Renatoefdv wrote: »please fix the alchemy, i found some bugs and things i think its unacceptable.
an elder scroll game without poison mechanics its completely unacceptable, how can an archer kill an op healer/healing skills (pvp)?
we have alchemy ingredients to make poison (is not just some negative effect) but can't use it?
and lots of ingredients should be reviewed, because they are not giving the correct effects, for an example combine the mountain flower with columbine and some ingredient that have restore stamina, this combination should give health plus stamina effects but it only gives stamina, this is happening with other ingredients too (nirnroot+columbine+luminous russula= invisibility and healt effects but it only gives invisibility)
please review alchemy its almost useless and annoying with the missing effects!
The example you have given works as intended. Nirnroot has "ravage health" property, which negates one of the "regenerate health" properties the other two herbs have. Thus, you have regen health only once and it will not be an effect of the resulting potion.Renatoefdv wrote: »please fix the alchemy, i found some bugs and things i think its unacceptable.
an elder scroll game without poison mechanics its completely unacceptable, how can an archer kill an op healer/healing skills (pvp)?
we have alchemy ingredients to make poison (is not just some negative effect) but can't use it?
and lots of ingredients should be reviewed, because they are not giving the correct effects, for an example combine the mountain flower with columbine and some ingredient that have restore stamina, this combination should give health plus stamina effects but it only gives stamina, this is happening with other ingredients too (nirnroot+columbine+luminous russula= invisibility and healt effects but it only gives invisibility)
please review alchemy its almost useless and annoying with the missing effects!
Renatoefdv wrote: »and lots of ingredients should be reviewed, because they are not giving the correct effects, for an example combine the mountain flower with columbine and some ingredient that have restore stamina, this combination should give health plus stamina effects but it only gives stamina, this is happening with other ingredients too (nirnroot+columbine+luminous russula= invisibility and healt effects but it only gives invisibility)
It does seem a little pointless to be able to make poisons if you can't use them in any way
Renatoefdv wrote: »please fix the alchemy, i found some bugs and things i think its unacceptable.
an elder scroll game without poison mechanics its completely unacceptable, how can an archer kill an op healer/healing skills (pvp)?
we have alchemy ingredients to make poison (is not just some negative effect) but can't use it?
and lots of ingredients should be reviewed, because they are not giving the correct effects, for an example combine the mountain flower with columbine and some ingredient that have restore stamina, this combination should give health plus stamina effects but it only gives stamina, this is happening with other ingredients too (nirnroot+columbine+luminous russula= invisibility and healt effects but it only gives invisibility)
please review alchemy its almost useless and annoying with the missing effects!
- Please fix everything else before touching crafting.
- Try Lethal Arrow and Disease Enchants when fighting healers.
Poisons will be nice in the faaaar future and I agree it should have been there in the beginning. But when the ship hits an iceberg, it's better to fix the big holes first.