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How much was the pre-IC battle spirit damage reduction?

Asmael
Asmael
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✭✭
Don't you dare cheat! That destroys the entire point of the poll! And yes, I know the answer.

To clarify the question in case you have a doubt: the battle spirit buff has been changed with the IC update, when right now we have 50% reduction to healing, shields and damage dealt.

Remember when people complained about extremely low TTK in 1.6? And yes, this poll is meant to point a little... issue with it, as if the devs forgot a little something... Don't forget: it's not bad if you don't have the right answer, actually that's the entire point of this poll.
Edited by Asmael on February 25, 2016 2:18PM
PC EU - Zahraji of the Void, aka "Kitty"
Poke @AsmaeI (last letter is uppercase "i") and receive a meow today. You can find me on Twitch

How much was the pre-IC battle spirit damage reduction? 33 votes

0%
9%
HugoSDNWaffennachtDjKahun 3 votes
5%
0%
10%
0%
15%
9%
JormasaurusPosternHouseDKsUnite 3 votes
20%
63%
Cinnamon_SpiderTurelusScamandrosvortexman11HusanToRelaxEdziuFfastylNeartheralDerraJaronkingSpliffoGreenSoup2HoTMrGigglypantsleepalmer95LoreRileyxskinzcityGeertKarelKr3dozyk 21 votes
25% or higher
18%
BeastnasValen_Bytehammayolettucekoby-xxrwb17_ESOcode65536Omgwtfbbq321 6 votes
  • GeertKarel
    GeertKarel
    ✭✭✭
    20%
    Its not that hard to guess if you've played pvp back then :smile:
    Server: EU Pact
    Guild: Hodor
  • Turelus
    Turelus
    Community Ambassador
    20%
    Pretty sure even @ZOS_BrianWheeler has confirmed this was 20%.
    @Turelus - EU PC Megaserver
    :: Unofficial Forums FAQ :: MissBizz ESO Guides :: AlcastHQ Guides :: Tamriel Foundry Forums :: UESP ESO Page :: ESO Sets :: Woeler Tank Guides :: ESO Community Discord ::
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    20%
    TTK hardly changed.

    People who used to have 2.5k-3.5k damage now have 3k-5k damage. Some people are still bursting enemys down real fast.

    We dont even have the new cleaver alchemist set yet...

    I cant wait for the buffed proxi det bombs to come also. Its gonna be real fun.....

    Edited by GreenSoup2HoT on February 25, 2016 7:09PM
    PS4 NA DC
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    20%
    Nothing changed, they reduces dmg using battle spirit then increased dmg via sets/enchantment, you get 174 wpn/spell dmg using enchantments were pre IC it was 52 or something. They sets like willpower/agility etc...

    20-25k max stat was considered high and over 2k wpn/spell dmg was high as well.

    Now people run around with 30k-40k max stats and 3k-4.5k spell/wpn power.

    The 30% decrease in dmg got countered completely, shields/healing got nerfed thats all that happened.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    20%
    Nothing changed, they reduces dmg using battle spirit then increased dmg via sets/enchantment, you get 174 wpn/spell dmg using enchantments were pre IC it was 52 or something. They sets like willpower/agility etc...

    20-25k max stat was considered high and over 2k wpn/spell dmg was high as well.

    Now people run around with 30k-40k max stats and 3k-4.5k spell/wpn power.

    The 30% decrease in dmg got countered completely, shields/healing got nerfed thats all that happened.

    You are making no sense. 2.0-2.5k primary stats was standard in 1.5, even at the very start of 1.6 that went up to 30k+. And the further increase since then is mainly due to CP, wich also grant passive defense, so the point is moot, leaving only weapon/spell damage.
    Also, heals didn't get nerfed relative to damage at all, if anything it's the other way around because of stronger passive resistances, from battle spirit but also from impenetrable. Shields did get a nerf because they were brought on par in the effects of battle spirit, wich isn't a bad thing, and because not all shields scale with spell power (although some do).
    In the end though, damage numbers are still, even with more CP, lower than they were during 1.6.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    20%
    ToRelax wrote: »
    Nothing changed, they reduces dmg using battle spirit then increased dmg via sets/enchantment, you get 174 wpn/spell dmg using enchantments were pre IC it was 52 or something. They sets like willpower/agility etc...

    20-25k max stat was considered high and over 2k wpn/spell dmg was high as well.

    Now people run around with 30k-40k max stats and 3k-4.5k spell/wpn power.

    The 30% decrease in dmg got countered completely, shields/healing got nerfed thats all that happened.

    You are making no sense. 2.0-2.5k primary stats was standard in 1.5, even at the very start of 1.6 that went up to 30k+. And the further increase since then is mainly due to CP, wich also grant passive defense, so the point is moot, leaving only weapon/spell damage.
    Also, heals didn't get nerfed relative to damage at all, if anything it's the other way around because of stronger passive resistances, from battle spirit but also from impenetrable. Shields did get a nerf because they were brought on par in the effects of battle spirit, wich isn't a bad thing, and because not all shields scale with spell power (although some do).
    In the end though, damage numbers are still, even with more CP, lower than they were during 1.6.

    Running around with 30k in 1.6 is the equivalent of running around with 40k + now. How many builds apart from high magicka sorc builds do that?

    People had cp in 1.6, some people had even more than the current cap. The dmg literally hasn't changed. Reduction increased, people stats increase.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    0%
    I wish I could post it added damage :p
    Gamer tag: ShenronNacht NA Xbox One
    1100+ CP
    Battleground PvP'er
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    20%
    ToRelax wrote: »
    Nothing changed, they reduces dmg using battle spirit then increased dmg via sets/enchantment, you get 174 wpn/spell dmg using enchantments were pre IC it was 52 or something. They sets like willpower/agility etc...

    20-25k max stat was considered high and over 2k wpn/spell dmg was high as well.

    Now people run around with 30k-40k max stats and 3k-4.5k spell/wpn power.

    The 30% decrease in dmg got countered completely, shields/healing got nerfed thats all that happened.

    You are making no sense. 2.0-2.5k primary stats was standard in 1.5, even at the very start of 1.6 that went up to 30k+. And the further increase since then is mainly due to CP, wich also grant passive defense, so the point is moot, leaving only weapon/spell damage.
    Also, heals didn't get nerfed relative to damage at all, if anything it's the other way around because of stronger passive resistances, from battle spirit but also from impenetrable. Shields did get a nerf because they were brought on par in the effects of battle spirit, wich isn't a bad thing, and because not all shields scale with spell power (although some do).
    In the end though, damage numbers are still, even with more CP, lower than they were during 1.6.

    Running around with 30k in 1.6 is the equivalent of running around with 40k + now. How many builds apart from high magicka sorc builds do that?

    People had cp in 1.6, some people had even more than the current cap. The dmg literally hasn't changed. Reduction increased, people stats increase.

    It's more like running around with 35k now. Apart from Sorcs also NBs ran high magicka builds from the start, after a while Templars got there, then DKs. But that is because the two latter ones had been hit badly in the update and needed the stats elsewhere to survive. Most stam builds only stayed under 30k because they preferred drinks over food, the same thing happened with magicka builds using drinks.
    When it comes to damage - just when did you last get hit by a 20k fragments or wrecking blow? Just stop spreading your false information, at least in one thread...
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • The-Baconator
    The-Baconator
    ✭✭✭✭
    ToRelax wrote: »
    Nothing changed, they reduces dmg using battle spirit then increased dmg via sets/enchantment, you get 174 wpn/spell dmg using enchantments were pre IC it was 52 or something. They sets like willpower/agility etc...

    20-25k max stat was considered high and over 2k wpn/spell dmg was high as well.

    Now people run around with 30k-40k max stats and 3k-4.5k spell/wpn power.

    The 30% decrease in dmg got countered completely, shields/healing got nerfed thats all that happened.

    You are making no sense. 2.0-2.5k primary stats was standard in 1.5, even at the very start of 1.6 that went up to 30k+. And the further increase since then is mainly due to CP, wich also grant passive defense, so the point is moot, leaving only weapon/spell damage.
    Also, heals didn't get nerfed relative to damage at all, if anything it's the other way around because of stronger passive resistances, from battle spirit but also from impenetrable. Shields did get a nerf because they were brought on par in the effects of battle spirit, wich isn't a bad thing, and because not all shields scale with spell power (although some do).
    In the end though, damage numbers are still, even with more CP, lower than they were during 1.6.

    Running around with 30k in 1.6 is the equivalent of running around with 40k + now. How many builds apart from high magicka sorc builds do that?

    People had cp in 1.6, some people had even more than the current cap. The dmg literally hasn't changed. Reduction increased, people stats increase.

    Even at capped cp I'm not doing anywhere near the damage I was doing with 100 cp in 1.6 with the same base recov, and that's against a naked target with 0cp only benefiting from battlespirit.
    First PS4 NA Grand Overlord, Stormproof, and Flawless Conqueror.
    Potato Lord of Atrocity
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