Shame. It would have been a cool addition.
Everytime this question is asked, you have a few doom&gloomer saying it has died.
Or is on the backburner
Facts are:
No one really knows
The development of it was rather advanced given what was found by data mining
Zenimax kinda said it was still being developed recently
They NEVER said it was canceled
It surely doesn't show on the short term map (Orsinium, Thieve guild etc...)
Akavir_Sentinel wrote: »You aren't getting spellcrafting anytime soon, it's as simple as that.
I've also datamined things like player crafted jewelry, but do we have that or has there been any mention of it? No.
Well if it did die im very disappointed. Was something really interested in seeing & without it i doubt range of skills & class will be enough to keep me coming back
Akavir_Sentinel wrote: »Well if it did die im very disappointed. Was something really interested in seeing & without it i doubt range of skills & class will be enough to keep me coming back
They can't even manage to balance the skills each class already has and you want them to add new skills and skills from every other class? Not going to happen anytime soon.
Shame. It would have been a cool addition.
Neither of these is true. Confirmed to still be in the works by Eric Wrobel a few ESO lives ago.
Edit: It was ESO Live episode 21
https://www.reddit.com/r/elderscrollsonline/comments/3byjuw/


Shame. It would have been a cool addition.
Neither of these is true. Confirmed to still be in the works by Eric Wrobel a few ESO lives ago.
Edit: It was ESO Live episode 21
https://www.reddit.com/r/elderscrollsonline/comments/3byjuw/
PVP
- They want more capacity for reaction time and using skills and other actions.
- Moving away from FPS-style one-shot kills. They want to see health bars not jump around so drastically.
- The Battle Spirit Cyrodill buff will include a 50% reduction to damage, healing and damage shields. Numbers could be tweaked.
- PvP taunting: wait for spellcrafting (I think this was already datamined – some kind of charm spell that forces an enemy to move towards you).
- Regarding certain CP passives causing imbalances, especially in Cyrodiil, they don’t think a campaign for high CP players is warranted yet. They are looking at reducing the amount of experience needed to get the first few hundred CP.
Shame. It would have been a cool addition.
Neither of these is true. Confirmed to still be in the works by Eric Wrobel a few ESO lives ago.
Edit: It was ESO Live episode 21
https://www.reddit.com/r/elderscrollsonline/comments/3byjuw/
That post was from a year ago, and I just checked in, to read it again.
Now, lets take a look at the "PvP Section"PVP
- They want more capacity for reaction time and using skills and other actions.
- Moving away from FPS-style one-shot kills. They want to see health bars not jump around so drastically.
- The Battle Spirit Cyrodill buff will include a 50% reduction to damage, healing and damage shields. Numbers could be tweaked.
- PvP taunting: wait for spellcrafting (I think this was already datamined – some kind of charm spell that forces an enemy to move towards you).
- Regarding certain CP passives causing imbalances, especially in Cyrodiil, they don’t think a campaign for high CP players is warranted yet. They are looking at reducing the amount of experience needed to get the first few hundred CP.
Noticed something?
The bold Part had me laughing so hard
@Dominoid
Is there anything new datamined by the way?
Shame. It would have been a cool addition.
Neither of these is true. Confirmed to still be in the works by Eric Wrobel a few ESO lives ago.
Edit: It was ESO Live episode 21
https://www.reddit.com/r/elderscrollsonline/comments/3byjuw/
That post was from a year ago, and I just checked in, to read it again.
Now, lets take a look at the "PvP Section"PVP
- They want more capacity for reaction time and using skills and other actions.
- Moving away from FPS-style one-shot kills. They want to see health bars not jump around so drastically.
- The Battle Spirit Cyrodill buff will include a 50% reduction to damage, healing and damage shields. Numbers could be tweaked.
- PvP taunting: wait for spellcrafting (I think this was already datamined – some kind of charm spell that forces an enemy to move towards you).
- Regarding certain CP passives causing imbalances, especially in Cyrodiil, they don’t think a campaign for high CP players is warranted yet. They are looking at reducing the amount of experience needed to get the first few hundred CP.
Noticed something?
The bold Part had me laughing so hard
@Dominoid
Is there anything new datamined by the way?
Nothing new and it's just backburnered for now. Not shelved like the Enforcers - although I hold out hope for a Thief-Enforcer "battle ground".