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Idea for mDK's.

  • Aerem
    Aerem
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    DKsUnite wrote: »
    KenaPKK wrote: »
    Also they need a magicka morph of Leap. I know a handful of DKs that use low regen builds with Dawnbreaker as a low cost ult to return resources with. It works nicely for them, but with DB being made into physical damage, they're going to lose their only low cost ult.

    stop pushing for this kena =.= its not required. If you are having to use dawnbreaker every time it comes up for resources then your build is wrong and lacks sustain....

    I respectfully disagree, I use a very high damage build and no sustain(634 regen) and, with pots and such, get by just fine. Most of the ults I drop are standards because, a.) they help alot and are extremely useful in outnumbered situations and b.) I can use them to support group members and c.) because it is the most satisfying thing in the world to do.

    That being said, sometimes I need a heavy hitting magicka ult to supplement my burst, be it against a templar purifying all the dots etc. Something that I can have saved and planned to hit with, not a dot, not a healing debuff, not a defense buff, just burst damage. With the exception of Dawnbreaker, there isn't a big burst ultimate that is available to magicka DK for under 150ult.

    You could argue meteor, but the 200 cost is the same as a banner, and its tremendously apparent when you are going to drop it. For example whenever I see the ring, I drink a stam pot, block it and dodge roll out, the same as any player who knows how to counter it.

    With Dawnbreaker you can use your regular rotation, but the damage is immediate and there is no way to predict it's use and as such it is harder to mitigate.

    For those of us DK's who don't want to go vamp and deal with massive Dawnbreaker hits(which should hit harder next update) camo hunter procs, and silver bolts one shots, it leaves us with very little options. And there in lies my issue with the change. Especially since they are changing so many ults to have both a stam and magicka morph, seems fair that DK's should get the same treatment.

    Plus scrolling through this post it seems there are alot of DK's that think the change would be a good idea.

    Again, Vyr Cor, I am submitting this with complete respect, you were a huge inspiration to me and one of the reasons I made a mDK to begin with. I am just curious as to your position and why you have it.

    #mDK Masterrace
    #NerfDragonblood
    #NerfmDK


    Aerem Incendium l mDK
  • KenaPKK
    KenaPKK
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    DKsUnite wrote: »
    KenaPKK wrote: »
    Also they need a magicka morph of Leap. I know a handful of DKs that use low regen builds with Dawnbreaker as a low cost ult to return resources with. It works nicely for them, but with DB being made into physical damage, they're going to lose their only low cost ult.

    stop pushing for this kena =.= its not required. If you are having to use dawnbreaker every time it comes up for resources then your build is wrong and lacks sustain....

    I've mentioned it in like two threads. >.< And I think that with Dawnbreaker becoming physical damage, mDKs should get another low-ish cost ult. Some players like to have a cheap ult to use, it's a quick change to make, and it's only fair since other ults are getting damage type changes. I don't play a mDK myself, but I speak on behalf of friends whom I play with.
    Kena
    Legion XIII
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  • americansteel
    americansteel
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    Ishammael wrote: »
    Kilandros wrote: »
    TBH if we had:

    1) Major Evasion on a cast-at-feet Cinder Storm, and;
    2) Dragon's Blood that restores 33% of max health

    We'd be back in business in a big way.

    ZOSE PLS!

    That is literally all we need.

    no its not, buff lava whip, make wings work. buff dragons blood or take it away.
    NO LONGER PLAYING ESO

    POOR SERVER PERFORMANCE
    LAG
    LOAD SCREENS
    DONE
  • BurritoESO
    BurritoESO
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    Although all the ideas being presented are great, and would help mDK's a lot, they don't fix the real issue with the problem. And that problem is that in 9/10 situations an mDK will get heavily outnumbered by the enemy because they have no source of mobility. But that's okay, we should have to run, we should be able to stand our ground and fight. But the real problem is that most mDK's rely on blocking for survival, but we can only block and cast heals for so long, and will run out of resources and die. Having major and minor ulti regen would help so much sustain our resources in outnumbered fights, dropping ultimates faster would allow us to pump out more damage and sustain much more resources. I'm not saying everyone else's ideas arnt viable, because they are all great ideas that would benefit the class a lot, whip buff, miss chance on eruption, and a magicka leap would all help tremendously. But the point I'm trying to make is that if I were to put things on a priority list, I would put major and minor heroism on the top simply because it would help the most in outnumbered fights. If we can't run, we should be able to stand out ground and give people a good fight, but buffing whip or a harder hitting instant dps ulti simply won't help in a heavily outnumbered fight as much as ultimates would. Sure, it would help a LOT n 1v1, 1v2, and 1v3's, but anything after that those would just simply fall short I'm terms of effectiveness compared to more frequent ultimates.
  • Mojmir
    Mojmir
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    fix dragon blood,give us an execute
  • Flawlless
    Flawlless
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    Fixing dragons blood and cinderstorm still won't make up for the lack of damage. I agree with Snu that whip needs a damage increase. Up both the healing on dragons blood, the damage on whip and magicka dk be viable again.
  • KenaPKK
    KenaPKK
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    Do you mDK players like reliance on block as a core defensive characteristic of your magicka class, or might another magicka based defensive mechanic be warranted?

    If you weren't so reliant on blocking, you wouldn't be so much more reliant on dynamic ultimate regen than other magicka classes. Adding dynamic ultimate regen back into the game would be a huge undertaking by ZOS, so perhaps asking for a defensive buff to class skills might gain more traction?

    The addition of Tava's, easy access to Combat Frenzy, and this new ultimate regen weapon trait suggest that they are not open to reintroducing old school dynamic ultimate regen imo.
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
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  • BurritoESO
    BurritoESO
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    @KenaPKK
    Dk's cant shieldstack, bolt away, cloak away, run away, or hit breath of life a million times. So our only defence is block, and that's fine, but as of right now when in an outnumbered situation you can only block for a very limited amount of time. But having the major and minor heroism would help so much with this issue because you could use more ultimates to turn the fight in your favor and help sustain your only defense much longer. Having access to major and minor heroism buffs SHOULD be our defensive based mechanic added to the class
  • Lokey0024
    Lokey0024
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    Its funny. They need to remove unblockable cc. I heard it was implemented to discourage permablocking but i might be mistaken. Until they figure out not giving players an active, skill based chance to midigate attacks that can hit for 50-75% of a healthbar instead of reeling with no direct heal in sight magikadk will be busted
  • Ishammael
    Ishammael
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    KenaPKK wrote: »
    Do you mDK players like reliance on block as a core defensive characteristic of your magicka class, or might another magicka based defensive mechanic be warranted?

    If you weren't so reliant on blocking, you wouldn't be so much more reliant on dynamic ultimate regen than other magicka classes. Adding dynamic ultimate regen back into the game would be a huge undertaking by ZOS, so perhaps asking for a defensive buff to class skills might gain more traction?

    The addition of Tava's, easy access to Combat Frenzy, and this new ultimate regen weapon trait suggest that they are not open to reintroducing old school dynamic ultimate regen imo.

    No, I don't like the reliance on block. DKs have never had mobility or escape. Since IC we haven't even had our heal.

    The upcoming changes in DB are going to be really really hard on mDK. Yes, annulment becomes available. But blocking is basically gone except in PvE and duelsvwith the removal of bracing from HA.

    DK still won't have a heal. Now without blocking resto staff will be absolutely required.

    DK defense used to be dynamic ult, cinder storm, and dragon blood. Was the combo OP? At the time... Yes. But mDK has basically been completely gutted since then. We are slowly getting some power back (embers, inhale) but it's not the same. You just have to look at NB passive and their skill coefs to realize how imbalanced things are.

    In the end, mDK only needs a few things.
    1. Dragon Blood fixed.
    2. Miss chance on cinder storm.
    3. Access to minor or major heroism.
    4. Reliable gap closer. Chains still doesn't cut it.

    I don't that DKs need an execute it escape. Would rather have the defensive buffs listed above because they fit the contact and flavor of the class compared to the others.
  • KenaPKK
    KenaPKK
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    Ishammael wrote: »
    KenaPKK wrote: »
    Do you mDK players like reliance on block as a core defensive characteristic of your magicka class, or might another magicka based defensive mechanic be warranted?

    If you weren't so reliant on blocking, you wouldn't be so much more reliant on dynamic ultimate regen than other magicka classes. Adding dynamic ultimate regen back into the game would be a huge undertaking by ZOS, so perhaps asking for a defensive buff to class skills might gain more traction?

    The addition of Tava's, easy access to Combat Frenzy, and this new ultimate regen weapon trait suggest that they are not open to reintroducing old school dynamic ultimate regen imo.

    No, I don't like the reliance on block. DKs have never had mobility or escape. Since IC we haven't even had our heal.

    The upcoming changes in DB are going to be really really hard on mDK. Yes, annulment becomes available. But blocking is basically gone except in PvE and duelsvwith the removal of bracing from HA.

    DK still won't have a heal. Now without blocking resto staff will be absolutely required.

    DK defense used to be dynamic ult, cinder storm, and dragon blood. Was the combo OP? At the time... Yes. But mDK has basically been completely gutted since then. We are slowly getting some power back (embers, inhale) but it's not the same. You just have to look at NB passive and their skill coefs to realize how imbalanced things are.

    In the end, mDK only needs a few things.
    1. Dragon Blood fixed.
    2. Miss chance on cinder storm.
    3. Access to minor or major heroism.
    4. Reliable gap closer. Chains still doesn't cut it.

    I don't that DKs need an execute it escape. Would rather have the defensive buffs listed above because they fit the contact and flavor of the class compared to the others.

    Can you elaborate on the issues with gap closing chains? I don't DK myself, and I have guildies who love the new morph.
    Edited by KenaPKK on May 2, 2016 5:06PM
    Kena
    Legion XIII
    Excellence without elitism
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    Legend
    NA/PC original dueling and general PvP community guild
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    Apex Predator.

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  • zyk
    zyk
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    I think DK is more than fine. It's a great class. I love playing my lowbie Magicka DK. I don't get why people seem to think the class still needs to be buffed. Much like the people who thought the 2.2 Templar needed to be buffed -- and now it is OP.

    mDKs are already back in business. Refer to this this thread:

    http://forums.elderscrollsonline.com/en/discussion/262551/lowpolicy-magicka-dk-pvp

    But, on topic, the change to Dawnbreaker impacts all Magicka builds. I don't think the solution is for a magic damage leap, but rather a magic damage Dawnbreaker morph.
    Edited by zyk on May 2, 2016 6:06PM
  • Ishammael
    Ishammael
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    KenaPKK wrote: »
    Ishammael wrote: »
    KenaPKK wrote: »
    Do you mDK players like reliance on block as a core defensive characteristic of your magicka class, or might another magicka based defensive mechanic be warranted?

    If you weren't so reliant on blocking, you wouldn't be so much more reliant on dynamic ultimate regen than other magicka classes. Adding dynamic ultimate regen back into the game would be a huge undertaking by ZOS, so perhaps asking for a defensive buff to class skills might gain more traction?

    The addition of Tava's, easy access to Combat Frenzy, and this new ultimate regen weapon trait suggest that they are not open to reintroducing old school dynamic ultimate regen imo.

    No, I don't like the reliance on block. DKs have never had mobility or escape. Since IC we haven't even had our heal.

    The upcoming changes in DB are going to be really really hard on mDK. Yes, annulment becomes available. But blocking is basically gone except in PvE and duelsvwith the removal of bracing from HA.

    DK still won't have a heal. Now without blocking resto staff will be absolutely required.

    DK defense used to be dynamic ult, cinder storm, and dragon blood. Was the combo OP? At the time... Yes. But mDK has basically been completely gutted since then. We are slowly getting some power back (embers, inhale) but it's not the same. You just have to look at NB passive and their skill coefs to realize how imbalanced things are.

    In the end, mDK only needs a few things.
    1. Dragon Blood fixed.
    2. Miss chance on cinder storm.
    3. Access to minor or major heroism.
    4. Reliable gap closer. Chains still doesn't cut it.

    I don't that DKs need an execute it escape. Would rather have the defensive buffs listed above because they fit the contact and flavor of the class compared to the others.

    Can you elaborate on the issues with gap closing chains? I don't DK myself, and I have guildies who love the new morph.

    Sure:
    1. It requires several GCDs to get there (chains out... then you're pulled). In comparison, Invasion/CritRush/Toppling instantly take you forward.
    2. z-axis restrictions
    3. it can be dodged / evaded
    4. it doesn't CC... meaning I have to dedicate an extra slot. DKs rely a lot on overlapping DoTs... my slotted skills are supremely precious. As an example -- compare damage coefs between concealed and whip.
  • Ghost-Shot
    Ghost-Shot
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    KenaPKK wrote: »
    Ishammael wrote: »
    KenaPKK wrote: »
    Do you mDK players like reliance on block as a core defensive characteristic of your magicka class, or might another magicka based defensive mechanic be warranted?

    If you weren't so reliant on blocking, you wouldn't be so much more reliant on dynamic ultimate regen than other magicka classes. Adding dynamic ultimate regen back into the game would be a huge undertaking by ZOS, so perhaps asking for a defensive buff to class skills might gain more traction?

    The addition of Tava's, easy access to Combat Frenzy, and this new ultimate regen weapon trait suggest that they are not open to reintroducing old school dynamic ultimate regen imo.

    No, I don't like the reliance on block. DKs have never had mobility or escape. Since IC we haven't even had our heal.

    The upcoming changes in DB are going to be really really hard on mDK. Yes, annulment becomes available. But blocking is basically gone except in PvE and duelsvwith the removal of bracing from HA.

    DK still won't have a heal. Now without blocking resto staff will be absolutely required.

    DK defense used to be dynamic ult, cinder storm, and dragon blood. Was the combo OP? At the time... Yes. But mDK has basically been completely gutted since then. We are slowly getting some power back (embers, inhale) but it's not the same. You just have to look at NB passive and their skill coefs to realize how imbalanced things are.

    In the end, mDK only needs a few things.
    1. Dragon Blood fixed.
    2. Miss chance on cinder storm.
    3. Access to minor or major heroism.
    4. Reliable gap closer. Chains still doesn't cut it.

    I don't that DKs need an execute it escape. Would rather have the defensive buffs listed above because they fit the contact and flavor of the class compared to the others.

    Can you elaborate on the issues with gap closing chains? I don't DK myself, and I have guildies who love the new morph.

    The Z Axis restriction on it has never worked right, on TG pts we had Asgari stand at the top of a set of stairs while BBQ and I chained almost vertically up to him yet sometimes just standing in a field it says the target is too high or to low. It also needs some sort of stun like every other gap closer has, I'd be totally fine with dropping the empower for a stun as there are plenty of other ways to get empower.
  • Ishammael
    Ishammael
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    Ghost-Shot wrote: »
    KenaPKK wrote: »
    Ishammael wrote: »
    KenaPKK wrote: »
    Do you mDK players like reliance on block as a core defensive characteristic of your magicka class, or might another magicka based defensive mechanic be warranted?

    If you weren't so reliant on blocking, you wouldn't be so much more reliant on dynamic ultimate regen than other magicka classes. Adding dynamic ultimate regen back into the game would be a huge undertaking by ZOS, so perhaps asking for a defensive buff to class skills might gain more traction?

    The addition of Tava's, easy access to Combat Frenzy, and this new ultimate regen weapon trait suggest that they are not open to reintroducing old school dynamic ultimate regen imo.

    No, I don't like the reliance on block. DKs have never had mobility or escape. Since IC we haven't even had our heal.

    The upcoming changes in DB are going to be really really hard on mDK. Yes, annulment becomes available. But blocking is basically gone except in PvE and duelsvwith the removal of bracing from HA.

    DK still won't have a heal. Now without blocking resto staff will be absolutely required.

    DK defense used to be dynamic ult, cinder storm, and dragon blood. Was the combo OP? At the time... Yes. But mDK has basically been completely gutted since then. We are slowly getting some power back (embers, inhale) but it's not the same. You just have to look at NB passive and their skill coefs to realize how imbalanced things are.

    In the end, mDK only needs a few things.
    1. Dragon Blood fixed.
    2. Miss chance on cinder storm.
    3. Access to minor or major heroism.
    4. Reliable gap closer. Chains still doesn't cut it.

    I don't that DKs need an execute it escape. Would rather have the defensive buffs listed above because they fit the contact and flavor of the class compared to the others.

    Can you elaborate on the issues with gap closing chains? I don't DK myself, and I have guildies who love the new morph.

    The Z Axis restriction on it has never worked right, on TG pts we had Asgari stand at the top of a set of stairs while BBQ and I chained almost vertically up to him yet sometimes just standing in a field it says the target is too high or to low. It also needs some sort of stun like every other gap closer has, I'd be totally fine with dropping the empower for a stun as there are plenty of other ways to get empower.

    Pretty much this... drop empower for a stun and we're good to go. Basically, all I really want is a magicka-cost Invasion.
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