1-50 should be as hard as veteran ranks, at vr1 there should be one scale of difficulty and that is VMA. If you had that you wouldn't have the tankwithbowoffhealdps that we have now.
No they shouldn't be as hard as Vet levels. If level 1 was as hard as level V1,no one would be able to learn how to play the game.You have to be a newbie before you can become a Vet.You need to progress as you go on,or you will never be good at using your skills.
That's exactly my point, a level 1 should walk into the game and his first fight be extremely difficult because he has no idea how to play. This will enforce him to research useful builds, start learning different types of rotations, and actively look for a guild to help with the grind. You've literally confirmed everything I believe needs to happen so players don't reach vr1 as a dpsshieldoffhealtank that will play HOW THEY WANT TO PLAY.
Actually,it will cause a lot of people to quit.If you get a game and right off the bat you cant even win a fight,what kind of fun is that? Most people dont want to have to research for builds,etc.They just want to play a fun game.Eventually,they might get into all the technical side of things,but most dont get into it for that to begin with.There are lots of kids who play ESO,even though it isnt rated for them,and many new to games period.
It's alright for veteran MMO players to say this type of thing,but many people have never played MMOs,so they need to be able to learn,not be forced into hard play upon entry.
Given the game isnt rated for kids (yes bit of a joke with ratings) I cannot justify that as a cause for a part of the game being the way it is. On the other hand I agree this is absolutely a gateway mmo, and to that end there do appear to be many that are "playing just to play" as you put it.
We appear to be reaching an impasse as a community, do we focus more toward traditional mmo progression with harder content and more time-oriented BoP items/achievements or do we focus more on the fact that is skyrim online ( dont rage). The game before this point was too new for it to be too divided, but that number in the last ~6 months appears (my opinion) to be starting to shift. What I believe we would all love is for ZoS to make a decision on the matter so players (like myself) can know if we can still hope for harder more dedication oriented content, or if the more "let me collect every recipe in the game because yes" type of player will become the center focus.
I think when they released it as it was,they made their statement that the game is as they wanted it.However,they are hounded continuously be people wanting this,wanting that,etc. The "let me collect" type of player far out numbers players "like myself",as you put it. The Devs cannot pander to those who just keep at them for more changes as if they are entitled to them. There are things I was expecting when I got this game.Things that were advertised,but werent there when it was released,but I dont mind.I take what is given me,as it should be.I dont have the right to gripe all the time until I get what I want,like a spoiled infant.
Please dont take me wrong.I mean no insult.It's just that this game is fine.It doesnt need more more more added to it.,or changed to please a small number of people.
Yes,there are problems,as there are with literally any other game.They dont change all those games and yet people still play them,so why should ESO be any different.
Again,not being rude or insulting.This is just my opinion.
Not to get into another argument, but the game as released was much harder than the game of today, and the 'let me collect croud' as i guess we will label it, constantly demanded nerfs to the game until they changed it to what it is today. If anything, the "like myself" crowd are asking for a return to how the game was.an
Anyways, just a counter to your argument as i interpreted it.
1-50 should be as hard as veteran ranks, at vr1 there should be one scale of difficulty and that is VMA. If you had that you wouldn't have the tankwithbowoffhealdps that we have now.
No they shouldn't be as hard as Vet levels. If level 1 was as hard as level V1,no one would be able to learn how to play the game.You have to be a newbie before you can become a Vet.You need to progress as you go on,or you will never be good at using your skills.
That's exactly my point, a level 1 should walk into the game and his first fight be extremely difficult because he has no idea how to play. This will enforce him to research useful builds, start learning different types of rotations, and actively look for a guild to help with the grind. You've literally confirmed everything I believe needs to happen so players don't reach vr1 as a dpsshieldoffhealtank that will play HOW THEY WANT TO PLAY.
Actually,it will cause a lot of people to quit.If you get a game and right off the bat you cant even win a fight,what kind of fun is that? Most people dont want to have to research for builds,etc.They just want to play a fun game.Eventually,they might get into all the technical side of things,but most dont get into it for that to begin with.There are lots of kids who play ESO,even though it isnt rated for them,and many new to games period.
It's alright for veteran MMO players to say this type of thing,but many people have never played MMOs,so they need to be able to learn,not be forced into hard play upon entry.
Given the game isnt rated for kids (yes bit of a joke with ratings) I cannot justify that as a cause for a part of the game being the way it is. On the other hand I agree this is absolutely a gateway mmo, and to that end there do appear to be many that are "playing just to play" as you put it.
We appear to be reaching an impasse as a community, do we focus more toward traditional mmo progression with harder content and more time-oriented BoP items/achievements or do we focus more on the fact that is skyrim online ( dont rage). The game before this point was too new for it to be too divided, but that number in the last ~6 months appears (my opinion) to be starting to shift. What I believe we would all love is for ZoS to make a decision on the matter so players (like myself) can know if we can still hope for harder more dedication oriented content, or if the more "let me collect every recipe in the game because yes" type of player will become the center focus.
I think when they released it as it was,they made their statement that the game is as they wanted it.However,they are hounded continuously be people wanting this,wanting that,etc. The "let me collect" type of player far out numbers players "like myself",as you put it. The Devs cannot pander to those who just keep at them for more changes as if they are entitled to them. There are things I was expecting when I got this game.Things that were advertised,but werent there when it was released,but I dont mind.I take what is given me,as it should be.I dont have the right to gripe all the time until I get what I want,like a spoiled infant.
Please dont take me wrong.I mean no insult.It's just that this game is fine.It doesnt need more more more added to it.,or changed to please a small number of people.
Yes,there are problems,as there are with literally any other game.They dont change all those games and yet people still play them,so why should ESO be any different.
Again,not being rude or insulting.This is just my opinion.
Not to get into another argument, but the game as released was much harder than the game of today, and the 'let me collect croud' as i guess we will label it, constantly demanded nerfs to the game until they changed it to what it is today. If anything, the "like myself" crowd are asking for a return to how the game was.an
Anyways, just a counter to your argument as i interpreted it.
1-50 should be as hard as veteran ranks, at vr1 there should be one scale of difficulty and that is VMA. If you had that you wouldn't have the tankwithbowoffhealdps that we have now.
No they shouldn't be as hard as Vet levels. If level 1 was as hard as level V1,no one would be able to learn how to play the game.You have to be a newbie before you can become a Vet.You need to progress as you go on,or you will never be good at using your skills.
That's exactly my point, a level 1 should walk into the game and his first fight be extremely difficult because he has no idea how to play. This will enforce him to research useful builds, start learning different types of rotations, and actively look for a guild to help with the grind. You've literally confirmed everything I believe needs to happen so players don't reach vr1 as a dpsshieldoffhealtank that will play HOW THEY WANT TO PLAY.
Actually,it will cause a lot of people to quit.If you get a game and right off the bat you cant even win a fight,what kind of fun is that? Most people dont want to have to research for builds,etc.They just want to play a fun game.Eventually,they might get into all the technical side of things,but most dont get into it for that to begin with.There are lots of kids who play ESO,even though it isnt rated for them,and many new to games period.
It's alright for veteran MMO players to say this type of thing,but many people have never played MMOs,so they need to be able to learn,not be forced into hard play upon entry.
Given the game isnt rated for kids (yes bit of a joke with ratings) I cannot justify that as a cause for a part of the game being the way it is. On the other hand I agree this is absolutely a gateway mmo, and to that end there do appear to be many that are "playing just to play" as you put it.
We appear to be reaching an impasse as a community, do we focus more toward traditional mmo progression with harder content and more time-oriented BoP items/achievements or do we focus more on the fact that is skyrim online ( dont rage). The game before this point was too new for it to be too divided, but that number in the last ~6 months appears (my opinion) to be starting to shift. What I believe we would all love is for ZoS to make a decision on the matter so players (like myself) can know if we can still hope for harder more dedication oriented content, or if the more "let me collect every recipe in the game because yes" type of player will become the center focus.
I think when they released it as it was,they made their statement that the game is as they wanted it.However,they are hounded continuously be people wanting this,wanting that,etc. The "let me collect" type of player far out numbers players "like myself",as you put it. The Devs cannot pander to those who just keep at them for more changes as if they are entitled to them. There are things I was expecting when I got this game.Things that were advertised,but werent there when it was released,but I dont mind.I take what is given me,as it should be.I dont have the right to gripe all the time until I get what I want,like a spoiled infant.
Please dont take me wrong.I mean no insult.It's just that this game is fine.It doesnt need more more more added to it.,or changed to please a small number of people.
Yes,there are problems,as there are with literally any other game.They dont change all those games and yet people still play them,so why should ESO be any different.
Again,not being rude or insulting.This is just my opinion.
Not to get into another argument, but the game as released was much harder than the game of today, and the 'let me collect croud' as i guess we will label it, constantly demanded nerfs to the game until they changed it to what it is today. If anything, the "like myself" crowd are asking for a return to how the game was.an
Anyways, just a counter to your argument as i interpreted it.1-50 should be as hard as veteran ranks, at vr1 there should be one scale of difficulty and that is VMA. If you had that you wouldn't have the tankwithbowoffhealdps that we have now.
No they shouldn't be as hard as Vet levels. If level 1 was as hard as level V1,no one would be able to learn how to play the game.You have to be a newbie before you can become a Vet.You need to progress as you go on,or you will never be good at using your skills.
That's exactly my point, a level 1 should walk into the game and his first fight be extremely difficult because he has no idea how to play. This will enforce him to research useful builds, start learning different types of rotations, and actively look for a guild to help with the grind. You've literally confirmed everything I believe needs to happen so players don't reach vr1 as a dpsshieldoffhealtank that will play HOW THEY WANT TO PLAY.
Actually,it will cause a lot of people to quit.If you get a game and right off the bat you cant even win a fight,what kind of fun is that? Most people dont want to have to research for builds,etc.They just want to play a fun game.Eventually,they might get into all the technical side of things,but most dont get into it for that to begin with.There are lots of kids who play ESO,even though it isnt rated for them,and many new to games period.
It's alright for veteran MMO players to say this type of thing,but many people have never played MMOs,so they need to be able to learn,not be forced into hard play upon entry.
Given the game isnt rated for kids (yes bit of a joke with ratings) I cannot justify that as a cause for a part of the game being the way it is. On the other hand I agree this is absolutely a gateway mmo, and to that end there do appear to be many that are "playing just to play" as you put it.
We appear to be reaching an impasse as a community, do we focus more toward traditional mmo progression with harder content and more time-oriented BoP items/achievements or do we focus more on the fact that is skyrim online ( dont rage). The game before this point was too new for it to be too divided, but that number in the last ~6 months appears (my opinion) to be starting to shift. What I believe we would all love is for ZoS to make a decision on the matter so players (like myself) can know if we can still hope for harder more dedication oriented content, or if the more "let me collect every recipe in the game because yes" type of player will become the center focus.
I think when they released it as it was,they made their statement that the game is as they wanted it.However,they are hounded continuously be people wanting this,wanting that,etc. The "let me collect" type of player far out numbers players "like myself",as you put it. The Devs cannot pander to those who just keep at them for more changes as if they are entitled to them. There are things I was expecting when I got this game.Things that were advertised,but werent there when it was released,but I dont mind.I take what is given me,as it should be.I dont have the right to gripe all the time until I get what I want,like a spoiled infant.
Please dont take me wrong.I mean no insult.It's just that this game is fine.It doesnt need more more more added to it.,or changed to please a small number of people.
Yes,there are problems,as there are with literally any other game.They dont change all those games and yet people still play them,so why should ESO be any different.
Again,not being rude or insulting.This is just my opinion.
Not to get into another argument, but the game as released was much harder than the game of today, and the 'let me collect croud' as i guess we will label it, constantly demanded nerfs to the game until they changed it to what it is today. If anything, the "like myself" crowd are asking for a return to how the game was.an
Anyways, just a counter to your argument as i interpreted it.
No,no,..no argument here,friend. :}
Yeah,I too remember the harder days.Like Doshia.She just was one he-ll of a fight! The most demanding seem to me to be the PvPers,rather than the Let me collect bunch. I actually believe it has been people from both camps that have messed with the game.I used to enjoy the dread I had when heading into Doshia's Lair.Now I know she's just another kill.
nimander99 wrote: »This is what makes CP's so effin cool imho. I love the fact that I can faceroll content that used to be hella hard. Its a tangible example of my progression and time spent in the game. Please don't change anything ZoS.
Edit: OP, if you want a challenge dont spend your CP's and run stuff. It's that simple...