So im guessing they nerfed it because they consider it an overloaded ability with the stun? And its dmg was to close to lightning splash or something?
usmcjdking wrote: »One more nerf to templars or tanks and I'm uninstalling.
So probably next week.
dodgehopper_ESO wrote: »usmcjdking wrote: »One more nerf to templars or tanks and I'm uninstalling.
So probably next week.
Don't do that. I personally can't see them nerfing Templar again. They've mutated/damaged the class so badly over the last year I can't even recognize it anymore... which tells me that eventually they're going to have to do something. This isn't like a game with 30 classes. They have 4 classes with a miniscule amount of skills in each. It can't be that hard to ultimately make it run smoothly. I recommend you mess about with another class for a while if Templar is upsetting you too much. I'm fortunate in that I have one of each v16 class so it gives me greater room to play.
dodgehopper_ESO wrote: »usmcjdking wrote: »One more nerf to templars or tanks and I'm uninstalling.
So probably next week.
Don't do that. I personally can't see them nerfing Templar again. They've mutated/damaged the class so badly over the last year I can't even recognize it anymore... which tells me that eventually they're going to have to do something. This isn't like a game with 30 classes. They have 4 classes with a miniscule amount of skills in each. It can't be that hard to ultimately make it run smoothly. I recommend you mess about with another class for a while if Templar is upsetting you too much. I'm fortunate in that I have one of each v16 class so it gives me greater room to play.
The problem is many of us don't like other classes.
I've got 8 characters, three are templars, a magicka sorc, a stam sorc, a stam nb and 2 stam DK .
my problem is that I find it easy mode to go play sorc or nb, in pve and pvp the gsme is significantly easier in general.
But I don't like them, I don't have fun playing them, so why should I he forced to play another class because the one I enjoy is broken?
Impulse was doing too much AoE damage before, so they nerfed the range to 6 metres down from 8. Blazing Spear is now doing too much damage so they will nerf it too. Next it will be Steel Tornado (I mean how hasn't that happened yet already?) at 12.5 metres range and an auto-execute from 100% health.
Eventually they'll just say "let's reduce the range of all abilities to 0 metres so the game can become the true roleplaying fantasy world it was meant to be".
dodgehopper_ESO wrote: »So im guessing they nerfed it because they consider it an overloaded ability with the stun? And its dmg was to close to lightning splash or something?
With the way cc immunity works particularly with our other class abilities, its a pretty terrible cc. It should be an aoe root like talons, in my view, particularly in light of the damage reduction.
Cinnamon_Spider wrote: »Has anyone actually tested the damage since the nerf? For all we know, this was an adjustment from use with a specific set, or skill combination that caused it to do more damage than intended.
On top of that there are others bug most templar are not aware of let alone zos.Most infuriation part about this is how Toppling Charge + Radiant Oppression execute proc still remains bugged. Takes months to get crucial key abilities fixed.
But than they have all the time in the world to nerf/fix a low dmg PBAoE, that's mainly used for support. What the hell?
Entropy major sorcery buff decrease DPS by 50% instead of increase
Potion major sorcery buff decrease DPS by 50% instead of increase
Regular magika pot decrease DPS
Execute range from 4 to 30k per tick under 50% (acknoledge by zos)
Toppling charge still bug after what 1 year
To get most of my templar I'm done using entropy and im not using pots anymore.
How are pots and entropy decreasing dps?
Yeah, I don't even use this on my Templar outside of PVE. But i can't understand getting so angry when no one can even say what was changed.Joy_Division wrote: »Cinnamon_Spider wrote: »Has anyone actually tested the damage since the nerf? For all we know, this was an adjustment from use with a specific set, or skill combination that caused it to do more damage than intended.
Problem is I don't remember what the old values were so nothing to really compare it with.
I think what most people are (rightfully) upset about is the point. ZoS went out of their way to nerf a skill - again - which nobody had ever complained was doing too much damage while say DKs are stuck playing a broken class that isn't fun.
Blazing was *barely* worth putting on the bar before this and more importantly the burning Light proc nerf. The combination of the two has made it a joke
Cinnamon_Spider wrote: »Yeah, I don't even use this on my Templar outside of PVE. But i can't understand getting so angry when no one can even say what was changed.Joy_Division wrote: »Cinnamon_Spider wrote: »Has anyone actually tested the damage since the nerf? For all we know, this was an adjustment from use with a specific set, or skill combination that caused it to do more damage than intended.
Problem is I don't remember what the old values were so nothing to really compare it with.
I think what most people are (rightfully) upset about is the point. ZoS went out of their way to nerf a skill - again - which nobody had ever complained was doing too much damage while say DKs are stuck playing a broken class that isn't fun.
Blazing was *barely* worth putting on the bar before this and more importantly the burning Light proc nerf. The combination of the two has made it a joke
In addition to the completely unnecessary NERF of Blazing Spears, here is a list of Templar bugs and completely useless abilities posted by Springt-Über-Zwerge in another thread today:
"1. No 140% bonus on shields for jabs
2. Last hit of Jabs somtimes doesnt even hit
3. no execute damage for Jesus beam
4. Radiant sweep not hitting anything at all (also 5m radius for an ultimade is ridiculous)
5. eclipse bug
6. global cooldown on toppling charge
7. completely useless sun shield
8. completely useless backlash due to cap not scaling with spell/weapondamage
9. completely useless eclipse thanks to unnessesary nerf to 1 target
10. completely useless rite of passage thanks to barrier being 100 times better
11. completely useless healing ritual
12. completely useless radiant aura thanks to potion buffs
13. why is sun fire doing firedamage as only templar skill which forces me to either not use the skill because its crap since its missing the 25% from thaumaturge or put points in elemetal expert and weakening all my other abilities
Now to passives:
1. way lower proc chance of burning light than 25%
2. ballanced warrior being everything else than ballanced (missing spelldamage)
3. enduring rays rowering templar dps (backlash)
4. light weaver being completely useless thanks to rite of passage and healing ritual being useless
5. master ritualist soulgem return bugged
6. missing ressource sustain for Templars in the passives 4% is laughable (sorcs for excample have 5% plus 15% ult cost reduction plus 20% magicka and stam regen)
And why on earth would you double nerf blazing spear I cant see any logic in nerfing the dps of the class with the lowest dps
also give us back a good aoe CC like blinding flashes
Edited by Springt-Über-Zwerge on December 2, 2015 11:24AM"
Evilie
Johngo0036 wrote: »Shame!,
Now you know how DK's must feel,
Nerf after nerf after nerf,
Johngo0036 wrote: »Shame!,
Now you know how DK's must feel,
Nerf after nerf after nerf,
Forestd16b14_ESO wrote: »....
every body else just needs to "L2P" but translated it's "play how I am playing or don't play at all". That's all any ESO streamer is some guy trying to force there play style on every one else.
...
I predict the next Templar "fixes":
Radiant Destruction and morphs: no more execution bonus, not eligible to crit, 40% chance of being reflected back at the caster. If reflected, does 300% bonus damage to caster and cannot be interrupted or purged.
Dark Flare: no longer grants Empower or Major defile. Cast time increased to 5 seconds.
Piercing Javelin and morphs: will cost 120% more. No longer has knockback effect but still grants cc immunity.
Eclipse and morphs: only eligible for use against tier 1 NPCs 5 or more levels below the caster. Any attempt to cast on an ineligible target will result in an unbreakable 5-second stun, as a penalty for misuse.
Puncturing Strikes and morphs: no longer eligible for burning light or crit chance. If target initiates a block during the attack, caster will be knocked off balance and will have magicka and stamina pools reduced by 40% for 15 seconds.
Wthat are you talking about? Templars have been nerfed nonstop since beta.Johngo0036 wrote: »Shame!,
Now you know how DK's must feel,
Nerf after nerf after nerf,
Don't worry fellow Templars.. it's to prepare us for the upcoming class balance changes, which are going to be awesome... AWESOME!! So awesome that they already need to tone down a couple of things now!
</sarcasm>
Don't worry fellow Templars.. it's to prepare us for the upcoming class balance changes, which are going to be awesome... AWESOME!! So awesome that they already need to tone down a couple of things now!
</sarcasm>
I expect Wrobel to shoot magicka combat DPS in the knee with an arrow while giving stamina melee DPS all the fun DPS numbers.
Don't worry fellow Templars.. it's to prepare us for the upcoming class balance changes, which are going to be awesome... AWESOME!! So awesome that they already need to tone down a couple of things now!
</sarcasm>
I expect Wrobel to shoot magicka combat DPS in the knee with an arrow while giving stamina melee DPS all the fun DPS numbers.
I'm more in the camp of thinking that magicka DPS will skyrocket again and stamina will simply be an inferior choice. Again. Maybe I'm just being paranoid, but it took quite a while before stamina DPS even became kinda good and now that there are strong PvP stamina builds, I expect them to get hammered down really hard in the name of balance. Though, with the amount of complaints about the Sorc(I would say at least some of them are valid too), maybe they too will get stomped.
Or, if we are really lucky, ZOS will scratch the classes as we know them and start over with roughly the same principles in mind so we don't need to have so many vestigial limps from the time of no Champion Points and with soft-caps to stats(by Talos I miss the soft-caps keeping thigns from going too crazy).
Don't worry fellow Templars.. it's to prepare us for the upcoming class balance changes, which are going to be awesome... AWESOME!! So awesome that they already need to tone down a couple of things now!
</sarcasm>
I expect Wrobel to shoot magicka combat DPS in the knee with an arrow while giving stamina melee DPS all the fun DPS numbers.
I'm more in the camp of thinking that magicka DPS will skyrocket again and stamina will simply be an inferior choice. Again. Maybe I'm just being paranoid, but it took quite a while before stamina DPS even became kinda good and now that there are strong PvP stamina builds, I expect them to get hammered down really hard in the name of balance. Though, with the amount of complaints about the Sorc(I would say at least some of them are valid too), maybe they too will get stomped.
Or, if we are really lucky, ZOS will scratch the classes as we know them and start over with roughly the same principles in mind so we don't need to have so many vestigial limps from the time of no Champion Points and with soft-caps to stats(by Talos I miss the soft-caps keeping thigns from going too crazy).
Magicka DPS is already stronger due to penetration passives and Nirnhoned swords.
In this thread it was noticed Puncturing Sweeps is crushing Biting Jabs despite having almost identical stats. ZOS has confirmed things are working correctly. On top of this Magplar gets healing from that dmg.....why play Stamplar at all?
http://forums.elderscrollsonline.com/en/discussion/230260/weapon-damage-broken-again-puncturing-sweeps-vs-biting-jabs/p1