I recently made a Magicka NB and developed what I find to be an amazing build. I hope it can provide you ideas for a build or even use it yourself!
Gear Sets:
5 pc Seducers - Divines -- I find this necessary for sustain.
5 pc Warlock - Any Trait -- Not necessary but great for when your running low on magicka.
Champion Points:
None.
If you have some to spend I would spend them on:
+Magic Dmg
+Magicka Regen
+Stam Regen
-Roll dodge cost
Weapon Slots
Destruction Staff
I use this for heavy attack weaving with swallow soul. Also it procs degeneration for a greater heal. Not required but highly recommended.
Restoration Staff
I use this for rapid regen and healing ward. Also heavy attacks are nice to have incase you need magicka (almost never). Its 100% required.
Skillbar:
Destruction Staff (Bar 1)
Crippling Grasp: Amazing Ability, roots enemies, gives good snare and a high damage DOT. You could replace this with
Lotus Fan to better deal with magicka DKs and better mobility but I prefer using this.
Degeneration: I used to have this on my back bar but since using Piercing mark I had to switch this to front bar. It gives 20% spell dmg increase so very much worth it. A better alternative however would be the morph of
Drain Power which gives spell and weapon dmg increase of 20%. But if you dont have access to it run degeneration. I use degeneration over
structured entropy due to it having a 10% proc rate of healing the full amount of a heavy attack. While 5% max hp increase is nice in extended fights degeneration is better due to having burst heal from swallow soul, degeneration and rapid regen.
Impale: Impale is our execute, a very much needed ability with the low dmg of non-vet cyrodill. Replace it with
Drain Power in huge sieges due to 5 fps and a good AOE.
Swallow Soul: Our main source of DPS alongside heavy attacks. For this build this ability is core and should never be replaced.
Mass Hysteria: Our form of CC for this build. Debuffs enemy with snare, damage debuff, AOE and is a fear. Not much to say on this one.
Soul Harvest: Soul harvest over
Incapacitating strikes cause we already have a stun (fear) and it provides 10 ultimate per kill, effective for an outnumbered situation. Also its a cheap ultimate which is great for burst and deals a healing debuff, perfect for finshing off your enemy with Soul Harvest and Impale. Also 20% dmg buff, more burst for you. You could replace this with
dawnbreaker if you have it.
Restoration Staff (Bar 2)
Double Take: Our form of mobility when you cant cast crippling grasp. Also provides a 20% dodge chance which is nice. However I would prefer to slot Shuffle if you have it in non-vet. This would require you to slot 1 medium armor piece and thus your 5 pc seducers would also need to be on your staves. The reason I would slot shuffle instead is because snares and roots are gonna be a slight problem with this build due to mobility playing a role in your surviveability. Its not much of a setback but if your outnumbered, it could just kill you.
Dark Cloak: I dont really use this ability much unless I need to waste time (potion, buffing up while outnumbered or distracting). This is because this build has so much survivability if you can sustain your buffs. Still good to slot it for escapes from hopeless situations. Oh yeah and siege.
Piercing Mark: For debuffing the enemy and stopping them from running away. Can replace if you want with something like Grim Focus, slot it on Degeneration and move Degeneration to backbar.
Rapid Regeneration: Your heal over-time ability, very powerful in non-vet. I wouldnt replace this ability.
Healing Ward: For when you get about 50% hp and you need a breather. Very useful in out numbered situations. I wouldnt replace this ability.
Soul Tether: AOE stun, good heal vs outnumbered and nice damage, perfect for a 1vX. Could replace with
Bat Swarm,
WW,
Dawnbreaker or
Barrier.
This is the usual setup for open world PvP. This build has high DPS and insane sustain and the best thing is that you can run it with 0 CP( I have 4
). However for duelling a couple of adjustments needs to be made.
Dueling (1v1) adjustments:
Dark Cloak: Replace this for
Shade if you have it. If not you should keep it there or slot
Siphoning Strikes against a Nightblade. If your against a DK with reflect scales put degeneration here instead.
Piercing Mark: Replace this with
Siphoning Strikes if your not against a Nightblade. Piercing Mark is just a counter measure to them.
Weaknesses:
I have found a few problems with this build while running it. Magicka DKs who use reflective scales kinda negates all your damage. Thats fine cause you can restro heavy attack while buffing up and if they dont keep reflect up you hit them like a truck. But nonetheless annoying when you get them to execute range.
Second Weakness is Stamina NBs. I am talking about the full burst ones. The can out damage your sustain so when you encounter this, you need to keep up heals while pressuring them till they drop dead. Extended fights with these guys will spell certain death.
This build isnt suited as well as others when it comes to large scale PvP, its more for solo play / groups of 2-4.
Strengths:
Using crippling grasp, in a 1v1 if you encounter a WB spammer you will murder him >:D >:D >:D
Also this build is great for 1vXing due to high dmg and high sustain.
Very powerful for ganking.
Other stuff which I forgot.
I dont recommend using vamp for this build due to DKs already a strong class against you (not that bad tbh) and that you dont need the ultimate. I run WW with it so I can pop a speed potion and sprint away... they say I am still runnin...
Hope this build has provided insights into magicka NB non-vet or even Vet pvp! If you decide to use this build, hope to face you in Cyrodill with it!
Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.