat or by reaching the wayshrine in the capital town center of the enemy alliance
which will be heavily guarded.
Edited by Tipsy on July 2, 2016 11:09PM
  • Smasherx74
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    Oh I see, so when you have the option to turn of attacking ncps on, you cannot kill them if they become hostile. I remember this being an issue for me during beta and launch.
    Master Debater
  • Twilix01
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    Smasherx74 wrote: »
    Oh I see, so when you have the option to turn of attacking ncps on, you cannot kill them if they become hostile. I remember this being an issue for me during beta and launch.

    What are you talking about? The justice system didn't exist in beta or at launch.
  • BenLocoDete
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    Tipsy wrote: »
    In my opionion,it would only be logical if they attack first the label of innocent should be disabled on that npc.
    I don't think any city guard or Imperial judge or counselor would take you as the innocent part because that NPC in his own house caught you plundering it and decided to fight for his home/money/pride.
    [slit]Throat[/slit]
  • WanderingJarlPuncher
    Bounty hunting . period. you get a justic Bounty on your head? the system allows Bounty hunter to track you. kinda like repo but with more bite
  • Tipsy
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    I don't think any city guard or Imperial judge or counselor would take you as the innocent part because that NPC in his own house caught you plundering it and decided to fight for his home/money/pride.

    To act violent or attempting to kill an intruder that is eating all your chocolate cookies is a disproportionate response.
    The law however gives everyone the right of self-defense.In case the intruder does attack you.
    However this means the court can also give the owner a lesser punishment if he/she acted with a disproportionate response.
    Like the example of the attack for a chocolate cookie,that would be judged as an imperfect self-defense & the home owner would likely receive a punishment as well.

    By definition the one attacking is no longer blameless or "innocent'
    When the home owner pulls out the axe because you steal soms beets ,it is a disproportionate response to the theft.
    But then suddenly you are the murderer for taking down an "innocent" lol..In this scenario its self-defense on part of the intruder because the cow is mad enough to pull an axe for a beet.
    If however the owner would call the guard ,or take cover ,it would be just that he/she would remain " innocent "
    And if you then attack them first,it is justified to call you the murderer once they get killed
    Bounty hunting . period. you get a justic Bounty on your head? the system allows Bounty hunter to track you. kinda like repo but with more bite

    I was thinking about bounty hunters that chase you once you make it back to your own alliance.
    if the bounty on your head gets high enough.Pretty much like how the Thalmor in Skyrim sends a few agents after you in the wilderness now and then when you pose a great threat to them.
    The only problem there is that the other campaigns you do after your own campaign are "what if scenario's" and according to the story the ones of the other alliance will not recognize you.
    Badges for kills would be ok though as the other alliance would see those as a sign of dedication and service(just like how they never question how you imported the stuff you gain in the other campaigns xD)
    But with the cross alliance bounty hunting it would mean they need to be aware ,or does anyone have another idea for this?

    What about this?
    With an insane bounty, you would be flagged for pvp for the respective alliance members to engage you once you get back to your own allliance(I heared soon all alliances will play together)
    Ofcourse the bounty hunter player would then receive a reward too for killing the wanted fugitive of his/her alliance
    Edited by Tipsy on July 3, 2016 7:19PM
  • Tipsy
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    I just read they will release One Tamriel soon,which will mean they'll open up the entire playable world to everyone.

    Now with this news,I believe there is even more reason for a separate justice system for each alliance.
    Adding a new level to the justice system.(like I suggested elsewhere but I want to collect all the thoughts here)

    so current justice levels ;
    "
    At the first level, "Disreputable," guards will generally leave players alone unless wanted players walk right up to them.
    At the second level, "Notorious," guards will give chase to players and enlist the help of other guards to catch them and extract their bounty.
    At the final level, "Fugitive," guards will attempt to kill wanted players on sight. Players who are at the "Fugitive" level must either wait for their bounty to decay naturally or find a fence if they wish to pay off their bounty.
    "

    New justice level

    Most wanted.
    Guards will spawn out of buildings to arrest & fight you
    Agents will chase you in the wilderness.
    + flag for other alliance members to hunt you down & get reward

  • notimetocare
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    Get caught stealing, owner attacks you... that's legal lol
  • Tipsy
    Tipsy
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    you are allowed to defend yourself ,sure
    Buut like in the scenario I had ingame;
    The owner pulling out a two-handed battle axe in response to theft is acting with very excessive and gratuitous force
    Which you can be prosecuted for ,actually.

    So an owner that goes all psycho killer,still "innocent"? :D
  • Skcarkden
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    Tipsy wrote: »
    I don't think any city guard or Imperial judge or counselor would take you as the innocent part because that NPC in his own house caught you plundering it and decided to fight for his home/money/pride.

    To act violent or attempting to kill an intruder that is eating all your chocolate cookies is a disproportionate response.
    The law however gives everyone the right of self-defense.In case the intruder does attack you.
    However this means the court can also give the owner a lesser punishment if he/she acted with a disproportionate response.
    Like the example of the attack for a chocolate cookie,that would be judged as an imperfect self-defense & the home owner would likely receive a punishment as well.

    By definition the one attacking is no longer blameless or "innocent'
    When the home owner pulls out the axe because you steal soms beets ,it is a disproportionate response to the theft.
    But then suddenly you are the murderer for taking down an "innocent" lol..In this scenario its self-defense on part of the intruder because the cow is mad enough to pull an axe for a beet.
    If however the owner would call the guard ,or take cover ,it would be just that he/she would remain " innocent "
    And if you then attack them first,it is justified to call you the murderer once they get killed

    You're assuming the game culture mimics the common culture and ethics of the real world with regard to justice.

    Personally i favour the games justice versus reality, people keep taking your stuff, you can actually protect it with lethal force. No questions asked, if you lose though, the intruder gets murder added on top. What good is calling for the guards and giving the intruder a chance run off with any valuables when you're right there and willing to try to stop it?
  • Tipsy
    Tipsy
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    if the home owner tries to stop it by using lethal force,the home owner is no longer an "innocent citizen of Tamriel" by the definition of innocent
    "person, especially a child, who is free of evil or sin."
    "Not guilty of a specific crime or offense"

    lethal force is also a disproportionate response to theft.And from the moment they attack they should at least lose the innocent tag they have.I think its not "murder" in that case ,but self-defense.
    And if you have enabled "prevent attack innocent" you cant even strike back.Which is rather annoying.
    Edited by Tipsy on July 16, 2016 5:40PM
  • starkerealm
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    Twilix01 wrote: »
    Smasherx74 wrote: »
    Oh I see, so when you have the option to turn of attacking ncps on, you cannot kill them if they become hostile. I remember this being an issue for me during beta and launch.

    What are you talking about? The justice system didn't exist in beta or at launch.

    Back at launch it was possible, rarely, to aggro non-combat NPCs. They'd attack you, and you couldn't do anything about it.

    It honestly sounds like Tipsy aggroed a non-justice NPC somehow. If you turn on nameplates it becomes instantly apparent which NPCs can be killed/pickpocketed/whatever and which ones can't. In theory you shouldn't be able to draw aggro from non-Justice NPCs, but apparently it is possible.
  • Tipsy
    Tipsy
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    Indeed I couldn't do anything about it and had to go in gameplay menu while the npc was attacking me to disable "prevent attack innocent"
    even funnier was that that Npc was working my body with a twohanded axe
    When I was flagged "murderer" after killing her,I went to check my achievements in disbelieve..
    "Innocent of Tamriel" - greets your flesh with a 2handed axe :smiley:
  • Skcarkden
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    Again, i think you're getting non-specific ideals of the game mixed up with knowledge of real world laws in your area.

    If you travelled to any other country they would have different customs, different laws, sure they can be similar, but not 100% the same. Some countries still do extreme things that would be considered horrible by another.

    This isn't really different, in that it's not a nation you live in and deal with their style of getting things done so applying your semantics on top is moot.

    Afterall, that's what it is, semantics, you personally think lethal force is overkill for defending ones home/property, i personally think it's justified. If youwere the one in charge of writing the rules society must follow you may say people have to put up with things being taken and they can't fight to keep it. If i were in control, i'd simply allow the owner to use whatever means to protect themself and their property.

    My point with that is, people tend to stick with what they've always known growing up, anything different is likely "too extreme" whereas it may be an everyday normality to the other.


    Untill such a day that Bethesda or ZoS write out a fully fleshed out legal system with every Tamrielic law or just enough to cover the basic crimes we are able to commit and penalties and precents, it will never be fully known if in this fictional world it's legal to use such means to protect your property.

    It was at least once legal in the US to use lethal force to defend against intruders, whether it still is or in some states i'm not sure. but the logic with that is someone is in your home, unannounced, you don't have time to ask them "are you a thief or just a murderer?" in they are also a murderer you give them too much time.
  • starkerealm
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    Skcarkden wrote: »
    Untill such a day that Bethesda or ZoS write out a fully fleshed out legal system with every Tamrielic law or just enough to cover the basic crimes we are able to commit and penalties and precents, it will never be fully known if in this fictional world it's legal to use such means to protect your property.

    The problem with Tamerilic law is it was all written by latent psychopaths for not-so-latent psychopaths.
  • KimberlyannKitsuragi
    Not everyone is innocent
    Feel free to add me. I'm part of the Gummy Guars PC/Mac NA server. Master crafter and working on getting 9 traits on everything
  • Skcarkden
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    They are if you break into their home and steal their stuff.

    there have been real house break ins that lead to the home owner being killed because they wake up to some noise.

    I hardly see how it makes me a 'psychopath' because i don't care to try a home owner for murder if they happen to kill a robber who breaks into their home.

    It's all about culture, and right now for this game, going at face value, it's fair to say the untold culture is that you have a right to kill to protect your possessions.

    If this were a real world nation, would be still be arguing innocents have no rights to protect themself and their things?
  • Tipsy
    Tipsy
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    if you kill a cookie thief and chop the body into pieces with a battle axe its no longer "protecting themself" but commiting greater crime.One that does make them a psychopath infact :smiley:
    (the disproportionate response I talked about earlier)
    Even if they have the right to kill to protect their possessions,the "innocent" tag would still be not applicable by definition in this scenario
    Edited by Tipsy on July 18, 2016 6:23PM
  • Skcarkden
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    No where did i mention chopping the remains to hide it. Only guilty people do that, and if it's self defense you can't be guilty.

    And yes, the innocence tag still applies because you robbed them. It's a game, it lacks the ability to fully provide immersion of a realistic scale where you can see just why breaking in and robbing someone would be scary for them.

    A couple months back, a guy was charged in australia because he accidently killed a man who broke into his home, and was found in a room standing and facing his baby. Let that sink in, a man broke into someone's home and was found in a room facing his baby. What reaction would you think is more likely, to ask "Are you hear to steal candy from a baby? or get aggressive fast to get an intruder out and protect yourself/loved ones/property?

    that's the sad thing with this world, people doing the wrong thing are the ones protected by law while everyone wants to pick on the victim. "He has no right to defend himself, thieves have every right to his stuff!"

    Go back several centuries it's less so, and more so like in ESO, kill a thief or a highwayman and no one bats an eye. it was normal, and welcomed because people don't like being robbed.
  • Tipsy
    Tipsy
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    @Skcarkden

    I was just referring to the disproporationate response with the "homeowner chopping the remains to hide it"
    Everyone is ofcourse allowed to defend themselves ,but if the crime commited by the homeowner is greater,he is guilty of greater crime.

    Ofcourse its a game, & I believe some parts of the justice system could improve.
    Like to me it doesn't make sense that your own alliance would punish you for "crime" commited in an enemy alliance.
    Ok if the others were allied alliances, you could give a roleplay reason like "war crimes" to it.

    Back to the innocent label and the example you brought up wher a guy was charged because he killed an intruder who broke into his home an was found facing his baby.
    Most likely he would defend the baby with force if the intruder posed a threat and is about to kill the baby.In that case it would be self-defense.(So in eso it would be normal if you draw weapon or kill someone in the house that the rest would attack)
    But if the intruder would leave the baby alone & just steal stuff, it would be a greater crime of the homeowner to kill the intruder.(meaning that the owner attacking the intruder can no longer be seen as "innocent" or "not guilty")

    Skcarkden wrote: »

    Go back several centuries it's less so, and more so like in ESO, kill a thief or a highwayman and no one bats an eye. it was normal, and welcomed because people don't like being robbed.

    However,If that highwayman or thief would rob and steal in an enemy alliance,
    they'd likely still be well respected & upholding in their own alliance that opposes the one where they've "commited the so called crime" in enemy alliance.

    So this is also a matter of perspective.
    As to their own alliance they might be considered "suppliers of exotic goods"
    While they actually are most wanted in the enemy alliance
    Edited by Tipsy on July 19, 2016 7:14PM
  • Skcarkden
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    I think you have an unrealistic expectation of justice, not just for a game but in the real world sense. Just to re-iterate, with the guy protecting his baby, the killing itself was an accident, he just wanted a random stranger who appeared in HIS home staring at HIS child.

    You might be willing to wait to see what a random person in your home would do to your child before doing anything about it, but don't pretend the victim is the one doing anything wrong.

    Once again, don't get concepts from your own current legal system mixed up with thinking it's a universal belief across all nations and throughout all time. Unfortunately people have this "all life is precious" mentality, even for serial killers and would argue prefer to argue "it's just an item, you should have let them steal it" rather than "it's just an item, you shouldn't be stealing". forgetting at the same time, not all thieves are *just* thieves.

    You stole an item, you got attacked, you want the victim NPC to be the bad guy. In a real world simulation, even in real cases, people get killed by house thieves. just because a game is rather limited in trying to show exactly that feel, nor perspective you fail to see that aspect in why after you murder the npc, you're still the bad guy.
  • starkerealm
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    Wait, these poor innocents. All they were doing was trying to kill a bandit that broke into their home, and died for it. The tragedy. :p
  • Tipsy
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    there is a fine line ,I give you that.
    In my opinon that line should be "weapon drawn or not" as explained above

    Just imagine a home owner carving into someone with an axe while the intruder's weapon is sheathed...innocent ? :smiley:
    I know another story of a man that got shot because he stole a pumpkin from someone's garden.The owner got the punishment rightfully in my opinion because his offense was far greater and it was an overreacted response.
    There are different manners to settle pitiful thievery
    Edited by Tipsy on July 20, 2016 7:05AM
  • Skcarkden
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    Tipsy wrote: »
    there is a fine line ,I give you that.
    In my opinon that line should be "weapon drawn or not" as explained above

    Just imagine a home owner carving into someone with an axe while the intruder's weapon is sheathed...innocent ? :smiley:
    I know another story of a man that got shot because he stole a pumpkin from someone's garden.The owner got the punishment rightfully in my opinion because his offense was far greater and it was an overreacted response.
    There are different manners to settle pitiful thievery

    Give more detail, was he shot while still on the property? Did the intruder get aggressive? Does the homeowner not have any right to their home and property? To me, it's fair game if an intruder is on your property. You don't know their intentions. I'll concede though that i do see a bigger difference between being on the land and actually being inside their home. So cases of people being shot and killed invading a house is different as opposed to being on their lawn etc.

    that's my view regarding the modern world.

    But in a theme like this, still innocent to me for people to defend their life and their belongings.
  • Tipsy
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    The intruder stealing the pumpkin did not get aggresive and the vegetable garden was located on the property of the homeowner.
    The owner shot the pumpkin thief while he was making a run for it... but whether it happened on the property or not ,that I don't know
    Perhaps the rules should be different for when someone enters a house with open door
    And for when someone picks the lock on the front door to enter a property?

    It would be difficult for some players not to gloat ,if an owner with unreasonable response(like an npc trying to kill the player for stealing a pumpkin from the garden)
    gets arrested instead of them.
    Although this would mean that NPC's would need personality too,because we don't want all NPC to suddenly lose their minds around us.
    It would have to be sporadical and only for NPCs that are not related to quests.

    Ofcourse if they are out of their mind and capable of doing anything,they are blamable and a danger to society :smiley:
    Edited by Tipsy on July 22, 2016 12:05PM
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