ZOS_JasonLeavey wrote: »We actually talked with Lead PvP Designer Brian Wheeler about forward camps on ESO Live last Friday. To recap, we're testing some things internally, but we're not set on bringing them back. If you wanted to check out Brian's full response, it's at 1:21:22 on the livestream, linked here.
Forestd16b14_ESO wrote: »Well I wouldn't mind FC again just they did lead to very long sieges or one sides ones cause it was just basicly a endless stream of zerg V zerg and of course AP farming.
FlyingApron wrote: »The only abuse that occurred with FC's was opposite factions making a level 10 DC or AD or EP character to place "Troll" camps in order to block the opposing faction from using them.
An easy fix to that is to block the same IP address from being on more than one faction at a time. That way you can still dual log, just not be on a DC and an EP at the same time.
"Roe needs a camp!"
"Don't use a camp at Sej or it wil
"Drop a camp at Brindle or else we can't get there!FlyingApron wrote: »I know ZOS removed FC's because they could not find a way to fix them.
Thing is, they were never really broken, from a technical standpoint. They always worked as intended. If I recall, the reason they did this is because the troll camping situation was getting way out of hand, and map control was boiling down to logistics instead of actual combat. I don't remember them making the lag any worse or better, except they probably did contribute to flag lag.
For the most of the time, I thought FCs spread players out more than the current situation.
bowmanz607 wrote: »i loved them but caused to many issues with the servers. I would say no. get your mount speed maxed and use rapids does not take long at that point. dont want to run then die less.
bowmanz607 wrote: »i loved them but caused to many issues with the servers. I would say no. get your mount speed maxed and use rapids does not take long at that point. dont want to run then die less.
Just fine without. You have legs, use 'em.
bowmanz607 wrote: »ya so all i basically do is pvp. i have been in since beta and am an officer in one of the major pvp guilds (while i still do like to gank occassionally). so dont assume because i have a different opinion than you that i am some sort of noob. in fact i ganked more with forward camp. i used to put a camp off the beaten path between red and blue (usually around bleakers) and gank in a spot where it was a constant flow of both enemies w/o having to worry about riding all the way back from a home keep. I also disagree it was more tactical. it is more tactical w/o haveing the forward camp. you cant just run out and sacrifice yourself over and over again. now you have to be more strategic about fighting the enemy when defending a keep or assualting cause losing a few players can make or break you so proper strategy is required so that this will not happen. moreover, it actually makes players rez each other b/c u need those players laying on the ground. and as far as the "with no camps all you need to do is outnumber" this is ridiculous. i have been in groups of 8 that have wiped 15-20 ppl regularly. i have also been part of keep defenses with half raids that held out against full raids. it is all about unit cohesion and playing smart. forward camps on the other hand did not require this and just gave a constant flow of players and a feeling of "well i can rez right here if i die." that mentality has died out in favor of more disciplined fighting because the stakes are much higher. in fact you found more zerg v. zerg with forward camps. also, as far as pvp all over....try getting more involved with your allies on your campaign. AD leaders which include many of the top pvp guilds have done well communicating and spreading out our forces all over the map in order to hit the enemy in multiple locations and prevent every group from going to the same area. this was a development in strategy that may not have been possible w/o losing forward camps. moreover, it requires players to understand the layout of the maps and how long traveling takes and incorporating it into your startegy. for instance, did you know it takes roughly 80 sec. to get from fare to brindle. overall, i have found that the lose of FC have created more strategy. this ofcourse does not apply to pugs that just like to run to the closest keep. and as far is the idea of no more 4 hour keep assualts i remeber not to long ago having a fight at alessia that lasted about 3 hours.
bottomline is i and many others have found more strategy with FC being taken out. before you call out people for not knowing what they are talking about realize that people simply just have different opinions then you. this does not mean they do not know how to pvp. in fact, i would argue that if u think there is less strategy now then with FC then you dont pvp enough.
the loss of camps didn't create more strategy in the big picture, it narrowed everything down to one strategy (for most players): have more people when you morph in a giant group to the next objective in the line. No more action in other spots (something ZOS is now encouraging). Boring.