Its not as bad as WW having to slot their ult but I think its pretty stupid that I am now forced to slot a vamp ability. I currently don't use any in my builds but I guess I'll have to start using mist form now on both my bars...
Really a stupid idea ZOS.
Thanks for reading.
UltimaJoe777 wrote: »bcwhiteh_ESO wrote: »UltimaJoe777 wrote: »I don't even see how anyone could consider having to slot a Vampire ability a bad thing in the first place since literally every Vampire uses at least 1 skill. I mean really what kind of Vampire runs around Cyrodiil without that Mist Form skill slotted? Excluding the Vampires that are not high enough level in the skill line that is. Not to mention I've seen Vampires in Cyrodiil use the Ultimate skill as well and personally I believe having that drain skill you start with slotted is not a disadvantage especially with the upcoming patch.
There is a game beyond Cyrodiil, FYI.
I'm a vamp, and purely for the magicka regen. I don't have any room on either bar for a useless vamp ability in PvE.
Most people go Vampire for the PvP benefit same as people went Werewolf for the Stamina Recovery. I am aware people do choose for reasons other than that but for those that do there really is no penalty since they use the skills readily. Even in PvE the skills can have merit but whether you choose to use them or not is up to you though.
Pirhana7_ESO wrote: »Its not as bad as WW having to slot their ult but I think its pretty stupid that I am now forced to slot a vamp ability. I currently don't use any in my builds but I guess I'll have to start using mist form now on both my bars...
Really a stupid idea ZOS.
Thanks for reading.
actually its a really good idea. they want you to play a vapire to actually be a vampire and use their abilities. not just get free passive abilities
StrykerTheElite wrote: »look how stupid if all passives in game can be activated without sometype of active ability. Thats like I want light, medium passives to be applied while I am wearing heavy armor.
leepalmer95 wrote: »bcwhiteh_ESO wrote: »This is really just a straight nerf to magicka regen for Vamp users.
Call a spade a spade.
And it's a terrible nerf that makes Vamp pretty much useless for a lot of people, myself included.
why would someone even go a vamp if they didn't use the skills?
I'm so confused you obviously use the skills as thats the main point of a vamp being able to use vamp skills on a normal bar.
Ok, so mist isn't that good, likely because most people try to escape with it -_- (it's not an escape skill)
Devouring swarm is such a great Ultimate, Aoe which heals and moves with you? , why don't people slot it, even if you have a main dps skill this is still a great defensive one..
The answer is simple, none of the abilities are as viable for damage output OR healing as class/weapon skills.
THIS!
When I'm out PvEing in the open world, having one ability on my bar is fine. I can live with that. The Ult is on my bar 90% of the time during this.
When I do anything group-related (Healer) I have 0 reasons to have any of the skills slotted.
Just going to quote you for the amount of truth in this.
So I read this thread and unless I missed it no one is going to stop being a Vamp/WW all together and be human. So that in my mind equals they have not made it negative enough yet...
Being a Vamp/WW should be something that only a small percentage want to be.
StrykerTheElite wrote: »look how stupid if all passives in game can be activated without sometype of active ability. Thats like I want light, medium passives to be applied while I am wearing heavy armor.
WW passive was trying fix people taking advantage of stam without actually being a ww, which is quite stupid same thing as vamp.
All they need to do is buff ww first thing lower cost of ult because people need to go in and out of form. I say 75 cost would be fine. then instead 75% negative as vamp gets to health they need 75% increase to health regen.
All they need to fix vamps is make passive work in reducing stages 2-4 regeneration .
Forestd16b14_ESO wrote: »Not stupid you just have to learn to adjust.
That's why I said I will have to start using Mist form.... I still think its a stupid decision.
StrykerTheElite wrote: »look how stupid if all passives in game can be activated without sometype of active ability. Thats like I want light, medium passives to be applied while I am wearing heavy armor.
Stop.
You can use Armor active abilities without wearing the corresponding armor.
starkerealm wrote: »
I thought those still scaled with the number of pieces equipped... or am I just thinking of the morphs?
Good point. Even worse-What if you are a vampire sorc(or werewolf, although not as likely)who wants to slot any combination of pets/ magelight/bound armor? ZOS is trying to encourage pet builds There might be a drop in sorcerer vampires/werewolves. The class already has many toggles so this combination is nigh impossible and, if possible probably not enjoyable or effective.E ither that or they will continue to be a vamp/ww and drop most(if not all) toggles. On my sorc ( who is a vampire) I will most likely slot batswarm and mistform and dismiss toggles( I did try the toggle build and it left me with 2 buttons to press..not fun for me personally)Can't be any worse than having a Sorc pet build and have both pets slotted on both bars...
I don't see the need for that change personally. I mean I get why they did it. I just would have done it totally diff.
Instead of making WW's slot their Ulti, I would have let them keep all benefits while in human form, but made them suffer the weakness in either form ( Element+Fighters guild) like vamps.
As someone new to the vamp world, I can say that I agree with these changes. While I do feel that vamps, who automatically receive detrimental effects upon becoming a vamp, are already penalized... something becoming a WW didn't do... the fact is that the only impact this has is upon the Magicka/Stamina regen passive- and they're doing it to stop those who become a vamp simply for those passives... which I agree with.
People here seem quick to dismiss the Drain Essence changes, which I think are awesome and will make this a very beneficial healing skill... and Bat Swarm is arguably one of the better Ultimates in the game. I've had no problems adding the Ultimate to one bar and Drain Essence to my other... and for those above who asked- YES, you have to have at least one vampire ability on BOTH bars otherwise you'd lose the regen passive when switching to the bar without the vamp ability.
I have to laugh at people who talk about the 'loss of health regen' because that only impacts those who don't feed regularly- at stage one there is NO health regen loss and at stage 2 there is only 25% loss... this is mitigated with later passives which reduce the health regen penalty. The ONLY benefit for your vamp at stage 4 is "reduced cost of VAMPIRE abilities"- so if you aren't using vampire abilities regularly, why would you want to remain at stage 4?
Further, vampires also receive damage mitigation below 50% health, up to 33% mitigation... which also helps to offset the health regen loss. The benefits to Stage 1 are huge... no health regen loss, only 25% incr damage from fire, damage mitigation at 50%, faster stealth speeds, and 10% increase to Magicka/Stamina regen (with at least one ability slotted per bar).
bowmanz607 wrote: »I agree to an extent. I would add that even slotting bat swarm on your front bar is enough.
bowmanz607 wrote: »
Just slot Mist Form (It's pretty g)