I noticed that the boosts to "critical strike damage" are not working at all.
The only crit damage increase currently working is under "weapon critical" and the only trait that comes to mind is the Khajiit racial that gives 2/4/6 (%) weapon crit damage.
Futhermore, skills/abilities that are 100% bugged (tested will explain later on) are
-Hemorrhage (NB passive trait on assassination line). The skill is supposed to increase critical strike damage by 5/10 (%)
-Mundus Shadow stone. Tooltip saying "increases critical strike damage". The correct amount is unknown (often mentioned to be a 10%) but it is not woking at all.
I asked a friend to do some testing with his NB (V1). 3/3 Carnage trait (khajiit racial), Shadow stone, 3/3 hemorrhage (NB passive trait)
On a normal on-level npc:
Killers Blade: 157 normal hit
244 crit.
So if my calculator is working properly: 157 + 56% = 244,92
Probably the system ignores 0,X percentages, but that 6% is the only boost to crit damage my friends Nb had, while he should have an additional 10% from Hemorrhage (trait) plus the amount of mundus Shadow stone, no matter how much that is supposed to be.
Can any dev please take a look at this issue?
Edited by yelloweyedemon on June 23, 2014 4:46PM