But why Is a v16 in a quest area? He's max level he doesn't need the xp, I think there just there because they can't kill other v16s so to make them feel better they go kill people 10 levels lower than them
Seriously? Well let's see, there's Champion Points to earn, skill lines and individual skills to level up, there's achievements to get, and maybe, just maybe, some of those VR16s are PVE players just questing because they like it.But why Is a v16 in a quest area? He's max level he doesn't need the xp, I think there just there because they can't kill other v16s so to make them feel better they go kill people 10 levels lower than them
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
catalyst10e wrote: »AddictionX wrote: »basically everyone is going to tell you to l2p man and blame you for the guy attacking you over and over again that some how its your fault.
Well its sick when people go out of their way to kill in questing zones. Sadly the mentality everyone has here "is its a pvp zone expect for the opposing faction to farm your questing zone when you clearly are not fighting back."
Too many rouge styles of gameplay not enough warrior type of gameplay.
I think these very people are the reason we have not achieved balance in the game, they defend whats broken... and encourage this gameplay cause when lets say you did learn to pvp... you'll quickly find out when they cant kill you they'll run away, and stalk you till they can kill you. The very same people that will whisper you into a 1v1 match after a failed gank attempt, thats the pvp of cyrodil
Most of what the OP described was a L2P issue. Which they even address as such after giving us and update saying they went back and had a better time after listening to some of the advise given. For the record tho, If you keep dying to the same person over and over again, it IS your fault. It's not defending the farmer, it's blaming the person who willingly throws themselves at the enemy, and refuses to fight, in a zone that promotes fighting between players. The Farmer wasn't at fault for being in Bruma, and doing as the game intended and killing a player. You don't get to go into a warzone and dictate how, or if, the enemy engages you. You DO however have every opportunity to say "Hey, so far, that guy has killed me 6 times, maybe I should move on" and find a new location or server.
I've been wrecking blow spammed by just as many heavy armored clad warriors as I have been spambushed by Nightblades. I now have a legit rival who does just that in the PVE zones when he sees me. He once waited and let me kill members of his own faction who attacked me while I was questing before he then started to spam WB. So I'd say theres still plenty of "warrior gameplay" but I assume what you actually meant to say was you wish everyone played like-warriors where no one uses distance to regain resources or surviveability, no one hides to get the jump on people or cloaks to lose LoS, and we all just stand face to face spamming heavy attacks with swords till one side is dead.
If anything is to blame for not achieving balance, its the people who believe in these archaic arch-types where there is just a warrior in heavy armor using a sword, a mage in light armor using a staff, and a thief in medium armor using daggers. If you did in fact L2P, the above scenario you describe wouldn't even happen. It just sounds like you've been ganked one too many times and have a bit of a chip on your shoulder about it. A gank is easy to spot coming when you know what to look for, and thankfully a lot of the NB like to "mark" you before they do it anyways, practically telegraphing their attack to you. If they can't kill you and run away, your options are to stay on them, or let them run. If you stay on them, they die, if you let them run away, drop into stealth. They panic when they can't see you and will come right back to find you. If they dont for whatever reason, good, your survived the gank, continue with your play session. If they stalk you and somehow manage to gank you (even tho they couldn't originally?) you learn a new lesson. Why did you let your guard down when you knew they were out there? Save those 1v1 requests it means you griefed a griefer, and his pride is hurt and wants to redeem himself, nothing angers them more than denying that request.
Do you do anything for the betterment of Cyrodiil? I personally go to the PVE locations not just to do the daily quests, but to fish out some of those gankers. If I have time I make my way back there and help protect some of the people there or gather guildmates to come and clear out an area when we have nothing else going on. Be the player you wish had been around when you got started in PVP.
AddictionX wrote: »Thanks for the long answer it almost feels like i hit a nerve. It has nothing to do with skills or swinging heavy swords, or wearing heavy armor(lol). That's kinda shallow...
If you think I have a l2p issue and ganked too many times with a "chip on my shoulder" feel free to test it outhope your not EP.
The gank style of game play means you press a few buttons kill off your opponent before they have a time to fight back, to me that doesn't require much of anything. Its boring running into gankers, but not every class is equipped to catching one(yes yes i know there are plenty of skills one can equip blah blah blah).... if there are gankers then there should be a counter to them. A hunter class! That would be awesome like a downright bounty hunter. I've built my character to be anti-gank, which is great getting hate whispers from them and reading about how much they complain in the forums. Let's just say they're not the best of players, no reason to get cursed at and then leading to ignore list.... its getting kinda full.
In other mmo's when some one heard of a ganker somewhere you would just announce it on the zone chat or global chat, and you would get tons of them to join you to kill said "ganker" cause no one liked skill-less game play and knew it was toxic to their game play and environment. Thats what i mean when i said that. I often go out of my way to help those who need it and teach them what I know to help them not get ganked so easily. Which turns out killing a few on my own since the other guy doesnt really know what he is doing...
Now are you done with this false image of me, and false accusations? That's like saying the reason "she got taken advantage of is because of what she was wearing that night." (pg-13)
Can you not force your opinion on me too? Thanks cause its not fact.
catalyst10e wrote: »AddictionX wrote: »Thanks for the long answer it almost feels like i hit a nerve. It has nothing to do with skills or swinging heavy swords, or wearing heavy armor(lol). That's kinda shallow...
If you think I have a l2p issue and ganked too many times with a "chip on my shoulder" feel free to test it outhope your not EP.
Kinda shallow? From the person who claimed "Too many rouge styles of gameplay not enough warrior type of gameplay." There's a bit of irony there.... I also suspect you may not know what "chip on your shoulder" means, it wasn't a battle challenge, nr was I suggesting you specifically needed to l2p, it was in reference to your own " lets say you did learn to pvp... " which was followed by a very specific scenario that wasn't altogether realistic and had several holes in it.The gank style of game play means you press a few buttons kill off your opponent before they have a time to fight back, to me that doesn't require much of anything. Its boring running into gankers, but not every class is equipped to catching one(yes yes i know there are plenty of skills one can equip blah blah blah).... if there are gankers then there should be a counter to them. A hunter class! That would be awesome like a downright bounty hunter. I've built my character to be anti-gank, which is great getting hate whispers from them and reading about how much they complain in the forums. Let's just say they're not the best of players, no reason to get cursed at and then leading to ignore list.... its getting kinda full.
So here we see, you claim not every class is equipped to catching a ganker, and then immediately after you admit you're aware of skills that can be slot. So, which is it? Either classes are not equipped, or they are. The limbo you describe is a laziness to adapt. I dont even use stealth or gank tactics (I am infact the first to volunteer to be bait) but I can think of at least 3 skills on my bars that are kept there specifically to handle gankers. If you know the skills needed and choose not to use them, that is on you when/if you're ganked. which is my whole point, you can't claim the "issue" is people defending that kind of gameplay when theres plenty in the mechanics that act as counters to that gameplay.In other mmo's when some one heard of a ganker somewhere you would just announce it on the zone chat or global chat, and you would get tons of them to join you to kill said "ganker" cause no one liked skill-less game play and knew it was toxic to their game play and environment. Thats what i mean when i said that. I often go out of my way to help those who need it and teach them what I know to help them not get ganked so easily. Which turns out killing a few on my own since the other guy doesnt really know what he is doing...
Perhaps in the days of old vanilla WoW you could do that, but there isnt an MMO alive today where you could pull that off, at least none that I'm aware of. I remember when that was the norm, and people actually helped eachother, that is sadly not the case any longer. more than that tho, ganking isnt even the problem. The ganker has found a very specific build, with a very specific purpose. Just as you found a very specific build with a specific purpose. They can't do much else, and if they enjoy that playstyle, so be it. Gankers are quite useful when you get a small group of them outside a keep to prevent reinforcements from returning. It's also what the class was built to do, hit and run tactics, almost all their skills utilize it and their passives support it. It'd be like getting mad at a sorc for using magic.Now are you done with this false image of me, and false accusations? That's like saying the reason "she got taken advantage of is because of what she was wearing that night." (pg-13)
Can you not force your opinion on me too? Thanks cause its not fact.
Now who's hit a nerve? And no, it's not like that at all. Not even in the slightest. The closest analogy you could get is not wearing hearing protection at the gun range and complaining you cant hear anything the next day, yet blaming the gun for being so loud, instead of yourself for not wearing protection. Your overall point has gone unchanged, and all your response was, seemed to be you defending your character, which I never attacked or called into question. Your point of the game supporting gankers, and people "defending" gankers is the "real issue" we have here. That is not, and has never been true. If your whole build is built around anti-ganking you should know theres plenty of skills to use, plenty to be learned, and have suggestions on what in your experience is the best tools to use in order to avoid getting ganked or survive a gank.
I didn't force my opinion onto you, my issue with you was you read a scenario about a newbie who went to PVE in a PVP zone, in the most active spot for gankers, refused to fight back, got ganked, and went to the forums to complain, and you defended the newbie as if they did absolutely nothing wrong, and that it was somehow the fault of the PVP community as a whole, as if the culture is truly to blame. This response where you claim to be an antiganker only serves to confuse me more, as you should have been the fist person to come here and give him the pointers he needed to survive the gank. You should have been the one standing with the rest of us saying "yeah sorry that happened here's what you did wrong and here's what you should learn".
AddictionX wrote: »Hmmm well lets see yes it was kind of shallow, and the reason you see some kind of irony in it is because you continue to have some kind of image implying that what you stated before was what I met in the first place..You can suspect whatever you like, but I am sure of what I know and what I don't know.. but really.... thanks.
So here let me explain it, every class is not entirely equiped to catching a ganker some classes have mobility issues, while I acknowledge that yes there are counters but not all of them are feasible(balance is a real issue in pvp), if there was then it would not be such a popular thing to do. Because its easy, because people will defend the play style with l2p, like a double standard. There you go again asking me...then implying that I'm lazy or not adapting then saying you run so many skills which has nothing to do with my implied "failure to adapt." One counter that was introduced was radiant magelight, which was great up until enough of these so called gankers that dropped l2p comments complained and increased the cost and minimized duration of said skill. Have plenty of counters does not mean much at all, its how many of them are actually practical that matters. Take for example hard cc'ing some one who is blocking, breaks on damage... all hard cc's do except fear. Sure you can argue hard cc works, but fear which doesnt break on damage is the real hard counter cause you cant block nothing but break free which takes 1 instant attack before you're allowed to break free from the animation. That is what I mean. In other words I encourage you to cut straight through the bs.
Now with this firing range analogy im sure during my training and even when I go qualify on the firing range my ear pro has fallen out quite abit and no I do not have any hearing issues the next day or ever... I am not defending the act of not fighting back, I do not understand how you logically came to that conclusion... the problem here is the guy went out of his way to purposefully make it more personal. When you said "Your point of the game supporting gankers, and people "defending" gankers is the "real issue" we have here." is not true can you really prove that its false? When you look at which classes are top tier pvp and current state of pvp, its tough to say its false.
I am sorry you're confused, I should of done whatever you said because that is some how a means to represent on where I stand. Not everyone follows the stereotypical image of this world we live in. Have you considered not offering advice when no one asked for it? That's the kind of attitude where everyone thinks they're an expert with a phd. It is also considered bad taste to say "hey, you're cooking sucks. So I bought you some pans for your birthday. Oh by the way here is a recipe for cooking this right."
No, I do not side with excessively going out of your own way and killing players who are clearly not hostile... no where near an objective ... doing kinda nothing but questing. Now if the game had proper balance sure I would side with the rest but the reality of the situation is there isnt.
Am happy OP your finally enjoying PVP now.Keep learning your class and getting better and most NB gankers won't be able to take you down.If you every need help just ask around people are hear to help.So I wanted to post an update on this with my current thoughts.
PvP.......is somewhat satisfying. WHOA whoa hey there hold on. I didn't say it was fun. But I've had plenty of time since my original post to continue playing the game, getting a different feel for what kind of playstyle best suits me, and also I've had several jaunts into Cyrodiil and the Imperial City with my Guild and honestly, I'm not all that crap.
My main now is a Magicka Templar, currently Vet 9 (320CP) and the other night I wrecked up a storm in the Arena District. Hell, I, to the best of my memory, even won my first 1v1 fight! I even ranked up to a Tyro. I died often but I also discovered that I absolutely LOVE to play as support with ranged attacks. Lobbing off Dark Flares over and over, using Destructive Reach to knockback players that try to get close to me or friendlies, and then when their healthbars get below 50% I crit them with Radiant Oppression. And the little sound the game makes when you defeat a player is oddly pleasing.
Still. Vampire Nightblades are a menace to society. Wrecking Blow spammers are my Bane. And I don't see myself going on runs for Keeps in Cyrodiil anytime soon.
So I wanted to post an update on this with my current thoughts.
PvP.......is somewhat satisfying. WHOA whoa hey there hold on. I didn't say it was fun. But I've had plenty of time since my original post to continue playing the game, getting a different feel for what kind of playstyle best suits me, and also I've had several jaunts into Cyrodiil and the Imperial City with my Guild and honestly, I'm not all that crap.
My main now is a Magicka Templar, currently Vet 9 (320CP) and the other night I wrecked up a storm in the Arena District. Hell, I, to the best of my memory, even won my first 1v1 fight! I even ranked up to a Tyro. I died often but I also discovered that I absolutely LOVE to play as support with ranged attacks. Lobbing off Dark Flares over and over, using Destructive Reach to knockback players that try to get close to me or friendlies, and then when their healthbars get below 50% I crit them with Radiant Oppression. And the little sound the game makes when you defeat a player is oddly pleasing.
Still. Vampire Nightblades are a menace to society. Wrecking Blow spammers are my Bane. And I don't see myself going on runs for Keeps in Cyrodiil anytime soon.
catalyst10e wrote: »So here let me explain it, every class is not entirely equiped to catching a ganker some classes have mobility issues, while I acknowledge that yes there are counters but not all of them are feasible(balance is a real issue in pvp), if there was then it would not be such a popular thing to do. Because its easy, because people will defend the play style with l2p, like a double standard. There you go again asking me...then implying that I'm lazy or not adapting then saying you run so many skills which has nothing to do with my implied "failure to adapt." One counter that was introduced was radiant magelight, which was great up until enough of these so called gankers that dropped l2p comments complained and increased the cost and minimized duration of said skill. Have plenty of counters does not mean much at all, its how many of them are actually practical that matters.
AddictionX wrote: »Mobility issues (as you explain them) would imply an issue with getting AWAY from the ganker, not catching it. Every class has plenty of option to catch a ganker. Any soft/hard CC such as restraining prison, javelin, crystal frag, destructive reach, talons, volcanic rune, and on and on and on. I agree there could still be a bit more done, but not a lot... in the grand scheme, the game has tons of options available and the fact (if) you make the decision to use none of them makes it a l2p issue.
newtinmpls wrote: »I need to go back and read this post in more depth; I'll start by admitting that, but there was an issue that stood out for me right away.catalyst10e wrote: »So here let me explain it, every class is not entirely equiped to catching a ganker some classes have mobility issues, while I acknowledge that yes there are counters but not all of them are feasible(balance is a real issue in pvp), if there was then it would not be such a popular thing to do. Because its easy, because people will defend the play style with l2p, like a double standard. There you go again asking me...then implying that I'm lazy or not adapting then saying you run so many skills which has nothing to do with my implied "failure to adapt." One counter that was introduced was radiant magelight, which was great up until enough of these so called gankers that dropped l2p comments complained and increased the cost and minimized duration of said skill. Have plenty of counters does not mean much at all, its how many of them are actually practical that matters.AddictionX wrote: »Mobility issues (as you explain them) would imply an issue with getting AWAY from the ganker, not catching it. Every class has plenty of option to catch a ganker. Any soft/hard CC such as restraining prison, javelin, crystal frag, destructive reach, talons, volcanic rune, and on and on and on. I agree there could still be a bit more done, but not a lot... in the grand scheme, the game has tons of options available and the fact (if) you make the decision to use none of them makes it a l2p issue.
I think I understand what @catalyst10e is getting at; I have had plenty of times in IC dealing with gankers and having them manifest amazing amounts of stamina, sprinting roll-dodging and generally out running the ^#$#$ out of me even while there is a DK chaining and taloning them, a sorc doing (whatever the heck that dark magic spell is), undaunted folks throwing webs and so on. I have no idea why/how the little buggers never seem to run out of "run" while I'm slowed to a crawl after a few dodges.
As for magelight - yes it is crap currently. Been in IC with two people pretty much constantly spamming it and STILL gankers come out of nowhere, and actually disappear while it's up.
I have yet to see L2Play used OTHER than "I know a way to successfully deal with X that you have brought up, but am not going to bother to specify it/refer to it".
@AddictionX if you could give just one situation of how/what a ganker is using to get away (be it a skill, a high stamina roll/dodge or whatever) and even one very specific counter (and why/how it's a counter) that would be very helpful.
i always batman some of these cities when i am bored. Most people that hunt down people trying to quest are freaking terrible players. That is why they are there to kill low level characters because they can't PvP.
i always batman some of these cities when i am bored. Most people that hunt down people trying to quest are freaking terrible players. That is why they are there to kill low level characters because they can't PvP.