kyrok01_ESO wrote: »Also probably important, I am interested in both PVE and PVP. I don't mind if I don't do tons of damage, I mean for this character to be more of a tank/support role, and I plan on playing a Nightblade on a different toon later on for full DPS craziness.
WillhelmBlack wrote: »From healing a lot of dungeons.
Nightblade. Self sustaining plus very good DPS at the same time. I love it when I get NB tank, I can just forget about them and help kill the trash and apply buffs.
DK. Decent self sustain and CC. Still require help.
Templar. Only class that can Tank and Heal at the same time but for higher end content, requires Engine Guardian to maintain stamina, lacks good CC. Again, without Engine Guardian they need help with stamina.
Sorcerer. Decent buffs, CC and mitigation but no stamina sustain.
In that order.
WillhelmBlack wrote: »From healing a lot of dungeons.
Nightblade. Self sustaining plus very good DPS at the same time. I love it when I get NB tank, I can just forget about them and help kill the trash and apply buffs.
DK. Decent self sustain and CC. Still require help.
Templar. Only class that can Tank and Heal at the same time but for higher end content, requires Engine Guardian to maintain stamina, lacks good CC. Again, without Engine Guardian they need help with stamina.
Sorcerer. Decent buffs, CC and mitigation but no stamina sustain.
In that order.
was it a magicka or stam nightblade? im presuming it was a magicka if they were self sustaining.
kyrok01_ESO wrote: »Thanks for all the awesome input! So from what everyone is saying it sounds to me like Nightblade is the best tank as they can self sustain and heal their party while still doing pretty good damage. Templars arent as good because they cant manage resources as well, but still have good hp sustain for themselves and the party, but do less damage. And while Dragonknights have ok sustain and really good CC, they dont put out a whole lot of damage. Sorcerer's seem to be mostly CC focused and dont manage resources well.
This sound about right?
While the NB tank is appealing to me, i want my only nightblade to be dps focused, so ill choose not to do that, templar tanking does sound fun to me, and if i build well it seems i can mostly make up for their weaknesses. What would you guys reccomend for Templar tanking? 5 Heavy 1 Med 1 Light. Should I go full Magicka or Stamina? Obviously Sword and Shield in one bar, but in the second bar what would be best? Resto Staff? another Sword and Shield?
When in his tanking setup, my magicka templar uses the following gear (everything but the jewelry is upgraded to gold, jewelry is purple):The mismatched monster helm/shoulder set is so that I get the 1-piece health bonus from each. Once I finally get an Engine Guardian shoulder that I like I'll be swapping them out for a 2-piece Engine Guardian set, sacrificing some health in order to get much better resource management.
- Maw of the Infernal's Helmet (medium with infused trait and prismatic enchant)
- Bogdan the Nightflame's Pauldron (heavy with infused trait and prismatic enchant)
- Cuirass of the Armor Master (heavy with infused trait and prismatic enchant)
- Gauntlets of the Armor Master (heavy with divines trait and prismatic enchant)
- Sash of the Armor Master (light with divines trait and prismatic enchant)
- Greaves of the Armor Master (heavy with infused trait and prismatic enchant)
- Sabatons of the Armor Master (heavy with divines trait and prismatic enchant)
- Sword of Endurance (sharpened trait with absorb magicka enchant) on each bar
- Shield of Agility (reinforced trait with prismatic enchant) on each bar
- Necklace of Agility (arcane trait with shield-play enchant)
- Ring of Agility (arcane trait with shield-play enchant)
- Ring of Endurance (healthy trait with shield-play enchant)
The Armor Master set is amazing for tanking as long as you've got an armor ability slotted on each bar. I used to use Hist Bark as my crafted tank set, but if you keep Shuffle up most of the time (which is not generally a problem) you get slightly better dodge chance (because you don't have to be blocking for it to happen), and you get insane resistance.
The Agility pieces that I use aren't the most sought-after (and expensive) ones because they have the arcane trait, but since I use more magicka than stamina when tanking anyway, they're great for me. The 2 pieces of Endurance that I use are just to get a bit more health.
Note that I use essentially identical weapon/shields on each bar (one of my swords is actually an axe, and the shields are different styles, but otherwise they're identical - the different look actually helps me to know which skill bar I'm currently using).
In this setup I generally use the following skills on my bars:
Bar 1:Bar 2:
- Pierce Armor (bread and butter taunt that also reduces resistance)
- Puncturing Sweep (the DPS that I do mostly comes from this, and it's a nice self heal)
- Shielded Assault (my gap closer that stuns and gives me a damage shield)
- Structured Entropy (a nice cheap little DoT/HoT, but most importantly it increases my health by being slotted)
- Shuffle (the dodge chance is great, and thanks to the Armor Master set it increases my health by being slotted, and buffs my resistance when I use it)
- Empowering Sweep (a cheap ultimate that I can use over and over in boss fights - doesn't do that much damage, but I use it more for the damage mitigation)
- Heroic Slash (I use this on the boss every 10 seconds or so to reduce their damage and help generate ultimate)
- Radiant Ward (a damage shield that scales off my high health and does a small AOE on activation - I like to use this while I'm low on stamina and surrounded by mobs so I can take a breather from blocking)
- Breath of Life (this is rarely to heal myself - it's mostly for situations where the healer is out of action and I'm trying to help the group stay alive)
- Structured Entropy (it's on both bars because of the health buff for being slotted)
- Harness Magicka (the magic damage shield is sometimes useful, but this is mostly there because of the bonuses Armor Master gives me for having an armor ability slotted, and to have a little variety of utility instead of having Shuffle on both bars)
- Solar Prison (this is the expensive ultimate that I'll usually only be able to use once or twice in a boss fight - awesome damage and damage mitigation, with the only downside being that I can't spam it like I can Empowering Sweep)
I sometimes swap out certain skills for certain fights (in particular I sometimes slot Inner Fire for a ranged taunt), but that's generally my setup.
So with all of that, here's what my stats look like while tanking (using VR15 tri-stat food):
And here's the same but with an armor ability active:
I find that this works pretty damn well for me, but your mileage may vary.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Templar magicka tanks can definitely work well. Here's my own setup from another thread:When in his tanking setup, my magicka templar uses the following gear (everything but the jewelry is upgraded to gold, jewelry is purple):The mismatched monster helm/shoulder set is so that I get the 1-piece health bonus from each. Once I finally get an Engine Guardian shoulder that I like I'll be swapping them out for a 2-piece Engine Guardian set, sacrificing some health in order to get much better resource management.
- Maw of the Infernal's Helmet (medium with infused trait and prismatic enchant)
- Bogdan the Nightflame's Pauldron (heavy with infused trait and prismatic enchant)
- Cuirass of the Armor Master (heavy with infused trait and prismatic enchant)
- Gauntlets of the Armor Master (heavy with divines trait and prismatic enchant)
- Sash of the Armor Master (light with divines trait and prismatic enchant)
- Greaves of the Armor Master (heavy with infused trait and prismatic enchant)
- Sabatons of the Armor Master (heavy with divines trait and prismatic enchant)
- Sword of Endurance (sharpened trait with absorb magicka enchant) on each bar
- Shield of Agility (reinforced trait with prismatic enchant) on each bar
- Necklace of Agility (arcane trait with shield-play enchant)
- Ring of Agility (arcane trait with shield-play enchant)
- Ring of Endurance (healthy trait with shield-play enchant)
The Armor Master set is amazing for tanking as long as you've got an armor ability slotted on each bar. I used to use Hist Bark as my crafted tank set, but if you keep Shuffle up most of the time (which is not generally a problem) you get slightly better dodge chance (because you don't have to be blocking for it to happen), and you get insane resistance.
The Agility pieces that I use aren't the most sought-after (and expensive) ones because they have the arcane trait, but since I use more magicka than stamina when tanking anyway, they're great for me. The 2 pieces of Endurance that I use are just to get a bit more health.
Note that I use essentially identical weapon/shields on each bar (one of my swords is actually an axe, and the shields are different styles, but otherwise they're identical - the different look actually helps me to know which skill bar I'm currently using).
In this setup I generally use the following skills on my bars:
Bar 1:Bar 2:
- Pierce Armor (bread and butter taunt that also reduces resistance)
- Puncturing Sweep (the DPS that I do mostly comes from this, and it's a nice self heal)
- Shielded Assault (my gap closer that stuns and gives me a damage shield)
- Structured Entropy (a nice cheap little DoT/HoT, but most importantly it increases my health by being slotted)
- Shuffle (the dodge chance is great, and thanks to the Armor Master set it increases my health by being slotted, and buffs my resistance when I use it)
- Empowering Sweep (a cheap ultimate that I can use over and over in boss fights - doesn't do that much damage, but I use it more for the damage mitigation)
- Heroic Slash (I use this on the boss every 10 seconds or so to reduce their damage and help generate ultimate)
- Radiant Ward (a damage shield that scales off my high health and does a small AOE on activation - I like to use this while I'm low on stamina and surrounded by mobs so I can take a breather from blocking)
- Breath of Life (this is rarely to heal myself - it's mostly for situations where the healer is out of action and I'm trying to help the group stay alive)
- Structured Entropy (it's on both bars because of the health buff for being slotted)
- Harness Magicka (the magic damage shield is sometimes useful, but this is mostly there because of the bonuses Armor Master gives me for having an armor ability slotted, and to have a little variety of utility instead of having Shuffle on both bars)
- Solar Prison (this is the expensive ultimate that I'll usually only be able to use once or twice in a boss fight - awesome damage and damage mitigation, with the only downside being that I can't spam it like I can Empowering Sweep)
I sometimes swap out certain skills for certain fights (in particular I sometimes slot Inner Fire for a ranged taunt), but that's generally my setup.
So with all of that, here's what my stats look like while tanking (using VR15 tri-stat food):
And here's the same but with an armor ability active:
I find that this works pretty damn well for me, but your mileage may vary.
I used to run with both defensive posture slotted and shield-play enchants back in the days when stamina regenerated while blocking, and you could effectively perma-block. Even back then I was never actually a perma-blocking tank player, though, so I found that it was totally overkill on the stamina cost reduction. When I finally abandoned my VR14 tank gear for my VR16 gear (well, not really abandoned - my VR15 DK now uses it as his tanking set) I decided that I'd keep the enchants, but stop slotting defensive posture in order to give me room to have an armour skill slotted on each bar (previously I was only using an armour skill on one bar).Templar magicka tanks can definitely work well. Here's my own setup from another thread:When in his tanking setup, my magicka templar uses the following gear (everything but the jewelry is upgraded to gold, jewelry is purple):The mismatched monster helm/shoulder set is so that I get the 1-piece health bonus from each. Once I finally get an Engine Guardian shoulder that I like I'll be swapping them out for a 2-piece Engine Guardian set, sacrificing some health in order to get much better resource management.
- Maw of the Infernal's Helmet (medium with infused trait and prismatic enchant)
- Bogdan the Nightflame's Pauldron (heavy with infused trait and prismatic enchant)
- Cuirass of the Armor Master (heavy with infused trait and prismatic enchant)
- Gauntlets of the Armor Master (heavy with divines trait and prismatic enchant)
- Sash of the Armor Master (light with divines trait and prismatic enchant)
- Greaves of the Armor Master (heavy with infused trait and prismatic enchant)
- Sabatons of the Armor Master (heavy with divines trait and prismatic enchant)
- Sword of Endurance (sharpened trait with absorb magicka enchant) on each bar
- Shield of Agility (reinforced trait with prismatic enchant) on each bar
- Necklace of Agility (arcane trait with shield-play enchant)
- Ring of Agility (arcane trait with shield-play enchant)
- Ring of Endurance (healthy trait with shield-play enchant)
The Armor Master set is amazing for tanking as long as you've got an armor ability slotted on each bar. I used to use Hist Bark as my crafted tank set, but if you keep Shuffle up most of the time (which is not generally a problem) you get slightly better dodge chance (because you don't have to be blocking for it to happen), and you get insane resistance.
The Agility pieces that I use aren't the most sought-after (and expensive) ones because they have the arcane trait, but since I use more magicka than stamina when tanking anyway, they're great for me. The 2 pieces of Endurance that I use are just to get a bit more health.
Note that I use essentially identical weapon/shields on each bar (one of my swords is actually an axe, and the shields are different styles, but otherwise they're identical - the different look actually helps me to know which skill bar I'm currently using).
In this setup I generally use the following skills on my bars:
Bar 1:Bar 2:
- Pierce Armor (bread and butter taunt that also reduces resistance)
- Puncturing Sweep (the DPS that I do mostly comes from this, and it's a nice self heal)
- Shielded Assault (my gap closer that stuns and gives me a damage shield)
- Structured Entropy (a nice cheap little DoT/HoT, but most importantly it increases my health by being slotted)
- Shuffle (the dodge chance is great, and thanks to the Armor Master set it increases my health by being slotted, and buffs my resistance when I use it)
- Empowering Sweep (a cheap ultimate that I can use over and over in boss fights - doesn't do that much damage, but I use it more for the damage mitigation)
- Heroic Slash (I use this on the boss every 10 seconds or so to reduce their damage and help generate ultimate)
- Radiant Ward (a damage shield that scales off my high health and does a small AOE on activation - I like to use this while I'm low on stamina and surrounded by mobs so I can take a breather from blocking)
- Breath of Life (this is rarely to heal myself - it's mostly for situations where the healer is out of action and I'm trying to help the group stay alive)
- Structured Entropy (it's on both bars because of the health buff for being slotted)
- Harness Magicka (the magic damage shield is sometimes useful, but this is mostly there because of the bonuses Armor Master gives me for having an armor ability slotted, and to have a little variety of utility instead of having Shuffle on both bars)
- Solar Prison (this is the expensive ultimate that I'll usually only be able to use once or twice in a boss fight - awesome damage and damage mitigation, with the only downside being that I can't spam it like I can Empowering Sweep)
I sometimes swap out certain skills for certain fights (in particular I sometimes slot Inner Fire for a ranged taunt), but that's generally my setup.
So with all of that, here's what my stats look like while tanking (using VR15 tri-stat food):
And here's the same but with an armor ability active:
I find that this works pretty damn well for me, but your mileage may vary.
@UrQuan ,
Looks to me as a solid Magicka Templar HA Shuffle Armor Master build.
On the Block Stamina costs:
You have Defensive Posture not slotted, but 3x Shield enchant to compensate.
Question:
How much Stamina do you rougly recover in practice from your Redguard racial Adrenaline Rush?
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I used to run with both defensive posture slotted and shield-play enchants back in the days when stamina regenerated while blocking, and you could effectively perma-block. Even back then I was never actually a perma-blocking tank player, though, so I found that it was totally overkill on the stamina cost reduction. When I finally abandoned my VR14 tank gear for my VR16 gear (well, not really abandoned - my VR15 DK now uses it as his tanking set) I decided that I'd keep the enchants, but stop slotting defensive posture in order to give me room to have an armour skill slotted on each bar (previously I was only using an armour skill on one bar).Templar magicka tanks can definitely work well. Here's my own setup from another thread:When in his tanking setup, my magicka templar uses the following gear (everything but the jewelry is upgraded to gold, jewelry is purple):The mismatched monster helm/shoulder set is so that I get the 1-piece health bonus from each. Once I finally get an Engine Guardian shoulder that I like I'll be swapping them out for a 2-piece Engine Guardian set, sacrificing some health in order to get much better resource management.
- Maw of the Infernal's Helmet (medium with infused trait and prismatic enchant)
- Bogdan the Nightflame's Pauldron (heavy with infused trait and prismatic enchant)
- Cuirass of the Armor Master (heavy with infused trait and prismatic enchant)
- Gauntlets of the Armor Master (heavy with divines trait and prismatic enchant)
- Sash of the Armor Master (light with divines trait and prismatic enchant)
- Greaves of the Armor Master (heavy with infused trait and prismatic enchant)
- Sabatons of the Armor Master (heavy with divines trait and prismatic enchant)
- Sword of Endurance (sharpened trait with absorb magicka enchant) on each bar
- Shield of Agility (reinforced trait with prismatic enchant) on each bar
- Necklace of Agility (arcane trait with shield-play enchant)
- Ring of Agility (arcane trait with shield-play enchant)
- Ring of Endurance (healthy trait with shield-play enchant)
The Armor Master set is amazing for tanking as long as you've got an armor ability slotted on each bar. I used to use Hist Bark as my crafted tank set, but if you keep Shuffle up most of the time (which is not generally a problem) you get slightly better dodge chance (because you don't have to be blocking for it to happen), and you get insane resistance.
The Agility pieces that I use aren't the most sought-after (and expensive) ones because they have the arcane trait, but since I use more magicka than stamina when tanking anyway, they're great for me. The 2 pieces of Endurance that I use are just to get a bit more health.
Note that I use essentially identical weapon/shields on each bar (one of my swords is actually an axe, and the shields are different styles, but otherwise they're identical - the different look actually helps me to know which skill bar I'm currently using).
In this setup I generally use the following skills on my bars:
Bar 1:Bar 2:
- Pierce Armor (bread and butter taunt that also reduces resistance)
- Puncturing Sweep (the DPS that I do mostly comes from this, and it's a nice self heal)
- Shielded Assault (my gap closer that stuns and gives me a damage shield)
- Structured Entropy (a nice cheap little DoT/HoT, but most importantly it increases my health by being slotted)
- Shuffle (the dodge chance is great, and thanks to the Armor Master set it increases my health by being slotted, and buffs my resistance when I use it)
- Empowering Sweep (a cheap ultimate that I can use over and over in boss fights - doesn't do that much damage, but I use it more for the damage mitigation)
- Heroic Slash (I use this on the boss every 10 seconds or so to reduce their damage and help generate ultimate)
- Radiant Ward (a damage shield that scales off my high health and does a small AOE on activation - I like to use this while I'm low on stamina and surrounded by mobs so I can take a breather from blocking)
- Breath of Life (this is rarely to heal myself - it's mostly for situations where the healer is out of action and I'm trying to help the group stay alive)
- Structured Entropy (it's on both bars because of the health buff for being slotted)
- Harness Magicka (the magic damage shield is sometimes useful, but this is mostly there because of the bonuses Armor Master gives me for having an armor ability slotted, and to have a little variety of utility instead of having Shuffle on both bars)
- Solar Prison (this is the expensive ultimate that I'll usually only be able to use once or twice in a boss fight - awesome damage and damage mitigation, with the only downside being that I can't spam it like I can Empowering Sweep)
I sometimes swap out certain skills for certain fights (in particular I sometimes slot Inner Fire for a ranged taunt), but that's generally my setup.
So with all of that, here's what my stats look like while tanking (using VR15 tri-stat food):
And here's the same but with an armor ability active:
I find that this works pretty damn well for me, but your mileage may vary.
@UrQuan ,
Looks to me as a solid Magicka Templar HA Shuffle Armor Master build.
On the Block Stamina costs:
You have Defensive Posture not slotted, but 3x Shield enchant to compensate.
Question:
How much Stamina do you rougly recover in practice from your Redguard racial Adrenaline Rush?
I'm not entirely sure how much stamina I recover from the racial passive, but even without picking up shards from a healer it's incredibly rare for me to run out of stamina with this build. At one point I had the WW ultimate slotted on my bar 1 with Solar Prison still on bar 2. The idea was that having the ultimate on the bar I spend the most time on would mean I'd be getting that 15% bonus to stamina regen most of the time, while still keeping a more useful ultimate on my other bar. I found that I really didn't need that extra regen, though, so I stopped putting the WW ultimate on my bar. The racial passives definitely help my stamina management from becoming something I need to worry about.
Even though I've got so much more into magicka than stamina, that's the resource that I do need to worry about keeping up. My high health gives me a little bit of leeway to survive for a while if my magicka runs out (especially since it makes my damage shield higher, and if I'm about to run out of magicka I always use that first).
It's also worth noting that I designed this build partly around being able to swap my gear and skill bars out in order to swap between the tank, healer, and DPS roles as needed. That's the whole reason why I went with a magicka-heavy tank build in the first place - because it allowed me to swap gear & skill bars and suddenly have a magicka DPS or a magicka healer. If I had gone stamina I could have swapped between tank and DPS roles easily, but not healer.
Templar magicka tanks can definitely work well. Here's my own setup from another thread:
Templar magicka tanks can definitely work well. Here's my own setup from another thread:
Yes and no. Some of the fights in those dungeons don't work well with more traditional tanking setups. For example, the Planar Inhibitor fight isn't one where you really need a tank at all, so for that fight I switch to my DPS setup. Lord Warden Dusk is another one where I wouldn't use this setup, and would instead swap some stuff out (mostly to put some ranged stuff on my skill bars).CreepyPahuska wrote: »
At level 20 I wouldn't worry too much about tanking, aside from leveling some of the skills/skill lines you're going to use for tanking in the future. Also, I never actually do solo questing in my tank setup - it's purely for group content. I typically do solo questing in my magicka DPS setup.kyrok01_ESO wrote: »Templar magicka tanks can definitely work well. Here's my own setup from another thread:
@UrQuan
Do you have any advice for how I should build around level 20, solo leveling with occasional group dungeon play? Should I even build for tanking pre 50? Today I swapped to a magicka tank build with Sword and Board on Bar 1 and Resto Staff on Bar 2, 16 points into magicka, Focused Charge, Puncture, Puncturing Sweeps, Breath of Life, Restoring Aura, and Solar Disturbance on my Bar 1. Went 5 Heavy, 2 Light. Long story short I had a very hard time soloing content, did little to no damage i felt, and puncturing sweeps was the only thing that really kept me alive or did any dps, and soon as i ran out of magicka i was basically dead. Not really sure what to do, should I just go back to my Fire Destro Staff Mage build and stick to that until VR content? Because after spending an hour to barely finish 3 quests, and dying to just about everything, was pretty close to just quitting and jumping on my nightblade lol.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Yes and no. Some of the fights in those dungeons don't work well with more traditional tanking setups. For example, the Planar Inhibitor fight isn't one where you really need a tank at all, so for that fight I switch to my DPS setup. Lord Warden Dusk is another one where I wouldn't use this setup, and would instead swap some stuff out (mostly to put some ranged stuff on my skill bars).
If the fight goes on long enough I sometimes have issues with magicka recovery (which is why I plan on switching to Engine Guardian once I get a set of shoulders I like), but I've never had a problem with not having enough resistance. Between keeping Shuffle up most of the time, occasionally popping a damage shield (the damage shield from Radiant Ward gives me 10K+ shield depending on how many enemies are close to me), using damage mitigation (at a minimum I've always got Minor Maim active on the boss/bosses to reduce damage by 15%, and I'll spend a large percentage of each fight with 15%+ damage mitigation on myself thanks to spamming Empowering Sweep), blocking/dodging when needed, having high health, and periodic self heals from Structured Entropy and Puncturing Sweeps, my resistance has always been more than enough. 90% of the time if I die it's because everyone else has already died to stuff that the tank can't keep them safe from. And sometimes I die because I screw up lol.CreepyPahuska wrote: »Yes and no. Some of the fights in those dungeons don't work well with more traditional tanking setups. For example, the Planar Inhibitor fight isn't one where you really need a tank at all, so for that fight I switch to my DPS setup. Lord Warden Dusk is another one where I wouldn't use this setup, and would instead swap some stuff out (mostly to put some ranged stuff on my skill bars).
Yea, well the inhibitor thing is obvious, playing as a tank on this guy doesn't make a lot of sense. I go full DD too with my sorc on this boss. Actually I asked that question because I was a bit concerned about your resistances and recovery rates. I thought a templar tank would require a bit more
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |