Whenever you hit a shield, all the overflow damage is delivered to the target 100% unmitigated, it ignores all your CP passives, armor and spell resistance. Before allowing attacks to crit damage shields, they need to fix this bug.
Whenever you hit a shield, all the overflow damage is delivered to the target 100% unmitigated, it ignores all your CP passives, armor and spell resistance. Before allowing attacks to crit damage shields, they need to fix this bug.
doesnt really matter because literally everyone has 100% penetration anyway xD
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Whenever you hit a shield, all the overflow damage is delivered to the target 100% unmitigated, it ignores all your CP passives, armor and spell resistance. Before allowing attacks to crit damage shields, they need to fix this bug.
Whenever you hit a shield, all the overflow damage is delivered to the target 100% unmitigated, it ignores all your CP passives, armor and spell resistance. Before allowing attacks to crit damage shields, they need to fix this bug.
haha I dont understand, why exactly were they trying to nerf shields again? xD
Whenever you hit a shield, all the overflow damage is delivered to the target 100% unmitigated, it ignores all your CP passives, armor and spell resistance. Before allowing attacks to crit damage shields, they need to fix this bug.
And if you cast a shield and hold block we will need 10 seconds and 10 players to destroy your shield.
And if you cast a shield and hold block we will need 10 seconds and 10 players to destroy your shield.
Come on my friend don't even go into this.
Try blocking, you can probably maintain it for a few seconds and it's over. You know it, and so does he.