leepalmer95 wrote: »Don't use inner light for pvp takes up too many slots.
Your set is about right. Though you only need healing ward as your heal.
Mines is a good option and power surge for the 20% spell dmg buff
Op, there are some key things you're missing.
Firstly you need surge or entropy. Surge is best for you. It's easier to use. This gives you a 20% spell power bonus when you morph it to power surge. I don't see mines on your bar either which is great for defence. Daedric curse (morphed to Velocious) is good for setting up burst.
I don't play sorc, but as a DK I'm telling you that you'll want curse and mines, otherwise you're a free kill.
Op, there are some key things you're missing.
Firstly you need surge or entropy. Surge is best for you. It's easier to use. This gives you a 20% spell power bonus when you morph it to power surge. I don't see mines on your bar either which is great for defence. Daedric curse (morphed to Velocious) is good for setting up burst.
@RedRoomGaming There is another benefit to using surge as well: it grants 2% increased spell damage just for being on your bar = moar damage! The cost of using this over Entropy is 2% max magicka and 2% magicka recovery.
Just to provide a little insight (and keep in mind these numbers are approximations, as I don't have my values in front of me at the moment) here is a rough estimation of the trade-off. Using your stats as quoted above:
By slotting Surge, you gain 2% spell power passively and 20% while it's active = 1700 * (1.22) = 2,074 SP
By slotting entropy, you gain 2% max magicka (I'm going to assume you have about 38k max magicka, since it wasn't provided) = 38,000 * (1.02) = 38,760. This is an increase of 760 magicka which provides approximately 50 additional spell power (3,000 magicka is roughly equivalent to 200 spell power, I may be off slightly here). While entropy is active, you still gain 20% spell power = 1750 * (1.20) = 2,100 spell power.
Don't forget the additional magicka recovery for having entropy slotted, which is also 2% = 1,300 * (1.02) = 1,326.
So your net gain for using Surge is approximately 374 spell power.
Your net gain for using entropy is approximately 400 spell power, and 26 magicka recovery.
Truthfully, I think I overstated the "spell power equivalent" of max magicka slightly. In practice, they are interchangeable in terms of spell power, with the main difference being magicka recovery and the ability to grant Empower after casting a Mages Guild ability.
The point I'm making with this is that they are both very much viable for PvP, but as @Brrrofski mentioned, Surge is far easier to use in PvP because it does not require a target to cast.
Another thing to consider is that every single Sorc ability you slot grants that additional 2% spell power, so if you put daedric mines on your bar, it goes up. Also, Meteor is a Mages Guild ability too, so having it on your bar also grants 2% max magicka and recovery, as well as Empower after casting it.