FancyTuna8 wrote: »as a toggle, but please not forced on us.
@nastuug, why not?Funkopotamus wrote: »It would ruin the "Immersion" to be able to Toggle that information on/off
That is a fair point,.
NO it is not a fair point, not at all.It is no point at all. That is exactly his point.
Anyway immershuun!!!!
Lol but I do get why not everyone would be into this idea, and why it could possibly ruin someone's "immersion", but it is ridiculous everyone crying "immersion ruined" when ideas like this would have a far greater approval rate than disapproval rate
Immersion should never be expected from a MMORPG in the first place. It's the single-player crowd that comes in here with those shenanigans.
Merlin13KAGL wrote: »[*] You unlock a vault/ruin/Dwemer or Aedric structure that has been sealed since the sands of time first trickled out of the hourglass. As you enter the first section of this area, half a dozen individuals are seen exiting as you enter. In the heart of this place, you stumble upon a locked chest. Opening the chest, again untouched for years, you reveal the contents: A ham sandwich, a soul gem, and a soup recipe involving giant cornish hens.
[*] Major battle with life/death struggle ensues. Character stops midway (wrong keypress) to peruse inventory or eat magic soup pulled from bowl summoned directly from the ethereal plane.
[*] Battle completed. Soup saves the day. All characters break into flash-mob type victory dance and then pose for guild selfie.
Merlin13KAGL wrote: »@nastuug, why not?Funkopotamus wrote: »It would ruin the "Immersion" to be able to Toggle that information on/off
That is a fair point,.
NO it is not a fair point, not at all.It is no point at all. That is exactly his point.
Anyway immershuun!!!!
Lol but I do get why not everyone would be into this idea, and why it could possibly ruin someone's "immersion", but it is ridiculous everyone crying "immersion ruined" when ideas like this would have a far greater approval rate than disapproval rate
Immersion should never be expected from a MMORPG in the first place. It's the single-player crowd that comes in here with those shenanigans.
Immersion:
- Idiots hopping up on all manner of furniture everywhere, all while wearing nothing but underwear and a stupid look on their face...yet none of the NPC's seem to mind.
- Situation calls for quick action to remedy dire circumstance, yet all nearby characters take the time to open every nearby container and procure all contents. NPC's still find this acceptable.
- You unlock a vault/ruin/Dwemer or Aedric structure that has been sealed since the sands of time first trickled out of the hourglass. As you enter the first section of this area, half a dozen individuals are seen exiting as you enter. In the heart of this place, you stumble upon a locked chest. Opening the chest, again untouched for years, you reveal the contents: A ham sandwich, a soul gem, and a soup recipe involving giant cornish hens.
- Major battle with life/death struggle ensues. Character stops midway (wrong keypress) to peruse inventory or eat magic soup pulled from bowl summoned directly from the ethereal plane.
- Battle completed. Soup saves the day. All characters break into flash-mob type victory dance and then pose for guild selfie.
And my personal favorite:- Soulless character rises from nothingness to ultimately save the entire world as we know it. Said savior is later blugeoned to death in the town square for accidentally picking up an apple from the the vendor cart. NPC's step over the dead hero's body and proceed about their day, engaging in casual banter about the same individual and how grateful they are for his/her deeds.
Makes perfect sense to me now.