Hello, y'all, hope you had a nice Chris'mas!
(^o^)/
I wanna use the space here to clarify something that is bugging me every now and then in the multitude of class rebalancing threads, especially those about Nightblades.
Okay, so I hear quite often that Nightblades should be good at hit&running and ganking, because that is their intended role as a rogue/hunter/nightblade/assassin/whatever class. I have two objections here.
First. Nightblades are the only class being granted the favor of having a functioning imaginary role. The statement about the assassin class comes from a long-term rpg standard, so same rules should apply to everyone. Which means, if you can gank and hide and ambush, Sorcerers should be able to nuke the battlefield. Fireball, anyone? A Dragonknight (Warrior) should be able to withstand a zerg. A Templar/Healer should be the EXCLUSIVE healer. Especially Sorcs and DKs are being treated unfair here. Tanky DKs have fallen prey to balancing, okay. But Sorc never had the ranged AoE of mass destruction that the typical rpg class cannon staff sorcerer is known for. Frankly, AoE in this game is especially reserved for close-range fighters.
And that is okay. Because ESO follows in Elder Scrolls' footsteps here and allows some unconventional combinations (stamina sorc). This means balancing is complicated and rpg clichés have to make way for gameplay purposes, so no fireballs or chain lightning. But this also means that nightblades do not have a right to defend their very powerful class with the argument it would befit the intended role. I understand your wish for it to be so, but this is utterly unfair in the light of the other classes.
Second. Nightblades actually extend their original role. By far. An assassin class is someone who prepares for that swift strike, kills, and gets out fast. So far, so good. But nightblades also can stand their ground in open combat or flee even when they messed up. And not against single targets, against groups. An assassin should be like a shadow and not be seen. This is his defense. Hers. Being detected should get you killed, contributing to that high-risk/high-reward-phrase gaming developers love so much. Only that this is not the case.
At the moment, a nightblade, especially stamina, is gifted with the very powerful ability to pseudo-oneshot even the strongest players. I say "pseudo" because it's not just one shot hitting, but anything that kills you in a second is a oneshot to me, it's semantics only. They also get fast movement to get in position. So far, so good. But here's the thing, there is no balancing this out. In fact, nightblades are just as good in open combat as the other classes. The best, spammable gap closer, the best cc (which directly bites with the "one shot, one kill mentality of an assassin), the best AoE (if stamina) and serious sustain (Sap, Vigor, passives) make sure of that. And even if you get yourself into a bad position, you can easily get out with cloak. Actually, nightblades these days are low risk, high reward and certainly not your standard assassin.
I am not here to provide a philosopher's stone or something. Just wanted to point out that those two specific points are rather imprecise and the community is being a bit... well, hypocritic sounds a bit harsh, but that's essentially it. This is not meant as an insult, just a lack of better words. We can argue all day about how nightblades should be balanced, but I hopefully just made clear that arguments like "OMG, an assassin class is good at ganking? ROFL!" are plain wrong and do not contribute towards a constructive discussion. Therefore, should be avoided.
That's it for me, have a nice day!
(^_^)/