lolzbuckets wrote: »The Shadow Image morph is very useful in PvP. It creates a stationary shadow with a bow, and activating the ability a second time while the shadow is still up teleports you next to it. So...that's pretty strong. Well worth getting it up high enough to morph.
But for PvE, it's pretty worthless. The damage is too low to matter, and that Maim isn't a strong enough debuff to justify it. It's pretty much just a utility spell.
lolzbuckets wrote: »The Shadow Image morph is very useful in PvP. It creates a stationary shadow with a bow, and activating the ability a second time while the shadow is still up teleports you next to it. So...that's pretty strong. Well worth getting it up high enough to morph.
But for PvE, it's pretty worthless. The damage is too low to matter, and that Maim isn't a strong enough debuff to justify it. It's pretty much just a utility spell.
Hmmm, good ideas, I'm probably going to PvP with him anyway so I might go with the Shadow Image. Plus I'd imagine a ranged Shade is more likely to actually hit something, my unmorphed melee Shade spends half his short life running around after his targets.
I took Mass Hyteria already which gives a -15% to dmg from foes so I'm hoping that will stack with the -15% from the Shade to -30% total which against players in PvP or bosses would be pretty nice.
lolzbuckets wrote: »Anyway, it isn't the DPS''s job to debuff the boss. The tank should be applying Maim.
Newbie here, leveling my Nightblade, 37 atm and although my Shade summoning is only level 2 it just feels pretty useless in my rotation. Does Shade get good enough to be worth a slot on your ability bar, or is it a bunk pet? The dmg is pitiful for %15 less enemy dmg is meh. I know you can morph it up to 2 Shades, but is the dmg any good with 2 of them? Looks cool but feels like a useless ability, any thoughts?
lolzbuckets wrote: »I don't know who you do dungeons with, but redundant non-stacking debuffs are what we like to call "wasteful." If only one instance of a debuff can apply, and it's already part of someone's rotation, why would someone else also put it on their skill bar? Especially INSTEAD of a skill that does its job better, AND alongside another skill that does the same thing?
You seem to be confused here. I did not say that debuffs were bad. I said that that skill is one of the worst possible ways to apply that particular one, and I listed my reasons. Further, that skill already has both of its functions being fulfilled by other skills this person is using. Explain to me why you think it's still deserves a place on his skill bar in light of that.
Lol quiter weak people i guesslolzbuckets wrote: »I never said a word about fear. I don't know why you think I'm confused about that.
You seem to be operating under the assumption that "pretty useless" means "never worth using." No, you know what, I'm not going to bother explaining. I'm going to stand by what I said the first time: go with the ranged morph; it's handy sometimes, and then you will have it.
I don't have to explain every word choice to every random person who calls me a noob because he doesn't understand words.
Lol no try doing some math two melee shades hitting faster drops stam faster then one hitting slow pure logic faillolzbuckets wrote: »Also, since it deals more damage, the ranged morph will drain blockers better, and isn't mitigated by backing away...
Nightblades only have two abiltys that have maim so if you not talking about fear then whatlolzbuckets wrote: »Um. No, I pve plenty. I say it's bad for pve because nightblades have better abilities that apply Maim and don't tickle while also taking up a slot on their skill bar. Also, as the OP pointed out, the melee variant has to chase after enemies, wasting precious dps. Each melee shadow only deals 4% of your max magics per hit. The ranged variant deals 6% per hit. Both morphs apply one stack of Maim.
As OP pointed out, he already has hard CC that applies the same debuff. Why waste a second slot for a tiny bit of damage and a redundant debuff?
chevalierknight wrote: »lolzbuckets wrote: »The Shadow Image morph is very useful in PvP. It creates a stationary shadow with a bow, and activating the ability a second time while the shadow is still up teleports you next to it. So...that's pretty strong. Well worth getting it up high enough to morph.
But for PvE, it's pretty worthless. The damage is too low to matter, and that Maim isn't a strong enough debuff to justify it. It's pretty much just a utility spell.
Hmmm, good ideas, I'm probably going to PvP with him anyway so I might go with the Shadow Image. Plus I'd imagine a ranged Shade is more likely to actually hit something, my unmorphed melee Shade spends half his short life running around after his targets.
I took Mass Hyteria already which gives a -15% to dmg from foes so I'm hoping that will stack with the -15% from the Shade to -30% total which against players in PvP or bosses would be pretty nice.
No they dont stack allso fear is useless in pve dundage because all bosses and most mobs are amune to fear
OK, a friend laid it out for me, tell me if this is wrong - Dark Shades (2 melee shades) blows chunks if you have a moving target, Shade Image (ranged shade) is great against moving targets but he says has a small range (less than 28m).
So the 2 melee have *** AI and have a hard time hitting moving targets, but the ranged one is great against moving targets IF they are close to him since he's rooted lol. Both have *** dmg he says maxed out point wise.
He said basically they are completely designed for NB tanks and nothing else. That makes sense to me (again, newbie so bear with me) since they offer -15% debuff to dmg and one has a teleport (boss is about to kill me get out of jail free card).
Was kinda hoping to create a caster NB (kinda between a Warlock and a Shadowpriest) and since ESO has zero options for Necromancy I figured having a pair of shades would be the next best thing, oh well.