bikerangelo wrote: »That's hilarious. Rich Lambert said they won't be including the new animation system with the TG release, so we won't be able to enjoy invisible Dark Flares with the 12% damage buff
bikerangelo wrote: »That's hilarious. Rich Lambert said they won't be including the new animation system with the TG release, so we won't be able to enjoy invisible Dark Flares with the 12% damage buff
That´s working on live aswell. You can healthdesyn every enemy with casted abilities atm. Animations won´t fire at all. Has been that way since IC went live.
bikerangelo wrote: »That's hilarious. Rich Lambert said they won't be including the new animation system with the TG release, so we won't be able to enjoy invisible Dark Flares with the 12% damage buff
D0ntevenL1ft wrote: »bikerangelo wrote: »That's hilarious. Rich Lambert said they won't be including the new animation system with the TG release, so we won't be able to enjoy invisible Dark Flares with the 12% damage buff
Sorry I'm not sure if i missed this news. The new prioritization of animations isn't being added with TG anymore?
ZOS_RichLambert wrote: »Just wanted to update everyone on where we are at with the animation prioritization efforts going on right now. At its core, the goal for the change was to make it clear which attacks players were using, while preserving the responsiveness of combat. We’ve made great strides towards this, but there are still a number of cases where things just don’t look or feel right (blocking as an example). As such, we’re going to be rolling back this change in next week's PTS patch (2.3.4) and will not be taking it to the Live megaservers.
We will continue to iterate on the system internally and will roll out the changes when they are ready.
bikerangelo wrote: »D0ntevenL1ft wrote: »bikerangelo wrote: »That's hilarious. Rich Lambert said they won't be including the new animation system with the TG release, so we won't be able to enjoy invisible Dark Flares with the 12% damage buff
Sorry I'm not sure if i missed this news. The new prioritization of animations isn't being added with TG anymore?ZOS_RichLambert wrote: »Just wanted to update everyone on where we are at with the animation prioritization efforts going on right now. At its core, the goal for the change was to make it clear which attacks players were using, while preserving the responsiveness of combat. We’ve made great strides towards this, but there are still a number of cases where things just don’t look or feel right (blocking as an example). As such, we’re going to be rolling back this change in next week's PTS patch (2.3.4) and will not be taking it to the Live megaservers.
We will continue to iterate on the system internally and will roll out the changes when they are ready.
Wanna know another cool bug. My friend who is a templar can on occasion bug out his heals. literally pumping out 381k heals per second lol templars with their bugs are taking it up a notch or two