BurritoESO wrote: »Not to mention the huge buff to harness magicka, stopping physical attacks now. Also, on my sorc with 2k regen, 3k+ spell dmg, and 35k magicka, I have no problems spamming shields all day.
alecfaso24_ESO wrote: »Hello, not sure how many people know me but I play as a sorc named Faso (Formerly Kvothe) as well as toons named Fas, Navia, Emperor Stark, and other low level characters. I've been playing for around 2 years now and many in the Dreadlords EP Guild knows me as I have met many of the great people through my time playing within the guild.
This isn't a farewell post but a post to simply point out my frustrations with this game and the upcoming changes as well as what I think this game will become.
Dark Brotherhood changes- To start out I'd like to preface by saying nearly all the time I PVP I exclusively do so on a Magicka Sorc. I consider myself to be one of the better solo players within the NA server and have played this game alot to achieve skill, which many claim to be only due to the "OP" ness of a Magicka Sorc. That is not the case at all and I want to talk about the changes they have made to Sorc as well as the other changes Zenimax has made that indirectly nerf sorc in its own way.
To start out, I'd like to point out not only are there already blanket "fixes" to sorc in the way of Shieldbreaker and CP passives (awful "fixes") they now have made a uptime for an ability go from 20 seconds to 6 SECONDS. Sorcs already will have magicka issues unless they sacrifice a heavy amount of dmg to achieve a high recovery stat, and when they do that they can simply only sit and cast a shield until they run out of stamina and get killed. A 6 second uptime is asking to be constantly re applying shields to stay alive . even further increasing the "shield spamming" meta that many already think is silly. Not only do you do this, but with the exponential increase cost of streak and snaring by nearly every ability in the game, you make us sitting ducks. the encounter will come down to stacking shields, getting hit over and over, having to re apply due to the 6 second time, constantly re applying, maybe a streak or two (don't forget that increased cost) and then magicka runs out and you die, with no time for offense due to constant application of shields. Many of you will say "but wait faso you can just get good and stop shield stacking!") that's all well and good but when a sorc has the resistances of a paper bag from dairy queen, no self healing minus a crit chance surge, a severely hindered mobility ability, there's not much you can do without resorting to using shields, which are quite literally implemented into the sorc class.
Not many of you are duelists, this is not specifically a solo game, but if you have ever played against a very good stam build this patch, it is extremely challenging and more often than not the stamina player is the stronger spec of the two. dueling someone extremely well versed in stam this patch (yoyuyi, kodi, many others) takes a sorc of equally high game skill and it is merely a matter of who makes the first misclick or mis manages stam. It is not the "sorc wipes the floor on everything" meta that many casuals think it is. People who don't play sorc don't understand the nuances that come into the class and the people that re roll to sorc thinking it will be easy mode will get swatted to the ground in nearly every encounter they go into in pvp. The players that cause the outcry of "NERF SORC" are the ones who play the class exclusively and have done so for a very long time. The same goes with every other class, there are very good nearly unkillable dk's, nightblades who seem to be able to kill you in 1 hit, templars who zip around (stamina) and ones who can outheal anything(magicka). It is merely a matter of perspective and the dislike that sorc has caused is due to skill and not that they are "OP".
possible fixes I'd be okay with(And/Or) : Give us more mobility (un nerf streak, buff Ball of Lightning)- Give us an actual class heal- make our resistances on par with other classes- give us a dps spammable ability-
Summary- ZOS is nerfing shield defense while buffing stam, without the introduction of any other viable defense when top tier stamina is already nearly equal if not better than a magicka sorcerer in this current patch. Give us Sorcs something to work with because right now we have gotten the *** end of the gameplay changes within Dark Brotherhood and you developers at Zenimax seem to have no idea how to fix things without breaking something else.
General Thoughts- Your April fools patch notes were funny but it goes to show you know what the issues are and choose to merely do nothing about it and continue to add blanket fixes and add silly things such as hats to the crown store (which look like *** by the way). Stop diverting money and resources to things that give you money up front and fix the issues with the game and more players will be willing to spend money, to play, and to stay with the game and the community. This game for me has merely become something I play until something better comes out. I understand this isn't merely a solo game, it's AvA, but you are completely alienating a huge part of your community with these last couple patches, pretty much since 1.6. I won't be playing this game until major fixes to pvp come into place and barring that will be checking out the arenas and battlegrounds you have promised us at the end of this year, which most likely won't be delivered to us on time or if at all. This game is dying and needs to be looked at very hard by the developer team for what they want the future of this game to be. It's been a blast playing this the past nearly 2 years but I can't continue to force myself to enjoy a game that has these types of issues, even despite the amazing community within it.
Thank you for the read - Fas
alecfaso24_ESO wrote: »Hello, not sure how many people know me but I play as a sorc named Faso (Formerly Kvothe) as well as toons named Fas, Navia, Emperor Stark, and other low level characters. I've been playing for around 2 years now and many in the Dreadlords EP Guild knows me as I have met many of the great people through my time playing within the guild.
This isn't a farewell post but a post to simply point out my frustrations with this game and the upcoming changes as well as what I think this game will become.
Dark Brotherhood changes- To start out I'd like to preface by saying nearly all the time I PVP I exclusively do so on a Magicka Sorc. I consider myself to be one of the better solo players within the NA server and have played this game alot to achieve skill, which many claim to be only due to the "OP" ness of a Magicka Sorc. That is not the case at all and I want to talk about the changes they have made to Sorc as well as the other changes Zenimax has made that indirectly nerf sorc in its own way.
To start out, I'd like to point out not only are there already blanket "fixes" to sorc in the way of Shieldbreaker and CP passives (awful "fixes") they now have made a uptime for an ability go from 20 seconds to 6 SECONDS. Sorcs already will have magicka issues unless they sacrifice a heavy amount of dmg to achieve a high recovery stat, and when they do that they can simply only sit and cast a shield until they run out of stamina and get killed. A 6 second uptime is asking to be constantly re applying shields to stay alive . even further increasing the "shield spamming" meta that many already think is silly. Not only do you do this, but with the exponential increase cost of streak and snaring by nearly every ability in the game, you make us sitting ducks. the encounter will come down to stacking shields, getting hit over and over, having to re apply due to the 6 second time, constantly re applying, maybe a streak or two (don't forget that increased cost) and then magicka runs out and you die, with no time for offense due to constant application of shields. Many of you will say "but wait faso you can just get good and stop shield stacking!") that's all well and good but when a sorc has the resistances of a paper bag from dairy queen, no self healing minus a crit chance surge, a severely hindered mobility ability, there's not much you can do without resorting to using shields, which are quite literally implemented into the sorc class.
Not many of you are duelists, this is not specifically a solo game, but if you have ever played against a very good stam build this patch, it is extremely challenging and more often than not the stamina player is the stronger spec of the two. dueling someone extremely well versed in stam this patch (yoyuyi, kodi, many others) takes a sorc of equally high game skill and it is merely a matter of who makes the first misclick or mis manages stam. It is not the "sorc wipes the floor on everything" meta that many casuals think it is. People who don't play sorc don't understand the nuances that come into the class and the people that re roll to sorc thinking it will be easy mode will get swatted to the ground in nearly every encounter they go into in pvp. The players that cause the outcry of "NERF SORC" are the ones who play the class exclusively and have done so for a very long time. The same goes with every other class, there are very good nearly unkillable dk's, nightblades who seem to be able to kill you in 1 hit, templars who zip around (stamina) and ones who can outheal anything(magicka). It is merely a matter of perspective and the dislike that sorc has caused is due to skill and not that they are "OP".
possible fixes I'd be okay with(And/Or) : Give us more mobility (un nerf streak, buff Ball of Lightning)- Give us an actual class heal- make our resistances on par with other classes- give us a dps spammable ability-
Summary- ZOS is nerfing shield defense while buffing stam, without the introduction of any other viable defense when top tier stamina is already nearly equal if not better than a magicka sorcerer in this current patch. Give us Sorcs something to work with because right now we have gotten the *** end of the gameplay changes within Dark Brotherhood and you developers at Zenimax seem to have no idea how to fix things without breaking something else.
General Thoughts- Your April fools patch notes were funny but it goes to show you know what the issues are and choose to merely do nothing about it and continue to add blanket fixes and add silly things such as hats to the crown store (which look like *** by the way). Stop diverting money and resources to things that give you money up front and fix the issues with the game and more players will be willing to spend money, to play, and to stay with the game and the community. This game for me has merely become something I play until something better comes out. I understand this isn't merely a solo game, it's AvA, but you are completely alienating a huge part of your community with these last couple patches, pretty much since 1.6. I won't be playing this game until major fixes to pvp come into place and barring that will be checking out the arenas and battlegrounds you have promised us at the end of this year, which most likely won't be delivered to us on time or if at all. This game is dying and needs to be looked at very hard by the developer team for what they want the future of this game to be. It's been a blast playing this the past nearly 2 years but I can't continue to force myself to enjoy a game that has these types of issues, even despite the amazing community within it.
Thank you for the read - Fas
Good players adapt, others cry.
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-Tammy
caeliusstarbreaker wrote: »Ok so you may have to switch endless fury to your back bar and put a shield on your front bar that you can cancel amidst the hail of crushing shocks, curses and procced frags. Yea that is an immense amount of time hacked off your shields... And people are worried about harness absorbing all damage now... But seriously throw your ward on your front bar, in sticky situations there is not reason you can't bar swap like the rest of us apply harness and healing wars swap back and away with crushing shock you go. Only difference is you're gonna have to pay a little more attention to your shield up keep. Good Sorcs (and I know you are bud I've watched and fought against you) will be fine seeing as the nuances you speak of will just have a little fine tuning, and not 20 sec of impregnable offense without a care in the world except builds with 4k+ wpn dmg, or a group of 4 or more. Worst case you can still chill in mines and that 100k tree shield (@forcesiphon). You guys will be ok.... Just have to be a little bit more judicious.
I burn through a 10k harness in one weave, who in their right mind thinks a shield lasts longer than 6 seconds in combat? Sure you'll be hopping off your mount more when travelling but no shield lasted that long in combat anyways, and if it did; did you really need the shield in the first place? Doesn't seem like you have much incoming damage.
Lets talk sense here, if you're fighting any decent player your shields are not lasting longer than 5 seconds before a refresh. And you can absorb physical damage now! I think overall this is a win, and sorcs will be just as, if not more, tanky than before. Against stam players at the very least.
Edit: You're Fas, I don't need to tell you this, you already know One of the best sorcs NA
I burn through a 10k harness in one weave, who in their right mind thinks a shield lasts longer than 6 seconds in combat? Sure you'll be hopping off your mount more when travelling but no shield lasted that long in combat anyways, and if it did; did you really need the shield in the first place? Doesn't seem like you have much incoming damage.
Lets talk sense here, if you're fighting any decent player your shields are not lasting longer than 5 seconds before a refresh. And you can absorb physical damage now! I think overall this is a win, and sorcs will be just as, if not more, tanky than before. Against stam players at the very least.
Edit: You're Fas, I don't need to tell you this, you already know One of the best sorcs NA
Temps need to heal up in a rotation, shields should work the same way. Most good sorcs already refreshed and rotated their shields, I don't see this impacting skillful sorcs too much.
As for the mobility issues, my healer looks at you and scoffs xD ... Permasnared and rooted for all of the TG patch led me to experiment with momentum, and with the buff it just got, it's certainly viable. Slap on a 2h and try it out if you don't want to go with mist form, 8 seconds is a long time for snare immunity, and you get a mediocre HoT for free. You'd have to sacrifice the destro/resto meta though.
Temps need to heal up in a rotation, shields should work the same way. Most good sorcs already refreshed and rotated their shields, I don't see this impacting skillful sorcs too much.
As for the mobility issues, my healer looks at you and scoffs xD ... Permasnared and rooted for all of the TG patch led me to experiment with momentum, and with the buff it just got, it's certainly viable. Slap on a 2h and try it out if you don't want to go with mist form, 8 seconds is a long time for snare immunity, and you get a mediocre HoT for free. You'd have to sacrifice the destro/resto meta though.