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Riperino In Peperino Templars

  • MissBizz
    MissBizz
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    It's not dead yet! We have until March 7th!
    Yeah but did you guys read what they did to Eclipse?

    Eclipse:
    This ability and the Total Dark morph can now reflect ranged physical projectiles back to the enemy, in addition to spell projectiles.
    Revised the tooltips for this ability and the Total Dark morph to indicate that the area damage effect is separate from the self-reflect effect, and can be applied to a CC-immune target.
    Fixed an issue where this ability and the Total Dark morph could reflect snares from ground-placed ticking abilities, such as Caltrops or Ash Cloud, and cause you to move at extremely high speeds.

    does anyone use that skill anymore? lol with this all I see is more people with bows gna complain because of the resource mages cast this all the time haha

    I use eclipse (eerrrr one of the morphs) when solo PvEing. Mostly because it's entertaining. Also because it helpful. The helpful part comes from the reflect so I'll be sure I do not pick the "non-reflecting" morph.
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  • me_ming
    me_ming
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    RinOkumara wrote: »
    RIP Breath of life
    2014 - 2016

    This is silly, you have to look at the whole picture. Other classes got buffs to some of their healing abilities so players overall are less reliant on a single healer.

    Let's face it, even with a healer present players should still be utilizing self heal abilities.

    Also the skill overall was just OP. It was the single reason why many people had a mindset that a non-Templar healer wasn't viable.

    I think this was a good change for the game as a whole

    Nerfing BoL is still a little hard for me, but I see your point. I do hope that nerfing BoL would mean that everyone knows how to avoid damage whether in PvE dungeons/trials or in PvP as much as they can. I will have to admit, sometimes (as a healer with BoL), everyone just expects you to keep them alive even if they repeatedly stand in red circles.

    It will take a few days for me to accept they nerfed the bread and butter of templar healers though. But we'll see.
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  • MissBizz
    MissBizz
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    me_ming wrote: »
    RinOkumara wrote: »
    RIP Breath of life
    2014 - 2016

    This is silly, you have to look at the whole picture. Other classes got buffs to some of their healing abilities so players overall are less reliant on a single healer.

    Let's face it, even with a healer present players should still be utilizing self heal abilities.

    Also the skill overall was just OP. It was the single reason why many people had a mindset that a non-Templar healer wasn't viable.

    I think this was a good change for the game as a whole

    Nerfing BoL is still a little hard for me, but I see your point. I do hope that nerfing BoL would mean that everyone knows how to avoid damage whether in PvE dungeons/trials or in PvP as much as they can. I will have to admit, sometimes (as a healer with BoL), everyone just expects you to keep them alive even if they repeatedly stand in red circles.

    It will take a few days for me to accept they nerfed the bread and butter of templar healers though. But we'll see.

    Yeah.. that's my concern. There already are glass cannon DPS running around who are petrified of being hit with damage - because they know how bad it will hurt. People running around with ridiculously low health. DPS means everything to them at the expense of survivalbility...

    SO they probably won't slot a self-heal. "That's a DPS killer"
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  • failkiwib16_ESO
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    @MissBizz I've done vWGT with a 12k hp damage dealer. vCoA no death run with a 16k hp vampire tank. But that was with good players, I wouldn't trust a pug dd or tank to pull that off lol
  • MissBizz
    MissBizz
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    @MissBizz I've done vWGT with a 12k hp damage dealer. vCoA no death run with a 16k hp vampire tank. But that was with good players, I wouldn't trust a pug dd or tank to pull that off lol

    Exactly! Heck. Some groups I run with I could stand around the entire dungeon (not THOSE dungeons, other vet dungeons) doing /leanbackcoin and no one would die! SOME groups though are constantly on the brink of death and refuse to stand still for 2 milliseconds in order to get any other heal on them :/

    Groups who play well together (or ever very good players who don't know each other but play together) it won't be a problem, because you don't need BoL. It's hectic situations where you want it.
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  • Magdalina
    Magdalina
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    Thinking about my own baby temp healer, maybe now I won't actually feel bad slotting anything but BoL+dmg skills/buffs on her. Oh and Combat Prayer. Spamming one key for most of the dungeon does get a bit repetitive.
    Maybe it's not all bad? It is a major nerf though, maybe they should give templars some love in return.
  • Molag_Crow
    Molag_Crow
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    mrw-my-choir-starts-singing-christmas-carols-59059.gif
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  • failkiwib16_ESO
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    @MissBizz ah i hate when people can't stand still for a moment. Jump on crates and barrels, go to edges where they can get kicked off into their death etc. It's why I'm so addicted to siphon spirit and rapid regeneration, it keeps them somewhat alive meanwhile i try to dps a little to actually get through the bossfight :/

    Luckily Dark Flare has a healing debuf, it has helpet med a lot to get through veteran Elden Hollow with bad dd's who refuse to bash the adds, don't have enough dps to take down the boss, never cast their ulties, no execute skills etc. if I can convince them to not go near the edges, then my occasional flares + ultimates and tank's dps will get us through ...eventually xD
  • MissBizz
    MissBizz
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    @MissBizz ah i hate when people can't stand still for a moment. Jump on crates and barrels, go to edges where they can get kicked off into their death etc. It's why I'm so addicted to siphon spirit and rapid regeneration, it keeps them somewhat alive meanwhile i try to dps a little to actually get through the bossfight :/

    Luckily Dark Flare has a healing debuf, it has helpet med a lot to get through veteran Elden Hollow with bad dd's who refuse to bash the adds, don't have enough dps to take down the boss, never cast their ulties, no execute skills etc. if I can convince them to not go near the edges, then my occasional flares + ultimates and tank's dps will get us through ...eventually xD

    That fight is the sole reason I chose the Dark Flare morph, lol. When I saw the patch notes I was like "extra damage? who knew this thing did damage? I wanted them debuffed!"
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • Spottswoode
    Spottswoode
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    So you lost a second offheal for half value and it killed the skill? Sorry, but you guys are being overly dramatic.
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  • UrQuan
    UrQuan
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    So you lost a second offheal for half value and it killed the skill? Sorry, but you guys are being overly dramatic.
    Copied from a post I made in a different thread, here's the problem with the change for PVE:

    Scenario: in a group dungeon, the tank and DPS players are doing their thing, the Templar healer is hanging back and throwing out buffs etc. A boss mechanic hits the tank & DPS - we'll assume they all have enough health to avoid getting one-shotted, but it does enough damage to put both DPS very close to death, and put the tank (who is naturally getting heavier damage sent his way) in danger of getting killed too.

    Today: the Templar healer hits BoL, which instantly heals the 3 others enough that they're no longer in immediate danger of getting killed, throws out a HoT to restore them, and gets back to doing buffs/contributing to the group DPS/replenishing his magicka.

    With the PTS changes: the Templar healer hits BoL, which instantly heals 2 of the 3 others enough that they're no longer in immediate danger of getting killed, he hits BoL again to try to save the 3rd. By this time there's a decent chance that the 3rd has taken more damage before the second BoL is cast, and now there's a dead player who needs to be resurrected. Because BoL has now been cast twice, and it's more expensive than most HoTs, the Templar is now in more danger of running out of magicka, and is less likely to be able to afford to throw out a HoT and/or buffs or contributions to the group DPS.

    Now in an experienced group who is used to playing together and who knows the fights in the dungeon, you're unlikely to end up in this scenario, as it's unlikely that all 3 other group members will need an emergency heal at the same time. In a PUG, however this happens. All. The. Time. Today a Templar healer can get the PUG past this dangerous moment, and everyone hopefully learns from the close call. With BoL only affecting 2 targets, though, the chances of this close call ending in someone getting killed are drastically increased, and when one party member goes down and someone needs to resurrect them that drastically increases your chance of wiping. In my experience when a PUG wipes on a fight, people are far less likely to learn from the experience, and far more likely to just get frustrated. When a PUG makes mistakes but manages to succeed it's much easier to talk to the party members about what went well and what can be done differently/better.
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  • Sempars
    Sempars
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  • Spottswoode
    Spottswoode
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    @UrQuan The flaw here, as it has become increasingly apparent to me, is that players have become increasingly reliant on a single skill to hold up their inadequate builds. These builds have gotten to the point where they can't do anything else except the single overspecialized function they perform and the players that run them continuously demand skill development for their excessively overspecialized build. So instead of adapting to this new change, which isn't that dramatic, (although I still would not have gone quite that far) everyone chooses to whine about a 5k heal, at best, they aren't getting as part of a stupid behavioral pattern that was continuously reinforced by a skill that was increasingly becoming mind numbing.

    So instead of adapting or providing a useful alternative or constructive criticism, people come off like this. FYI, this is now going to be my response to this subject from now on.
    Edited by Spottswoode on February 5, 2016 7:23PM
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  • UrQuan
    UrQuan
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    @UrQuan The flaw here, as it has become increasingly apparent to me, is that players have become increasingly reliant on a single skill to hold up their inadequate builds. These builds have gotten to the point where they can't do anything else except the single overspecialized function they perform and the players that run them continuously demand skill development for their excessively overspecialized build. So instead of adapting to this new change, which isn't that dramatic, (although I still would not have gone quite that far) everyone chooses to whine about a 5k heal, at best, they aren't getting as part of a stupid behavioral pattern that was continuously reinforced by a skill that was increasingly becoming mind numbing.

    So instead of adapting or providing a useful alternative or constructive criticism, people come off like this. FYI, this is now going to be my response to this subject from now on.
    No, the flaw is that when an adjustment is made to a skill based on a perceived problem where it can be over-powered in certain cases with a specific strong build, that change is made without consideration of how it will affect gameplay for people who aren't in the top 1% of players. In this case the problem is that it makes it much harder to PUG dungeons. That means fewer people will bother, and will instead only group with their friends and guildies who they know they can support. That means fewer new players will be able to learn from the experienced players, and they'll have a much harder time learning to not suck, and they'll be much much more likely to quit dungeons in frustration.

    The change to BoL is simply bad for everyone who does PVE, as it will lead to more players leveling without learning to get past mechanics and work together to support each other. Other changes could have been made to BoL that wouldn't have had this effect. It could have been changed to require LOS. It could have been changed to heal less (which can be compensated for by the change in Templar passives). It could have been changed to increase in cost when spammed (like Bolt Escape). I'm not necessarily saying it needed any of those changes, but if any of those changes had been made it wouldn't have been the problem for PVE that it is with the change they made.
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  • Spottswoode
    Spottswoode
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    UrQuan wrote: »
    No, the flaw is that when an adjustment is made to a skill based on a perceived problem where it can be over-powered in certain cases with a specific strong build, that change is made without consideration of how it will affect gameplay for people who aren't in the top 1% of players. In this case the problem is that it makes it much harder to PUG dungeons. That means fewer people will bother, and will instead only group with their friends and guildies who they know they can support. That means fewer new players will be able to learn from the experienced players, and they'll have a much harder time learning to not suck, and they'll be much much more likely to quit dungeons in frustration.
    Any reduction in BoL's output was going to negatively affect PUGs because PUGs have become excessively reliant on the skill. It wouldn't matter if they had only reduced the second offheal. The amount people have become reliant on the skill has caused players to make builds that can't be sustained without it.
    wrote:
    The change to BoL is simply bad for everyone who does PVE, as it will lead to more players leveling without learning to get past mechanics and work together to support each other. Other changes could have been made to BoL that wouldn't have had this effect. It could have been changed to require LOS. It could have been changed to heal less (which can be compensated for by the change in Templar passives). It could have been changed to increase in cost when spammed (like Bolt Escape). I'm not necessarily saying it needed any of those changes, but if any of those changes had been made it wouldn't have been the problem for PVE that it is with the change they made.

    There will be an adjustment period and it is going to be much more steep than it probably should be. People are still massively overreacting to the change to the point where they sound like whiny teenagers who can't watch TV.
    Edited by Spottswoode on February 5, 2016 7:49PM
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  • MikeB
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    Yet again another nerf due to PvP. Just separate how abilities function in PvP already and stop messing with PvE. Please tell me you are working on this, PLEASE!!?
  • MikeB
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    Aunatar wrote: »
    Mojmir wrote: »
    so nerf tanks...check
    nerf heals...check
    next up we nerf dps and mobility

    They already nerfed mobility

    You have to have something before they can take it away. Templars have never had mobility and according to the Rune changes they don't ever plan on them having any. Templars will just be statues to rob in Thieves Guild DLC.
  • tplink3r1
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    Exactly why or how is it a RIP BoL? O.o

    only heals 1 extra person not 2 so it cuts down its effectiveness >.<

    its the patch for thieves guild posted for pts

    So what? At least magplars can still instaheal themselves.... Im happy with every nerf that touches unskilled zerg players :D Even if it means a nerf to a class I play.
    Not in every situation.
    Most times templars try to self-heal themselves the heal goes to someone else and the templar dies, and this is going to happen even more, now that you have 33% less chance to get a heal from BoL.
    Edited by tplink3r1 on February 5, 2016 8:56PM
    VR16 Templar
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