Saucy_Jack wrote: »Forgive my lack of lore knowledge, but it seems that in the ES universe, if you're bitten by a vamp or werewolf, you contract a "disease" which, if left uncured/unattended, will end up leaving you with full blown vampirism or lycanthropy.
So how about a mechanic where if a non-vamp/ww is hit by a vamp with a vamp ability or by a werewolf with a werewolf ability, they have a chance (checked by their resist disease stat) that could possibly give them the applicable disease - one that acts like a debuff until they either get it cured by the mage who does said service or by completing the transformation at on of the shrines? Would add a whole new level to PVP.
Saucy_Jack wrote: »Not with the changes in the PTS - a lot of people DON'T want to be vamp/ww now, from all the whining that I've seen.
Well, for the reasons others have said I doubt this will happen with vampirism or lyncanthropy, but other diseases have been part of the Elder Scrolls lore and could be re-introduced.Saucy_Jack wrote: »Forgive my lack of lore knowledge, but it seems that in the ES universe, if you're bitten by a vamp or werewolf, you contract a "disease" which, if left uncured/unattended, will end up leaving you with full blown vampirism or lycanthropy.
So how about a mechanic where if a non-vamp/ww is hit by a vamp with a vamp ability or by a werewolf with a werewolf ability, they have a chance (checked by their resist disease stat) that could possibly give them the applicable disease - one that acts like a debuff until they either get it cured by the mage who does said service or by completing the transformation at on of the shrines? Would add a whole new level to PVP.