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Doubled the amount of Alliance Points a player character is worth.
I don't think heals are worth more. Im sure player AP value is for combat incentive.
For myself, I spent the vast amount of PvP doing 1v1, that meant even though I was in Cyrodiil and constantly PvPing I was awarded with almost no AP.
This, Im thinking, is in an attempt to reward the small scale PvPers.
I also realize, that large scale PvP gains a bonus from this too, however, in large group play death and respawn occurs more frequently, thus dropping the AP value, (15AP doubled is still nothing)
Now if you kill a high value target (an opponent whom has been in Cyrodiil and has not died for a while) you will gain a very large amount of AP.
Gamer tag: DasPanzerKat NA Xbox One
1300+ CP Battleground PvP'er