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Suggestion: Change Energy Orb synergy (Undaunted) to restore stamina

TheDarkShadow
TheDarkShadow
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Currently: Necrotic Orb, Undaunted skill, a floating globe that does damage to enemies around and explode deal more damage when ally use synergy. It has 2 morphs:

Energy Orb: Heal allies instead of damage enemies, and heal more when synergy is used.
Mystic Orb: Same as Necrotic Orb, but also return magicka when synergy is used.

My suggestion: Remove healing synergy of Energy Orb, replace with return stamina for allies around, so every class have the ability to feed stam for the group.
  • Cogo
    Cogo
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    Nice idea, apart from a slight detail. Undaunted are Synergy based. The "skill" to press the button when it pops.

    Nice idea, but there is no reason to remove the synergy componant
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
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  • Iyas
    Iyas
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    Why would you take another unique (only thing left?) thing away from templars?

    Please dont do it. Templar need a place in a grp
    Noricum/ Kitesquad/ PC/EU

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  • Beruge
    Beruge
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    Sorry i love the energy orb as it is. Dont mess with it.
    My youtube channel: Beruge Casualgaming
  • TheDarkShadow
    TheDarkShadow
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    Iyas wrote: »
    Why would you take another unique (only thing left?) thing away from templars?

    Please dont do it. Templar need a place in a grp

    Give other classes something have nothing to do with buff or nerf Templar. Every classes should be equal for every roles.
    Cogo wrote: »
    Nice idea, apart from a slight detail. Undaunted are Synergy based. The "skill" to press the button when it pops.

    Nice idea, but there is no reason to remove the synergy componant

    I didn't say anything about remove the synergy. My suggest is to replace the heal synergy from Energy Orb to a return stamina synergy.
    Edited by TheDarkShadow on February 24, 2016 1:54PM
  • RoyJade
    RoyJade
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    Healing orb is perfect at the moment. I rather prefer a blood altar's morph to return stamina with the synergy. Like that, every classes will be able to do the same thing, but templar will be better.
  • Autolycus
    Autolycus
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    I'm glad someone finally posted this. I feel this is the solution for all non-Templar healers and their inability to throw shards. I find the healing synergy actually crits for a substantial amount, but I can heal just fine without it. Restoring my tank's and dps' stamina is far more important than having another heal from the synergy. Currently on live each tick from Energy Orb crits for just under 3k, and the synergy can heal for 15-20k on a crit, but I already face a great deal of overheal.
    Edited by Autolycus on February 24, 2016 4:54PM
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