
Lightninvash wrote: »bikerangelo wrote: »Yeah but did you guys read what they did to Eclipse?
Eclipse:
This ability and the Total Dark morph can now reflect ranged physical projectiles back to the enemy, in addition to spell projectiles.
Revised the tooltips for this ability and the Total Dark morph to indicate that the area damage effect is separate from the self-reflect effect, and can be applied to a CC-immune target.
Fixed an issue where this ability and the Total Dark morph could reflect snares from ground-placed ticking abilities, such as Caltrops or Ash Cloud, and cause you to move at extremely high speeds.
does anyone use that skill anymore? lol with this all I see is more people with bows gna complain because of the resource mages cast this all the time haha
Shadowstep2003 wrote: »RinOkumara wrote: »RIP Breath of life
2014 - 2016
This is silly, you have to look at the whole picture. Other classes got buffs to some of their healing abilities so players overall are less reliant on a single healer.
Let's face it, even with a healer present players should still be utilizing self heal abilities.
Also the skill overall was just OP. It was the single reason why many people had a mindset that a non-Templar healer wasn't viable.
I think this was a good change for the game as a whole
Shadowstep2003 wrote: »RinOkumara wrote: »RIP Breath of life
2014 - 2016
This is silly, you have to look at the whole picture. Other classes got buffs to some of their healing abilities so players overall are less reliant on a single healer.
Let's face it, even with a healer present players should still be utilizing self heal abilities.
Also the skill overall was just OP. It was the single reason why many people had a mindset that a non-Templar healer wasn't viable.
I think this was a good change for the game as a whole
Nerfing BoL is still a little hard for me, but I see your point. I do hope that nerfing BoL would mean that everyone knows how to avoid damage whether in PvE dungeons/trials or in PvP as much as they can. I will have to admit, sometimes (as a healer with BoL), everyone just expects you to keep them alive even if they repeatedly stand in red circles.
It will take a few days for me to accept they nerfed the bread and butter of templar healers though. But we'll see.
failkiwib16_ESO wrote: »@MissBizz I've done vWGT with a 12k hp damage dealer. vCoA no death run with a 16k hp vampire tank. But that was with good players, I wouldn't trust a pug dd or tank to pull that off lol
failkiwib16_ESO wrote: »@MissBizz ah i hate when people can't stand still for a moment. Jump on crates and barrels, go to edges where they can get kicked off into their death etc. It's why I'm so addicted to siphon spirit and rapid regeneration, it keeps them somewhat alive meanwhile i try to dps a little to actually get through the bossfight
Luckily Dark Flare has a healing debuf, it has helpet med a lot to get through veteran Elden Hollow with bad dd's who refuse to bash the adds, don't have enough dps to take down the boss, never cast their ulties, no execute skills etc. if I can convince them to not go near the edges, then my occasional flares + ultimates and tank's dps will get us through ...eventually xD
Copied from a post I made in a different thread, here's the problem with the change for PVE:Spottswoode wrote: »So you lost a second offheal for half value and it killed the skill? Sorry, but you guys are being overly dramatic.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
No, the flaw is that when an adjustment is made to a skill based on a perceived problem where it can be over-powered in certain cases with a specific strong build, that change is made without consideration of how it will affect gameplay for people who aren't in the top 1% of players. In this case the problem is that it makes it much harder to PUG dungeons. That means fewer people will bother, and will instead only group with their friends and guildies who they know they can support. That means fewer new players will be able to learn from the experienced players, and they'll have a much harder time learning to not suck, and they'll be much much more likely to quit dungeons in frustration.Spottswoode wrote: »@UrQuan The flaw here, as it has become increasingly apparent to me, is that players have become increasingly reliant on a single skill to hold up their inadequate builds. These builds have gotten to the point where they can't do anything else except the single overspecialized function they perform and the players that run them continuously demand skill development for their excessively overspecialized build. So instead of adapting to this new change, which isn't that dramatic, (although I still would not have gone quite that far) everyone chooses to whine about a 5k heal, at best, they aren't getting as part of a stupid behavioral pattern that was continuously reinforced by a skill that was increasingly becoming mind numbing.
So instead of adapting or providing a useful alternative or constructive criticism, people come off like this. FYI, this is now going to be my response to this subject from now on.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Any reduction in BoL's output was going to negatively affect PUGs because PUGs have become excessively reliant on the skill. It wouldn't matter if they had only reduced the second offheal. The amount people have become reliant on the skill has caused players to make builds that can't be sustained without it.No, the flaw is that when an adjustment is made to a skill based on a perceived problem where it can be over-powered in certain cases with a specific strong build, that change is made without consideration of how it will affect gameplay for people who aren't in the top 1% of players. In this case the problem is that it makes it much harder to PUG dungeons. That means fewer people will bother, and will instead only group with their friends and guildies who they know they can support. That means fewer new players will be able to learn from the experienced players, and they'll have a much harder time learning to not suck, and they'll be much much more likely to quit dungeons in frustration.
The change to BoL is simply bad for everyone who does PVE, as it will lead to more players leveling without learning to get past mechanics and work together to support each other. Other changes could have been made to BoL that wouldn't have had this effect. It could have been changed to require LOS. It could have been changed to heal less (which can be compensated for by the change in Templar passives). It could have been changed to increase in cost when spammed (like Bolt Escape). I'm not necessarily saying it needed any of those changes, but if any of those changes had been made it wouldn't have been the problem for PVE that it is with the change they made.
Not in every situation.SemiD4rkness wrote: »Lightninvash wrote: »failkiwib16_ESO wrote: »Exactly why or how is it a RIP BoL? O.o
only heals 1 extra person not 2 so it cuts down its effectiveness >.<
its the patch for thieves guild posted for pts
So what? At least magplars can still instaheal themselves.... Im happy with every nerf that touches unskilled zerg playersEven if it means a nerf to a class I play.