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Cyrodiil is (almost) Impossible

  • ColoursYouHave
    ColoursYouHave
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    As much as I really hate to say this, if you're really struggling and want to learn to PVP, try running alongside some larger groups for a while. That way you'll be able to ease yourself into things better by having other players nearby that can help you kill and prevent you from being killed by enemy players. As you begin to get more comfortable inside Cyrodiil, you can start to branch further and further from those large groups. Just make sure you don't become too reliant on running alongside other players though, otherwise you'll really be limiting how much you can improve at PVPing. When I first started playing in Cyrodiil (mind you I've never been a PVPer in any other games, and came strictly for the PVE side of things), I damn near had a heart attack every time I ran into another player, so I started out by running with larger groups. Eventually as a got used to participating in battles with other players, that anxiety went down and I started being able to really perceive what was going on and react to things in a much more calm, rational manner. From there, I just kept at it, and the more time I spent PVPing, the better I got, where now I am completely comfortable running solo, winning 1v1 encounters (including getting ganked) much more often than not, and sometimes even being able to take on 2-3 players at a time. Just remember, like anything else, you'll only get better with practice, and in Cyrodiil dying is a large part of that. Even the best players will die, a lot, it is just the nature of open world PVP, and every death can help you get better if you look at it as a learning experience, trying to figure out what things you did poorly and what you could have done to improve your chances of winning. If you have a GPU that can save highlights, I've found that to be a fantastic tool as I can highlight fights that I lost, and then go back and watch it later, not only analyzing what I could've done better, but also analyzing what the enemy did to get a better understanding of how people fight in Cyrodiil.

    Now if you don't want to learn to PVP and just want to go into Cyrodiil for PVE, unfortunately there isn't much that can be done to improve your situation. A couple things that you could do is try to find a campaign that is regularly dominated by your alliance, running with a couple friends (I know some guilds will even do group PVE in Cyrodiil on occasion), or sticking to the quests that are close to keeps your alliance currently owns (not only will this reduce the time it takes to return to the quest hub if you die, but you are also much less likely to run into enemy players when you're in territory owned by your own alliance.) If you run into a position where a player is constantly killing you in the same location (like the guy you said who was camping the spawn), you could always call in zone chat to see if anybody can help you kill the player. Personally, I love going and killing players who are camping quest hubs trying to kill PVE players.

    Regardless of whether you want to learn to PVP or are only trying to PVE, I really hope you don't get to discouraged and are willing to give Cyrodiil another try. As I said, I came to this game strictly for PVE, but the only reason I even play anymore is for the PVP. PVP in this game is certainly not easy to get into, but once you find your footing and start getting better, it is by far one of the most rewarding feelings I've ever experienced in a video game, and IMO, the fun and excitement that comes with being even just a competent PVPer is well worth the difficulty and frustration you might experience when you first get started.
  • skelo0
    skelo0
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    But why Is a v16 in a quest area? He's max level he doesn't need the xp, I think there just there because they can't kill other v16s so to make them feel better they go kill people 10 levels lower than them
  • Messy1
    Messy1
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    Cyrodil is inherently dangerous for the lone PvEr, if you don't like team play or are a loner then you are going to have problems in Cyrodil unless you are super stealthy and even then you can still be found out. Here are some suggestions:

    1) Get your friends to go with you. It will be more fun and you can resurrect each other.

    2) Ask for members of your faction to help you with an area in zone chat, most of the time someone will

    3) Don't expect to go from area to area unimpeded, it's a PvP zone is designed to have different objectives and territory that is stronger with one faction than another.

    4) Be spontaneous and creative, if someone is camping a PvE objective move on to the next one and come back to the quest later, also, don't retread the same path twice, take a different route to your objective and you should get there unharmed.
  • catalyst10e
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    skelo0 wrote: »
    But why Is a v16 in a quest area? He's max level he doesn't need the xp, I think there just there because they can't kill other v16s so to make them feel better they go kill people 10 levels lower than them

    I can't speak for others but for me its the fastest way to level up both my CP and whatever skill working on at the moment. I like to have a skill and both morphs maxed out in the event I want to try a new build or if a morph gets changed/needed/buffed
    Edited by catalyst10e on March 24, 2016 6:40AM
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • UrQuan
    UrQuan
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    skelo0 wrote: »
    But why Is a v16 in a quest area? He's max level he doesn't need the xp, I think there just there because they can't kill other v16s so to make them feel better they go kill people 10 levels lower than them
    Seriously? Well let's see, there's Champion Points to earn, skill lines and individual skills to level up, there's achievements to get, and maybe, just maybe, some of those VR16s are PVE players just questing because they like it.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • AddictionX
    AddictionX
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    AddictionX wrote: »
    basically everyone is going to tell you to l2p man and blame you for the guy attacking you over and over again that some how its your fault.

    Well its sick when people go out of their way to kill in questing zones. Sadly the mentality everyone has here "is its a pvp zone expect for the opposing faction to farm your questing zone when you clearly are not fighting back."

    Too many rouge styles of gameplay not enough warrior type of gameplay.

    I think these very people are the reason we have not achieved balance in the game, they defend whats broken... and encourage this gameplay cause when lets say you did learn to pvp... you'll quickly find out when they cant kill you they'll run away, and stalk you till they can kill you. The very same people that will whisper you into a 1v1 match after a failed gank attempt, thats the pvp of cyrodil

    Most of what the OP described was a L2P issue. Which they even address as such after giving us and update saying they went back and had a better time after listening to some of the advise given. For the record tho, If you keep dying to the same person over and over again, it IS your fault. It's not defending the farmer, it's blaming the person who willingly throws themselves at the enemy, and refuses to fight, in a zone that promotes fighting between players. The Farmer wasn't at fault for being in Bruma, and doing as the game intended and killing a player. You don't get to go into a warzone and dictate how, or if, the enemy engages you. You DO however have every opportunity to say "Hey, so far, that guy has killed me 6 times, maybe I should move on" and find a new location or server.

    I've been wrecking blow spammed by just as many heavy armored clad warriors as I have been spambushed by Nightblades. I now have a legit rival who does just that in the PVE zones when he sees me. He once waited and let me kill members of his own faction who attacked me while I was questing before he then started to spam WB. So I'd say theres still plenty of "warrior gameplay" but I assume what you actually meant to say was you wish everyone played like-warriors where no one uses distance to regain resources or surviveability, no one hides to get the jump on people or cloaks to lose LoS, and we all just stand face to face spamming heavy attacks with swords till one side is dead.

    If anything is to blame for not achieving balance, its the people who believe in these archaic arch-types where there is just a warrior in heavy armor using a sword, a mage in light armor using a staff, and a thief in medium armor using daggers. If you did in fact L2P, the above scenario you describe wouldn't even happen. It just sounds like you've been ganked one too many times and have a bit of a chip on your shoulder about it. A gank is easy to spot coming when you know what to look for, and thankfully a lot of the NB like to "mark" you before they do it anyways, practically telegraphing their attack to you. If they can't kill you and run away, your options are to stay on them, or let them run. If you stay on them, they die, if you let them run away, drop into stealth. They panic when they can't see you and will come right back to find you. If they dont for whatever reason, good, your survived the gank, continue with your play session. If they stalk you and somehow manage to gank you (even tho they couldn't originally?) you learn a new lesson. Why did you let your guard down when you knew they were out there? Save those 1v1 requests it means you griefed a griefer, and his pride is hurt and wants to redeem himself, nothing angers them more than denying that request.

    Do you do anything for the betterment of Cyrodiil? I personally go to the PVE locations not just to do the daily quests, but to fish out some of those gankers. If I have time I make my way back there and help protect some of the people there or gather guildmates to come and clear out an area when we have nothing else going on. Be the player you wish had been around when you got started in PVP.

    Thanks for the long answer it almost feels like i hit a nerve. It has nothing to do with skills or swinging heavy swords, or wearing heavy armor(lol). That's kinda shallow...

    If you think I have a l2p issue and ganked too many times with a "chip on my shoulder" feel free to test it out :) hope your not EP.

    The gank style of game play means you press a few buttons kill off your opponent before they have a time to fight back, to me that doesn't require much of anything. Its boring running into gankers, but not every class is equipped to catching one(yes yes i know there are plenty of skills one can equip blah blah blah).... if there are gankers then there should be a counter to them. A hunter class! That would be awesome like a downright bounty hunter. I've built my character to be anti-gank, which is great getting hate whispers from them and reading about how much they complain in the forums. Let's just say they're not the best of players, no reason to get cursed at and then leading to ignore list.... its getting kinda full.

    In other mmo's when some one heard of a ganker somewhere you would just announce it on the zone chat or global chat, and you would get tons of them to join you to kill said "ganker" cause no one liked skill-less game play and knew it was toxic to their game play and environment. Thats what i mean when i said that. I often go out of my way to help those who need it and teach them what I know to help them not get ganked so easily. Which turns out killing a few on my own since the other guy doesnt really know what he is doing...

    Now are you done with this false image of me, and false accusations? That's like saying the reason "she got taken advantage of is because of what she was wearing that night." (pg-13)

    Can you not force your opinion on me too? Thanks cause its not fact.

    Edited by AddictionX on March 24, 2016 8:04AM
  • catalyst10e
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    AddictionX wrote: »
    Thanks for the long answer it almost feels like i hit a nerve. It has nothing to do with skills or swinging heavy swords, or wearing heavy armor(lol). That's kinda shallow...

    If you think I have a l2p issue and ganked too many times with a "chip on my shoulder" feel free to test it out :) hope your not EP.

    Kinda shallow? From the person who claimed "Too many rouge styles of gameplay not enough warrior type of gameplay." There's a bit of irony there.... I also suspect you may not know what "chip on your shoulder" means, it wasn't a battle challenge, nr was I suggesting you specifically needed to l2p, it was in reference to your own " lets say you did learn to pvp... " which was followed by a very specific scenario that wasn't altogether realistic and had several holes in it.
    The gank style of game play means you press a few buttons kill off your opponent before they have a time to fight back, to me that doesn't require much of anything. Its boring running into gankers, but not every class is equipped to catching one(yes yes i know there are plenty of skills one can equip blah blah blah).... if there are gankers then there should be a counter to them. A hunter class! That would be awesome like a downright bounty hunter. I've built my character to be anti-gank, which is great getting hate whispers from them and reading about how much they complain in the forums. Let's just say they're not the best of players, no reason to get cursed at and then leading to ignore list.... its getting kinda full.

    So here we see, you claim not every class is equipped to catching a ganker, and then immediately after you admit you're aware of skills that can be slot. So, which is it? Either classes are not equipped, or they are. The limbo you describe is a laziness to adapt. I dont even use stealth or gank tactics (I am infact the first to volunteer to be bait) but I can think of at least 3 skills on my bars that are kept there specifically to handle gankers. If you know the skills needed and choose not to use them, that is on you when/if you're ganked. which is my whole point, you can't claim the "issue" is people defending that kind of gameplay when theres plenty in the mechanics that act as counters to that gameplay.
    In other mmo's when some one heard of a ganker somewhere you would just announce it on the zone chat or global chat, and you would get tons of them to join you to kill said "ganker" cause no one liked skill-less game play and knew it was toxic to their game play and environment. Thats what i mean when i said that. I often go out of my way to help those who need it and teach them what I know to help them not get ganked so easily. Which turns out killing a few on my own since the other guy doesnt really know what he is doing...

    Perhaps in the days of old vanilla WoW you could do that, but there isnt an MMO alive today where you could pull that off, at least none that I'm aware of. I remember when that was the norm, and people actually helped eachother, that is sadly not the case any longer. more than that tho, ganking isnt even the problem. The ganker has found a very specific build, with a very specific purpose. Just as you found a very specific build with a specific purpose. They can't do much else, and if they enjoy that playstyle, so be it. Gankers are quite useful when you get a small group of them outside a keep to prevent reinforcements from returning. It's also what the class was built to do, hit and run tactics, almost all their skills utilize it and their passives support it. It'd be like getting mad at a sorc for using magic.
    Now are you done with this false image of me, and false accusations? That's like saying the reason "she got taken advantage of is because of what she was wearing that night." (pg-13)
    Can you not force your opinion on me too? Thanks cause its not fact.

    Now who's hit a nerve? And no, it's not like that at all. Not even in the slightest. The closest analogy you could get is not wearing hearing protection at the gun range and complaining you cant hear anything the next day, yet blaming the gun for being so loud, instead of yourself for not wearing protection. Your overall point has gone unchanged, and all your response was, seemed to be you defending your character, which I never attacked or called into question. Your point of the game supporting gankers, and people "defending" gankers is the "real issue" we have here. That is not, and has never been true. If your whole build is built around anti-ganking you should know theres plenty of skills to use, plenty to be learned, and have suggestions on what in your experience is the best tools to use in order to avoid getting ganked or survive a gank.

    I didn't force my opinion onto you, my issue with you was you read a scenario about a newbie who went to PVE in a PVP zone, in the most active spot for gankers, refused to fight back, got ganked, and went to the forums to complain, and you defended the newbie as if they did absolutely nothing wrong, and that it was somehow the fault of the PVP community as a whole, as if the culture is truly to blame. This response where you claim to be an antiganker only serves to confuse me more, as you should have been the fist person to come here and give him the pointers he needed to survive the gank. You should have been the one standing with the rest of us saying "yeah sorry that happened here's what you did wrong and here's what you should learn".
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • AddictionX
    AddictionX
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    AddictionX wrote: »
    Thanks for the long answer it almost feels like i hit a nerve. It has nothing to do with skills or swinging heavy swords, or wearing heavy armor(lol). That's kinda shallow...

    If you think I have a l2p issue and ganked too many times with a "chip on my shoulder" feel free to test it out :) hope your not EP.

    Kinda shallow? From the person who claimed "Too many rouge styles of gameplay not enough warrior type of gameplay." There's a bit of irony there.... I also suspect you may not know what "chip on your shoulder" means, it wasn't a battle challenge, nr was I suggesting you specifically needed to l2p, it was in reference to your own " lets say you did learn to pvp... " which was followed by a very specific scenario that wasn't altogether realistic and had several holes in it.
    The gank style of game play means you press a few buttons kill off your opponent before they have a time to fight back, to me that doesn't require much of anything. Its boring running into gankers, but not every class is equipped to catching one(yes yes i know there are plenty of skills one can equip blah blah blah).... if there are gankers then there should be a counter to them. A hunter class! That would be awesome like a downright bounty hunter. I've built my character to be anti-gank, which is great getting hate whispers from them and reading about how much they complain in the forums. Let's just say they're not the best of players, no reason to get cursed at and then leading to ignore list.... its getting kinda full.

    So here we see, you claim not every class is equipped to catching a ganker, and then immediately after you admit you're aware of skills that can be slot. So, which is it? Either classes are not equipped, or they are. The limbo you describe is a laziness to adapt. I dont even use stealth or gank tactics (I am infact the first to volunteer to be bait) but I can think of at least 3 skills on my bars that are kept there specifically to handle gankers. If you know the skills needed and choose not to use them, that is on you when/if you're ganked. which is my whole point, you can't claim the "issue" is people defending that kind of gameplay when theres plenty in the mechanics that act as counters to that gameplay.
    In other mmo's when some one heard of a ganker somewhere you would just announce it on the zone chat or global chat, and you would get tons of them to join you to kill said "ganker" cause no one liked skill-less game play and knew it was toxic to their game play and environment. Thats what i mean when i said that. I often go out of my way to help those who need it and teach them what I know to help them not get ganked so easily. Which turns out killing a few on my own since the other guy doesnt really know what he is doing...

    Perhaps in the days of old vanilla WoW you could do that, but there isnt an MMO alive today where you could pull that off, at least none that I'm aware of. I remember when that was the norm, and people actually helped eachother, that is sadly not the case any longer. more than that tho, ganking isnt even the problem. The ganker has found a very specific build, with a very specific purpose. Just as you found a very specific build with a specific purpose. They can't do much else, and if they enjoy that playstyle, so be it. Gankers are quite useful when you get a small group of them outside a keep to prevent reinforcements from returning. It's also what the class was built to do, hit and run tactics, almost all their skills utilize it and their passives support it. It'd be like getting mad at a sorc for using magic.
    Now are you done with this false image of me, and false accusations? That's like saying the reason "she got taken advantage of is because of what she was wearing that night." (pg-13)
    Can you not force your opinion on me too? Thanks cause its not fact.

    Now who's hit a nerve? And no, it's not like that at all. Not even in the slightest. The closest analogy you could get is not wearing hearing protection at the gun range and complaining you cant hear anything the next day, yet blaming the gun for being so loud, instead of yourself for not wearing protection. Your overall point has gone unchanged, and all your response was, seemed to be you defending your character, which I never attacked or called into question. Your point of the game supporting gankers, and people "defending" gankers is the "real issue" we have here. That is not, and has never been true. If your whole build is built around anti-ganking you should know theres plenty of skills to use, plenty to be learned, and have suggestions on what in your experience is the best tools to use in order to avoid getting ganked or survive a gank.

    I didn't force my opinion onto you, my issue with you was you read a scenario about a newbie who went to PVE in a PVP zone, in the most active spot for gankers, refused to fight back, got ganked, and went to the forums to complain, and you defended the newbie as if they did absolutely nothing wrong, and that it was somehow the fault of the PVP community as a whole, as if the culture is truly to blame. This response where you claim to be an antiganker only serves to confuse me more, as you should have been the fist person to come here and give him the pointers he needed to survive the gank. You should have been the one standing with the rest of us saying "yeah sorry that happened here's what you did wrong and here's what you should learn".

    Hmmm well lets see yes it was kind of shallow, and the reason you see some kind of irony in it is because you continue to have some kind of image implying that what you stated before was what I met in the first place..You can suspect whatever you like, but I am sure of what I know and what I don't know.. but really.... thanks.

    So here let me explain it, every class is not entirely equiped to catching a ganker some classes have mobility issues, while I acknowledge that yes there are counters but not all of them are feasible(balance is a real issue in pvp), if there was then it would not be such a popular thing to do. Because its easy, because people will defend the play style with l2p, like a double standard. There you go again asking me...then implying that I'm lazy or not adapting then saying you run so many skills which has nothing to do with my implied "failure to adapt." One counter that was introduced was radiant magelight, which was great up until enough of these so called gankers that dropped l2p comments complained and increased the cost and minimized duration of said skill. Have plenty of counters does not mean much at all, its how many of them are actually practical that matters. Take for example hard cc'ing some one who is blocking, breaks on damage... all hard cc's do except fear. Sure you can argue hard cc works, but fear which doesnt break on damage is the real hard counter cause you cant block nothing but break free which takes 1 instant attack before you're allowed to break free from the animation. That is what I mean. In other words I encourage you to cut straight through the bs.

    I guess wow is the only mmo people reference when i cannot name all of the ones I have played even 4 to 5 years prior to wow... But the whole helping others thing was very much a global thing and it was great.

    Now with this firing range analogy im sure during my training and even when I go qualify on the firing range my ear pro has fallen out quite abit and no I do not have any hearing issues the next day or ever... I am not defending the act of not fighting back, I do not understand how you logically came to that conclusion... the problem here is the guy went out of his way to purposefully make it more personal. When you said "Your point of the game supporting gankers, and people "defending" gankers is the "real issue" we have here." is not true can you really prove that its false? When you look at which classes are top tier pvp and current state of pvp, its tough to say its false.

    I am sorry you're confused, I should of done whatever you said because that is some how a means to represent on where I stand. Not everyone follows the stereotypical image of this world we live in. Have you considered not offering advice when no one asked for it? That's the kind of attitude where everyone thinks they're an expert with a phd. It is also considered bad taste to say "hey, you're cooking sucks. So I bought you some pans for your birthday. Oh by the way here is a recipe for cooking this right."

    No, I do not side with excessively going out of your own way and killing players who are clearly not hostile... no where near an objective ... doing kinda nothing but questing. Now if the game had proper balance sure I would side with the rest but the reality of the situation is there isnt.
    Edited by AddictionX on April 6, 2016 12:11AM
  • IcyDeadPeople
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    The first time I went to Bruma, I didn't even understand that everyone can sneak and become invisible to enemy players. I kept getting killed in one of the houses by what I assumed must be invisible vampires. :p

    Eventually I got hooked on the PVP, though. If you are doing some of the Cyrodiil quests and need help with enemy players, just mention something in zone chat. More than likely there are any number of allied players looking for gank targets who would be happy to help you get revenge on those guys.
  • catalyst10e
    catalyst10e
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    AddictionX wrote: »
    Hmmm well lets see yes it was kind of shallow, and the reason you see some kind of irony in it is because you continue to have some kind of image implying that what you stated before was what I met in the first place..You can suspect whatever you like, but I am sure of what I know and what I don't know.. but really.... thanks.

    The reason I see irony is because what you stated, was ironic. To claim there's shallow gameplay, and your suggestion for the betterment of the game is MORE shallow gameplay is itself ironic by definition. It has absolutely nothing to do with whatever image you assume I have of you. Adding "I suspect" was a formality, instead of outright calling you out on taking "chip on your shoulder" to mean "challenge me!" but, you're welcome?
    So here let me explain it, every class is not entirely equiped to catching a ganker some classes have mobility issues, while I acknowledge that yes there are counters but not all of them are feasible(balance is a real issue in pvp), if there was then it would not be such a popular thing to do. Because its easy, because people will defend the play style with l2p, like a double standard. There you go again asking me...then implying that I'm lazy or not adapting then saying you run so many skills which has nothing to do with my implied "failure to adapt." One counter that was introduced was radiant magelight, which was great up until enough of these so called gankers that dropped l2p comments complained and increased the cost and minimized duration of said skill. Have plenty of counters does not mean much at all, its how many of them are actually practical that matters. Take for example hard cc'ing some one who is blocking, breaks on damage... all hard cc's do except fear. Sure you can argue hard cc works, but fear which doesnt break on damage is the real hard counter cause you cant block nothing but break free which takes 1 instant attack before you're allowed to break free from the animation. That is what I mean. In other words I encourage you to cut straight through the bs.

    Mobility issues (as you explain them) would imply an issue with getting AWAY from the ganker, not catching it. Every class has plenty of option to catch a ganker. Any soft/hard CC such as restraining prison, javelin, crystal frag, destructive reach, talons, volcanic rune, and on and on and on. I agree there could still be a bit more done, but not a lot... in the grand scheme, the game has tons of options available and the fact (if) you make the decision to use none of them makes it a l2p issue. That's the plain and simple truth of the matter. When you make the decision to ride back to the keep, you've chosen speed over protection and a ganker takes advantage of that fact. As well they should. If you go into a quest town and don't stealth up, you've chosen to become the primary target for people you cant see, and on top of that if you've also chosen not to slot any skills that might help you survive the encounter, that's still on you. That is the very definition of l2p, it's not just some snarky answer, it's legitimate advise that means you need to learn the mechanics of the game and of your class more, but because it's delivered with snark typically no one is willing to listen to it. You even site radiant mage light, the greatest counter ever made even better after the update. Do you have any idea what the skill does now?! it NEEDED some kind of nerf. Just having it slotted on your bar, not active grants you a 56% crit resist, with no glowing orb to indicate to the ganker you're ready. So out of the gate, just putting this skill on your bar is going to half the damage any ganker is going to do, since they rely on burst crit damage. THEN when their initial burst doesnt work and they try to escape using cloak, you pop that bad-boy off and they get LOCKED OUT of using any stealth at all for 5 seconds AND it grants you empower. So not only did you lock out them from running away you've just made your next skill hit harder. This is all from 1 skill. it's an amazing skill and belongs on nearly every bar, even if it's just for the crit resistance. l2pers didnt get it nerfed, it needed a nerf from what it was previously where you could just keep refreshing the duration, permalocking a class skill.
    Now with this firing range analogy im sure during my training and even when I go qualify on the firing range my ear pro has fallen out quite abit and no I do not have any hearing issues the next day or ever... I am not defending the act of not fighting back, I do not understand how you logically came to that conclusion... the problem here is the guy went out of his way to purposefully make it more personal. When you said "Your point of the game supporting gankers, and people "defending" gankers is the "real issue" we have here." is not true can you really prove that its false? When you look at which classes are top tier pvp and current state of pvp, its tough to say its false.

    What happens to you has no meaning on an analogy.... an undeniable fact and truth, that you should know if you do in fact frequent gun ranges, is using a firearm without ear protection can cause tinnitus or a vast number of other hearing issues. But it is stupid to blame that on the gun for being so loud or the firing range for not having someone force ear pieces onto you. YOU are the one at fault for not being prepared, and so on, down to ESO when you get ganked because you weren't prepared you cannot lay blame on the ganker. That's on you. The very fact the game even allows the playstyle makes the argument "It shouldn't be allowed" totally moot. It's here, it's apart of the game, and they were even nice enough to give us a whole plethora of counters to it, but the catch is you have to actually USE THEM. You are equating out top leaderboard characters (which currently the majority of are sorcs) to them being the best and further implying they only got there thru ganking. Can YOU prove that? It's super easy to get to the top of the leaderboard... a good portion of them boost to the top by having friends log into alt characters on other factions and let them just farm to the top. As I said in my last reply gankers are a very specific build for a very specific purpose. They burst down in 1v1 from stealth before the enemy has a chance to react, that's it. They can't survive in the open field combat which is why they use choke points like the gates. JUST ganking wont get you to the top. How often are you PVPing? Out in the field taking keeps, you will hardly ever see a ganker trying to burst single targets one at a time. When numbers start to stack beyond 2, the ganker can't compete at all. They're designed to burst down 1 person, they have no sustain, no regen, no heals, it's all damage in a glass cannon build.
    I am sorry you're confused, I should of done whatever you said because that is some how a means to represent on where I stand. Not everyone follows the stereotypical image of this world we live in. Have you considered not offering advice when no one asked for it? That's the kind of attitude where everyone thinks they're an expert with a phd. It is also considered bad taste to say "hey, you're cooking sucks. So I bought you some pans for your birthday. Oh by the way here is a recipe for cooking this right."

    What are you even on about? What I said was if your build was anti-ganker, and you specifically target gankers, and you actively help people against gankers, you should be helping. I was calling into question the validity of your supposed build and attitude, as well as questioning why you would blame the PVP community for PVPing. It's not a stereotype, it's a character trait. Someone who supposedly teaches others how to fight gankers, you would think would have come to the forum about fighting gankers and... oh.. I dunno... taught how to fight a ganker. Have you considered this is an open forum designed to promote discussion? have you considered that I have every right on these forums to voice my opinion and offer my help in the context of the OP "help I keep getting killed in PVP when I don't fight back". OP made an inaccurate statement that Cyrodiil was impossible, and the story told was they tried to PVE, and not fight, in a zone designed for fighting.

    Your cooking analogy, like all your analogies are wildly inaccurate once again. I didn't just try some cake and tell them it was bad then buy them pans...but to use the scenario; What it really would have amounted to is if someone tried to bake a cake, burned it, and then served it anyway claiming it was literally impossible to make cake, and then tell us he used sand instead of sugar, and baking soda in place of flower. To which myself and several others on this forum pointed out "hey it's not impossible, you just did it wrong, here is what you can do to make a better cake" which the OP then even gave us an update claiming we were right. ALL the while, alleged chef AddictionX over here, is blaming the oven for burning the original cake.

    No, I do not side with excessively going out of your own way and killing players who are clearly not hostile... no where near an objective ... doing kinda nothing but questing. Now if the game had proper balance sure I would side with the rest but the reality of the situation is there isnt.

    No one even suggested you should. what does balance have to do with the ganking playstyle? How does "proper" balance stop someone from going to a PVP quest area and killing people they know probably dont have a PVP set up? If your answer is anything to do with "they'd have the skills to defend themselves" lemme stop you there and remind you we do have the skills already. Stealth, radient mage light, detect potions, AOE, caltrops, CC, I could do this all day. I feel bad for anyone you allegedly help with ganking since you apparently are not familiar with the options available...

    @IcyDeadPeople is a prime example of l2p issue. They didn't know they would go stealth, and got killed. But instead of running to the forums to claim cyrodiil is "impossible" they literally learned to play the game, and discovered they could go invisible as a means to avoid detection. We all have similar moments where something was consistently beating us till we figured out how to counter it, and now it no longer effects us. Learn to play.... it's that easy. Are sorcs bursting you down from a distance and you have no ranged abilities? l2p, get some ranged abilities. Are your ranged abilities getting reflected back at you? l2p, slot some skills that cant be reflected, and time your skills out. Are you going into a PVP area to PVE and refusing to fight anyone yet keep getting killed? l2p, fight back or move on.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • ArchMikem
    ArchMikem
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    So I wanted to post an update on this with my current thoughts.

    PvP.......is somewhat satisfying. WHOA whoa hey there hold on. I didn't say it was fun. But I've had plenty of time since my original post to continue playing the game, getting a different feel for what kind of playstyle best suits me, and also I've had several jaunts into Cyrodiil and the Imperial City with my Guild and honestly, I'm not all that crap.

    My main now is a Magicka Templar, currently Vet 9 (320CP) and the other night I wrecked up a storm in the Arena District. Hell, I, to the best of my memory, even won my first 1v1 fight! I even ranked up to a Tyro. I died often but I also discovered that I absolutely LOVE to play as support with ranged attacks. Lobbing off Dark Flares over and over, using Destructive Reach to knockback players that try to get close to me or friendlies, and then when their healthbars get below 50% I crit them with Radiant Oppression. And the little sound the game makes when you defeat a player is oddly pleasing.

    Still. Vampire Nightblades are a menace to society. Wrecking Blow spammers are my Bane. And I don't see myself going on runs for Keeps in Cyrodiil anytime soon.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • PhxOldGamer68
    PhxOldGamer68
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    @ArchMikem

    I level up my Alts in Cyrodiil at Bruma and Cheydinhal. When the campaign is flipped or pop-locked for EP, I go to the PvE villages hidden before entering. When I see other EP players, I run all the quests as fast as the Flash. I've been killed many times by AD and DC, who are farming it for AP.

    I got crazy this past weekend and went to Cropsford, AD's PvE area. EP didn't have the map, but were busy trying to take a scroll in AD area. I was the only one around. Murphy's law, I come out of a house and get wiped by a lower level AD nightblade, who most likely had a lot more CP than me. He probably saw me earlier and waited for me to come out. My character was a Sorc with light armor.

    On my DC alt, I haven't been killed as much in DC PvE areas. Same with my AD alt, I did all of Cropsford and the other village. But then again, the AD and DC buff servers are pretty empty. There's no EP buff server anymore as of now. Used to be Chillrend and Thornblade.

    BTW, I'm on PS4 NA.
    PSN NA/EU: DesertDweller99
    PC NA: KaktusKing
  • Lysette
    Lysette
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    ArchMikem wrote: »
    mr1sho wrote: »
    Next time send him all your gold he will leave to quest in peace if you want quest in cyro you have to pay the toll or learn to fight

    I refuse to believe extortion is a real thing in a video game.

    Oh it is, in EVE that is a totally normal practice done by a huge amount of corporations, which just have this in mind. They prey even on beginners or smaller corporations of harmless miners - CODE. is one example, but there are plenty of those.
  • Bonzodog01
    Bonzodog01
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    I am probably lucky in that on the Xbox EU server, the Azura's Star (Non-CP) campaign is treated by all alliances as a PvE area now, and people will often help each other out, and let everyone else get on with quests/skyshards/delves in relative peace. The population on it is also so low that its possible to do a lot of the villages without ever actually running into another player.
    Xbox One - EU - EP/DC
    Trying and failing to hold the walls of his Templar house up since 2015
  • Jaronking
    Jaronking
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    ArchMikem wrote: »
    So I wanted to post an update on this with my current thoughts.

    PvP.......is somewhat satisfying. WHOA whoa hey there hold on. I didn't say it was fun. But I've had plenty of time since my original post to continue playing the game, getting a different feel for what kind of playstyle best suits me, and also I've had several jaunts into Cyrodiil and the Imperial City with my Guild and honestly, I'm not all that crap.

    My main now is a Magicka Templar, currently Vet 9 (320CP) and the other night I wrecked up a storm in the Arena District. Hell, I, to the best of my memory, even won my first 1v1 fight! I even ranked up to a Tyro. I died often but I also discovered that I absolutely LOVE to play as support with ranged attacks. Lobbing off Dark Flares over and over, using Destructive Reach to knockback players that try to get close to me or friendlies, and then when their healthbars get below 50% I crit them with Radiant Oppression. And the little sound the game makes when you defeat a player is oddly pleasing.

    Still. Vampire Nightblades are a menace to society. Wrecking Blow spammers are my Bane. And I don't see myself going on runs for Keeps in Cyrodiil anytime soon.
    Am happy OP your finally enjoying PVP now.Keep learning your class and getting better and most NB gankers won't be able to take you down.If you every need help just ask around people are hear to help.
  • Lysette
    Lysette
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    ArchMikem wrote: »
    So I wanted to post an update on this with my current thoughts.

    PvP.......is somewhat satisfying. WHOA whoa hey there hold on. I didn't say it was fun. But I've had plenty of time since my original post to continue playing the game, getting a different feel for what kind of playstyle best suits me, and also I've had several jaunts into Cyrodiil and the Imperial City with my Guild and honestly, I'm not all that crap.

    My main now is a Magicka Templar, currently Vet 9 (320CP) and the other night I wrecked up a storm in the Arena District. Hell, I, to the best of my memory, even won my first 1v1 fight! I even ranked up to a Tyro. I died often but I also discovered that I absolutely LOVE to play as support with ranged attacks. Lobbing off Dark Flares over and over, using Destructive Reach to knockback players that try to get close to me or friendlies, and then when their healthbars get below 50% I crit them with Radiant Oppression. And the little sound the game makes when you defeat a player is oddly pleasing.

    Still. Vampire Nightblades are a menace to society. Wrecking Blow spammers are my Bane. And I don't see myself going on runs for Keeps in Cyrodiil anytime soon.

    Now this sounds promising - it is the normal way into pvp, IMO - at least I experienced it in a similar way in EVE - given that I did not loose any ship in pvp, because I know when to run instead to get killed. I was crap at first, but I came back and tried again, got a little better, but more than not had to get away early on, because I knew I cannot win this fight. Running when you know you can't win, is a perfectly valid tactic - the important thing is, that you come back and try again, learn from what you experienced and simply come back and try again - until you find your niche, in which you can develop your personal tactics.

    What you describe sounds like you are getting to this moment, where you will find your niche and get good in it.
  • markbonafeub17_ESO
    I've been playing PvE forever. Last week I decided to check out Cryrodil with a level 30ish healer. I'm shocked at how big the area is! Of course, I was killed several times. I just laughed at myself because I knew it was going to happen. I had zero experience fighting other players and they owned me over and over. But it was good practice! After about an hour, a lucked up on a group doing a castle siege. I did what I could, but mostly watched what was going on to see what the strategy was.

    I'm hooked on PvP now. I only go to PvE now to complete my mage lore to get to level 10 (I need the meteor!) PvP is great! Yeah, I still get owned, but like Captain America says, "I can do this all day".
  • ParaNostram
    ParaNostram
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    Sweetheart, that's just the way it is, kill or be killed. You will be killed, a lot, but don't view death as a failure. View it as a learning opportunity. You'll grow in skill much faster that way if you try to learn from those who have killed you - what about their build works what about yours doesn't, etc.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • newtinmpls
    newtinmpls
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    I need to go back and read this post in more depth; I'll start by admitting that, but there was an issue that stood out for me right away.
    So here let me explain it, every class is not entirely equiped to catching a ganker some classes have mobility issues, while I acknowledge that yes there are counters but not all of them are feasible(balance is a real issue in pvp), if there was then it would not be such a popular thing to do. Because its easy, because people will defend the play style with l2p, like a double standard. There you go again asking me...then implying that I'm lazy or not adapting then saying you run so many skills which has nothing to do with my implied "failure to adapt." One counter that was introduced was radiant magelight, which was great up until enough of these so called gankers that dropped l2p comments complained and increased the cost and minimized duration of said skill. Have plenty of counters does not mean much at all, its how many of them are actually practical that matters.
    AddictionX wrote: »
    Mobility issues (as you explain them) would imply an issue with getting AWAY from the ganker, not catching it. Every class has plenty of option to catch a ganker. Any soft/hard CC such as restraining prison, javelin, crystal frag, destructive reach, talons, volcanic rune, and on and on and on. I agree there could still be a bit more done, but not a lot... in the grand scheme, the game has tons of options available and the fact (if) you make the decision to use none of them makes it a l2p issue.

    I think I understand what @catalyst10e is getting at; I have had plenty of times in IC dealing with gankers and having them manifest amazing amounts of stamina, sprinting roll-dodging and generally out running the ^#$#$ out of me even while there is a DK chaining and taloning them, a sorc doing (whatever the heck that dark magic spell is), undaunted folks throwing webs and so on. I have no idea why/how the little buggers never seem to run out of "run" while I'm slowed to a crawl after a few dodges.

    As for magelight - yes it is crap currently. Been in IC with two people pretty much constantly spamming it and STILL gankers come out of nowhere, and actually disappear while it's up.

    I have yet to see L2Play used OTHER than "I know a way to successfully deal with X that you have brought up, but am not going to bother to specify it/refer to it".

    @AddictionX if you could give just one situation of how/what a ganker is using to get away (be it a skill, a high stamina roll/dodge or whatever) and even one very specific counter (and why/how it's a counter) that would be very helpful.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • catalyst10e
    catalyst10e
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    newtinmpls wrote: »
    I need to go back and read this post in more depth; I'll start by admitting that, but there was an issue that stood out for me right away.
    So here let me explain it, every class is not entirely equiped to catching a ganker some classes have mobility issues, while I acknowledge that yes there are counters but not all of them are feasible(balance is a real issue in pvp), if there was then it would not be such a popular thing to do. Because its easy, because people will defend the play style with l2p, like a double standard. There you go again asking me...then implying that I'm lazy or not adapting then saying you run so many skills which has nothing to do with my implied "failure to adapt." One counter that was introduced was radiant magelight, which was great up until enough of these so called gankers that dropped l2p comments complained and increased the cost and minimized duration of said skill. Have plenty of counters does not mean much at all, its how many of them are actually practical that matters.
    AddictionX wrote: »
    Mobility issues (as you explain them) would imply an issue with getting AWAY from the ganker, not catching it. Every class has plenty of option to catch a ganker. Any soft/hard CC such as restraining prison, javelin, crystal frag, destructive reach, talons, volcanic rune, and on and on and on. I agree there could still be a bit more done, but not a lot... in the grand scheme, the game has tons of options available and the fact (if) you make the decision to use none of them makes it a l2p issue.

    I think I understand what @catalyst10e is getting at; I have had plenty of times in IC dealing with gankers and having them manifest amazing amounts of stamina, sprinting roll-dodging and generally out running the ^#$#$ out of me even while there is a DK chaining and taloning them, a sorc doing (whatever the heck that dark magic spell is), undaunted folks throwing webs and so on. I have no idea why/how the little buggers never seem to run out of "run" while I'm slowed to a crawl after a few dodges.

    As for magelight - yes it is crap currently. Been in IC with two people pretty much constantly spamming it and STILL gankers come out of nowhere, and actually disappear while it's up.

    I have yet to see L2Play used OTHER than "I know a way to successfully deal with X that you have brought up, but am not going to bother to specify it/refer to it".

    @AddictionX if you could give just one situation of how/what a ganker is using to get away (be it a skill, a high stamina roll/dodge or whatever) and even one very specific counter (and why/how it's a counter) that would be very helpful.

    Just to touch on this real quick, mage light is amazing especially now with empower. The proper way to use it tho can be hard for some people to get right away because it doesn't explain itself properly, you can't have it up all the time now, it's used AFTER they go into stealth to pull them out of stealth and then prevents them from reentering stealth for its duration. So usually catching them before or in the middle of casting won't work out great, and you need to take advantage of that small window of lockout time. If you're spamming it in hopes of finding one you're just giving away you have the skill and at actively searching. The ganker, usually a NB, has passives that make them faster when stealthing and such so they'll just get safely away and wait. The good part about the sewers is if there's an enemy, you'll start to get AP when killing mobs, so that's a dead giveaway someone is in your area from an opposing faction and you should keep your guard up.

    To the OP thanks for the update I am truly happy to see you succeeding in PvP after a sour experience.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • Neoauspex
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    Don't completely rule out storming a keep... it can be quite a spectacle
  • Kalante
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    here on ps4 i just bruce wayne bruma and protect my scrubs from pathetic gankers trying to get easy ap.
  • Duiwel
    Duiwel
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    Impossible is nothing
    @Duiwel:
    Join ORDER OF SITHIS We're recruiting! PC EU

    "Dear Brother. I do not spread rumours. I create them..."
  • Eletheia
    Eletheia
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    mr1sho wrote: »
    Next time send him all your gold he will leave to quest in peace if you want quest in cyro you have to pay the toll or learn to fight

    That's called extortion.

  • Kalante
    Kalante
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    i always batman some of these cities when i am bored. Most people that hunt down people trying to quest are freaking terrible players. That is why they are there to kill low level characters because they can't PvP.
    Edited by Kalante on July 25, 2016 1:54AM
  • JJLov
    JJLov
    Soul Shriven
    I think it would be a major improvement if a player could chose a guild quest option for Cyrodil and IC, working as a guild member working on a multi-alliance contract (kind of like the fighter guild storyline finale). What that would mean is that you would be doing just the quests and not acquire many alliance points. You would get open access to all castles and forts. Getting involved in assaults would put an open bounty on your head as would attacking alliance players in the wild or their alliance territory and block you from accessing any occupied fort or castle (doors locked). However, you could defend for any alliance in their home territory castle/forts (receiving APs), or assist with killing any monsters/legion zero/bandits (but not lone legionnaire outposts). So acquiring TelVar stones becomes a viable option for solo players in IC (currently very frustrating as as soon as you get close to completing a quest, you get jumped by 14 other players who just sat in hiding while you took on the beasties.

    Now the regular alliance players could still attack and kill you, except then they get the open bounty on them for defying guild/alliance rules - losing all of their TelVar stones - including those in their banks, when captured/killed - and 50% of their stones would be split up among any bounty hunters that took them down.

    This has a number of benefits:
    1. It reduces the frustration of lower level and solo players and the hate mail to Support.
    2. It creates a paladin (positive) like role option for players.
    3. It makes the poachers work for a living.
    4. Would make the justice system more interesting and profitable.
  • ArchMikem
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    Kalante wrote: »
    i always batman some of these cities when i am bored. Most people that hunt down people trying to quest are freaking terrible players. That is why they are there to kill low level characters because they can't PvP.

    You're the Hero ESO needs, but not the one it deserves.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • GreenhaloX
    GreenhaloX
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    I'm still a noob with Cyrodiil and PvP. I first ventured in when I reached V16, which was a few months ago and got pommeled in a couple fights. Along the way during my CP increasing venture, I went back a couple times and still got pommeled. After reaching 501 CP, I went back in and faired a bit better. I would kill and get killed. So, as a lonewolf venturing around in Cyrodiil, your life sustaining expectancy is fairly low, particularly when you venture into the other pacts' areas for the quests. I find it much easier to roam around with a group and group up with lots of other players, because there are lots of veteran 501 CP PvP players roaming around in there. It was like me and this one other 501 CP players kept on encountering this 501 CP from the other pact. We would go at it and kill her a few times, but she kept coming back (I'm sure seeking revenge) and eventually got us and even got three of us against her one time. Well, most times after, she did brought in an unexpected ally who was more or less sneaking stealth and attack. But man, she was vicious even by herself. I was like.. hey, I want to be your friend, not your enemy. Plus, she wasn't bad looking. Lol!
  • hamgatan
    hamgatan
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    Kalante wrote: »
    i always batman some of these cities when i am bored. Most people that hunt down people trying to quest are freaking terrible players. That is why they are there to kill low level characters because they can't PvP.

    Amen. But its not just those people - its the morons that can't spot obvious signals that people are not interested in engaging you because you're doing PvE stuff. In the last two days on one of my newer alts in BWB -

    1) Shard deep in DC territory. Two DC camping mine entrance inside. Ran past. Was attacked. /wave, still attacked. /surrender.. still attacked. Ignored. Kept running. Both players hit like wet noodles and barely dropped me below 90%. I kept going they lost interest. Took on the mob surrounding shard, went to collect shard - attacked again. Decided to throw a few CC deterrants at them. They run. I exit and carry on my merry way.

    2) As I leave that cave I get piercing mark thrown at me. Take a look around and begin to run off.. heading south. Spambush.. Spambush... Spambush. Turn around throw Javelin... continue running south. Pick up lorebook, Spambush begins again.. Javelin again. Run south.. spambush doesnt stop - Javelin, Vamp Bane, Invasion, Invigorating Drain.. AD NB down to 60% Health... cloaks and runs away. Doesn't bother me again.

    3) 30 mins later going for shard and book in Cracked Wood. AD in tunnel fighting mobs. Walked past and /wave... kept going. Ran to shard and pulled boss. Same AD appears suddenly a minute later, crit rushes in and focuses attacks on me. Barely scratches me. Throw up /surrender and /wave constantly but doesnt show animation because idiot keeps spamming Executioner even though i'm 95%. Decide that the guy is an idiot and CC'ed / DoT'ed him down to death. Whispered 'you deserved that' and left.

    I think it would be prudent of ZOS to actually revisit the /emotes and make them more obvious. Some are fine, but sometimes if you have a /surrender up it would be good to say, wave a white flag instead of just putting your hands up. And that emote should not be cancellable on attack. It's just needed because some morons need better visual cues.
    PC / NA - 1900 CP

    PvE Tanks
    L50 Imperial DK (US/DC) "Rampant Rabbit"
    L50 Nord Necro (US/DC) "Skeletons In The Closet"
    L50 Nord Arcanist (US/EP) "Now Thats a Huge Witch"

    PvE Healers
    L50 Argonian MagPlar (US/EP) "Smothers-With-Pillows"
    L50 Breton MagWarden (US/EP) "Drunk-The-Koolaid"
    L50 Altmer MagBlade (US/AD) "Never Goanna Heal You Up"

    PvE DPS
    L50 PvE DPS Khajit MagDK (US/EP) "Snowflake Crusher"
    L50 Dunmer Stam Arcanist PvE DPS (US/EP) "Sends-The-Trout"
    L50 Altmer MagSorc PvE DPS (US/DC) "Acirrum" - The vMA/vvH Potatoaky Sorc
    L50 Breton StamCro PvE DPS (US/DC) "Ivanna Fakakakis"
    L50 PvE DPS Argonian StamPlar (US/EP) "The Rusty Argonian Spade"
    L50 PvE DPS Khajit StamPlar (US/EP) "Critteh Kitteh"
    L50 Dunmer MagDK PvE DPS (US/DC) "Deep Fried Bin Chicken"

    Bank Skanks
    L20 Redguard StamBlade PvP Tank (US/AD) "Sneak Dogg"
    L40 Orc StamDen PvE DPS (US/EP) "Fugly Betty"

    PvP DPS
    L50 Orc StamSorc PvE DPS (US/AD) "Fraggle Proc"


    Xbox One / NA - 360 CP
    L50 Altmer MagBlade (US/AD) "Cork Soaking"
    L10 Argonian Templar (US/EP) "Makes-Me-Moist"
    L10 Argonian MagDK (US/EP) "<Forced-Name-Change>"
    L27 Altmer MagSorc (US/EP) "Sorcie McSorcface"

    |GM - The Bin Chicken Alliance | Aussie Dragon Slayers | Aedra | The Skooma Emporium | The Bus | The Bounty Hunters Guild |
  • Mortehl
    Mortehl
    ✭✭✭
    ArchMikem wrote: »
    mr1sho wrote: »
    Next time send him all your gold he will leave to quest in peace if you want quest in cyro you have to pay the toll or learn to fight

    I refuse to believe extortion is a real thing in a video game.

    I'd take his gold and gank him anyway.
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