If you use poisons you want to use them on maelstrom weapons as they keep their weapon/spell damage buff.
MrTarkanian48 wrote: »With the buffs to weapon enchants are some Maelstrom Weapons no longer BiS?
The 2H that I worked hard to get has an additional 189 WD and a somewhat underwhelming DoT after using Crit Rush (which I have abandoned for Ambush due to poor reliability).
Now with the buff to damage enchants it appears you can maintain a 348 WD buff with a very short 1 second cool down.
Obviously some of the weapons will still be relevant like Bow or Daggers in certain applications. But will a crafted sharpened 2H (or Destro) with Damage enchant now be better than the Maelstrom options?
Elevenstorm wrote: »I was unaware that the cooldown for the WD/SD enchant was 1 second. I was under the impression that it was 10 seconds. Source?
Dagoth_Rac wrote: »MrTarkanian48 wrote: »With the buffs to weapon enchants are some Maelstrom Weapons no longer BiS?
The 2H that I worked hard to get has an additional 189 WD and a somewhat underwhelming DoT after using Crit Rush (which I have abandoned for Ambush due to poor reliability).
Now with the buff to damage enchants it appears you can maintain a 348 WD buff with a very short 1 second cool down.
Obviously some of the weapons will still be relevant like Bow or Daggers in certain applications. But will a crafted sharpened 2H (or Destro) with Damage enchant now be better than the Maelstrom options?
I am pretty sure the weapon/spell damage enchant lasts 5 seconds and has a 10 second cooldown. Whether that is 10 seconds after the last enchant ended (full 10 second cooldown) or 10 seconds after last enchant activated (effectively a 5 second cooldown), I am not sure. But it is more than 1 second. Unless you are running Infused trait + 5 Torug's set bonus or something.
And, of course, you can add a poison and keep the 189 weapon/spell damage buff. Poison only deactivates active part of enchant (the DoT after Crit Rush, the buff to Volley, the buff to light/heavy attacks in Wall of Elements, etc.), not the passive part of enchant (the weapon damage buff). Maelstrom weapon + poison is likely to be better than 348 weapon/spell damage that is not up 100% of time + no poison.
MrTarkanian48 wrote: »Elevenstorm wrote: »I was unaware that the cooldown for the WD/SD enchant was 1 second. I was under the impression that it was 10 seconds. Source?Dagoth_Rac wrote: »MrTarkanian48 wrote: »With the buffs to weapon enchants are some Maelstrom Weapons no longer BiS?
The 2H that I worked hard to get has an additional 189 WD and a somewhat underwhelming DoT after using Crit Rush (which I have abandoned for Ambush due to poor reliability).
Now with the buff to damage enchants it appears you can maintain a 348 WD buff with a very short 1 second cool down.
Obviously some of the weapons will still be relevant like Bow or Daggers in certain applications. But will a crafted sharpened 2H (or Destro) with Damage enchant now be better than the Maelstrom options?
I am pretty sure the weapon/spell damage enchant lasts 5 seconds and has a 10 second cooldown. Whether that is 10 seconds after the last enchant ended (full 10 second cooldown) or 10 seconds after last enchant activated (effectively a 5 second cooldown), I am not sure. But it is more than 1 second. Unless you are running Infused trait + 5 Torug's set bonus or something.
And, of course, you can add a poison and keep the 189 weapon/spell damage buff. Poison only deactivates active part of enchant (the DoT after Crit Rush, the buff to Volley, the buff to light/heavy attacks in Wall of Elements, etc.), not the passive part of enchant (the weapon damage buff). Maelstrom weapon + poison is likely to be better than 348 weapon/spell damage that is not up 100% of time + no poison.
@Gilliamtherogue released a video on them here. The guy knows what he's talking about.
The video starts off on details regarding poison, and begins talking about enchants around 4:30.
Gilliamtherogue wrote: »Yep, all enchants have a base ICD of 6 seconds, which begins after they apply, meaning they have a minimum of a 1 second cool down, assuming you have no cooldown augmenting buffs (infused mainly).
Gilliamtherogue wrote: »Yep, all enchants have a base ICD of 6 seconds, which begins after they apply, meaning they have a minimum of a 1 second cool down, assuming you have no cooldown augmenting buffs (infused mainly).
Hmm, it was my understanding that damage enchants (ie. flame, poison) has a cooldown of 4 seconds, while the weapon damage enchants has a 10 second cooldown (6 with infused trait.)
Is this out of date?
Justice31st wrote: »Good, I hope the Malestrom weapons all become obsolete. This is an MMO, not a single player game.
The_Outsider wrote: »Justice31st wrote: »Good, I hope the Malestrom weapons all become obsolete. This is an MMO, not a single player game.
I hope crafted weapons all become obsolete. This is an MMO, not a single player game.
GreenSoup2HoT wrote: »I think if your a nightblade specifically, you do not need maelstrom weapons unless you plan on using 1 of these ability's: crit rush, volley and flurry. If you do not, you don't need the maelstrom weapons. Since nightblades have their own gap closer and instant cast dps ability its not really necessary.
I personally like when players use the Maelstrom 2h. Go ahead, apply that DoT onto me, it's just what my Fasalla's Guille set want's.
Justice31st wrote: »Good, I hope the Malestrom weapons all become obsolete. This is an MMO, not a single player game.
timidobserver wrote: »Justice31st wrote: »Good, I hope the Malestrom weapons all become obsolete. This is an MMO, not a single player game.
Salt.
Justice31st wrote: »Good, I hope the Malestrom weapons all become obsolete. This is an MMO, not a single player game.
Silver_Strider wrote: »Justice31st wrote: »Good, I hope the Malestrom weapons all become obsolete. This is an MMO, not a single player game.
Maelstrom weapons will eventually become obsolete, either when they upscale vDSA and 1st tier "Master" weapons or they create a 12 main Arena with 3rd tier "Master" weapons.