Let's see...
Currently you can be on top with either focusing a lot on AP farming, with a good group during prime time, or simply time commitment, as long as you get more AP / hour than most players.
Obviously, these can fall together, and will often do so especially on the most crowded campaigns.
This change would make time invested meaningless, if not even harmful. If it's not harmful, that wouldn't have to be a bad thing from my perspective, but I am sure many think otherwise here. However, the only way to get on top of the leaderboard then would be AP farming, even if you could get the same AP ratio every hour of the day. And I really dislike that idea.
Let's see...
Currently you can be on top with either focusing a lot on AP farming, with a good group during prime time, or simply time commitment, as long as you get more AP / hour than most players.
Obviously, these can fall together, and will often do so especially on the most crowded campaigns.
This change would make time invested meaningless, if not even harmful. If it's not harmful, that wouldn't have to be a bad thing from my perspective, but I am sure many think otherwise here. However, the only way to get on top of the leaderboard then would be AP farming, even if you could get the same AP ratio every hour of the day. And I really dislike that idea.
But why do you dislike AP farming, @ToRelax? Surely calling it AP farming does not make it sound very pretty. But maximizing AP is what a good commander does, because the amount of AP you get is (or at least should be) a measure for how well a group is performing in PvP. You get AP for accomplishing feats of strategic relevance and for killing players. If maximizing AP promotes bad strategic decisions, there simply is a problem with how AP earnings are calculated.
I agree with you, that investing time shouldn't be harmful, but I believe many players will welcome the existence of at least one campaign where time invested is not meaningful or at least less meaningful.
Currently the situation for many players looks like this (not all serious):
- You play all night when the campaign resets and by the end of the night you are in the top ten of the leaderboard. While doing that you have lots of fun but basically wreck you sleep cycle.
- The next day you wake up only to find you have been overtaken by some energy-drink popping freak who apparently didn't sleep more than 3 hours.
- You play more hours over the weekend, making up some spots in the leaderboard, but every hour you spend outside drinking with your friends, wrecks your AP score. God forbid you spend time with your family.
- Once you go back to work on Monday it's all over. No way to catch up. Ever. And I won't even begin to wonder about the reasons for making a 30 day campaign...
So why not just try using AP/hour-based leaderboards in one campaign and see if it is popular or not?
I just can't understand why MMOs have to discourage casual players. Casual players - as in players who do not play 40 hours a week - are the absolute majority. Why not give them a context where they can compete amongst themselves? To put it into sports language, why not create separate amateur/casual and pro/hardcore leagues. I'd be completely happy to compete in the casual league, and ignore the pro league until I quit my job and dump my girlfriend at the same time and then rage-play for a month straight.
Let's see...
Currently you can be on top with either focusing a lot on AP farming, with a good group during prime time, or simply time commitment, as long as you get more AP / hour than most players.
Obviously, these can fall together, and will often do so especially on the most crowded campaigns.
This change would make time invested meaningless, if not even harmful. If it's not harmful, that wouldn't have to be a bad thing from my perspective, but I am sure many think otherwise here. However, the only way to get on top of the leaderboard then would be AP farming, even if you could get the same AP ratio every hour of the day. And I really dislike that idea.
But why do you dislike AP farming, @ToRelax? Surely calling it AP farming does not make it sound very pretty. But maximizing AP is what a good commander does, because the amount of AP you get is (or at least should be) a measure for how well a group is performing in PvP. You get AP for accomplishing feats of strategic relevance and for killing players. If maximizing AP promotes bad strategic decisions, there simply is a problem with how AP earnings are calculated.
I agree with you, that investing time shouldn't be harmful, but I believe many players will welcome the existence of at least one campaign where time invested is not meaningful or at least less meaningful.
Currently the situation for many players looks like this (not all serious):
- You play all night when the campaign resets and by the end of the night you are in the top ten of the leaderboard. While doing that you have lots of fun but basically wreck you sleep cycle.
- The next day you wake up only to find you have been overtaken by some energy-drink popping freak who apparently didn't sleep more than 3 hours.
- You play more hours over the weekend, making up some spots in the leaderboard, but every hour you spend outside drinking with your friends, wrecks your AP score. God forbid you spend time with your family.
- Once you go back to work on Monday it's all over. No way to catch up. Ever. And I won't even begin to wonder about the reasons for making a 30 day campaign...
So why not just try using AP/hour-based leaderboards in one campaign and see if it is popular or not?
I just can't understand why MMOs have to discourage casual players. Casual players - as in players who do not play 40 hours a week - are the absolute majority. Why not give them a context where they can compete amongst themselves? To put it into sports language, why not create separate amateur/casual and pro/hardcore leagues. I'd be completely happy to compete in the casual league, and ignore the pro league until I quit my job and dump my girlfriend at the same time and then rage-play for a month straight.
Let's see...
Currently you can be on top with either focusing a lot on AP farming, with a good group during prime time, or simply time commitment, as long as you get more AP / hour than most players.
Obviously, these can fall together, and will often do so especially on the most crowded campaigns.
This change would make time invested meaningless, if not even harmful. If it's not harmful, that wouldn't have to be a bad thing from my perspective, but I am sure many think otherwise here. However, the only way to get on top of the leaderboard then would be AP farming, even if you could get the same AP ratio every hour of the day. And I really dislike that idea.
But why do you dislike AP farming, @ToRelax? Surely calling it AP farming does not make it sound very pretty. But maximizing AP is what a good commander does, because the amount of AP you get is (or at least should be) a measure for how well a group is performing in PvP. You get AP for accomplishing feats of strategic relevance and for killing players. If maximizing AP promotes bad strategic decisions, there simply is a problem with how AP earnings are calculated.
I agree with you, that investing time shouldn't be harmful, but I believe many players will welcome the existence of at least one campaign where time invested is not meaningful or at least less meaningful.
Currently the situation for many players looks like this (not all serious):
- You play all night when the campaign resets and by the end of the night you are in the top ten of the leaderboard. While doing that you have lots of fun but basically wreck you sleep cycle.
- The next day you wake up only to find you have been overtaken by some energy-drink popping freak who apparently didn't sleep more than 3 hours.
- You play more hours over the weekend, making up some spots in the leaderboard, but every hour you spend outside drinking with your friends, wrecks your AP score. God forbid you spend time with your family.
- Once you go back to work on Monday it's all over. No way to catch up. Ever. And I won't even begin to wonder about the reasons for making a 30 day campaign...
So why not just try using AP/hour-based leaderboards in one campaign and see if it is popular or not?
I just can't understand why MMOs have to discourage casual players. Casual players - as in players who do not play 40 hours a week - are the absolute majority. Why not give them a context where they can compete amongst themselves? To put it into sports language, why not create separate amateur/casual and pro/hardcore leagues. I'd be completely happy to compete in the casual league, and ignore the pro league until I quit my job and dump my girlfriend at the same time and then rage-play for a month straight.
I personally would like to see faction score points be associated with players just like alliance points are.
Faction score points would determine who gets emperorship and rewards at the end of the campaign.
Aliance points would let you buy gear and Cyrodiil items from siege/quartermaster vendors.
Emperorship should be given to the one who earned the most faction points doing a combination of the following things :
- Keeps/Outposts/Ressources/Scrolls captures
- Keeps/Outposts/Ressources/Scrolls defenses (when the defense tick occurs)
This would totally annihilate the concept of AP farming unless the said group wanna play the game to earn gold out of it by selling items with a value of 250k for 90k gold like it's going nowadays instead of using AP On sieges and soul gems like they should be supposed to. Problem is.. people don't care at all to win the campaign, all they care for is to raise their alliance rank or to get emperor. Cut their goals in half by forcing them to focus on objectives and strategies to get emperoship and campaign rewards and it's a good step ahead in the right direction imo.
All those groups who play to protect emperor over scrolls would have to think twice before leaving the temples opened.