probably another patch with other additives, still surprised they reverted the changes on animation canceling tho
andypappb16_ESO wrote: »
lordrichter wrote: »andypappb16_ESO wrote: »
It'll be back.
If it is that much trouble to get the important animations to play and not be eclipsed by lesser/newer ones, maybe the better solution is to not fix it but remove the animation cancelling.
leepalmer95 wrote: »lordrichter wrote: »andypappb16_ESO wrote: »
It'll be back.
If it is that much trouble to get the important animations to play and not be eclipsed by lesser/newer ones, maybe the better solution is to not fix it but remove the animation cancelling.
Theres nothing wrong with is as it is though.
leepalmer95 wrote: »lordrichter wrote: »andypappb16_ESO wrote: »
It'll be back.
If it is that much trouble to get the important animations to play and not be eclipsed by lesser/newer ones, maybe the better solution is to not fix it but remove the animation cancelling.
Theres nothing wrong with is as it is though.
It's not animation cancelling, it's macro and exploit. With "human" animecut, you can't use more than one ambush each second.
The major fix they need to do is to prevent the skill to be used without any animation, and that what they tried (even if they've finally delayed everything). If their prioritizing thing work well (so in a world full of butterfly and rainbows), most of exploit on animecut will disappear, such as too more attack in too few time, hidden incantation and the competence/LA/bash we often see now.
Thread hijack but nothing is wrong with animation canceling? O rly? Tell that to the nightshade that hit me with 4 crit ambushs from stealth .....7k dmg 7k dmg 7k dmg 7k dmg dead in less then 2 seconds....
It's not animation cancelling, it's macro and exploit. With "human" animecut, you can't use more than one ambush each second.
The major fix they need to do is to prevent the skill to be used without any animation, and that what they tried (even if they've finally delayed everything). If their prioritizing thing work well (so in a world full of butterfly and rainbows), most of exploit on animecut will disappear, such as too more attack in too few time, hidden incantation and the competence/LA/bash we often see now.
lordrichter wrote: »andypappb16_ESO wrote: »
It'll be back.
If it is that much trouble to get the important animations to play and not be eclipsed by lesser/newer ones, maybe the better solution is to not fix it but remove the animation cancelling.
Thread hijack but nothing is wrong with animation canceling? O rly? Tell that to the nightshade that hit me with 4 crit ambushs from stealth .....7k dmg 7k dmg 7k dmg 7k dmg dead in less then 2 seconds....
Not possible, you were probably lagging.It's not animation cancelling, it's macro and exploit. With "human" animecut, you can't use more than one ambush each second.
The major fix they need to do is to prevent the skill to be used without any animation, and that what they tried (even if they've finally delayed everything). If their prioritizing thing work well (so in a world full of butterfly and rainbows), most of exploit on animecut will disappear, such as too more attack in too few time, hidden incantation and the competence/LA/bash we often see now.
If you think animation cancelling lets people do more abilities in a shorter time spawn than they were otherwise able to then it just proves that you have no clue what you are talking about. All animation cancel so is squeeze in a light attack, heavy attack or bash in between skill uses, or cut off a fraction of their animation. Animation cancelling does not let you use skills faster, only cut off some of their animation which is used on a light attack instead. Yes it is more damage but is not something you can exploit with macroes to achieve several skill uses in the same time it takes another person to use a skill.
ZOS_GinaBruno wrote: »The patch number will be 2.3.5 when we go live, and will have a few additional fixes going in since 2.3.4 on the PTS.
wonder how much they'll "forget" to put in patch notes this time
Sugaroverdose wrote: »Don't make sad face, it's not your faultZOS_GinaBruno wrote: »
If you think animation cancelling lets people do more abilities in a shorter time spawn than they were otherwise able to then it just proves that you have no clue what you are talking about. All animation cancel so is squeeze in a light attack, heavy attack or bash in between skill uses, or cut off a fraction of their animation. Animation cancelling does not let you use skills faster, only cut off some of their animation which is used on a light attack instead. Yes it is more damage but is not something you can exploit with macroes to achieve several skill uses in the same time it takes another person to use a skill.