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Quick fix to solo combat difficulty!

tnanever
tnanever
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I think solo content (general combat difficulty...not heists) is way too easy.
Also, the impenetrable stat is useless in PvE since NPCs can't crit.

How about just give NPCs the ability to crit? That might fix two issues. Perhaps don't allow NPC crits for normal group or veteran group content, etc.
  • Lynx7386
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    Yes, because we'd love it if those wield bosses that already nearly one shot you could crit as well.
    PS4 / NA
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  • Molag_Crow
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    Lynx7386 wrote: »
    Yes, because we'd love it if those wield bosses that already nearly one shot you could crit as well.

    Then it could just apply to normal mobs and delve bosses.
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  • Shunravi
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    Molag_Crow wrote: »
    Lynx7386 wrote: »
    Yes, because we'd love it if those wield bosses that already nearly one shot you could crit as well.

    Then it could just apply to normal mobs and delve bosses.

    Don't you just love people always thinking in absolutes?
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • haunted1994F
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    what a dumb idea, topic closed ty
  • tnanever
    tnanever
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    Shunravi wrote: »
    Molag_Crow wrote: »
    Lynx7386 wrote: »
    Yes, because we'd love it if those wield bosses that already nearly one shot you could crit as well.

    Then it could just apply to normal mobs and delve bosses.

    Don't you just love people always thinking in absolutes?

    Yeah. Most people on this forum have reading comprehension problems.
  • Tekyn
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    It would cause more problems than it would solve, and the fix would need a fix.

    Zeni knows how to make stuff harder, and anyone that played at release knows it. They intentionally toned down solo content after release because people complained and were getting stuck at certain parts of the leveling path.
  • Jaronking
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    Lynx7386 wrote: »
    Yes, because we'd love it if those wield bosses that already nearly one shot you could crit as well.
    What world bosses are you talking about the majority of them barely deal damage to you .
  • Moonscythe
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    Jaronking wrote: »
    Lynx7386 wrote: »
    Yes, because we'd love it if those wield bosses that already nearly one shot you could crit as well.
    What world bosses are you talking about the majority of them barely deal damage to you .

    Really? I must have imagined having my body shattered on the rocks and squashed and otherwise...well...not to put to fine a point on it...killed. Could you send me a list of the easy world bosses someone on her first trip through with no CP can whack and feel good about it, cause I haven't found very many I can solo first try.

    Then there was that one boss I tried by myself and died...a couple of times...and got sent back to a wayshrine. Like a fool, I ran back and saw someone else getting ready to take a whack so I thought, Hey, together we can do this. Then the other dude bought it and then I bought it yet again. So I went out and I became stronger because my heart was pure (and I had better gear). Then I whacked that boss and you know what? I didn't think he was easy at all, even then. I am clearly doing something wrong because I thought I knew how to play at least this part.
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  • phaneub17_ESO
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    You could, I dunno, take off your Armor and fight them naked. Keep your weapon on.
  • ADarklore
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    People always talk about 'how easy PvE solo questing is' but I still come across people dying in open world solo areas, saw it many times tonight while working on leveling my new alt. So apparently it isn't 'so easy' for a lot of players, especially those starting out with no CP and no crafted sets.
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • tnanever
    tnanever
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    ADarklore wrote: »
    People always talk about 'how easy PvE solo questing is' but I still come across people dying in open world solo areas, saw it many times tonight while working on leveling my new alt. So apparently it isn't 'so easy' for a lot of players, especially those starting out with no CP and no crafted sets.

    That's strange...maybe these players you're seeing are drunk, or handling babies, or rushing to the kitchen to turn off the stove. I could randomly assign skillpoints and faceroll everything except overworld bosses - that's with random found gear, no crafting, no CPs (I'm referring to my first and only character's leveling experience).
  • ADarklore
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    tnanever wrote: »
    ADarklore wrote: »
    People always talk about 'how easy PvE solo questing is' but I still come across people dying in open world solo areas, saw it many times tonight while working on leveling my new alt. So apparently it isn't 'so easy' for a lot of players, especially those starting out with no CP and no crafted sets.

    That's strange...maybe these players you're seeing are drunk, or handling babies, or rushing to the kitchen to turn off the stove. I could randomly assign skillpoints and faceroll everything except overworld bosses - that's with random found gear, no crafting, no CPs (I'm referring to my first and only character's leveling experience).

    And how much experience do you have with MMOs? Not everyone that comes to ESO is experienced, I know when I first started playing a year ago, I found it pretty tough at first... now that I've gotten a master crafter and a bunch of CP, I can pretty much walk through everything. Heck, I still see people dying to Alit's on Khenarthi's Roost.
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • MaxwellC
    MaxwellC
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    Yeah no thank you VMSA is already a pain in the ass with all the lag; that's just what we needed something else to kick us down while we're confused why a boss was able to teleport smack you into the frozen lake or why did volkyn or w/e his name is was able to still hit you with his nerco blast even though you clearly dodged it.
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  • tnanever
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    ADarklore wrote: »
    tnanever wrote: »
    ADarklore wrote: »
    People always talk about 'how easy PvE solo questing is' but I still come across people dying in open world solo areas, saw it many times tonight while working on leveling my new alt. So apparently it isn't 'so easy' for a lot of players, especially those starting out with no CP and no crafted sets.

    That's strange...maybe these players you're seeing are drunk, or handling babies, or rushing to the kitchen to turn off the stove. I could randomly assign skillpoints and faceroll everything except overworld bosses - that's with random found gear, no crafting, no CPs (I'm referring to my first and only character's leveling experience).

    And how much experience do you have with MMOs? Not everyone that comes to ESO is experienced, I know when I first started playing a year ago, I found it pretty tough at first... now that I've gotten a master crafter and a bunch of CP, I can pretty much walk through everything. Heck, I still see people dying to Alit's on Khenarthi's Roost.

    I've a good amount of experience.

    How about this - randomly, various NPCs spawn as elites (maybe 2x - 3x damage/health, etc.). Below-average players would be able to win by using potions and ultimates. Average+ players would hardly notice.

    Edit: To add to this, my main complaint here is that general solo combat is extremely monotonous and predictable. There are almost no emergencies or changes to the pattern.
    Edited by tnanever on June 12, 2016 4:37AM
  • Tonturri
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    Solo content is horridly easy for some. As others in the thread have said, it's also difficult for others. Still, something to revitalize/make more interesting the leveling experience would be great. Not all new players will find it difficult, and some long time players might make an alt.

    I don't think much could be done for open world things, but instanced stuff where it's just you - that would be a good spot for difficulty/(and exp >_>) increases.

    Or just an option in the character select screen that has a drop down to select a buff. Each buff increased damage taken by x%, increases exp gain by x%, or somesuch thing. They could even be more imaginative with it and impose different limits, such as one debuff on a leveling alt (if the player so chooses) is -50% healing, but nothing else.

    Expecting players to do ZOS' job for them is ridiculous (@those who say - just take off armor). What's the point of raids, then? In vet vs normal dungeons? We COULD just do the normal dungeons...except naked! But we don't.
  • Rune_Relic
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    They could have difficulty shards I guess.
    Those who wipe everything get shunted into the hard shards.
    Those who struggle with everything get shunted into the easy shards.
    But then you have the "why cant I play with my friend" problem.

    This isn't a single player game.
    Multiple people face the same content at the same time.
    Therefore...that content has to suit the 'majority' of players.
    Not the 'better' players. :/

    OP needs a single player game if he wants personalised difficulty I think.
    Edited by Rune_Relic on June 12, 2016 11:13AM
    Anything that can be exploited will be exploited
  • ADarklore
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    Leveling zones and Cadwell's are for 'beginners', it's not ESO's fault players create numerous alts and play through them or 'experienced' MMO players come to the game. Previously it was frustrating because there was nothing else to do but create alts once you reached the end of Cadwell's Gold. However, with more and more DLCs being released, given time this shouldn't be such an issue. I have yet to play an MMO that doesn't have starter zones that players outgrow, but over time, those zones are only relevant to new players anyway or players who create alts. In the case of alts, typically players want to cruise through those zones as quickly as possible anyway to get their new character leveled to play the newer content. So it's pretty pointless for ZOS to dedicate valuable resources to old zones when they should be focusing on providing new zones. People love to think ZOS has this massive staff but the reality is, once the main game was finished, they laid off a TON of employees and now work with a fairly small staff.

    Furthermore, ZOS has previously stated they have no intention of revisiting old zones... with Craglorn possibly being the exception.
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Digiman
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    Because adding RNG to PvE content is always a fun idea /sarcasm

    Also Impet does have its uses in PvE reducing the cost your wipe cause @tnanever
  • Lysette
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    ZOS has declared, that they monitor how many players do content and how many give up on it. They want their content to be played by many people, not just by a few. And so they adjust difficulty to achieve this. A lot of players might use hybrid builds, because those come to be in a more natural way, where one chooses those skills, which are currently relevant. IMO it is as well more fun to play than a min/max build in PvE. This again means, that the average player has much lower dps and much lower alpha damage than a player with a min/max build, and so the difficulty has to be toned down to make hybrid builds playable. if content would be more difficult, it would take the fun out of PvE hybrid builds. Not everyone likes boring min/max.
    Edited by Lysette on June 12, 2016 12:45PM
  • Rev Rielle
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    Lynx7386 wrote: »
    Yes, because we'd love it if those wield bosses that already nearly one shot you could crit as well.

    Simple: Bosses/enemies are unable to critically hit you if you block that attack.
    Edited by Rev Rielle on June 12, 2016 12:47PM
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  • Aletheion
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    Pfffthththt.. I could solo world bosses with one eye tied behind my back, my fingers in a Chinese finger trap, my CP allocated to all the wrong places, with no skills on my bar, wearing soul-shriven clothes and shackles, in a pair of flip-flops, wielding nothing more then a toothpick whittled into a small pointy thing! On day one... playing a mule... with a full pack!

    -Aletheion
    Edited by Aletheion on June 12, 2016 1:09PM
  • tnanever
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    Rune_Relic wrote: »
    They could have difficulty shards I guess.
    Those who wipe everything get shunted into the hard shards.
    Those who struggle with everything get shunted into the easy shards.
    But then you have the "why cant I play with my friend" problem.

    This isn't a single player game.
    Multiple people face the same content at the same time.
    Therefore...that content has to suit the 'majority' of players.
    Not the 'better' players. :/

    OP needs a single player game if he wants personalised difficulty I think.

    ...I never said anything about that. You just made all of that up in your post and somehow attributed it to me.
  • tnanever
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    Digiman wrote: »
    Because adding RNG to PvE content is always a fun idea /sarcasm

    Also Impet does have its uses in PvE reducing the cost your wipe cause @tnanever

    There's already tons of RNG to PvE content, just not crits vs players right now. Not sure where you're coming from on this.
  • Rune_Relic
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    Aletheion wrote: »
    Pfffthththt.. I could solo world bosses with one eye tied behind my back, my fingers in a Chinese finger trap, my CP allocated to all the wrong places, with no skills on my bar, wearing soul-shriven clothes and shackles, in a pair of flip-flops, wielding nothing more then a toothpick whittled into a small pointy thing! On day one... playing a mule... with a full pack!

    -Aletheion

    But could you face down a posse of mud crab ?
    Anything that can be exploited will be exploited
  • Judas Helviaryn
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    I don't see anything wrong with giving NPCs a base chance to crit. It would certainly interact with more game mechanics, such as the fury set, as well as giving impen a reason to exist beyond PVP. Come on people, if a guy with satellite internet and average 1.2-2k ping thinks the game is too easy, (you're reading his post), I think we can get along fine with npc crits.

    Now CC? That stuff's a death sentence.
  • Volkodav
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    tnanever wrote: »
    ADarklore wrote: »
    People always talk about 'how easy PvE solo questing is' but I still come across people dying in open world solo areas, saw it many times tonight while working on leveling my new alt. So apparently it isn't 'so easy' for a lot of players, especially those starting out with no CP and no crafted sets.

    That's strange...maybe these players you're seeing are drunk, or handling babies, or rushing to the kitchen to turn off the stove. I could randomly assign skillpoints and faceroll everything except overworld bosses - that's with random found gear, no crafting, no CPs (I'm referring to my first and only character's leveling experience).

    I too have seen many people dying in solo boss fights.
    I have been asked to help them by grouping up,which I've done.Also,I have had to ask for help with some world bosses.And,..I am not drunk,neither am I handling babies(ewe),nor am I rushing into any kitchen to turn something off.
    Just because you can do something perfectly easily doesnt mean someone else can.That's just assumption on your part.
  • code65536
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    Even quicker fix: Go do vMA.
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  • tnanever
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    code65536 wrote: »
    Even quicker fix: Go do vMA.

    Nope. One little arena doesn't make up for 3 whole faction stories of easy combat.
  • FortheloveofKrist
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    Agreed.

    Let them crit. the mobs are too easy.

    And vMA is not even the same topic, so ignore the salt shakers.

    Edited by FortheloveofKrist on June 12, 2016 9:49PM
  • Shunravi
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    ooooh vMA!

    As if one tiny instance makes up for a whole game
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
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