xMovingTarget wrote: »Read what I wrote way before. I quit ESO before Orsinium came out. :P Havnt played since and I am not missing it to be honest with you.
xMovingTarget wrote: »WhiskeyRiver.AZub17_ESO wrote: »xMovingTarget wrote: »UltimaJoe777 wrote: »xMovingTarget wrote: »With the announcement of Orsinium being Solo, it died for me. Quit playing a bit before it released. As a hardcore player who loves raids etc, this game has already been dead for months. It´s really a shame, but it´s in the hands of ZoS. They started doing stuff to get hardcore players in, and then they ditched 'em.
The game might still be interesting for casual players or new players. It holds alot of content for those kind of players. But going to the top, there´s literally nothing to do or achieve anymore. Everything is soo old. And nothing new and shiny to see on the horizon.
But to get back to the point, the moment IC came out it was in decline for me. The overuse of RNG was the nail in the coffin for me. Alot of ESO Players I know have the same feeling. Many just wait for a certain other MMO to get released. Just like me.
So my personal answer is : Yes, it is dying.
World Bosses are anything but solo! You should take a gander at them sometime lol
1 or 2 world bosses doesnt sound really appealing to me. Kill it once or twice and it gets old. I am looking for decent group content.
However you put it, Orsinium is a Solo DLC. I am not playing an MMO to get solo content.
Then dont play it. >:}
Read what I wrote way before. I quit ESO before Orsinium came out. :P Havnt played since and I am not missing it to be honest with you.
One thing for certain, PvP is dying if not already dead. That can't bode well for the game overall.
One thing for certain, PvP is dying if not already dead. That can't bode well for the game overall.
Sure it can, when the majority of players are PvE players, which is exactly what the game is. Compare the huge success of Orsinium compared to IC... Orsinium wins by a mile. I think their initial vision of what they wanted for ESO and PvP has changed dramatically when they realized the majority of players are not interested in PvP. So do you create content to appeal to your minority or your majority? Not saying they'll never add more PvP content, they obviously will, but it will never take priority over PvE.
DarkDeller wrote: »Im on ps4 na server, and i do believe the pop has dropped atleast 50%. And with pvp, well being from Australia, if theres anymore then 10 people storming a keep, the lag hits and dumps me outta the game, yea in a city crowded with people there is no problem.
xMovingTarget wrote: »UltimaJoe777 wrote: »xMovingTarget wrote: »With the announcement of Orsinium being Solo, it died for me. Quit playing a bit before it released. As a hardcore player who loves raids etc, this game has already been dead for months. It´s really a shame, but it´s in the hands of ZoS. They started doing stuff to get hardcore players in, and then they ditched 'em.
The game might still be interesting for casual players or new players. It holds alot of content for those kind of players. But going to the top, there´s literally nothing to do or achieve anymore. Everything is soo old. And nothing new and shiny to see on the horizon.
But to get back to the point, the moment IC came out it was in decline for me. The overuse of RNG was the nail in the coffin for me. Alot of ESO Players I know have the same feeling. Many just wait for a certain other MMO to get released. Just like me.
So my personal answer is : Yes, it is dying.
World Bosses are anything but solo! You should take a gander at them sometime lol
1 or 2 world bosses doesnt sound really appealing to me. Kill it once or twice and it gets old. I am looking for decent group content.
However you put it, Orsinium is a Solo DLC. I am not playing an MMO to get solo content.
No if they manage to repair their content like cyrodiil & empty IC.
Knootewoot wrote: »The game should have a separate PvP and PvE server. And with PvP server I mean world PvP. PvP makes the game so much more interesting. If I want to play only PvE, which is boring in TESO after you did some quests for first time, I rather stick with other PvE mmo's.
I have been wondering, what do PvE people do in this game? I tried to be a PvE'er. The same dungeon over and over and over and over for a 0.00000000000000000000000001% change of a helmet. And that's it. I maxed all crafting, I did all quests. I don't want all achievements because half of it is boring.
I don't play for progression I play for fun. The PvP was the fun part. The game might not be dying, but the PvP part is. I have played Vanguard from beta until they pulled the plug. The game was never dying because even in the end they had a steady player base of around 250 players on 1 server and 5 on the other. But it was never the millions they hoped.
If the PvP dies on TESO like it did in SWTOR (but at least I can play world PvP in SWTOR) the game will move on. PvE will stay, whether 10000 people play it or 10. The game only dies when someone pulls the plug.
One thing for certain, PvP is dying if not already dead. That can't bode well for the game overall.
I have never done a regular delve alone, NEVER...
that speaks to an active player community to me.
& the forums are a dark and dreary place, where the signal to noise ratio is very out of balance.
possibly good suggestions on improvements or adjustments to the game and its mechanics are lost in the flood of rage.
One thing for certain, PvP is dying if not already dead. That can't bode well for the game overall.
Sure it can, when the majority of players are PvE players, which is exactly what the game is. Compare the huge success of Orsinium compared to IC... Orsinium wins by a mile. I think their initial vision of what they wanted for ESO and PvP has changed dramatically when they realized the majority of players are not interested in PvP. So do you create content to appeal to your minority or your majority?
Korah_Eaglecry wrote: »No but I do think Memberships are dropping like flies. They need to put out the incentives already. I've not noticed a bit of difference in game play and leveling and gold income are not noticeable either since I dropped mine.
As to some things I've read here
A poll is a sampling of the population, it is just as relevant as when a poll of 1200 shows a politician's lead in the polls with 100 million possible voters. Now the question does the relevance mean anything?
I like the Fallout series, but its one of those game I can wait till the price drops next year (or in 3 - 6 months on PC) then it might get 70 hours out of me. I think I'm about 2k hours on this game now if not more.
TES6 will not receive a release date until this game has dropped beyond a certain level, just sayin' . You younger folks might be playing with your grand kids if this thing maintains a certain level of profit. I might not see it at all. Why make a separate game if they can put solo content in here with less development cost?
And where did you get this information? Source?
I can only comment on PS4 and it is incredibly quiet in the main quest zones, I've just completed Glenumbra, Stormhaven and Rivenspire and currently in the Alik'r Desert and its very rare to see another player. I appreciate people won't really go back to these zones once they have cleared them, but I am slightly concerned that after the initial rush of players at launch, that its really slowed to a trickle now. Cyrodiil is still busy, I guess everyone ends up there and in IC (not been there yet myself) once they clear the rest of the content but how long will that hold most people's attention and where are the newer players?
Veteran zones are always a lot quieter than non vet, on pc at least. Assuming you're talking about veteran zones.
Like everything that has a beginning and an end.
Each day that passes is another day away from the start and closer to the end. From that point of view, not only the game's dying, you and I are doing well, the question is how much time we have.
Video games (developers project) have a symbiosis with its players, if the gaming community die, the game also.
The correct question should not be whether the game is dying, but how much is left to its end, and that depends largely on the community and those who develop.
Prolong the stay of the game requires great understanding and cooperation between the parties.
A great effort and commitment from its developers without the support of the gaming community is not effective.
Great support and permanence of the community without an effective response from developers, is also not effective.
And here, the real question: how committed are the community, and what kind of response received from developers?
In answer to this question you have the real answer.
UltimaJoe777 wrote: »Since some people seem to believe it is and some (like myself) do not I thought I'd make this poll and see what the forum community believes. Feel free to comment also but keep it clean!