nordsavage wrote: »How about all the nerfs that PvEers have to endure thanks to PvP whining. #TankingIsAChoreNow. Since you wanna throw mud.
Resipsa131 wrote: »What are Cyrodil Light pieces?
nordsavage wrote: »How about all the nerfs that PvEers have to endure thanks to PvP whining. #TankingIsAChoreNow. Since you wanna throw mud.
In order to obtain the best gear in game, dungeons will have to be ran. This is much different than before when crafted gear and AP gear was just as good if not better than dropped gear. As things stand, the TV stone gear obtained through pvp and grinding will not provide the same level of competitiveness.
How do I feel? I'm making the adjustment. I've made a pve build, ran a couple dungeons, and even joined a pve centric guild (Thanks for the inv!).
What bothers me is seeing all these post about PvE only players being forced to pvp. That is simply not the case. They can continue their normal dungeon/trial routine uninhibited unlike the pvp only player who will now be spending a lot of time in dungeons to achieve the same level of competitiveness they once could gain by partaking in pvp, their preferred activity.
How do you feel?
nordsavage wrote: »How about all the nerfs that PvEers have to endure thanks to PvP whining. #TankingIsAChoreNow. Since you wanna throw mud.
Pve was part of the reason and zos believed tanking was too easy, and they were right.
In order to obtain the best gear in game, dungeons will have to be ran. This is much different than before when crafted gear and AP gear was just as good if not better than dropped gear. As things stand, the TV stone gear obtained through pvp and grinding will not provide the same level of competitiveness.
How do I feel? I'm making the adjustment. I've made a pve build, ran a couple dungeons, and even joined a pve centric guild (Thanks for the inv!).
What bothers me is seeing all these post about PvE only players being forced to pvp. That is simply not the case. They can continue their normal dungeon/trial routine uninhibited unlike the pvp only player who will now be spending a lot of time in dungeons to achieve the same level of competitiveness they once could gain by partaking in pvp, their preferred activity.
How do you feel?
vaagventje17eb17_ESO wrote: »In order to obtain the best gear in game, dungeons will have to be ran. This is much different than before when crafted gear and AP gear was just as good if not better than dropped gear. As things stand, the TV stone gear obtained through pvp and grinding will not provide the same level of competitiveness.
How do I feel? I'm making the adjustment. I've made a pve build, ran a couple dungeons, and even joined a pve centric guild (Thanks for the inv!).
What bothers me is seeing all these post about PvE only players being forced to pvp. That is simply not the case. They can continue their normal dungeon/trial routine uninhibited unlike the pvp only player who will now be spending a lot of time in dungeons to achieve the same level of competitiveness they once could gain by partaking in pvp, their preferred activity.
How do you feel?
Not to mention, us pvper now have to pve with a 50% damage reduction and healing reduction, but the mobs stil hit just as hard
nordsavage wrote: »How about all the nerfs that PvEers have to endure thanks to PvP whining. #TankingIsAChoreNow. Since you wanna throw mud.
Pve was part of the reason and zos believed tanking was too easy, and they were right.
But who complained about it from a PVE point-of-view? I really want to know that, and on neither thread can I find evidence of this. It seems only the ZOS staff found an issue with players blocking and regenerating stamina from a PVE perspective. The people who complained about it, always had the point-of-view from a PVP perspective. And 9x out of 10, it was a Dragonknight who was accused of the excessive blocking. I've not seen a single thread where a person spoke of excessive blocking or dodge rolling from a PVE point-of-view. Not a single 1. And ZOS took it upon themselves to go and make this change, to primarily cater to the PVPer's. Why? Because for whatever the reason, ZOS lacks diversity in PVE and PVP mechanics, and forces the 2 to share changes/mechanics. Even though they said they have the ability to add custom things in PVP during "ESO Live" (e.g. campaigns with no veteran rank, soon to be campaigns with no champion points hopefully, etc.). And then went out and said how they did it, because they felt tanking was "too easy" in regards to PVE elements of the game (which is obvious bs as to why they did the change).
You could also flip this argument to say, "How can you force PvE'ers to PvP?" The fact is, both sides are going to have to just get over the fact that this is a PvP/PvE zone. I think this is the first PvP'er QQ forum post on PvP'ers having to PvE. Regardless of which side you stand on, you are going to find that each side as to do the other for the new content, no one as left unscathed.
hammayolettuce wrote: »You could also flip this argument to say, "How can you force PvE'ers to PvP?" The fact is, both sides are going to have to just get over the fact that this is a PvP/PvE zone. I think this is the first PvP'er QQ forum post on PvP'ers having to PvE. Regardless of which side you stand on, you are going to find that each side as to do the other for the new content, no one as left unscathed.
Everyone says this when they don't actually read what other people are saying.
nordsavage wrote: »How about all the nerfs that PvEers have to endure thanks to PvP whining. #TankingIsAChoreNow. Since you wanna throw mud.
Pve was part of the reason and zos believed tanking was too easy, and they were right.
But who complained about it from a PVE point-of-view? I really want to know that, and on neither thread can I find evidence of this. It seems only the ZOS staff found an issue with players blocking and regenerating stamina from a PVE perspective. The people who complained about it, always had the point-of-view from a PVP perspective. And 9x out of 10, it was a Dragonknight who was accused of the excessive blocking. I've not seen a single thread where a person spoke of excessive blocking or dodge rolling from a PVE point-of-view. Not a single 1. And ZOS took it upon themselves to go and make this change, to primarily cater to the PVPer's. Why? Because for whatever the reason, ZOS lacks diversity in PVE and PVP mechanics, and forces the 2 to share changes/mechanics. Even though they said they have the ability to add custom things in PVP during "ESO Live" (e.g. campaigns with no veteran rank, soon to be campaigns with no champion points hopefully, etc.). And then went out and said how they did it, because they felt tanking was "too easy" in regards to PVE elements of the game (which is obvious bs as to why they did the change).
hammayolettuce wrote: »You could also flip this argument to say, "How can you force PvE'ers to PvP?" The fact is, both sides are going to have to just get over the fact that this is a PvP/PvE zone. I think this is the first PvP'er QQ forum post on PvP'ers having to PvE. Regardless of which side you stand on, you are going to find that each side as to do the other for the new content, no one as left unscathed.
Everyone says this when they don't actually read what other people are saying.
Oh I read what was said, however I simply don't agree to an extent.