@Asayre Sorry for not explaining it better
Crit becomes more recognizeable over time. The more hits you do, the more likely it is to land a critical hit and the more your crit chance becomes impactfull.
So abilities that you can fire frequently benefit more from higher crit chance than slow bursty abilities.
@Maphusail actually there were a number of variables that you did not specify so I had to guess them but you can see the results at
https://docs.google.com/spreadsheets/d/1FgLGMEprxysP1OWoK7BK7T2IBca1ycOs7OUljqkaFFc/edit#gid=307439741
Change values as needed. I aimed to have at least 18k health. I am not sure why you want to use the Mage Mundus. The Thief is most likely better for you.
I'm getting request for access to
https://docs.google.com/spreadsheets/d/1FgLGMEprxysP1OWoK7BK7T2IBca1ycOs7OUljqkaFFc/edit?usp=sharing
Is this because people are unable to view it?
I am not keen to allow editing access.
@EgoRush perhaps this is a silly question but where do you do your testing? I do my real in-game testing at Bloodspawn with a heal-tank but was wondering if there was a better place.
Paulington wrote: »So @Asayre, why does your Juliano's set only have one piece Kena? Magicka DPS run two pieces and keep Overkill up 100% of the time for an extra 500-odd spell damage on top which gives far more than Torug's does. It may be worth testing with the extra spell damage from Overkill and see what happens.
On top of that, the Maelstrom Staff gives 189 spell damage alone, so try 5x Juliano's, 2x Kena (with Overkill up) and 1x Maelstrom Destro. I'd wager it'd be far beyond TTBS.
Lilarna - Wabbajack EU campaign nostalgic
Dagoth_Rac wrote: »@Asayre Sorry for not explaining it better
Crit becomes more recognizeable over time. The more hits you do, the more likely it is to land a critical hit and the more your crit chance becomes impactfull.
So abilities that you can fire frequently benefit more from higher crit chance than slow bursty abilities.
Spammable skills do not benefit more from crit, all they do is get more consistent results. If you cast Crystal Shards 4 times in a fight and all 4 crit, it will make Crystal Shards look like a beast. If you cast Crystal Shards 4 times in a fight and 0 crit, it will make Crystal Shards look weak. You can deviate from your typical crit rate, for good or bad, a lot more in a small sample size than a large sample size.
But if you spam Force Shock 50 times, which is 150 hits, the large sample size makes it highly unlikely you will deviate much from your true crit percentage. Your odds of having all 4 Crystal Shards crit is probably about 1 in 10. The odds of having all 150 Force Shocks crit is 1 in some crazy number with about 45 zeroes after it.
@Altyrann I was initially calculating for a Sorcerer. I should have said that somewhere but I forgot. The Expert Mage passive is a Sorcerer only passive. In this new calculations I have separated calculations for Templars and Sorcerers. I have included the Minor Sorcery buff from illuminate for the Templar calculations. On re-reading your comment, I realised that I misunderstood you initially. I should have added an extra 5% since a templar group member will give the Illuminate passive. I didn't include it in the screenshots below but if I added it in the calculation, the ability metric for Julianos is 123741 and for TBS 123963
@le.khang94ub17_ESO while I'm no magicka nightblade expert. TBS is probably still better even when taking into account the Pressure Point and Hemorrhage passive. Of course all calculations assume legendary v16 gear so you better get upgrading...
Thank you for the comments @Paulington and @EgoRush and the helpful discussion with @hedna123b14_ESO
I rechecked my calculations and performed it again with the setup suggested by @Paulington and my final conclusion is that TBS is still better. It seems that increasing spell damage favours Twice-born as seen in the calculations for sorcerers. With regards to templars, I previously thought that the Piercing Spear passive would favour Julianos since it would be increasing the effect of Elfborn. But in saying that I forgot that Piercing Spear also increases the effect of the Shadow mundus. Thus the difference between TBS and Julianos is larger for a templar (and in favour of TBS). This also means that skills that boost critical damage modifier such as Rearming Trap and Aggresive warhorn will favour TBS more.
As an aside, my calculations suggest that Nirnhoned is better for targets with a spell resistance greater than 10000. Since most bosses appear to have at least 16000 resistance (unless they are weak to a specific element) Nirnhoned should always be used even when Major Breach is used as this would lower the Spell Resistance to ~11000. All calculations below assume a CP distribution of 100 in Elemental Expert (for Sorc) or Thaumathurge (for Templars), 58 in Elfborn and 9 in Spell Erosion. This is always the optimum CP distribution for Templars even if the mob has a Spell Resistance of 32000 (it changes at an unrealistic Spell Resistance)
Here are the calculations for a sorcerer in support of my argument. The ability metric is based on a weighted sum of magicka and spell damage multiplied by the product of the critical damage chance and critical damage modifier. A higher ability metric score is preferred.
Julianos - Ability metric - 121327
TBS - Ability metric - 121657
And one for templars
Julianos - Ability metric - 119941
TBS - Ability metric 121162
And a link to a viewable spreadsheet
https://docs.google.com/spreadsheets/d/1vCAUoC-Fr_obOadUyFnGkt9V539PeKydKlaTtYe2szU/edit?usp=sharing