Tel Var Stone..... ESO re-think your game.

  • a.skelton92
    a.skelton92
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    Huggalump wrote: »
    I'm not gonna argue with you because this is a subjective thing, but I just want you to know that there's a HUGE population that disagrees with you, myself included. Personally, I think 80% is a perfect number and I love the risk/reward aspect in the gameplay. I don't think I've ever seen such a bold move in an MMO

    Couldn't agree more. Its about time an MMO made such a move. I love the fact that the risk gets higher the more you have but so do the rewards. Its about time I moved to the edge of my sofa rather than half falling asleep.

  • Lightninvash
    Lightninvash
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    I can agree that 80% is high loss I mean I was in my starting area grinding for bout 30mins give or take had say maybe 500-600 stones. im a healer mostly so dps is kinda on the low side. and I was solo so some of the groups agrod and took little longer to kill but I digress. just getting chests I think maybe 1 and on the way to # 2 and from stealth a v16 pops out as im taking on a group of mobs and bam dead end up with 29 stones. was I upset kinda did it stop me from going back out and grabbing more? nope not a little bit. I knew the risks and took them and paid the price. that being said it is a lot of sones to lose considering that the mobs only make u lose 10%
  • MikeB
    MikeB
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    It's impossible to argue with the fan-boys that stalk these forums looking for any post not 100% on board with every ZoS idea. This game in large is a failure, while providing mediocre fun, it is far from being a game that will last. Even Age of Conan lasted 2-3 years.
  • Lightninvash
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    MikeB wrote: »
    It's impossible to argue with the fan-boys that stalk these forums looking for any post not 100% on board with every ZoS idea. This game in large is a failure, while providing mediocre fun, it is far from being a game that will last. Even Age of Conan lasted 2-3 years.

    I will say this we may not keep all the tv stones but we atleast get to keep our trophies which imo is more important lol
  • Kupoking
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    Tel var stones drop is fine the way it is right now because;

    -its only to get acces to 6 sets and mats.
    -all those can be traded or selled.
    -even if you lose stone on death, you keep: exp, trophy, gold, item to decon for v15-16 mats
    -pvpers need a source of revenue dedicated to themselves as value of AP dropped substantially
    -encourages pvp, force you t make good decisions and gives a sense of fear, which I havent felt since UO.
  • a.skelton92
    a.skelton92
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    MikeB wrote: »
    It's impossible to argue with the fan-boys that stalk these forums looking for any post not 100% on board with every ZoS idea. This game in large is a failure, while providing mediocre fun, it is far from being a game that will last. Even Age of Conan lasted 2-3 years.

    Why you playing it then? And if you're not, what are you still doing on the forums? CoD beckons you my friend.

  • nimander99
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    You know what's funny? The TV stones are almost worthless!

    You don't lose any of the important things from IC, the items you deconstruct for materials and your trophies. Those are the things worth something and they are safe no matter what happens.

    This is the secret right here, its why I said I stopped caring (about tv stones) a couple days after release in a dif post about stone loss. Dont spell it out for em man, let em figure it out for themselves ;)
    Edited by nimander99 on September 16, 2015 3:42PM
    I AM UPDATING MY PRIVACY POLICY

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    "moar!" = £10 palomino horse,
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    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
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    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Dagoth_Rac
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    I think the 80% loss is an interesting dynamic. It certainly adds a lot of tension when you are returning from a sewers farming run! But ... I believe it can discourage PvP. Which is odd for a PvP zone. I keep hearing the mantra of "bank and bank often". And it definitely seems like the vast majority of players do that. But I would prefer a system that makes players want to stay engaged in PvP and constantly seek out PvP, rather than make people constantly leave PvP and run to the bank.
  • Charadras
    Charadras
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    100% is the way. 80% is For kid.

    War Inc - EU
    Gilda Italiana PVP
    Apply su www.warinccommunity.com/forum
    Charadras DK vr 14 - Ebonheart Pact
  • Wolfenbelle
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    cjthibs wrote: »
    And yes, the responsibility -IS- on the players. I don't even know why some would think otherwise.
    It's no different than any other content. It's not the developers and the game itself's responsibility to ensure you win. That's on you.

    The responsibility for game DESIGN is not on the players. Also, the issue is not about ensuring that a player wins. To repeat, it's about the game's design. In this case, ZOS designed a potential 80% loss of a desired item with an extremely difficult way to get back to the bank. Again, to repeat, unless you stay close to your faction's safe zone, you must sneak a very long way to get to your bank. That combination of very high loss potential with a very limited way to mitigate it is stupid game design, in my opinion.
  • Brassmonkey
    I think your just going into it with the wrong mindset. You have to expect at any point in time that you will lose all your stones. Honestly don't see why people complain about tel var stones. I've had more luck with trophy vaults than stones. Stones pretty much give you either materials for v16 gear or a chance to gamble them all away on a lockbox. In a way it's inevitable that your time will be lost, either to RNG or to another player. Even with the mats it take a ridiculous amount to make anything and by the time you do the next dlc will probably come out with something better.

    I do agree in a way thought they need to tone the amount you lose to zergs. This just seems like a cheap grieving tactic. While it doesn't bother me, I do think players shouldn't lose 80% to a zerg.

    In the meantime, I suggest focusing on the trophies not the stones. Trophies are guaranteed where as the stones are a gamble.
  • MikeB
    MikeB
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    MikeB wrote: »
    It's impossible to argue with the fan-boys that stalk these forums looking for any post not 100% on board with every ZoS idea. This game in large is a failure, while providing mediocre fun, it is far from being a game that will last. Even Age of Conan lasted 2-3 years.

    Why you playing it then? And if you're not, what are you still doing on the forums? CoD beckons you my friend.

    Thanks for proving my point.
  • Waseem
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    its a nice system as it is. there was times i made 2.6k stones out of one run( started with 100) and there was times made 2.3k(started with 1k) .. i made alot yes. but there were times where i lost 1.6-1.9k stones in 5 seconds.. didnt like that? yes. hated the game and system for that? no.
  • Rioht
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    hummer250 wrote: »
    OK, first things first Tel Var Stone is a great idea on a new point system. I love the idea that you lose Tel Var Stone if you get killed by another player. It is a really fun idea, but you really need to adjust your Tel Var Stone percentage loss. At an 80% loss is outrageous, say you're out farming for a few hours and then a large gank squad comes through. There goes the last few hours of your life down the drain. That right there will cause many players to leave the game, and there goes your company. I can see a 30%-50% loss that is reasonable percentage.

    So lets do the math right now, say it take you an hour to get 100 Tel Var Stone and if you get ganked you will only walk a way with a 20 Tel Var Stone.

    Lets now do the math for a reasonable percentage, it takes you a hour to get 100 Tel Var Stone and if you get ganked you will walk away with a 50 Tel Var Stone.

    Tell me what you think.

    Players these days are such babies.

    I cringe to think how they would react to games 10 years ago such as ultima online.

    In that game it wasn't uncommon to spend hours farming gold/items only to have a player killer come by and kill you. In that game, everything you had on you (EVERYTHING) including gear and weapons would be on your body and lootable. Hell, even your horse stayed there and the player or even monsters could kill it.

    I would take a system like that over the hand holding that gamers these days expect.
  • Lord Xanhorn
    Lord Xanhorn
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    MikeB wrote: »
    MikeB wrote: »
    It's impossible to argue with the fan-boys that stalk these forums looking for any post not 100% on board with every ZoS idea. This game in large is a failure, while providing mediocre fun, it is far from being a game that will last. Even Age of Conan lasted 2-3 years.

    Why you playing it then? And if you're not, what are you still doing on the forums? CoD beckons you my friend.

    Thanks for proving my point.

    Cool troll bro! 3 star forum member says the game sucks and isn't fun. That's incredibly sad or incredibly sad.
    I'm kind of a small deal!
  • Endless-Shogun
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    I think the 80% is an acceptable rate. The Stones only have 1 purpose.
    They have no value outside Some of the new items.

    Someone quits an entire game because of a niche item? Thats their choice.

    Those are the kind of people who quit their jobs because their boss yells at them once, or get a divorce because the dishes were not washed when they got home. We don't want those people around anyway.
    - The Legion Empire -
  • timidobserver
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    Bank at 1k-2k and learn the boss locations. Get the boss or mobs to oneshot you if you hear/see a a threat. Don't run back to the base. Die to npcs and port back.
    Edited by timidobserver on September 16, 2015 5:29PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • kevlarto_ESO
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    I am over the whole TV stone thing, when I look at the armor and needing 50k worth of stones for the vr 16, just not worth the effort for me, I still collect stones save them, but I am more interested in getting the trophies and getting into the vaults, I bought a set of the vr15 turned it purple and, breaking down items to make some vr16 weapons, but if I die in IC, not much stones on me, I usually get more stones from the other players I kill, than what they get off me, just like the banner bosses I am waste of time to kill..LOL
  • Xendyn
    Xendyn
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    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Mr_Nobody
    Mr_Nobody
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    I think that if you didnt spend these 3 hours pve'ing but instead went to PvP, you would of most likely had fun and banked way more stones.
    ~ @Niekas ~




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